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Chess  Openings, 


WITH 


DIAGRAMS  OF  IsTOTABLE    POSITIONS  AND 

PROBLEMS. 


CONSIDERED  CRITICALLY  AND  PRACTICALLY, 


X^S  By  H.  E.  BIRD. 


I=rice,  .  .  .  .  $1.00- 


/'ny9^/(^i' 


IL 


Howard  Lockwood,  Publishkr,  Nf.vv  Vorjc. 
1880  . 


Entered  according  to  Act  of  Congress,  in  the  Year  1877, 

Bv  HOWARD  LOCKWOOD, 

In  the  Office  of  the  Librarian  of  Congress,  Washington,  D.  C. 


^f 


TO 

H.  AspiNWALL  Howe,  LL.D.,  to  Thomas  Workman,  M.  P., 

AND   TO   THE 

Members  of  the  Montreal  Chess  Club, 
THIS    SKETCH    OF    THE    CHESS    OPENINGS 

IS    DEDICATED, 

In  vivid  recollection  and  most  gi-ateful  appreciation  of  the  courtesy  and  unbounded 
liberality  exteuded  to  him  on  the  occasion  of  his  visit  to  Montreal,  in  the 
winter  of  1876-7. 

By  their  obliged  servant  and  warm  chess  admirer, 

H.    E.    BIRD. 


Dedicated  avitii  Feelings  of  the  Kindest  Aprrecia- 
TioN  TO  OUR  Distinguished  Visitor, 

H  .     E.     BIRD, 

By  his  Admirer,  SAMUEL  LOYD. 


BLACK. 


WHITE. 


White  to  play  and  give  mate  in  4  moves. 


l>ii:r)ic"^TEr> 

In,  remembrance  of  manj  frlendlj   contests  over  the  Chess  Board,  by 

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PREFACE. 


Numerous  works  on  chess  have  been  published  within  the  past 
twenty  years,  which  have  been  intended  to  throw  light  on  the 
intricacies  of  the  game,  and  especially  to  present  an  analysis  of 
the  great  variety  of  openings  and  "gambits,"  a  practical  knowl- 
edge of  which  is  so  important  an  essential  to  those  aiming  to 
excel  as  players.  While  most  of  these  works  have  contained  valu- 
able and  instructive  information,  they  have,  in  too  many  cases, 
lacked  in  simplicity  and  directness  in  teaching,  either  being  too 
scientific  in  structure  or  too  wearisome  in  detail  to  command  the 
attention  of  the  general  class  of  readers.  What  has  long  been 
wanted  in  this  connection  is  a  book  on  the  chess  openings  which 
would  at  once  embrace  the  pith  of  the  lessons  taught  by  the 
great  masters  in  chess  strategy,  and  present  in  the  plainest  and 
most  lucid  manner  the  best  openings  for  chess  students  to  learn 
which  experience  and  skill  could  point  out,  besides  combining  also 
the  latest  inventions  in  openings  or  variations  of  gambits  which 
have  been  recently  introduced  in  the  world  of  chess.  This  is  the 
end  the  author  of  this  latest  chess  work  has  had  in  view,  and 
we  leave  his  book  itself  to  tell  the  story  of  how  far  he  has  suc- 
ceeded in  his  object. 


CONTENTS.  111. 


CONTENTS. 


*^^^ 

PAGE. 

Introduction 5 

KING'S  KNIGHT'S  OPENINGS. 

1.            Ruy  Lopez  Attack 9 

3.            Tw(,.  Knights'  Defence 23 

3.  Giuoco  Piano 28 

4.  Philidor's  Defence 30 

5.  Petroff's  Defence 38 

6.  Scotcli  Gambit 41 

7.  Evans'  Gambit  Accepted 49 

8:                      Do.            Refused,  P.  to  Q.  4,  reply. . .   65 

9.       '                Do.            do.  B.  to  K.  Kt.  3,  reply 66 

10.  Greco  Counter  Gambit 67 

11.  Queen's  Bishop's  Pawn  Game 69 

KING'S  KNIGHT'S  GAMBIT. 

12.  Ordinary  Form 72 

13.  Cunningham  Gambit 75 

14.  Allgaier  P.  to  K.  R.  4,  Kf.  to  Kt.  5 79 

15.  Kieseritzky  P.  to  K.  R.  4,  Kt.  to  K     6 80 

16.  Muzio » 88 

17.  Salvio  Cochrane 93 

18             King's  Gambit  Refused,  B.  to  Q.  B.  4,  reply 103 

19.  Do.                do.        P.  to  Q.  4,  reply. 106 

KING'S  BISHOP'S  OPENINGS. 

20.  King's  Knight's  Defence 109 

21.  Mr.  Boden's  Attack 110 

22.  Lopez  Gambit 112 

23.  Double  Gambit 112 

24.  Queen's  Bishop's  Pawn  Game  113 

KING'S  BISHOPS  GAMBIT. 

25.  Q.  to  K.  R.  5,  Defence 114 

26.  Kt.  toK.  B.  3,  Defence 126 

27.  P.  to  Q.  4,  Defence 128 

28.  Kt.  to  Q.  B.  3,  Defence 130 

29.  P.  to  Q.  Kt.  4,  Defence 130 

30.  P.  to  K.  B.  4,  Defence 133 


IV. 


31. 
32. 

33. 
34. 
35. 
30. 
37. 
38. 
39. 
40. 
41. 
42. 
48. 
44. 
45. 


CONTENTS. 
SPECIAL  OR  IRREGULAR. 

PAGE 
French  Game 136 

Sicilian  Game 138 

llampe  or  Vienna  Opening 143 

Steinitz  Opening 143 

Centre  Gambit 144 

Centre  Counter  Gambit 145 

The  Queen's  Gambit 146 

Do.  do.      Evaded 147 

Do.         Bishop's  Pawn  Opening 148 

Do.         Rook's  Pawn  Opening 149 

Do.  Pawn  Irregular 150 

The  King's  Bishop's  Pawn  Game 152 

Do.        P.  to  K.  4,  reply 155 

Fianchetto 155 

Experimental  Openings 156 


INDEX   OF  ILLUSTRATIVE  GAMES. 


p.  In  full.  O.  Opening  only. 

KING'S    KNIGHT'S    OPENING. 

Ruy  Lopez.  winner.        page. 

F.     Boden  &  Bird Chess  Master-pcs.     40  Bird  15 

O.     Anderssen  &  Bird. . .  do.  2  Anderssen  15 

O.     Anderssen  &  Blackburne  do.  4  Blackburne  15 
F.     Lo  wen  thai  &  Brien  & 

Wormald do.  93  Lowenthal  17 

F.     DeVere&  Steinitz..  do.  138  De  Vere  18 

F.     Morphy&Bodcu....  do.  107  Drawn  21 

F.     Blackburne  &  Steinitz  do.  135  Blackburne  22 

O.     Bird  &  Wisker do.  146  Bird  23 

Tico  KuightH'  Defence. 

F.     Bird  &  Boden do.  50  Boden  27 

Philidor's  Defence. 

O.     Morphy  &  Ilarrwitz. .  do.  112  Morphy  34 

O.           Do.            do.     ..  do.  114  Harrwitz  34 

O.            Do.            do.     ..  do.  116  Morphy  34 
F.     Staunton  &  Owen,  & 

iMorphytk;  Barnes. .  do.  132  Morphy  «&  Barnes.     35 

F.     Barnes  &  Morphy  ...  do.  102  Morphy  30 


COIS  TENTS. 


WJlvNER. 

F.     Bird  &Morphy Chess  Master-pcs.  104    Morphy 

O.     Blackburne  &  Bird.  .Glasgow.  Blackburne 

Scotch  Gambit. 

O.     Ilosentlial  &  Anderssen  Chess  Master-pcs.  24    Anderssen 

Evans   Gambit. 

O.     Staunton  &  Barnes,  & 

Bird  &  Owen do.  129    Bird  &  Owen 

F.     Kolisch  &  Hir.'Chfeld  do.  90    Kolisch 

F.    Macdounell&Biid..  do.  52    Bird 

Kieseritzky  Gambit. 

F.     Mieses&  Anderssen.  do.  21     Anderssen 

O.     Harrwitz  &  Morphy. .  do.  118    Harrwitz 

F.     Blackburne  &  Rosenthal  do.  60    Rosenthal 

F.     Kolisch  &  Paulsen .. .  do.  92    Paulsen 

Salvia  Cochrane. 

F.     Hanstein  &  Der  Lasa  do.  78    Der  Lasa 


PAGE- 
SO 

40 
46 


52 
00 
61 

84 
84 
87 
93 

103 


KING'S  BISHOP'S  OPENING. 

Mr.  Baden's  Attack. 

O.     Boden&Bird Chess  Master-pcs.  40  Boden 

O.     Boden  &  Morphy. . .  do,  i08  Drawn. 

Bishop's  Gamb't.     Q.  to  K.  5,  and  P.  to  K.  Kt,  4,  defence. 

O      Harrwitz  &  Anderssen.    Chess  Mastsr-pes.  7  Anderssen 

O.     Lowenthal  &  Anderssen  do.  14  Anderssen 

O.     Lowenthal  &  Anderssen  do.  17  Lowenthal 

Q.  to  R.  5.     P.  to  Q.  3.     P.  to  B.  3. 

F.     Perrin  &  Bird , Brooklyn.  Trial  Game 

F.     A.  P.  Barnes  &  Bird.  Logeling's,  New  York.  Bird 

F.  Do.  do.  do.  do  Barness 

F.     Rosenthal  &  Bird Chess  Master-pcs.  53  Bird 

O.     Anderssen  &  Morphy  Per  Dr.  Owen.  Morphy 

F.     Anderssen  &  Kieserilzky  Chess  Master-pcs  9  Anderssen 

F.     Anderssen  &  Lowenthal  do.  15  Anderssen 

O,     Schulten  &  Kieseritzky  do.  88  Kieserilzky 

O.     Schulten  &  Kieseritzky  do.  85  Kieseritzky 

F.    Steinitz  &  De  Vere. . .  do.  137  Steinitz 

SPECIAL. 

Queeri's  Gambit. 

O.     Harrwitz  &  Morphy. Chess  Master  pes.     Ill  Harrwitz 

O.  Do.  do.  do,  115  Morphy 

O.     Labourdopuais&Macdonnell.do.  152  Macdonnell 

O.     Blackburne  &  Rosenthal         do.  157  Rosenthal 

Queen's  Gambit  evaded. 


O.     Anderssen  &  Szen , 


do. 


32    Szen 


111 
111 

118 
119 
119 

123 

124 

125 
126 

127 
131 
132 
132 
133 
138 


147 
147 
148 
148 

143 


VI. 


CONTENTS. 


Queen's  Bishop*!*  Paicn  Opening. 

O.     BU'inilz,  Blackbunic& 
Bird,  tfc    Andt'issen, 


WINNEH. 


PAGE- 


Paul  sell  ik  Hot  en  Mud 

do. 

15G 

Anderssen,  &c. 

149 

Queen'' a  Book's  Pawn  Opening. 

0. 

Andcis?en  &  Alorpliy 

do. 

98 

Morpl)y 

150 

O. 

Steinilz  &  Blackburne 

do. 

136 

8t(  iuilz 

150 

Qieen' 

«  Pawn  Irregular. 

0. 

Buckle  &  Williams.. 

do. 

?0 

Buckle 

151 

0. 

llausttin  &DerLasa 

do. 

71) 

Ilauhlein 

151 

F. 

SiauDtoii  &  St.  Amant. 

Dr.  () 

wen. 

ISlaumoii 

151 

King's 

Bishop's  Paicn  Game . 

0. 

Andeissen  &  Kolisch. 

Chess  Master-pc6 

.  13 

Anderssen 

153 

0. 

Bird  &  Rosenthal 

do. 

54 

Bird 

153 

0. 

Buckle  &,  Lowenthal. 

do. 

m 

Buckle 

154 

0. 

Biicl&  Wisker 

do. 

145 

Bird 

154 

0. 

Macdonnell  &  Wisker 

du. 

149 

AVisker 

154 

Muzio. 

Macdonnell  &  Bird. . 

Dr.  Owen. 

Macdonnell 

Diagrams  of  Thirteen  Noteworthy  Positions  which  have  occurred  in 

AcTUAii  Games. 

PAGE. 

Anderssen  ^  Dufresne 163 

Anderssen  &  Kieseritzk}^ 164 

Bird  &  Mason Cup  Prizo,  New  Yoik,  1877 165 

Bodeu  &  Macdonnell 160 

Boden  &  Morphy .    .   167 

Kolisch  &  Neumann 108 

Labourdonnais  &  MacdunncU 1 69 

Morphy  ct  Bird 170 

Morphy  &  Paulsen 1 71 

i\Iacdonnell  «fe  Bird 1 72 

Staunton  &  Horrwitz ]  73 

Sfaunton  &  St.  Amant „ . .  1 74 

Steinilz  &  Mongredien... , 175 


CHESS  IN  AMERICA. 


Whatever  Ave  Americans  take  hold  of  in  the  way  of  recreative 
exercise,  v^'hether  of  a  mental  or  physical  character,  we  seldom 
rest  content  until  we  can  excel  "  all  creation  "  as  its  special  ex- 
emplars. If  we  cannot  do  this  collectively,  we  manage  to  succeed 
individually;  and  if  we  do  not  always  maintain  the  prestige  of 
success,  we  can  at  least  point  to  having  at  one  time  held  the 
honors  in  a  contest  with  all  the  world.  The  rapidity,  too,  with 
which  we  arrive  at  the  point  of  excellence  aimed  at  is  also  a 
national  characteristic,  the  most  striking  illustration  of  this  peculi- 
arity being  the  brilliant  achievements  of  our  American  International 
rifle  team.  But  we  have  in  Paul  Morphy's  brief  but  dazzling 
career  in  chess  history  an  example  of  our  national  ability  to  excel 
and  to  do  it  rapidly,  which  is  equally  striking,  while  this  latter 
instance  also  illustrates  another  national  characteristic,  and  that  is 
our  tendency  to  g©  into  things  of  this  kind  with  a  rush,  and  to 
achieve  our  victory  on  the  waves  of  a  public  furore.  While  the 
royal  game  of  chess  has  been  practically  known  in  republican 
America  for  the  past  century,  it  was  not  until  some  twenty  years 
ago  that  we  began  to  realize  the  fact  that  it  was  a  game  ad- 
mirably suited  to  our  "calculating"  and  "  reckoning  "  people,  and 
then  we  rushed  into  chess  with  characteristic  impetuosity,  and  we 
did  not  rest  content  until  we  had  placed  an  American  chess  player 


CHESS    IN    AMERICA. 

on  the  pedestal  of  the  world's  championship  ii  the  game.  Of 
course  ihis  was  done  in  tlie  excitement  of  a  public  chess  furore, 
the  period- known  as  "  tlie  Morphy  excitement"  being  one  which 
inarkeil  the  permanent  establishment  of  chess  as  one  of  our  na- 
tional i)astimes  ;  not  one  which,  like  l)aseball,  "is  native  and  to 
the  manner  l)orn,"  but  a  game  which  no  nationality  can  call  its 
own,  it  being  cosmopolitan — the  grand  game  cf  the  entire  civil- 
ized world. 

The  liistory  cf  chess  i;\  America  may  be  said  to  date  from  the 
time  of  Benjamin  Franklin,  who  was  the  first  to  bring  the  game 
into  public  notice  in  this  country,  and  he  j^layed  chess  in  Phila- 
delphia over  a  hundred  years  ago.  Franklin's  essay  on  the 
"  Morals  of  Chess  "  is  a  standing  legacy  connected  with  the  game 
left  by  the  old  philosopher  to  his  countrymen.  In  1802  the  first 
chess  book  published  in  America  was  printed  in  Philadelphia  ;  in 
fact,  that  city  seems  to  be  the  home  of  chess  in  this  country. 
It  Avas  here  that  Charles  Vezin — the  first  foreign  player  of  note 
to  come  to  America — first  found  contestants  worthy  of  liis  skill. 
But  this  was  not  until  the  period  of  the  war  of  1812.  At  that 
time  the  various  chess  openings,  or  "gambits,"  were  almost  un- 
known to  American  votaries  of  the  game.  The  old  Philadelphia 
Athenseum  was  for  years  after  this  the  chess  centre  of  that  city, 
the  veteran  Vezin  liaving  a  chess  corner  in  its  reading  room, 
where  the  librarian,  Mcllhenney,  and  afterwards  Professor  A'ethake, 
used  to  indulge  in  their  favorite  pastime.  The  first  regular  chess 
club  in  America,  however,  v/as  that  which  held  its  winter  evening 
meetings  in  the  old  City  Hotel  on  Broadway,  near  Trinity  Church 
New  York,  and  this  club  was  in  active  operation  in  1801.  Be-  j 
fore  this  time  a  noted  chess  player  named  Fouis  Rou  had  made 
the  game  known  in  that  city,  and  during  the  exciting  period  of 
the  last  quarter  of  the  eighteenth  century  chess  gradually  but 
surely  came  into  vogue  as  a  recreation  for  literateurs  and  men 
of  studious    habits.      Still,  from    the   time  of   the  Revolution   up  to 


CHESS    IN    AMERICA. 

1826,  chess  may  be  said  to  have  been  a  game  known  but  to  the 
choice  iew  in  America;  but  in  the  latter  )''ear  an  event  occurred 
which  had  a  marked  influence  on  the  progress  of  chess  in  popu- 
larity in  the  United  States,  and  that  was  the  arrival  in  America 
of  the  celebrated  automaton  chess  player.  The  advent  of  Maelzel 
with  Yon  Kempelon's  masterpiece  of  automatic  work  led  to  quite 
a  stir  in  chess  in  the  cities  where  it  was  exhibited,  and  it  did 
more  to  give  an  impetus  to  the  game  than  anything  v/hich  oc- 
curred prior  to  the  advent  of  Paul  Morphy,  some  thirty  years 
afterward.  In  Europe  scientific  men  had  been  puzzled  and  chess 
players  startled  by  its  apparently  inexplicable  powers.  In  America 
it  equally  astonished  our  people.  One  important  result  here  was 
to  lead  us  curious  and  inquiring  Yankees  to  investigate  the  game 
of  chess,  to  examine  into  its  special  m^erits,  and  to  acquire  a  prac- 
tical, knowledge  of  its  great  intricacies.  By  this  means  the 
votaries  of  chess  in  America  were  increased  by  hundreds.  Chess 
books  came  into  demand,  and  editions  of  the  Vv'orks  of  Philidor, 
Cochrane  and  Lewes  on  the  game  had  to  be  imported,  and  in 
some  instances  foreign  chess  treatises  were  republished  in  this 
country.  Thus  did  chess  slowly  but  surely  win  its  way  in  public 
favor  in  America.  But  it  was  not  until  the  noteworthy  year  of 
1851  that  the  first  step  was  taken  which  led  to  the  furore  for 
chess  in  this  country  which  prevailed  about  twenty  years  ago,  and 
which  culminated  in  its  permanent  establishment  as  a  naturalized 
institution  cf  the  land,  and  the  game  of  all  games  best  suited  to 
the  mental  characteristics  of  the  American  people. 

AVhen  the  great  International  Chess  Congress  of  1851  took  place, 
and  the  doings  of  the  noted  players  who  took  part  in  the  grand 
chess  tournament  held  in  London  that  year  came  to  be  talked 
about  in  America,  and  the  names  of  Staunton,  Horwitz,  Anderssen, 
Lov.-enthal  and  other  chess  lights  of  the  day  became  almost  as 
household  words  v/itli  our  chess  players,  the  aitention  of  Ameri- 
car.s  ai    a  people  v/as   more  particularly    called    to'  the    gn.me,    and 


CHESS    IN    AMERICA. 

then  it  was  that  our  native  ambition  to  excel  began  to  manifest 
itself.  The  brilliant  achievements  of  the  yacht  America  in  defeat- 
ing the  fastest  English  yachts  in  their  own  waters  had  given  an 
inspiration  to  the  votaries  of  other  sports  to  "  go  and  do  likewise," 
:ind  American  chess  players  began  to  ask  themselves  whether  it  was 
not  within  the  bounds  of  possibility  to  raise  up  a  chess  champion 
able  at  least  to  give  the  experts  of  FAirope  some  trouble  to  beat 
liim.  At  this  time,  though  considerable  attention  was  being  paid 
to  chess  in  this  country,  no  approach  to  the  great  popularity  it 
now  possesses  had  been  reached'.  Throughout  the  United  States 
but  one  weekly  paper  published  a  chess  column,  and  but  one  chess 
magazine  Avas  issued,  and  that  had  but  a  short  life,  the  old  sport- 
ing paper,  the  Spirit  of  the  Times^  and  Stanley's  Chess  Magazijie, 
being  the  only  existing  vehicles  of  chess  news  of  the  period. 
Some  years  after  this,  and  when  two  international  chess  tourna- 
ments in  Europe  had  settled  the  question  as  to  who  were  the 
leading  players  of  the  world,  a  movement  was  made  in  this  coun- 
try looking  to  the  occurrence  of  an  American  chess  congress,  and 
in  185  7  the  first  meeting  of  American  chess  players  was  held  in 
New  York,  where  a  grand  tournament  took  place  Avhich  brought 
to  \vA\X.  the  newlv  discovered  star  Avhich  afterwards  shone  with 
such  lustre  before  the  magnates  of  the  chess  world  of  Europe. 

In  this  retrospective  glance  at  the  history  of  chess  in  America 
we  are  of  necessity  obliged  to  be  very  brief,  as  our  remarks  are 
only  intended  as  an  introduction  to  the  vv^ork  now  presented  to 
American  chess  readers.  Not  to  dwell  somewhat  on  the  period  of 
Morphy's  short  but  brilliant  career,  however,  would  be  to  slight 
the  greatest  epoch  in  American  chess  history.  Our  chess  star  was 
first  discovered  in  the  Southern  portion  of  our  hemisphere  by  Herr 
Lowenthal  in  1849;  but  it  was  left  to  the  American  chess  congress 
of  1857  to  develop  the  fact  that  this  star  was  one  of  the  first 
magnitude.  Suffice  it  to  say  that  after  young  Paul  Morphy  had 
v»on   the    highest    prize    in    the    American    tournament    cf    1857,    he 


CHESS    IN    AMERICA. 

visited  Europe  in  1858,  and  in  the  chess  salons  of  London  and 
Paris  carried  off  the  .lonors  as  the  champion  chess  player  of  the 
civilized  world.  In  the  chess  columns  of  the  London  Era  of  Oc- 
tober 5,  1856 — two  years  oefore  Morphy  made  his  brilliant  debut 
before  the  chess  world — appeared  this  noteworthy  paragraph:  "We 
must  pay  some  attention  to  chess  in  America  if  we  mean  to  keep 
our  laurels  green.  The  men  of  the  new  world  are  not  apt  to  lag 
behind  when  they  throw  themselves  into  any  pursuit;  and  if  we 
do  not  take  care  itie  may  have  the  next  chess  champion  fj'-om  the 
far  Westy  These  were  prophetic  words.  Morphy's  brilliant 
achievements  in  Europe  attracted  such  attention  to  chess  in  this 
country  that,  as  we  said  before,  a  perfect  furore  for  the  game  set 
in,  and  it  continued  until  chess  became  thoroughly  naturalized 
among  us.  Chess  clubs  sprang  into  existence  by  the  dozen;  chess 
columns  became  a  necessity  with  all  weekly  papers  aiming  at  any 
aesthetic  excellence  or  high  social  patronage.  Ultimately  the  furore 
subsided,  and  it  has  been  succeeded  by  a  quiet  but  permanent 
popularity  which  has  made  chess  a  household  pastime  throughout 
the    land. 

Herr  Lowenthal,  after  visiting  America  some  twenty-eight  years 
ago,  referred  to  the  progress  chess  had  then  made  in  the  United 
States  in  the  following  terms.  He  said:  "  My  general  impression 
of  chess  in  America  was  that  there  was  great  latent  ability  in 
their  players,  hut  a  deficiency  in  theoretical  knowledge  and  a  want 
of  a  high  standard  of  play."  That  was,  it  should  be  remem- 
bered, before  Morphy's  advent.  ''I  did  not  meet,"  he  says, 
"  throughout  the  States  the  equals  of  the  great  players  of  Europe, 
but  the  people  had  in  them  at  once  the  logical  calciUating  power 
of  the  northern  races  and  the  quick  perception  and  warm  ini- 
pulses  of  the  South,  and  they  required  only  oj^portunity  and 
])ractice  to  take  a  high  place  in  the  world  of  chess."  One  at- 
tribute of  American  players  struck  him  forcibly,  and  that  was 
quickness   in    moving.       ''Here     in    Europe,"     he    states,   "a    match 


CHESS    IN    AMERICA. 


game  will  occupy  a  whole  day,  but  in  America  I  have  played 
three  or  four  games  at  a  sitting."  In  New  Orleans  he  played 
with  ''young  Morphy,"  then  about  thirteen  years  of  age,  and  he 
says:  "We  i)layed  three  games  together,  one  was  drawn  and  the 
other  two  I  lost."  He  little  thought  then  that  he  had  played 
with    the   future    chess    champion  and  phenomenon   of  tlie  world. 


4 


i 


INTRODUCTION. 


Having  taken  part  in  tliree  International  Chess  Tourna- 
ments, viz.:  in  London,  in  1851;  at  Vienna,  in  1873;  and  at 
Pliiladelpliia,  in  1876,  I  may  reasonably  assume  tliat  I  am 
sufficiently  well-known  as  a  Chess  player  to  render  it  un- 
necessary if  not  altogether  superfluous  for  me  to  offer  any 
apology  fox'  venturing  my  opinions  upon  the  subject  of 
Chess  Openings,  especially  as  such  opinions  are  based  upon 
■observations  deduced  from  actual  practice  up  to  tlie  pres- 
ent time. 

JSTotwithstanding  however  my  experience  in  the  Chess 
arena,  and  the  desire  I  have  sometimes  felt  to  ventilate  my 
views  as  to  some  new  lines  of  play  in  some  of  the  principal 
debuts,  it  was  not  until  the  occasion  of  my  visit  to  Montreal 
during  the  past  winter,  that  I  ever  seriously  entertained  the 
idea  of  presenting  to  my  friends  and  the  Chess  community 
generally,  a  short  treatise  upon  the  subject. 

The  kind  permission  of  dedication  accorded  to  me  by  the 
Montreal  Chess  Club,  and  the  encouragement  of  many  of 
its  members,  with  whom  I  had  the  good  fortune  to  inter- 
change Chess  amenities,  coupled  with  the  support  of  many 
Chess  admirers  in  New  York  and  Brooklyn,  have  in  reality 
jeen  my  incentives  for  undertaking  the  compilation  of  this 
little  work. 

I  may  add,  moreover,  that  upon  directing  attention  to  the 
many  elaborate  and  comprehensive  works  extant  upon 
Cliess  Openings,  and  notably  Mr.  Wormald's  work,  pub- 
lished in  1875,  and  that  of  Messrs.  Staunton  &  Wormald,  in 
1876,  I  have  fortunately  found  it  practicable  to  submit  to 
the  Chess  student  in  a  much  condensed  form,  the  most  ap- 


6 


INTKODUCTIOX. 


proved  inethods  of  Attack  and  Defence  in  the  principal 
Openings,  witliont  traversing  the  wliole  of  the  w^ide  field  of 
analysis  explored  by  my  more  distingnished  predecessors. 

The  (^Kliaustive  and  comprehensive  work  of  Messrs.  Staun- 
ton and  Worniald  incUides  within  it  the  essence  of  the  opin- 
ions of  the  great  Chess  writers  and  analysts  of  the  past  ages. 
It  contains  the  frnits  of  the  researches  of  Petroff  and  Jaen- 
isch,  of  Rnssia;  Max  Lange,  Der  Lasa,  Bilguer,  Schultz  and 
Biifresne,  of  Germany;  and  the  more  recent  labors  of  the 
eminent  players  and  analysts,  Steinitz  and  Znkertort. 

It  will  readily  be  conceded  that  little  novelty  has  been  in- 
trodnced  into  the  Chess  Openings  during  the  past  few  years. 
Certainly  I  make  small  claim  to  originality,  being  little 
more  than  a  humble  compiler,  following  carefully  what  I 
have  gathered  from  the  works  of  the  great  analysts  above 
mentioned. 

I  have  however  consistently  adopted  moves  in  som.e  of  the 
Openings  which  have  been  more  or  less  condemned  by  the 
authorities.  I  may  instance  my  defence  of  Kt.  to  Q.  5  in  the 
Ruy  Lopez  attack.  With  regard  to  the  question  as  to  the 
best  Defence  to  that  Opening,  the  Evans  Gambit,  the 
Bishop's  Gambit,  and  a  few  others,  I  do  not  entirely  concur 
in  the  o])inions  laid  down  by  the  authorities,  and  in  such  cases 
I  have  not  hesitated  to  express  my  views,  and  to  adduce 
variations  in  support  thereof. 

In  addition  to  the  above-mentioned  great  masters,  my 
grateful  acknowledgements  are  due,  and  are  most  cordially 
rendered,  to  the  other  members  of  the  Chess  circle  with 
whom  I  have  had  the  pleasure  to  reciprocate  ideas. 

To  my  highly  esteemed  Chess  opponent,  Mr.  Boden,  I  have 
laid  myself  under  great  obligations  by  the  free  use  of  varia- 
tions with  wiiich  his  name  must  be  always  identified, 
Scarcelj^  less  are  my  thanks  due  to  the  Kev,  G.  A,  Macdon- 
nell  for  the  many  valuable  wrinkles  I  have  gathered  in  my 
friendly  contests  with  him. 

Among  the  distinguished  American  amateurs  to  whom  I 
am  indebted  for  valuable  suggestions,  aid  and  support,   I 


i 


'  ITiTTRODUCTION.  7 

may  specially  mention  Mr.  A.  P.  Barnes,  of  New  York,  and 
Mr.  F.  Perrin,  of  Brooklyn. 

For  material  aid  and  assistance,  next  to  the  Montreal 
Chess  Club,  the  kind  encouragement  and  support  of 
Herr  Paul  Yon  Frankenburg,  President  of  the  New  York 
Chess  Club;  Mr.  Charles  W.  Logeling  and  Mr.  Edwin  Wer- 
ner, of  New  York;  Dr.  Wilde,  Mr.  T.  F.  Field  and  Dr.  E. 
W.  Owen,  President  of  the  Philidor  Chess  Club,  of  Brooklyn; 
and  last,  though  by  no  means  least,  that  of  my  agreeable 
companion,  (I  may  almost  say  coadjutor),  Mr.  J.  W.  Shaw, 
of  Montreal,  must  ever  be  remembered. 


KING'S  KNIGHTS  OPENING. 


THE   RUY   LOPEZ   ATTACK, 

OR, 

KNIGHTS  GAME  OF  RUY  LOPEZ. 


"We  give  tliis  attack  first  in  order,  not  as  the  finest  or  most 
interesting  of  the  various  debuts  arising  out  of  the  King's 
Kniglits  game,  but  because  it  has  for  the  past  quarter  of  a 
century  been  more  resorted  to  in  important  Chess  contests 
tlian  any  other  form  of  opening.  Mr.  Wormald  in  liis 
observations  happily  refers  to  tlie  following  quaint  remarks 
of  Mr.  G.  Walker:  "The  Kuy  Lopez  attack  opens  a  chap- 
ter of  chances  in  general,  but  as  a  rule  the  chances  are  on 
the  side  of  the  first  player,  hence  doubtless  the  frequent 
adoption  of  the  debut  in  important  match  games."  Mr. 
Staunton  says:  "The  attack  obtainable  by  this  ancient  mode 
of  opening  the  game  was  thought  very  highly  of  a  few  years 
ago.  Recent  analysis  and  practice  have,  however,  shown 
that  it  is  not  so  formidable  as  it  appeared  to  be,  and  at  the 
present  moment  there  is  a  disposition  to  treat  it,  perhaps, 
too  lightl}^."  Mr.  Wormald  adds:  "Notwithstanding  the 
antiquity  of  the  debut,  it  seems  to  have  been  rarely  adopted 
until  within  acomparatively recent  period.  In  the  large  col- 
lection of  games  contested  between  Mr.  Staunton  and  all  tho 
leading  players  of  the  time  contained  in  the  Chess  Players 
Companion^  there  is  only  a  single  example  of  the  opening. 


10  KUY    LOPEZ    Al'IACK. 

I  believe  that  M r.  Bird,  when  a  young  player,  was  one  of 
the  first  to  call  attention  to  its  tnio  merits.'' 


KNIGHTS  GAME  OF  RUY  LOPEZ. 

The  opening  moves  of  the  ^ny  Lopez  are  : 

WHITE.  '  liLACK. 

1  P.  to  K.  4.  1     P.  to  K.  4. 

2  Kt.  to  K.  B.  3.  2    Kt.  to  Q.  B.  3. 

3  B.  to  Q.  Kt.  5. 

Six  lines  of  defence  are  submitted   by  the  authorities, 
which  we  present  in  the  following  order : 

Firstly.  3     P.  to  Q.  R.  3. 

This  move  is  favored  by  Mr.  Steinitz  and  Mr.  Boden,  and 
may  be  taken  as  the  one  most  approved  by  the  authorities. 

Secondly.  3    Kt.  to  K.  B.  3. 

Considered  rightly,  we  think,  slightly  inferior  to  P.  to 
Q.  P.  3. 

Thirdly.  3    B.  to  Q.  B.  4. 

Affords  White  the  opportunity  of  strongl}^  centralizing 
his  Pawns,  and  gaining  important  time  by  compelling  the 
Black  Bishop  to  retreat  when  P.  to  Q.  4  is  played  by  AVhite. 

Fourthly.  3     P.  to  K.  B.  4. 

Results  in  the  loss  of  a  Pawn  for  Black,  therefore  unsafe. 

Fifthly.  3     K.  Kt.  to  K.  2. 

Leads  to  a  defensive  and  unsatisfactory  game  for  Black. 

Sixthly.  3    Kt.  to  Q,  5. 

One  very  weak  variation  only  of  this  move  is  given  by  the 
authorities,  which  results  very  unfavorably  for  the  defence. 


IIUY   LOPEZ   ATTACK.  11 

The  first  and  second  of  the  foregoing  defences  are  those 
recommended  and  most  commonly  adopted,  they  lead  how- 
ever to  a  somewliat  constrained  line  of  play  for  the  second 
player,  leaving  him  little  scope  for  counter  attack,  and  the 
utmost  care  is  necessary  on  his  part  to  secure  a  drawn  game 
even. 

The  third  defence  has  been  regarded  as  unsatisfactory, 
Mr.  Boden  has  however  occasionally  tried  it,  and  in  his 
hands  it  has  proved  tenable  ;  no  other  eminent  player  has 
cared  to  venture  it,  and  it  may  be  doubted  whetlier  any  could 
be  found  to  conduct  it  with  the  same  patience  and  skill. 
Besides  being  an  amateur  player  certainly  second  to  none, 
Mr.  Boden  possesses  a  style  j)eculiar  to  himself,  and  will 
occasionally  exult  in  an  exceedingly  close  and  defensive 
game,  such  as  might  dishearten  many  of  the  finest  and  most 
courageous  players.  The  memorable  game  contested  by 
him  at  this  opening  with  Mr.  Morphy,  is  given  in  full  under 
form  3.  It  will  repay  all  who  will  take  the  trouble  to  ex- 
amine its  remarkable  variations,  and  will  be  found  specially 
instructive  to  the  most  youthful  Chess  aspirant. 

The  fourth  defence,  although  leading  to  a  most  interesting- 
game  in  many  of  its  variations,  is  unsound,  like  Messrs. 
Staunton  and  Wormald  I  cannot  see  any  way  for  Black  to 
avoid  the  loss  of  a  Pawn,  for  which  he  does  not  appear  to 
obtain  any  compensation  in  position. 

The  fifth  defence  is  not  satisfactory,  Steinitz  adopted  it 
against  Blackburne  in  the  1873  Vienna  Tournament,  but 
had  a  bad  game  throughout,  and  lest  in  27  moves. 

Tlie  sixth  defence,  which  hinges  on  Kt.  to  Q,  5  at  Black's 
third  move,  is  little  known,  and  it  appears  to  us  that  the 
authorities  have  assumed  it  to  be  bad  without  sufiicient  evi- 
dence, Mr.  Bird  is  the  only  leading  pla3^er  who  has  per- 
sisently  favored  it,  and  it  certainly  must  be  admitted  that 
he  has  adopted  it  with  marked  consistency  and  success. 
The  authorities  however  continue  to  condemn  it.  Any  suc- 
cess that  has  attended  its  champion  has  been  attributed 
ather  to  his  ingenuity  in  conducting  the  particular  form  of 


12 


KUY    LOPEZ   ATTACK. 


del'enco  than  to  its  intrinsic  merits.  No  satisfactory  analysis 
oi'  it  lias  however  appeared,  and  as  it  leads  to  a  complicated 
game  of  a  very  interesting  character,  we  adduce  variations 
in  support  of  our  contention  that  the  defence  based  on  Kt. 
to  Q,  5,  even  in  the  first  form  here  presented,  can  be  adopted 
with  perfect  safety.  In  its  second  form,  wdiere  Kt.  to  Q,  5 
is  played  for  Black's  third  move,  and  P.  to  K.  R.  4  for  his 
fifth,  he  secures  at  least  an  even  game,  and  unless  White 
plays  soundly  and  well  Black  will  speedily  gain  some  ad- 
vantages. 

The  following  is  the  variation  submitted  by  Mr.  Worm- 
aid,  and  also  by  Messrs.  Staunton  and  Wormald.  It  is  not 
however  of  a  practical  or  useful  kind,  and  Black's  7th  move 
would  not  be  likely  from  a  fine  player  in  practice. 

DEFENCE  FORM  6— Arising  from  Kt.  to  Q,  5  at  Black's 

3d  move. 

Yartatiot^  by  Authorities. 

GAME  1. 

WHITE. 

P.  to  K.  4. 
Kt.  to  K.  B.  3. 
B.  to  Q.  Kt.  5. 


1 

2 

3 

4 

5 

6 

7 

8 

9 

10 

11 

12 

12 


Kt.  takes  Kt. 

P.  to  Q.  3. 

Q.  to  K.  P.  5. 

B.  to  K.  Kt.  5. 

P.  toQ.  B.  3. 

P.  takes  P. 

B.  to  Q.  B.  4. 

Q.  to  K.  B.  3. 

Q.  takes  B.  P.  (ch.) 

P.  takes  B. 


BLACK. 

1  P.  to  K.  4. 

2  Kt.  to  Q.  B.  3. 

3  Kt.  to  Q  5. 

4  P.  takes  Kt. 

5  B.  to  B.  4. 

6  Q.  to  K.  2. 

7  B.  to  Kt.  5  (ch.)* 

8  P.  takes  P. 

9  Q.  to  Q.  B.  4. 

10  P.  to  K.  Kt.  3. 

11  Q.  takes  Q.  B. 

12  K.  to  Q.  sq. 


White  should  win, 

"The  weakness  of  this  move  detracts  from  the  value  of  this  variation. 
In  amendment  or  substitution  lUercof  we  &ubmitthe  following: 

Compiler's  Yariatioin^. 

FIRST  FORM. 


WHITE. 

1  P.  to  K.  4. 

2  Kt.  to  K.  B.  3. 


BLACK. 

1  P.  to  K.  4. 

2  Kt.  to  Q.  B.  3. 


BLACK. 

3 

Kt.  to  Q.  5. 

4 

p.  takes  Kt 

5 

B.  to  Q.  B.  4. 

6 

Q.  to  K.  2. 

7 

Kt.  to  K.  B.  3 

IIUY    LOPEZ    ATTACK.  13 

WHITE. 

3  B.  to  Q.  Kt.  5. 

4  Kt.  takes  Kt. 

5  P.  to  Q.  3. 

6  Q.  to  K.  R.  5. 

7  B.  to  K.  Kt.  5. 

In  a  mfitcli  i^ame  between  Messrs.  Wiskcr  and  Bin!  the  latter  played  Q-  <o 
K.  B.  sq.  witlioiit  sustaining  any  permanent  disadvantage  in  po-iton.  *'riu; 
above  and  the  following  moves  occurred  m  a  contest  between  Messrs.  Mast^n 
and  Bird. 

8  Q.  to  K.  K  4.  8     P.  to  Q.  B.  3. 

If  B.  takes  Kt.,  P.  retakes  with  a  secure  position  and  ready  for  attack,  no 
matter  which  side  White  Castles. 

9  B.  to  Q.  E.  4.  9     P.  to  Q.  3. 

And  the  game  soon  assumed  an  interesting  aspect,  without  any  percept- 
ible advantage  on  eith^'r  side. 

Black  ultimateiy  won  the  game,  which  was  of  long  duration. 


DEFENCE  FORM  6— Arising  from  Kt.  to  Q,  5  at  Black's 
3d  move,  and  P.  to  K.  R.  4  at  his  5tli  move. 

OoMPiLETi's  Variatio:n^s. 
SECOND  FORM.— Var.  I. 

WHITE.  BLACK. 

1  P.  to  K.  4.  1  P.  toK.  4. 

2  Kt.  to  K.  B.  3.  2  Kt.  to  Q.  B.  3. 

3  B.  to  Q.  Kt.  5.  3  Kt.  to  Q.  5. 

4  Kt.  takes  Kt.  4  P., takes  Kt. 

5  B.  to  Q.  B.  4.^'^  5  P.  to  K.  R.  4.t 

*This  move  wliich  was  usually  adopted  hy  the  late  Mr.  De  Vere  we  think 
is  the  best,  it  prevents  Black  playing  B.  to  B.  4  on  account  of  White's  reply  of 
B.  takes  P.  (ch.)  and  Q.  to  11.  5  (ch.) 

f  This  move  was  first  introduced  by  Mr.  Bird  in  a  sitting  with  Mr.  Boden 
about  3  years  since,  it  was  considered  at  the  time  an  in'^tance  of  eccentricity 
intensified,  practical  experience  however,  has  we  submit,  proved  it  to  be  sonnd 
and  good. 

6  Castles.  6     B.  to  B.  4. 

7  P.  to  Q.  3.  7    P.  to  Q.  B.  3. 

8  P.  to  K.  B.  4. 

Kt.  to  Q.  2  is  perhaps  sounder. 


14  RUY    LOPEZ   ATTACK. 

WHITE.  BLACK. 

8  P.  to  Q.  4. 

9     p.  takes  P.  9  P.  takes  P. 

10  B.  to  Kt.  5.  (ch.)  10  K.  to  B.  sq. 

11  K.  to  K.  sq.  11  Kt.  to  K.  2. 

Wliite's  B.  is  comparatively  out  of  play,  and  Black  can  develope  his  game 
freely, 

12  Kt.  toQ.  2.  12    B.  to  Kt.  5. 

13  Kt.  to  K.  B.  3.  13    R.  to  R.  3. 

Black's  game  appears  equal,  if  not  rather  preferable  to  White's. 


DEFENCE  FORM  6— Arising  from  Kt.  to  Q.  o  at  Black's 
3d  move,  and  P.  to  K.  R.  4  at  his  5th  move. 

CoMPiLEPw's  Variations. 
SECOND  FORM.— Var.  2. 

WHITE.  CLACK. 

1  P.  to  K.  4.  1  p.  to  K.  4. 

2  Kt.  to  K.  B.  3.  2  Kt.  to  Q.  B.  3. 

3  B.  to  Q.  Kt.  5.  3  Kt.  to  Q.  5. 

4  Kt.  takes  Kt.  4  P.  takes  Kt. 

5  Castles.^ 

*  Th's  is  coneidered  by  Dr.  Zukertort  and  other  aulhorities  to  be  White's 
best  move. 


6 

P.  toQ.  3. 

7 

Kt.  to  Q.  2. 

8 

B.  to  B.  4. 

9 

P.  takes  P. 

10 

R.  to  K.  sq.  (ch.) 

11 

B.  to  Kt.  3. 

12 

Kt.  to  K.  B.  3, 

13 

P.toK.  R.3. 

5 

P.  toK.  R.  4. 

6 

B.  to  B.  4. 

7 

P.  toQ.  B.  3. 

8 

P   to  Q.  4. 

9 

P.  takes  P. 

10 

K.  to  B.  sq. 

11 

B.  to  K.  Kt.  5 

12 

P.  to  K.  R  5. 

13 

B.  to  K.  R.  4. 

And  Black's  defence  appears  quite  satisfactory. 


RUY    LOPEZ   ATTACK.  15 

Illustrative  Games  of  6tli  Form  of  Defence,  arising  from  Kt. 
to  Q.  5tli  at  Black's  3d  move, 

No.    40    CHESS   MASTERPIECES.* 

BoDEX.  Bird, 

WHITE.  BLACK, 

1  P.  to  K.  4.  1  P.  to  K.  4. 

2  K.  Kt  to  B.  3.  2  Q.  Kt.  to  B.  3, 

3  B.  to  Kt.  5.  3  Kt   toQ.  5, 

4  Kt.  takes  Kt  4  P.  takes  Kt. 

5  Castles.  5  K.  B,  to  B.  4. 
0  P.  to  Q.  B.  3.  6  Kt  to  K.  2. 

7  P.toQ.  3.  '  7    P.  toQ.  B.  3- 

8  K.  B.  to  B.  4.  8    Castles. 

9  B.  to  K.  Kt  5.  9    K.  to  R  sq. 

10  Q.  to  K.  R.  5.  10  P.  to  K.  B.  3. 

11  Q.  B.  takes  K.  B.  R  11  P.  to  Q.  4. 

12  B.  takes  Kt.  12  Q.  takes  B. 

13  P.  takes  Q.  P.  at  Q.  5.  13  R  takes  K  B.  P. 
1^         Resigns. 

*  Chess  Masterpieces,  compiled  by  H.  E.  B.  1875. 


>o.  2  CHESS  MASTERPIECES, 

Anderssex.  Bikd. 

WHITE.  BLACK. 

1  R  to  K.  4. 

2  K.  Kt.  to  B.  3. 

3  B.  to  Kt.  o. 

4  Kt.  takes  Kt 

5  P.toQ.  3. 

6  B.  to  R.  4. 

7  Castles. 

8  P.  takes  P. 

9  P.  to  Q.  B.  3. 

10  P.  takes  P, 

11  P.  to  K.  Kt.  3, 

And  Black  has  the  better  opening. 
Mr.  Anderssen  however  won  the  same. 


1 

P.  to  K.  4. 

2 

Q.  Kt  to  B. 

3 

Kt.  to  Q.  5. 

4 

P.  takes  Kt 

6 

R  to  Q.  B,  3 

6 

Kt.  to  B.  3. 

7 

P.  to  Q  4. 

8 

Kt.  takes  P. 

9 

B.  to  Q.  3. 

10 

Q.  to  R.  5. 

11 

Q.  to  R.  6. 

No. 

4  CHESS  MASTERPIECES. 

Anderssen. 

Blackbcrne. 

WHITE. 

BLACK. 

1 
2 

3 
4 
5 
6 

7 

P  toK.  4. 
K.  Kt.  toB.  3. 
B.  toQ.  Kt  5. 
Kr.  takes  Kt 
P.  to  Q.  3. 
B.  toQ.  B.  4. 
Castles. 

1  P.  to  K.  4. 

2  Q.  Kt.  to  B.  8. 

3  Kt.  to  Q.  5. 

4  P.  takes  Kt 

5  P.  to  Q.  B.  3. 

6  Kt.  to  B.  3. 

7  P.  tj  Q.  4. 

16 


KUY    LOPEZ  ATTACK. 


Atideepsen. 

WHITE. 

8  P.  lakes  P. 

9  Q.  Kt.  to  Q.  3. 
10    Kt.  to  K.  4.    • 

Blackburne  won  in  31  moves. 


Blackrukne. 

BLACK. 

8  Kt.  takes  P. 

9  Q.  B.  to  K.  3. 
10    K.  B.  to  Q.  3. 


DEFENCE  FORM   1- Arising  from   P.   to  Q.   R   3  at 

Black's  3cl  move. 


WHITE. 

1  P.  toK.  4. 

2  Kt.  to  K.  B.  3. 

3  B.  to  Q.  Kt.  5. 

4  B.  to  Q.  R.  4. 

5  P.  to  Q.  4. 

6  P.toK.  5. 

7  Castles. 

8  B.  takes  Kt. 

9  Kt.  takes  P. 
K)  Kt.  takes  Kt, 

11  Q.  to  K.  2. 

12  Kt.  to  Q.  B.  3. 

13  Kt.  to  K.  4. 


GAME  1. 


1 
2 
3 

4 

5 

6 

7 

8 

9 

10 

11 

12 

13 


BLACK. 

P.  toK.  4. 
Kt.  to  Q.  B.  3. 
P.  to  Q.  R.  3. 
Kt.  to  K.  B.  3. 
P.  takes  P. 
Kt.  to  K.  5. 
Kt.  to  Q.  B.  4. 
Q.  P.  takes  B. 
Kt.  to  K.  3. 
B.  takes  Kt. 
B.  to  Q.  B.  4. 
Q.  toK.  2. 
P.  to  K.  R.  3. 


And  White's  game  is  somewhat  more  free. 


Variation    at  White's  5th  Move. 


WHITE. 

5  Castles. 

6  P.  to  Q,  4. 

7  P.  to  K.  5. 

8  B.  takes  Q.  Kt. 

9  Q.  takes  P. 

The  positions  are  about  equal. 


BLACK. 

5  B.  toK.  2. 

6  p.  takes  P. 

7  Kt.  to  K.  5. 

8  Q.  P.  takes  B. 

9  B.  to  K.  B.  4. 


Variation    at  White's  5th  Move. 


6 
6 


WHITE. 

P.  to  Q.  3. 

B.  to  Q.  Kt.  3. 


BLACK. 

5     P.  to  Q.  Kt.  4. 
C    B.  to  Q.  B.  4. 


RUY    LOPEZ 

ATTACK. 

WHITE. 

BLACK. 

7 

P.  to  Q.  B.  3. 

7 

P.  to  Q.  3. 

8 

P.  to  Q.  4. 

8 

B.  to  Q.  Kt. 

3. 

9 

P.  takes  P.^ 

9 

P.  takes  P. 

10 

Q.  takes  Q.  (cli.) 

10 

Kt.  takes  Q. 

11 

Kt.  takes  P. 

11 

Kt.  takes  P. 

12 

B.  to  Q.  5. 

12 

B.  to  Q.  Kt. 

2. 

Even 

game.     *  Weak  play  we 

think, 

P.  loQ 

.  R.  4  would  be  p 

refe 

17 


DEFE^'CE  FORM  1 


-Arising  from  P.  to  Q.  E..  3  at  Black's 
3d  move. 


The  following  game  also  affords  a  good  example  of  this 
form  of  the  opening. 


No.  93  CHESS  MASTERPIECES. 


LOWENTHAL, 
WHITE. 

1  P.  loK.  4. 

2  Kt.  to  K.  B.  3. 

3  B.  to  Q.  Kt.  5. 

4  B.  to  Q.  R.  4. 

5  Castles. 

6  R.  to  K.  sq, 

7  B.  takes  Kt. 

8  Kt.  takps  K.P. 

9  Q.  to  K.  R.  5. 

10  P.  to  Q.  4. 

11  B.  to  K.  Kt.  5. 

12  P.  to  K.  Kt.  4. 

13  Kt.  takes  K.  B.  P. 

14  Kt.  takes  R. 

15  R  take  s  B.  (ch.) 

16  R.  takes  B.  (ch.) 

17  Kt  to  Q.  R.  3. 

18  Q.  R.  t.K.  sq, 

19  R.  takes  Kt. 

20  R.  toB.  7.  (ct.) 

21  R.  to  K.  3.     And  wins. 

*Not  good,  P.  to  K.  Kt.  3  waS  necessary. 


Brien  and  Wormald. 

BLACK. 

1  P.  to  K.  4. 

2  Kt.  to  Q.  B.  3. 

3  P.  to  Q.  R.  3. 

4  Kt.  toK.  B.  3. 

5  Kt.  takes.  K.  P. 

6  Kt.  to  Q.  B.  4. 

7  Q,  P.  takes  B. 

8  B.  to  K.  3. 

9  Q.  to  K.  B.  3.* 

10  Kt.  to  Q.  2. 

11  Q.  to  B.  4. 

12  Q.  takrs  Q.  B.  P. 

13  P.  to  K.  Kt.  3. 

14  P.  takes  Q. 

15  B.toK.  2. 

16  K.  to  B.  sq. 

17  Q.  takes  Kt.  P. 

18  Q.  takes  Kt. 

19  Q.  to  K.  R.  6. 

20  K .  to  Kt.  sq. 


DEFENCE  FOEM  2— Arising  from  Kt  to  K.  B.  3.  at 

Black's  3d  move. 

GAME  2. 


WHITE. 

1     P.  to  K.  4. 


BLACK. 

1      P.  to  K.  4. 


18 


KUY    LOrEZ   ATTACK. 


wniTE. 

2  Kt.  to  K.  B.  3. 

3  B.  to  Q.  Kt.  5. 

4  P.  to  Q.  3. 

5  P.toQ.  B.  3. 

6  Castles. 

7  B.  takes  Kt. 

8  P.  to  Q.  4. 

9  Kt.  takes  K.  P. 


2 
3 

4 
5 
6 

7 
8 


BT-ACK. 

Kt.  to  Q.  B.  3. 
Kt.  to  K.  B.  3. 
B.  to  Q.  B.  4. 

to  K.  2. 

to  Q.  R.  3. 

P.  takes  B. 

to  Q   Kt.  3. 


Q. 
P. 

Q- 

B. 


Position  considered  tabe  somewhat  in  White's  favor. 


Vakiation    at 

White'  s 

4th  Move. 

4 
5 
6 
7 
8 
9 
10 

WHITE. 

Castles. 
R.  to  K.  sq. 
Kt.  takes  K.  P. 
R.  takes  Kt.  (cli.) 
B.  to  Q.  R.  4. 
B.  to  Q.  Kt.  3. 
R.  to  K.  sq. 

4 
5 
6 
7 
8 
9 
10 

BLACK. 

Kt.  takes  P. 

Kt.  to  Q.  3. 

Kt.  takes  Kt. 

B.  to  K.  2. 

Castles. 

B.  to  K.  B.  3. 

Kt.  to  K.  B.  4 

Lnd 

there  is  very  little,  if  any, 

difference. 

\ 

The  first  7  moves  of  this  Variation  are  identical  with  a 
game  won  by  Mr.  DeYere  of  Mr.  Steinitz,  at  the  Dundee 
meeting,  1866.  The  game  is  short,  pretty,  and  instructive, 
we  therefore  give  it. 

No.  138  CHESS  MASTERPIECES. 


8 
9 

10 
11 
12 
13 
14 
15 
16 
17 
18 
10 


De  Verb. 

WHITK 


(ch.) 


(ch.) 


R.  takes  Kt. 
P.  to  Q.  4. 
R.  to  K.  sq. 
Q.toK.  K.  5. 
Q.  takes  Kt. 
Q.  to  Q.  Kr.  3. 
P.  to  Q.  B.  4. 
Kt.  toQ.  B.3. 
Q,  take^  Q.  B.  P.  (ch.) 
P.  to  Q.  5. 
Kt.  takes  P. 
Kt.  takes  B.  P 
B.  to  Q.  2. 


Steinitz. 

BLACK. 

7 

B.  to  K.  2. 

8 

p.  lo  K.  B.  3. 

9 

Kt.  lakes  B. 

10 

P.  to  K.  Kt.  3 

11 

P.  to  Q.  B.  3. 

12 

P.  to  Q.  4. 

13 

K.  to  B.  2. 

14 

P.  takes  Q.  B. 

15 

K.  loKt.  2. 

16 

P.  takes  Q.  P. 

17 

B.  to  K.  B. 

18 

Q.  takes  Kt. 

19 

P.  to  Q   It.  4. 

KUY    LOPEZ    ATTACK. 


19 


De  Vere. 

Steinitz. 

WHITE. 

BLACK. 

20 

Q.  to  Q.  5. 

20 

P.  to  Q.  Kt.  5. 

21 

Q.  R.  to  Q  B.  sq. 

21 

Q.  to  K.  B.  2. 

22 

Q.  takes  K. 

22 

B.toK.  3. 

23 

Q.  to  K.  4. 

23 

B.  takes  Q.  R.  P 

24 

Q.  to  K.  5.  (ch.) 

24 

K.  to  Kt.  sq. 

25 

Q.  R.  to  Q.  B.  7. 

25 

Q.  to  Q.  4. 

26 

Q.  takes  Q.  (ch.) 

26 

B.  takes  Q. 

27 

K.  to  K.  8. 

Resigns. 

l/ 


DEFENCE  FORM  3— Arising  from  B.  to  B.  4  at 
Black's  8d  move. 


GAME  3. 


WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

Kt.  to  K.  B.  3. 

2 

Kt.  to  Q.  B.  3. 

3 

B.  to  Q.  Kt.  5. 

3 

B.  to  Q.  B.  4. 

4 

P.  to  Q.  B.  3. 

4 

K.  Kt.  to  K.  2. 

5 

Castles. 

5 

Castles. 

6 

P.  to  Q.  4. 

6 

P.  takes  P. 

7 

P.  takes  P. 

7 

B.  to  Q.  Kt.  3. 

8 

P.  to  Q.  5. 

8 

Kt,  to  Q.  Kt.  sq 

9 

P.  to  Q.  6. 

9 

P.  takes  P. 

10 

B.  to  K.  B.  4. 

10 

B.  to  Q  B.  2. 

n 

Kt.  to  Q.  B.  3.         ^ 

11 

P.  toQ.  R.  3. 

12 

B.  to  Q.  B.  4. 

12 

P.  to  Q.  Kt.  4. 

13 

B.  to  Q.  Kt.  3. 

And  White  has  the  preferable  position. 


Variation 

AT  Black's 

4th  Move. 

WHITE. 

BLACK. 

^ 

4 

Q.  to  K.  2. 

5 

Castles. 

5 

P.  to  K.  B.  3. 

6 

P.  to  Q.  4. 

6 

B.  to  Q.  Kt.  3. 

7 

Kt.  to  Q.  R.  3. 

7 

Kt.  to  Q.  sq. 

8 

Kt.  to  Q.  B.  4. 

8 

Kt.  to  K.  B   2 

9 

Kt.  to  K.  3. 

9 

P.  to  Q.  B.  3. 

10 

Kt.  to  K.  B.  5. 

10 

Q.  to  K.  B.  sq. 

And  White  has  far  more  freedom  than  Black. 


20 


RUY    LOPEZ   ATTACK. 


The  following-  is  the  memorable  game  referred  to  between 
Morphy  and  Boden. 

No.  107  CHESS  MASTERPIECES. 


MOHPIIV. 
WHITE. 

1  P.  to  K.  4. 

2  Kt.  to  K.  E.  3. 

3  B.  to  Q.  Ki.  5. 

4  P.  to  Q.  B.  3. 

5  Castles. 

I)  P.  to  Q.  4. 

7  Kl.  ,o  Q.  K.  3. 

8  Kt.  to  Q.  E.  4. 

9  Q.  Kt.  to  K.  3. 

10  Kt   to  K.  B.  5. 

11  B.  to  Q.  R  4. 

12  Kt.loK.  3. 

13  P.  loQ.  5. 

14  Q.  P.  takes  P. 

15  Kt.  to  Q.  H.  4. 

16  P.  to  Q  Kt.  3. 

17  Q.  to  Q.  3. 

18  B.  to  Q.  K.  3. 

19  Q.  takes  B. 

20  Q.  IL  to  Q.  sq. 

21  Q.  R.  to  Q.  3. 

22  K.  to  II.  sq. 

23  B.  to  Q,  B.  sq. 

24  P.  toK.Kt.4. 

25  P.  to  K.  li  3. 

26  K.  R.  to  K.  Kt. 

27  Kt.  to  K.  R.  4. 

28  Q.  R.  to  K.  Kt.  3, 

29  Kl.  to  K.  B.  5. 

30  K.  P.  takes  Kt. 

31  K.  R.  to  Kt.  2. 

32  Q.  to  K.  Kt  4. 

33  Q.  to  K.  R  5. 

34  Q.  R.  to  K.  B.  3. 

35  Q,  to  K.  R.  6. 

36  Q.  R,  takes  K.  B.  P. 

37  Q  takes  B. 

38  Q  lakes  K.  P. 

39  Q.  to  K.  3. 

40  P.  takes  P. 

41  Q  to  K.  2. 

42  H.  takes  P. 

43  Q.  to  Q.  2. 

44  P.  to  Q.  Kt.  4. 

45  B.  to  K.  R.  G. 

46  K.  to  Kt.  .<^q. 

47  B  to  K.  Kt.  5. 

48  Q.  to  K.  B  4. 

49  q   to  Q.  B.sq. 

50  B.  to  K.  R.  6. 


1 

2 

3 

4 

5 

6 

7 

8 

9 

10 

11 

12 

13 

14 

15 

16 

17 

18 

19 

20 

21 

22 

23 

24 

25 

26 

27 

28 

29 

30 

31 

32 

83 

34 

35 

36 

37 

38 

39 

40 

41 

42 

43 

44 

45 

46 

47 

48 

49 

50 


Boden. 

BLACK. 

P.  to  K.  4. 

Kt.  lo  Q.  B.  3. 

B.  to  Q.  B.  4. 

Q.  to  K.  2. 

P.  to  K.  B.  3. 

B.  to  Q.  Kl.  3. 

Q.  Kt.  to  Q.sq. 

Q.  Kt.to  K    B.  2. 

P.  to  Q.  B.  3. 

Q.  to  K.   B.  sq. 

P.  to  K.  Kt.  3 

P.  to  Q.  3. 

B.  to  Q.  2. 

P.  takes  P. 

Q.  R.  to  Q.  B.   sq. 

B.  to  K.  3. 

Q.  to  K.  2. 

Q.  B.  takes  Kt. 

K,  to  K.  B  eq. 

P.  10  Q.  B.  4. 

K.  Kt.  to  K.  R.  3. 

K.  to  Kt.  2. 

K.  R.  to  K.  B.  sq. 

K.  Kt.  lakes  P. 

K.  Kt.  toK.  R.3. 

K.  to  R.  sq. 

K.  R.  toK.  Kt.  sq. 

P.  to  K.  Kt.  4. 

K.  Kt.  takes  Kt. 

Q.  to  Q.  Kt.  2.  (ch.) 

P.  to  Q.  4. 

Kt.  to  K.  R.  3.* 

Kt.  takes  K.  B.  P. 

Kt.  to  K.  Kt.  2. 

B.  to  Q.  sq. 

B    takes  "R. 

Q.  R.  to  K.  B.  sq. 

Q.  R.  toK.  B.  4. 

P.  to  Q.  5. 

Q.  R.  to  K .  B.  6. 

Q   B.  P.  takes  P. 

P.  to  Q.  6. 

Q    to  Q.  4. 

K.  R.  to  K.  B.  sq. 

Q.  R.  takes  fr^.  (cli.) 

K.  R.  lo  K.  Kt.  sq. 

Q.  to  Q.  5. 

Q.  to  Q.  R,  8.  (ch.) 

Q.  to  K,  4. 

Kt,  lo  K,  sq. 


KUY    LOPEZ   ATTACK. 


21 


MORPIIY. 
WHITE. 

51  R.  takes  R.  (cb.) 

52  B  to  Q.  Kt.  3.  (cb.) 

53  B.  to  K,  B.  4. 

54  B.  10  K.  Kt.  3. 

55  Q.  10  Q.  sq. 

56  Q.  taU.'>;  P. 

57  K.  to  Kt.  2. 


51 
52 
53 
54 
55 
56 


BODEN. 
BLACK. 

K,  takes  R. 

K.  to  R-  pq, 

Q,  to  K,  Kt.  2.  (cli.) 

R.  to  K.  R.  4. 

R.  to  K.  4. 

R.  to  K.  8.  (ch.) 


*  Black  should  win.     It  was  ultimately  drawn. 


DEFENCE  FORM  4— Arisino- from  P.  to  K.  B.  4,  at  Black's 


8d  move. 


WHITE. 

1  P.  to  K.  4. 

2  Kt   to  K.  B. 

3  B.  to  Q.  Kt. 

4  Q.  to  K.  2. 

5  B.  takes  Kt. 

6  Q.  takes  P. 

7  Kt.  takes  P. 

8  P.  to  Q.  4. 


3. 

5. 


BLACK, 

1  P.  to  K.  4. 

2  Kt.  to  Q.  B. 

3  P.  to  K.  B. 

4  P.  takes  P. 

5  Q.  P.  takes 

6  B.  to  Q.  3. 

7  Q.  to  K.  2. 


B. 


And  White  has  w^on  a  Pawn  with  no  sacrifice  of  situation. 


DEFENCE  FORM  5 

Black's  3d  move. 

WHITE. 

P.  to  K.  4. 
Kt.  to  K.  B. 
B.  to  Q.  Kt. 
Castles. 
P.  to  Q.  4. 
Kt.  takes  P. 
Kt.  to  Q.  B. 
Q.  takes  Kt. 
Kt.  takes  B. 
Q.  to  Q.  3. 
P.  to  K.  B.  4. 
B.  to  Q.  2. 


Arising  from  K.  Kt.  to  K. 


2  at 


1 

2 
3 
4 
f) 
6 
7 
8 
9 
10 

n 

12 


0. 


3. 


1 

2 
3 
4 
C) 
ij 
7 
8 
9 
10 
11 


BLACK. 

P.  to  K.  4. 
Kt.  to  Q.  B.  3. 
K.  Kt.  to  K.  2. 
P.  to  Q,  3. 
P,  takes  P; 
B,  to  Q.  2, 
Kt,  takes  Kt, 
B,  takes  B, 
Q,  to  Q,  2. 
Kt,  to  Q,  B,  3, 
B,  to  K,  2, 


And  While's  game  is  preferable. 


22  PvUY    LOPKZ    a: TACK. 

Illustrative  Game  of  5tli  Form  of  Defence,  arising  from  Kt, 
to  K,  2  at  Black' s  36.  move. 

No.  135  CHESS  MASTERPIECES. 


Played  at    Vienna    Chess    Tournament^    1873. 

BTjACIvRUKNE 

Stein  iTZ. 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

K.  Ki.  toB.  3. 

2 

Q.  Kt.  to  B.  3. 

3 

B.  to  Kt.  5. 

3 

K.  Kt.  to  K.  2 

4 

P.  to  Q.  4. 

4 

P  takes  P. 

5 

Kt.  takes  P. 

5 

Kt.  takes  Kt. 

6 

Q.  takes  Kt. 

G 

Kt.  to  B.  3. 

7 

Q.  to  Q.  5. 

7 

B.  to  K.  2. 

8 

Kt.  to  B.  3. 

8 

B.  to  B.  3. 

9 

B.  to  Q.  2. 

9 

Castles. 

10 

Castles  Q.  side. 

10 

P.  to  Q.  R.  3. 

11 

B.  to  K.  2. 

11 

P.  to  Q.  3. 

12 

P.  toK.  B.4. 

12 

P.  to  K.  Kt.  3. 

13 

Q.  to  Q.  3. 

13 

B.  to  Kt.  2. 

14 

P.  to  K.  R.  4. 

14 

P.  to  K.  R.  4. 

15 

P.  to  K.  Kt.  4. 

15 

P.  takes  P. 

IG 

P.  to  R.  5. 

IG 

B.  to  K.  3. 

17 

P.  takes  P. 

17 

P.  takes  P. 

18 

P   to  K   5. 

18 

Q.  to  K.  sq. 

lU 

Kt.  to  Q.  5. 

19 

Q.  to  B.  2. 

29 

Kt.  to  B.  G.  (ch.) 

20 

B.  takes  Kt. 

21 

P.  takes  B. 

21 

B.  to  B.  4. 

22 

Q.  to  K.  Kt.  3. 

22 

Q.  takes  li.  P. 

23 

B.  to  B.  3. 

23 

K.  to  B.  2. 

24 

R.  to  R.  7.  (ch.) 

24 

K.  to  K.  sq. 

25 

B.  takes  P. 

25 

B.  to  K.  5. 

26 

Q.  to  K.  3. 

2G 

P.  to  Q.  4. 

27 

Q.  to  B.  5. 

Resigns. 

NEW  OR  REVIVED  FORM  OF  ATTACK— Arisino:  from 


Q.  to  K.  2  at  White's  5tli  move. 


& 


The  above  variation  in  the  attack  was  introduced  by  Mr. 
Bird  iu  the  first  game  of  his  match  with  Mr.  AVisker,  in 
1873,  and  frequently  played  by  them  both  afterwards.  It 
was  not  regarded  as  an  improvement  on  the  ordinary 
method  of  opening  the  game,  being  rather  looked  upon 
as  a  whim  of  Mr.  Bird's.  The  successful  adoption  of 
the  move  by  Mr.  SteinUz  however  in  the  first  game  of  his 
1876  match  with  Mr.  Blackburne  will  probably  ensure  it  a 


I 


TWO   KNIftHT'S    DEFENCE.  23 

degree  of  consideration,  and  give  it  an  importance  it  miglit 
not  otherwise  have  attained. 


WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

Kt.  to  K.  B.  3. 

2 

Kt.  to  Q.  B.  3. 

3 

B.  to  Q.  Kt.  5. ' 

3 

P.  toQ.  K.  3. 

4 

B.  to  R.  4. 

4 

Kt.  to  K.  B.  3. 

5 

Q.  to  K.  2. 

5 

B.  to  K.  2/- 

6 

P.  to  Q.  3. 

6 

P.  to  Q.  Kt.  4. 

7 

B.  to  Kt.  8. 

7 

P.  to  Q.  3. 

8 

P.  to  Q.  E.  4. 

8 

P.  to  Q.  Kt.  5. 

The  above  are  the  moves  ia  one  of  the  games  between  Messrs.  Bird  and 
Wisker. — Chess  Masterpieces  Mo.  146. 

*  The  question  whether  the  B.  can  be  as  advantageously  placed  to  Q.  B.  4 
as  to  K.  2  is  a  moot  point  at  present. 


TWO  KNIGHT' 3  DEFENCE. 

In  this  opening  the  second  player  by  his  third  move  of 
Kt.  to  K.  B.  3,  although  sacrificing  a  Pawn,  obtains  a  game 
full  of  resources,  he  also  avoids  the  Evans  attack,  and  per- 
haps of  still  more  importance  to  him,  if  he  be  fond  of  an 
open  and  lively  game,  he  escapes  the  duller  forms  of  the 
Giuoco  Piano;  some  of  the  most  brilliant  forms  of  this  de- 
fence adopted  are  identified  with  the  name  of  Mr.  Bod  en, 
who  conducts  the  same  with  marvellous  skill  and  conse- 
quent success. 

GAME  1. 

Method  Approa^ed  by  the  Authorities. 


wmTE. 

BLVCK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

Kt.  to  K.  B.  3. 

2 

Kt.  to  Q.  B.  3. 

3 

B.  to  Q.  B,  4. 

3 

Kt.  to  K.  B.  3. 

4 

Kt.  to  K.  Kt.  5. 

4 

P.  toQ.  4. 

5 

P.  takes  P. 

5 

Kt.  to  Q.  P.  4. 

6 

B.  toQ.  Kt.  5.  (ch.) 

6 

P.  to  Q.  B.  3. 

7 

P.  takes  P. 

7 

P.  takes  P. 

8 

Q.  to  K.  B.  3.* 

8 

Q.  to  Q.  Kt.  3.t 

24  TWO  knight's  defence. 


WHITE. 

BLACK. 

u 

B.  to  Q.  11.  4. 

9 

B.  to  K.  Kt.  5. 

10 

Q.  to  K.  Kt.  3. 

10 

P.  to  K.  R.  3. 

11 

Kt.  toK.  R.  3. 

11 

B.  to  Q.  3. 

V2 

Castles. 

12 

Castles  Q.  side. 

18 

Kt.  to  Q.  B.  3. 

13 

P.  to  K.  5, 

14 

Q.  to  K.  3. 

14 

Q.  to  Q.  B.  2. 

15 

Kt.  takes  K.  P. 

15 

B.  takes  P,(cli.) 

16 

K  to  li.  sq. 

16 

K,  R.  to  K,  sq. 

17 

P.  to  Q.  3. 

•■*'  Rcocnt  c'X|)eriencc  appears  to  have  proved  this  inove  of  Q.  to  K.  B.  3  to 
bi'  uut?ali-fa(.tor3',  and  it  is  uow  seldom  played. 

f  Q.  to  Q.  B.  2  followed  by  B.  to  Q.  3  could  also  be  played  with  advantage. 
Even  game. 


Yariations  at  White's  8tii  Move. 

WHITE.  BLACK. 

8  B.  to  K,  2.  8    P.  to  K,  R.  3. 

9  Kt.  to  K.  B.  3.  9     P,  to  K.  5. 

10  Kt.  toK.  5,  10  Q.  toQ.  5.-" 

11  Kt,  to  Kt.  4,  11  B.  takes  Kc  best. 

12  B.  takes  B.  12  P.  to  K.  6. 

13  B,  to  K.  2,  13  P.  takes  P.  (cli). 

14  K.  to  B.  sq. 

*Q.  to  Q.  B.  2  is  better,  and  kads  to  a  more  enduring  and  sounder  attack. 

And  Biack  cannot  prevent  White  advancing  Q.  B.  P.  1  and  Q.  P.  2  and 
with  ease  winning  ihe  Pawn  with  a  safe  game. 


GAME  2. 

WMITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

Kt.  to  K.  B.  3. 

2 

Kt.  toQ.  B. 

3. 

3 

B.  to  Q.  B.  4. 

3 

Kt.  to  K.  B. 

3. 

4 

Kt.  to  K.  Kt.  5. 

4- 

P.  to  Q.  4. 

5 

P.  takes  P. 

5 

Kt.  to  Q.  R. 

4. 

6 

P.  to  Q.  3. 

6 

P.  to  K.  R. 

3. 

7 

Kt.  to  K.  B.  3. 

7 

P.  to  K.  5. 

] 


TWO  knight's  defence.  25 


WHITE. 

BLACK. 

8 

Q.  to  K.  2. 

8 

Kt.  takes  B. 

9 

P.  takes  Kt. 

9 

B.  to  Q.  B.  4. 

10 

P.  to  K.  R.  3. 

10 

Castles. 

11 

Kt.  to  K.  R.  2. 

11 

P.  to  Q.  Kt.  4. 

12 

P.  takes  P. 

12 

Kt.  takes  Q.  P 

13 

Castles. 

13 

Q.  to  K.  2. 

*  A  move  suggested  by  Dr.  Sulile,  to  which  the  authorities  reply  by  P. 
takes  P.  as  above;  P.  to  Q.  Kt.  3  appears  to  us  belter,  and  we  should  prefei' 
White's  game.     Now  we  incline  to  prefer  Black's, 


GAME  3. 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

Kt.  to  K.  B.  3. 

2 

Kt.  to  Q.  B. 

3. 

3 

B.  to  Q.  B.  4. 

3 

Kt.  to  K.  B. 

3. 

4 

P.  toQ.  4. 

4 

P.    takes  P. 

5 

P.  to  K.  5. 

6 

P.  to  Q.  4. 

6 

B.  to  Q.  Kt.  5. 

6 

Kt.  to  K.  6. 

7 

Kt.  takes  P. 

7 

B.  to  Q.  2. 

8 

B.  takes  Kt. 

8 

P.  takes  B. 

9 

Castles. 

9 

B.  to  K.  2. 

10 

P.  to  Q.  B.  4. 

10 

Castles. 

)ismissed  as  an  even  game. 

f  Kt 

takes  Kt. ,  then  P.  to  Q 

4  gives  Black 

an  advantage. 

GAME  4. 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P,  to  K,  4. 

2 

Kt.  to  K.  B.  3. 

2 

Kt,  to  Q.  B. 

3, 

3 

B.  to  Q.  B.  4. 

3 

Kt,  to  K,  B. 

.3, 

4 

Kt.  to  K.  Kt.  5. 

4 

Kt,  takes  P, 

5 

B,  takes  P.  (cli.) 

5 

K,  to  K,  2, 

6 

P.  to  Q.  3. 

6 

Kt,  to  K    B. 

3, 

7 

B,  to  Kt.  3, 

7 

P,  to  Q,  4, 

8 

P.  to  K.  B,  4, 

8 

B,  to  K,  Kt. 

5, 

9 

Q.  to  Q,  2. 

9 

P,  to  K.  R.  ? 

10 

P.  takes  K.  P. 

10 

Kt.  takes  P, 

11 

Q,  to  K.  3. 

11 

P,  takes  Kt, 

12 

Q.  takes  Kt,  (ch.) 

12 

K,  to  B.  2. 

13 

Castles, 

13 

P.  to  Q,  B,  3 

« 

14 

Q,  takes^Kt.  P. 

14 

B,  to  Q,  3. 

Wkite  has  a  Pawn  more,  but  an  inferior  position. 


26  TWO  knight's  defence. 

Variation     at  White's  5tii  Move. 


WHITE. 

BLACK. 

5 

Kt.  takes  K.  B.  P. 

5 

Q 

.  to  K.  R.  5. 

6 

Q.  to  K.  2. 

6 

Kt.  to  Q.  5. 

7 

P.  to  K.  Kt.  3. 

7 

Kt.  takes  Q. 

8 

P.  takes  Q. 

8 

Kt,  to  Q.  5. 

9 

Kt.  takes  K. 

9 

K 

u  takes  Q.  B.  P,(ch,) 

10 

K,  to  K.  2. 

10 

Kt.  takes  R. 

n 

Kt.  to  K.  B.  7. 

11 

Kt.  to  Q.  B.  7. 

12 

P.  to  K.  B.  3. 

12 

Kt.  to  Q.  3. 

13 

Kt.  takes  K.  P. 

13 

Kt.  takes  B, 

14 

Kt.  takes  Kt, 
31ack  has  the  advantage. 

14 

P 

,  to  Q.  4. 

GAME  5. 

Compiler's 

Ya 

riation. 

Deduced  from 

actual 

practice. 

WHITE. 

BLACK. 

1 

p.  to  K.  4. 

1 

P.  to  K.  4. 

2 

Kt.  to  K.  B.  3. 

2 

Kt.  to  Q,  B,  3, 

3 

B.  to  Q.  B.  4. 

3 

Kt,  to  K,  B,  3, 

4 

Kt.  to  Kt.  5. 

4 

P.  to  Q,  4. 

5 

P.  takes  P. 

5 

Kt,  to  Q.  R,  4, 

6 

P.  to  Q.  3. 

6 

P.  to  K,  R.  3.* 

Kt.  to  K.  B.  3, 

7 

P,  to  K,  5 

8 

Q.  to  K.  2, 

8 

Kt,  takes  B, 

9 

P.  takes  Kt. 

9 

B,  to  Q,  B,  4, 

10 

P.  to  K.  K.  3. 

10 

Castles. 

11 

Kt.  to  K.  R.  2.t 

11 

P,  to  K,  6. 

V2 

B.  takes  P. 

12 

B.  takes  B, 

13 

P.  takes  B. 

13 

Kt,  to  K,  5, 

]4 

Kt.  to  K.  B, 

14 

Q,  to  K,  R,  5,(ch.^ 

15 

P.toK.  Kt.3. 

15 

Kt,  takes  P, 

1(3 

Q.  to  K.  B.  2. 

16 

Kt  to  K,  B,  4, 

17 

Q.  takes  Q. 

17 

Kt,  takes  Q, 

These  moves  occured  betwenn  Messrs.  Bird  and  Boden,  Black  has  a  slightly 
betti-r  position,  but  not  enough  to  compensate  for  White's  extra  Pawn. 

*  In  an  interesting  game,  No,  38  Chess  Masterpieces,  Mr.  Boden  here 
played  K.  B.  to  Q.  3,  but  ultimately  lost  in  58  moves. 

t  At  this  point,  in  game  ]So.  50  Chess  Masterpieces,  Mr.  Bird  here  played 
K.  Kt.  to  Q.  2,  and  Mr.  Boden  speedily  won  the  game,  which  proceeded  thu^: 


I 


TWO   knight's 

DEFENCE. 

Bird. 

BODEN. 

WHITE. 

BLACK. 

11 

K.  Kt.  to  Q.  2. 

11 

K.  R.  to  K. 

12 

K.  Kr.  to  Q.  Kt.  3. 

12 

P.  to  K.  6. 

13 

B.  takes  P. 

13 

B.  takes  B. 

14 

P.  takes  B. 

14 

Kt.  to  K.  5. 

15 

Castles. 

15 

Kt.  to  K.  Kt.  6. 

16 

Q.  to  K.  B.  3. 

16 

Kt.  takes  R. 

17 

P.  to  K.  4. 

17 

Q.  to  K.  Kt.  4. 

18 

K.  takes  Kt. 

18 

P.  to  K.  B.  4. 

19 

Q.  Kt.toB.  3. 

19 

P.  takes  P. 

20 

Q.  Kt  takes  P. 

20 

Q.  to  K.  4.      1 

21 

Q.  Kt.  toK.  B.  2. 

21 

R.  to  K.  B. 

22 

Q.  to  K.  2. 

22 

Q.  to  K.  R.  7. 

23 

Q.  to  K.  4 

23 

B.  takes  R.  P.     Wi 

GAME  G. 

Compiler's 

y 

A.RIATI0N, 

Deduced  from 

actual  practice. 

WHITE. 

BLACK. 

1 

p.  to  K.  4. 

1 

P.  toK.  4. 

2 

Kt.  to  K.  B.  3. 

2 

Kt.  to  Q.  B.  3 

3 

B.  to  Q.  B.  4. 

3 

Kt.  to  K.  B.  3 

4 

Kt.  to  K.  Kt.  5. 

4 

P.  to  Q.  4. 

5 

P.  takes  P. 

5 

Kt.  to  Q.  R.  4 

6 

B.  to  Kt.  5.  (ch.) 

6 

P.  to  Q.  B.  3. 

7 

P.  takes  P. 

7 

P.  takes  P. 

8 

B.  to  K.  2. 

8 

P.  to  K.  R.  3. 

9 

Kt.  to  K.  B.  3. 

9 

P.  to  K.  5. 

10 

Kt.  to  K.  5. 

10 

Q.  to  B.  2. 

27 


Black's  lOtli  move  suggested  and  adopted  by  Mr.  Boden  is  very  forcible,  if 
White  defends  the  Kt.  by  either  P.  to  Q.  4  or  P.  to  K.  B.  4,  Black  takes  P.  en 
passant,  then  places  B.  at  Q.  3,  and  gets  his  Q.  B.  and  Rooks  rapidly  in  play 
with  a  position  quite  worth  the  Pawn  sacrificed. 


WHITE. 

BLACK. 

11 

Kt.  to  K.  Kt.  4. 

11 

B.  takes  Kt. 

12 

B.  takes  B. 

12 

B.  to  Q.  3. 

13 

P.  to  K.  R.  3. 

13 

Castles  K.  R. 

14 

P.  to  Q.  Kt.  3.* 

14 

Q.  R.  to  Q.  sq. 

15 

Q.  to  K.  2. 

15 

Kt.  to  Q.  4. 

16 

B.  to  Kt.  2. 

16 

Kt.  to  K.  B.  5. 

17 

Q.  to  K.  B. 

17 

P.  to  K.  B.  4. 

18 

B.  to  K.  2. 

18 

K.  R.  to  K. 

19 

Kt.  to  Q.  B.  3. 

19 

Kt.  to  Q.  6.  (ch.) 

20 

P.  takes  Kt. 

20 

P.  takes  P. 

28  GIUOCO   PIANO. 

WHITE.  BLACK. 

21  Castles  Q.  R.  21     P.  takes  B. 

22  Kt.  takes  P. 

^laii}'  <^oo(I  pla3'crs  would  stiJ  like  Black's  game.  We  however  rather  pre- 
fer White's  Willi  his  exlra  Pawn. 

*  In  his  notes  to  a  game  between  Messrs.  Bird  and  Boden,  Dr.  Zukertort 
considered  this  a  very  lardy  mode  of  develo|)tiii(:nt  on  the  part  of  the  former. 
IMaiiy  excellent  games  h  )wever  resulted  from  this  line  of  play,  which  althougli 
appirently  tame   is  we  believe  sound  and  satisfactory. 

In  New  York,  an  eminent  placer  at  this  juncture  moved  B.  to  Q.  R.  4,  and 
the  fodowiug  play  resulted: 

Yariation  at  White's  Stii  Move. 

WniTE.  CLAC  K. 

8  B.  to  Q.  R,.  4.  8     P.  to  K.  J^  3. 

9  Kt.  to  K.  B.  3.  9     P.  to  K.  5. 

10  Kt.  toti  5.   /C  10  Q.  to  Q.  5. 

11  B.  takes  B.  P.  (cli.)  11  Kt.  takes  B. 

12  Kt.  takes  Kt.  12  Q.  to  Q.  B.  4. 

13  Kt.  takes  Q.  R.  P.  13  R.  takes  Kt. 

WiunlDg  in  a  few  moves. 


aiuoco  PIANO, 

This  opening  is  not  quite  so  mucli  in  favor  with  the  lead- 
ing players  as  it  formerly  was.  It  is  considered  to  lead  to 
a  somewhat  dull  form  of  game,  and  a  few  years  since  quite 
a  prejudice  arose  in  certain  Chess  circles  against  it.  On  the 
other  hand,  Mr,  Buckle,  the  distinguished  author  of  the 
History  of  Civilization,  undoubtedly  one  of  the  very  finest 
Chess  players  who  ever  lived,  with  first  move  generally 
adopted  it.  The  match  between  Messrs.  Stanley  and  Rous- 
seau, played  in  America,  during  tlie  year  1845,  produced 
highly  interesting  examples  of  it, 

GAME  1.  • 

Method  Still  Appiiovkd  ix  Practice,  , 

WniTE.  BLACK. 

1  P.  to  K.  4.  1     P.  to  K.  4. 

2  Kt.  to  K.  B.  3.  2     Kt.  to  Q.  B.  3. 


GIUOCO 

PIANO, 

WHITE. 

ELACK. 

3 

B.  to  Q.  B.  4. 

3 

B.  to  Q.  B.  4. 

4 

P.  to  Q.  B.  3. 

4 

Kt.  to  K.  B.  3 

5 

P.  to  Q.  4. 

5 

P.  takes  P. 

6 

P.  to  K.  5. 

6 

P.  to  Q.  4. 

7 

B.  to  Q.  Kt.  5. 

7 

Kt.  to  K.  5. 

8 

P.  takes  P. 

8 

B.  to  Q.  Kt.  3 

9 

B.  takes  Kt.  (cli.) 

9 

P.  takes  B. 

10 

Kt.  to  Q.  B.  3. 

10 

P.  to  K.  B.  4/' 

11 

P.  takes  P.  e7i 2oassant.\ 

11 

Q.  takes  P. 

12 

Kt.  takes  Kt. 

12 

P.  takes  Kt. 

13 

Kt.  to  K.  5. 

13 

Castles. 

14 

B.  to  K.  3. 

29 


Mr.  Wormald  considers  the  game  somewhat  in  Black's  favor. 


Staunton'  s  Continuation, 


14 
15 
16 
17 


WHITE. 

Castles. 
Kt.  to  Q.  7. 
Kt.  takes  B. 
R.  to  K.  sq. 


BLACK. 

14  B.  to  Q.  E.  3. 

15  Q.  toQ.  3. 

16  B.  P.  takes  Kt. 


Mr.  Staunton  thinks  the  game  about  equal. 

It  appears  to  us  that  Black's  10th  move  of  P.  to  K.  B.  4  is  injudicio-  s,  ana 
we  tliink  that  AVhite  acts  unwisely  m  taking  the  P.  en  pafisavt  at  his  lltii 
move,  if  iu'^tead  he  Castles,  his  game  seems  cert-iinly  equal  if  not  rather  su- 
perior to  Black's,  for  the  Black  Knight  although  a:;pearing  formidable  where 
Jie  siands,  has  no  convenient  retiring  square,  and  White  can  change  it  off  when 
liis  game  is  further  developed.  If  huwevtr  Black  at  move  10  Castles,  he 
threatens  P.  to  K.  B.  3  and  B.  to  K.  Kt.  5,  and  he  appears  to  have  a  sliirhtly 
belter  position  ])hiy  as  White  may.  On  tlie  other  hand  we  concur  in  the  opin- 
ion of  an  ahlo  player  a^  quoted  by  Mr.  Staunton,  that  White'-  9th  move  ci  B. 
1  ike^  Kt.  is  not  to  be  commended.  AVe  should  pJay  P.  to  K.  P.  3,  followed  b}^ 
Castling  and  Ki.  to  Q.  B.  3,  even  then  we  sliiihtly  |)refer  Black's  game,  and  are 
inclinecl  to  think  that,  tlie  prudence  of  White's  Gth  move  of  P.  to  K.  5  is  ques- 
tionable. P.  to  Q.  3  as  5th  move  for  Wliite,  althougii  app  irently  tame,  is  free 
from  objection,  and  possibly  on  the  whole  better  than  P.  to  Q.  4. 


FiKST  Yariation  at 

Whiti 

:'s  4th  Move, 

1 

2 
3 

4 
5 
6 

WHITE. 

p.  to  K.  4. 
Kt.  to  K.  B.  3. 
B.  to  Q.  B.  4. 
P.  to  Q.  3. 
P.  to  Q.  B.  3. 
P.  to  K.  E.  3. 

1 
2 

3 
4 
5 
6 

BLACK. 

P.  to  K.  4. 
Kt.  to  Q.  B.  3. 
B.  to  Q.  B.  4. 
P.  to  Q.  3. 
Kt.  to  K.  B.  3, 
Castles. 

30 


CilUOCO   PIANO. 


WHITE. 

BLACK. 

7     Castles. 

7 

B.  to  K.  3. 

8     B.  to  Q.  Kt.  8. 

The  game  appears  quite  even. 

Second  A^ariation  at 

Whit 

e's  4Tn  Move. 

WHITE. 

BLACK. 

^  4     Kt.  to  Q.  B.  8. 

4 

Kt.  to  K.  B.  8. 

5     P.  to  Q.  8. 

5 

P.  to  Q.  3. 

6     Kt.  to  K.  2.  &c. 

And  there  is  still  no  advantage  on  either  side 

\ 

UA31E 

2. 

WHITE. 

BLACK. 

1     P.  to  K.  4. 

1 

P.  to  K.  4. 

2     Kt.  to  K.  B.  3. 

2 

Kt.  to  Q.  B.  3. 

8    B.  to  B.  4. 

3 

B.  to  B.  4. 

4     P.  to  Q.  B.  8. 

4 

Kt.  to  K.  B-  3. 

6     P.  to  Q.  4. 

5 

P.  takes  P. 

6    P.  takes  P. 

6 

B.  to  Q.  Kt.  5.  (ch.) 

7    B.  to  Q.  2. 

7 

B.  takes  B.  (ch.) 

8    Q.  Kt.  takes  B. 

8 

P.  to  Q.  4. 

9     P.  takes  P. 

9 

K.  Kt.  takes  P- 

10    Q.  to  Q.  Kt.  3. 

10 

Q.  Kt.  to  K.  2. 

11     Castles  K.  R. 

11 

Castles. 

12    K.  R.  to  K.  sq. 

12 

P.  to  Q.  B.  3. 

The  game  is  equal. 

- 

Variation  at  Black's 

7TII  Move, 

WHITE. 

BLACK. 

7 

Kt.  takes  K.'  P. 

8    B.  takes  B. 

8 

Kt.  takes  B. 

9    B.  takesK.  B.  P.(cli.) 

9 

K.  takes  B. 

10    Q.  toKt.  8.  (ch.) 

10 

P.  to  Q.  4. 

11     y.  takes  Kt. 

11 

R.  to  K.  sq. 

12     Castles. 

12 

P.  to  Q.  B.  3. 

18     Kt.  to  Q.  B.  3. 

18 

Kt.  to  K.  B.  3. 

14    Q.  R.  to  K.  sq. 

14 

Q.  to  Q.  Kt.  3. 

Even  game. 

J 


GIUOCO 

PIANO, 

31 

A  game  between  Morphy  and 

St, 

Amant   proceeded  as 

follows 

St.  Amant, 

WHITE, 

Morphy, 

BLACK. 

10 

Castles. 

10 

Castles. 

11 

P.  to  K.  R.  8. 

11 

Kt,  to  K.  B.  5. 

Morphy  won 

UAME  3 

WHITE, 

BLACK, 

1 

P.  to  K.  4. 

I 

P,  to  K,  4. 

2 

Kt.  to  K.  B.  3. 

2 

Kt,  to  Q,  B.  3. 

8 

11  to  Q.  13.  4, 

3 

B.  to  Q,  B.  4. 

4 

Castles. 

4 

Kt.  to  K.  B.  3. 

5 

P.  to  Q,  4, 

5 

P.  takes  P, 

6 

P.  to  K.  5, 

6 

P,  to  Q,  4, 

7 

P.  takes  Kt. 

7 

P.  takes  B, 

8 

R,  to  K,.sq,  (ch.) 

8 

K,  to  B,  sq,  best. 

9 

P,  takes  P,  (ch,) 

9 

K,  takes  P, 

10 

Kt,  to  K,  5, 

10 

R,  to  K,  sq. 

11 

B.  to  K,  R,  6,  (ch. 

11 

K,  to  Kt,  sq. 

12 

Kt.  takes  Kt, 

12 

P,  takes  Kt. 

18 

R.  takes  R.  (ch.) 

13 

Q.  takes  R. 

14 

Kt,  to  Q,  2, 

14 

Q.  to  K.  3. 

15 

Q,  to  R,  5, 

15 

Q,  toK.  B,  4. 

16 

Q,  to  R,  4,  best 

16 

B.  to  K,  8, 

17 

Kt,  to  K,  4, 

17 

B,  to  Q.  Kt.  3. 

Variation  at  Black's  10th  Move, 

WHITE. 

10 

BLACK. 

Kt-takes  Kt, 

U 

R,  takes  Kt. 

11 

B,  to  Q,  3, 

12 

R,  to  K,  Kt,  5,  (ch,) 

12 

K,  to  B,  sq. 

13 

Q,  to  K.  R.  5, 

13 

Q,  to  K,  2. 

14 

K.  to  B,  sq. 

14 

P,  to  Q,  6, 

Black  should  win  iu  each  case. 

Variation  Commencing 

Al 

Black's  8th  Move, 

WHITE. 

8 

BLACK. 

B,  to  K,  3, 

9 

Kt,  to  K,  Kt,  5, 

9 

Q,  to  Q,  4, 

32  GIUOCO   PIANO, 

WHITE,  BLACK. 

10  Kt,  to  Q,  P>,  3,  10  Q,  to  K,  B,  4, 

11  P,  to  K,  Kt  4,  n  Q.  to  K,  Kt,  3,  best, 

12  Q,  Kt,  to  K.  4.  12  Ji,  to  Q,  Kt.  3, 

13  P,  to  K,  P>,  4,  13  Castles  Q,  R, 
•    14     P,  toK,  B,  5,  14  B,  takes  P, 

15    P.  takes  B,  15  Q,  takes  P, 

Black  should  wiu. 


Compiler's  Variation. 

The  following  Variation  frequently  adopted  by  Mr.  Bird 
in  the  3^ears  1873  and  1874  against  Mr,  Boden  and  Mr,  Mac- 
donnell  leads  to  a  very  interesting  form  of  game.  As  to  its 
merits,  opinions  differ,  Mr,  Boden,  Mr,  Macdonnell,  and 
other  fine  players  rather  consider  second  players  position 
preferable.  Mr.  Bird  however  often  adopts  the  Variation, 
believing  it  to  afford  a  good  game,  and  an  enduring,  though 
not  very  powerful  attack  for  the  first  pla3^er. 


WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

Kt.  to  K.  B.  3. 

2 

Kt.  to  Q.  B.  3. 

3 

B.  to  Q.  B.  4. 

3 

B.  to  Q.  B.  4. 

4 

P.  to  Q.  B.  :^. 

4 

Kt.  to  K.  B.  3. 

5 

P.  to  Q.  Kt.  4. 

5 

B.  to  Q.  Kt.  3. 

6 

Q.  to  Q.  Kt.  3.  ^ 

6 

Castles. 

7 

P.  to  Q.  3. 

7 

P.  to  Q.  8. 

8 

P.  to  Q.  R.  4. 

8 

P.  to  Q.  R.  4. 

9 

P.  to  Q.  Kt.  5. 

9 

Kt.  to  K.  2. 

The  lines  of  play  which  can  now  be  pursued  are  very 
numerous,  and  the  game  can  scarcely  fail  to  become  botli 
difficult  and  interesting,  affording  full  scope  for  invention 
and  nicety  of  calculation.  White  can  move  B,  to  K.  3  and* 
Kt.  to  Q.  2,  guarding  B.  4th  square  in  case  of  Black  offering 
the  exchange  of  Bishops  by  placing  B.  at  K.  3.  Black  on 
the  other  hand  may  play  P.  to  Q.  B,  3,  threatening  P.  toQ. 
4,  and  plan  an  attack  on  the  Kings  side,  compelling  Wliite 
to  play  P.  to  K.  Kt,  3  to  keep  his  adversaries  Kt,  from 
K,  B,  6. 


piiilidor's  defence.  33 

GAME  4. 

The  following  is  also  a  plain  and  common  form  of  the 
opening,  resulting  in  no  apparent  advantage  for  either  side: 


WHITE. 

BLACK. 

1 

P,  to  K.  4. 

1 

P.  to  K.  4. 

2 

Kt.  to  K.  B.  3. 

2 

Kt.  to  Q.  B.  3 

3 

B.  to  Q.  B.  4. 

3 

B.  to  Q.  B.  4. 

4 

Castles. 

4 

Kt.  to  K.  B.  3 

5 

P.  to  Q.  3. 

5 

Castles. 

6 

Kt.  to  Q.  B.  3. 

6 

P.  to  K.  H.  3. 

7 

Kt.  to  K.  2. 

7 

P.  to  Q.  3. 

8 

P.  to  Q.  B.  3. 

8 

B.  to  Q.  Kt.  3. 

9 

Kt.  to  K.  Kt.  3. 

PHILIDOR'S  DEFENCE 

The  opinions  of  the  leading  authorities  differ  in  regard  to 
the  merits  of  this  defence,  some  regarding  it  as  perfectly 
sound,  merely  involving  a  somewhat  defensive  game  in  the 
opening ;  whilst  others  doubt  whether  with  the  most  ju- 
dicious and  careful  play  Black  can  secure  as  free  and  as 
good  a  position  as  White.  We  incline  to  agree  with  the 
latter  view. 

The  Philidor  defence  is  not  much  in  vogue  with  the  lead- 
ing players  of  the  present  day,  Mr.  /Boden  occasionally 
adopts  it,  but  Mr.  Blackburne,  Mr.  Macdonnell,  Mr.  Steinitz 
and  Mr.  Zukertort  seldom  if  ever  do.  Eight  games  played 
by  Morphy  at  this  opening  are  recorded  in  Chess  Master-  ' 
pieces,  he  won  two  and  lost  one  in  which  he  had  the  attack 
against  Harrwitz,  and  was  successful  in  all  the  others  where 
he  conducted  the  defence,  the  principal  of  the  latter  are  re- 
ferred to  below. 

The  games  with  Harrwitz  we  have  always  regarded  as 
among  the  finest  examples  of  Chess  strategy  extant.  We 
give  the  first  seven  moves  of  each  of  them.  No.  2  in  which 
second  player  moves  Kt  to  K.  B.  3  for  his  7th  move  ap- 


34 


PIIILIDOK  S    DEFENCE. 


pears  to  afford  the  most  satisfactory  and  secure  opening 
for  Black. 

MATCH       1858. 


EXAMPLE  1. 


MORPITY. 
WHITE. 

1  P.  lo  K.  4. 

2  Kt.  to  K.  B.  3. 

3  P.  to  Q.  4. 

4  Q.  takes  P. 

5  15.  to  Q.  Kt.  5. 

6  B.  takes  Kt. 

7  B.  to  K.  Kt.  5. 

Won  by  Morphy  in  35  moves. 


MORPHY. 
WHITE. 

1  to  7    The  Same. 


EXAMPLE  2. 


Won  by  Harrwitz  in  40  moves. 


Morphy. 

WHITE. 

1  P.  to  K.  4. 

2  Kt  to  K.  B.  a 

3  P.  t  o  Q.  4. 

4  Q.  takes  P. 

5  P.  to  K.  5. 

6  Q.  takes  Q.  (ch.) 

7  K.  Kt.  takes  P. 

Won  by  Morphy  in  48  moves. 


EXAMPLE  3. 


Harrwitz. 

BLACK. 

P.  to  K.  4. 
P.  to  Q.  3. 
P.  takes  P. 
Kt.  to  Q.  B.  3. 
B.  to  Q.  2. 
B.  takes  B. 
P.  to  K.  B.  3. 


Harrwitz. 

BLACK. 


1  to6 

7 


The  same. 
Kt.  to  K.  B.  3. 


Harrwitz. 

BLACK. 

P.  to  K.  4 
P.  to  Q.  3. 
P.  takes  P. 
Kt.  10  K.  B.  3. 
P.  takes  P. 
K    takes  Q. 
Q.  B.  to  K.  3. 


WHITE. 

1  P.  to  K.  4. 

2  Kt.  to  K.  B.  3. 

3  P.  to  Q.  4. 


GAME  1. 


BLACK. 

1  P.  to  K.  4. 

2  p.  to  Q.  3. 

3  P.  to  K.  B.  4.* 


*Although  P.  takes  P.  as  shown  in  Games  Nos.  2  and  3  is  undoubtedly 
the  best  move  at  this  point,  the  above  in  the  text  was  adopted  b}'-  Morphy  on 
several  occasions  with  marked  success.  Among  notable  examples  nuty  be 
mentioned  the  consultation  game  played  by  him  with  Mr.  Barnes  against  Mr, 
ytaunion  and  Mr.  Owen,  No.  ]32  in  Chess  Masterpieces;  another  contested  by 
him  against  Mr.  Barnes,  No.  102  Chess  Masterpiece^;  and  thirdly  the  much  ad- 
mired'game  with  Mr.  Bird,  No.  104  Chess  Masterpieces.  Mr.  Morphy  won  all 
these  games,  but  an  examination  of  them  will  show  that  it  was  rather  from  su- 


PIIILIDOU  S    DEFENCE. 


iii) 


perior  play  in  the  latter  stages,  the  openings  in  each  case  having  been  in 
favor  of  his  adversaries.  The  analysis  of  this  opening  is  botli  interesting  and 
instructive,  it  continues  thus : 


WHITE. 

BLACK. 

4 

P.  takes  K.  P. 

4 

P.  takes  K.  P. 

5 

Kt.  to  K.  Kt.  5. 

5 

P.  to  Q.  4. 

6 

P.  to  K.  6. 

6 

Kt.  to  K.  R.  3.  best 

7 

Kt.  to  Q.  B.  3. 

7 

P.  to  Q.  B.  3. 

8 

K.  Kt.  takes  K.  P. 

8 

P.  takes  Kt. 

9 

Q.  to  R.  5.  (ch.) 

9 

P.  to  K.  Kt.  3. 

10 

Q.  to  K.  5.      • 

10 

R.  to  K.  Kt. 

11 

B.  to  K.  Kt.  5. 

11 

B.  to  K.  Kt.  2. 

12 

P.  to  K.  7. 

12 

Q.  to  Q.  Kt.  3. 

13 

Castles. 

13 

B.  takes  Q. 

14 

R.  to  Q.  8.  (ch.) 

14 

K.  to  B.  2. 

15 

B.  to  B.  4.  (ch.) 

15 

B.  to  K.  3. 

16 

B.  takes  B.  (ch.) 

16 

K.  takes  B. 

17 

R.  takes  R.     Wins. 

In  the  game  before  referred  to  conducted  by  Mr.  Staunton  and  Mr.  Owen 
against  Mr.  Morphy  and  Mr.  Barnes,  at  move  11  the  above  variation  was  de- 
parted from,  by  the  White  allies  playing  B.  takes  Kt. ,  and  this  move  should 
with  proper  subsequent  play  have  secured  their  victor^^  The  game  proceeded 
iis  follows,  and  as  it  is  an  interesting  and  memorable  game  we  give  it  in  full, 
us  also  those  with  Mr.  Barnes  and  Mr.  Bird. 


No.  132  CHESS  MASTERPIECES. 


?Staunton  and  Owen. 

WHITE. 

11  B.  takes  Kt. 

12  R  to  Q.  sq. 
18  Q.  to  Q,  B.  7. 

14  Q.  takes  Kt.  P. 

15  P.  to  K.  B.  3. 

16  Q.  takes  R 

17  Kt.  to  K.  4.* 

18  B.  to  K.  2  t 

19  Castles. 

20  Kt.  U)  Q.  B.  5. 

21  K.  to  R  ?q. 

22  K.  to  Q.  4. 

23  B.I  O.K.  4. 

24  K.  K.  toQ. 

25  R.  to  K.  J{. 
20  Q.  tnk.  s  Q. 

27  Q.  to  11.  2. 

28  R.  loQ.  7. 

29  Kt.  to  K.  4. 


MORPHY  AND  BaKNES. 


sq 

4. 

Kt. 


11  B. 

12  Q. 

13  Q. 

14  P. 

15  Q. 

16  K. 

17  K. 

18  K. 

19  Q. 

20  B. 

21  B. 

22  B. 

23  K. 

24  Q. 

25  B. 

26  B. 

27  B. 

28  Q. 

29  B. 


BLACK. 

takes  B. 
to  Kt.  4. 
B.  takes 
to  K.  6. 
to  K.  2. 
to  B.  2. 
B.  to  B. 
to  Kt.  2. 
toQ.  B. 
tal^es  R. 
to  B. 
to  Kt.  6. 
to  R.  sq. 
to  K.  Kt.  3. 
tak(^s  Q.  R 
to  Q.  R.  3. 
I ak • s  B. 
to  K.  R.  3. 
to  Q.  B.  5. 


2. 
P. 


(ch.) 


36  philidok's  defence. 

Staunton  and  Owen.  Morphy  and  Bahnes. 

WHITE.  liLACK. 

'SO    Kt.  to  B.  6.  30    P.  to  K.  7. 

Resigns. 

*  Messrs.  Staunton  and  Owen  have  a  decided  advantage  at  this  point,  they 
should  phiy  R.  to  Q.  4  and  B.  to  B.  4. 

f  P.  to  K.  Kt.  3  followed  by  P.  to  K.  B.  4  would  be  more  to  the  purpose. 


No.  102  CHESS  MASTERPIECES. 

Barnes.  MourHY. 

WUITE.  ■                blalk. 

1  P.  to  K.  4.  1  P.  to  K.  4. 

2  Kt.  to  K.  B.  3.  2  P.  to  Q.  3. 

3  P.  to  Q.  4.  3  P.  to  K.  B.  4. 

4  P.  takes  K.  P.  4  B.  P.  takes  P. 

5  Kt.  to  Kt.  5.  5  P.  to  Q.  4. 

G    P.  to  K.  G.  6  B.  to  Q.  B.  4. 

7  Kt.  to  B.  7.  7  Q.  to  B.  3. 

8  Q.  B.  to  K.  3.  8  P.  to  Q.  5. 

9  B.  to  K.  Kt.  5.  9  Q.  to  B.  4. 

10  Kt.  takes  K.  R.*  10  Q.  takes  Q.  B. 

11  B.  to  Q.  B.  4.  11  Q.  Kt.  to  B.  3. 

12  Kt.  to  B-  7.  12  q.  takes  Kt.  P. 

13  II.  to  B.  sq.  13  K.  Kt.  to  B    3. 

14  P.  to  K.  B.  3.  14  Kt.  to  Q.  Kt.  5. 

15  Kt.  to  Q.  R.  3.  15  Q.  B.  t  .kes  P. 

16  B.  lakes  B.  16  Kt.  to  Q   6.  (ch.) 

17  Q.  takes  Kt.  17  P.  takes  Q. 

18  Castles.  18  B.  lakns  Q.  Kt. 

19  B.  to  Kt.  3.  19  P.  to  Q.  7.  (ch.) 

20  K.  to  Kt.  sq.  20  B.  to  B.  4. 

21  Kt.  to  K.  5.  21  K.  to  B. 

22  Kt.  to  Q.  3.  22  R.  to  K. 

23  Kt.  takes  B.  23  Q.  takes  K.  R. 

Resigns. 

*  P.  to  K.  Kt.  4  would  have  been  serviceable  to  White. 


No.  104  CHESS  MASTERPICEES. 


Bird 

WHITE. 

1  P.  toK.4. 

2  Kt.  to  K.  B.  3. 
3'  P.  loQ.  4. 

4  Kt.  to  Q.  B.  3. 

5  Q.  Kt.  lakes  K.  P. 

6  Q.  Kt.  to  K.  Kt.  3.* 

7  K.  Kl.  to  K.  5. 

8  B.  to  K.  Kt.5. 

9  Q.  Kt.  to  K.  R.  5. 

10  Q.  to  Q.  2. 

11  P.  to  K.  Kt.  4. 


Morphy. 

black. 

1 

P.  to  K.  4. 

2 

P  to  Q.  3. 

3 

P.  to  K.  B.  4. 

4 

P.  takes  K.  P 

5 

P  to  Q.  1 

6 

P.  to  K.  5. 

7 

Kl.  to  K.  B.  3 

8 

B.  to  Q.  3. 

9 

Casllcs. 

10 

Q   to  K. 

11 

Kt.  lakes  Kt.  P 

philidok's  defence. 


37 


Bird. 

WHITE. 

12  Kt.  takes  Kt. 

13  Kt.  to  K.  5. 

14  B.  to  K.  2. 

15  Kr.  lakes  Kt. 

16  B.  to  K.  3. 

17  Castles  Q.  side. 

18  B.  takes  R. 

19  P.  to  Q.  B.  3. 

20  P.  to  Q.  Kr.  4. 

21  K.  to  Q.  B.  2. 

22  K.  to  Q.  Kt.  2. 

23  P.  takes  B. 

24  Q.  tak(  s  M. 

25  K.  to  Q.  B.  2. 

26  B.  takes  P. 

27  R.  to  Q.  3. 

28  K.  to  Q.  2. 

29  K.  to  Q.  sq. 

Resigns. 

*  K.  Kt.  takes  K.  P,  is  the  proper  move. 


12  Q. 

13  Kt 

14  Q. 

15  P. 

16  Q. 

17  K. 

18  Q. 

19  Q. 

20  Q. 

21  Q. 

22  B. 

23  R. 

24  Q. 

25  P. 

26  B. 

27  Q. 

28  Q. 

29  Q. 


MORPHY. 
BLACK. 

takes  Kt. 
.  to  Q.  B.  3. 
to  K.  R.  6. 
takes  Kt. 
R.  to  Q.   Kt. 
R.  takes  K.  B 
to  Q.  R.  6. 
talces  Q. 
to  Q.  P. 
to  Q.  R. 
takes  Q. 
takes  P. 


R 


P. 

8.  (ch.) 
5.  (ch.) 
Kt.  P. 
(ch.) 


takes  Q.  (ch.) 


to  In 
to  K. 
to  Q. 
toQ. 
10  Q. 


6. 

B.  4.  (ch.) 
B.  5.  (ch.) 
R.  7.  (ch.) 
Kt.  8.  (ch.) 


At  move  4  Dr.  Zukertort  lias  suggested  that  White  should 
play  Kt.  takes  K.  P.,  which  sacrifices  a  piece,  but  appears 
to  give  White  a  fully  compensating  attack. 


WHITE. 

BLACK. 

5 

K.  Kt.  takes  K.  P. 

5 

P.  takes  Kt. 

6 

Q.  to  P.  5.  (ch.) 

6 

K.  to  Q.  2. 

7 

P.  takes  P. 

7 

P.  to  K.  Kt.  3. 

8 

Q.  to  Kt.  4.  (ch.) 

8 

K.  to  K.  sq. 

9 

Q.  takes  K.  P. 

ad 

White  has  two  Pawns  and  an  attack  fully  worth  the  piece. 

CtAME  2. 

WHITE.     • 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

Kt,  to  K.  B.  3. 

2 

P.  to  Q.  3. 

3 

P.  to  Q.  4. 

3 

P.  takes  P. 

4 

Q.  takes  P. 

4 

Kt.  to  Q.  B.  3. 

5 

E.  to  Q.  Kt.  5. 

5 

B.  to  Q.  2. 

6 

B.  takes  Kt. 

6 

B.  takes  B. 

7 

B.  to  K.  Kt.  5. 

7 

Kt.  to  K.  B.  3. 

8 

Kt.  to  Q.  B.  3. 

8 

B.  to  K.  2. 

38 


PETROFF  S   DEFENCE. 


WHITE. 

9     Castles  Q.  R. 
10    K.  R.  to  K.  sq. 

White  has  a  good  position. 


BLACK. 

9    Castles. 


WHITE. 

1  v.  to  K.  4. 

2  Kt.  to  K.  B.  3. 

3  r.  to  Q.  4. 

4  Q.  takes  P. 

5  B.  toQ.  Kt.  5. 

6  B.  takes  Kt. 

7  B.  to  K.  3. 

8  Kt.  to  Q.  B.  3. 

9  Castles  Q.  R. 
10  P.  to  K.  R.  3. 


GAME  3. 


WHITE. 

1  P.  to  K.  4. 

2  Kt.  to  K.  B.  3. 

3  P.  to  Q.  4. 

4  Kt.  takes  P. 


GAME  4. 


1 
2 
3 
4 
5 
6 
7 
8 
9 


And  by  carefully  advancing  Pawns  on  K. 
attack. 


BLACK. 

P.  to  K.  4. 
P.  to  Q.  3. 
p.  takes  P. 
Kt.  to  Q.  B.  3. 
B.  to  Q.  2. 
B.  takes  B. 
Kt.  to  K.  B.  3. 
B.  to  K.  2. 
Castles. 

side  White  can  obtain  a  fine 


BLACK. 

1  P.  to  K.  4, 

2  P.  to  Q.  3. 

3  p.  takes  P. 


This  does  not  strike  us  as  being  so  forcible  as  Q.  takes  P.  The  reply  given 
by  the  authorities  is  Kt.  to  K.  B.  3,  P.  to  Q.  B.  4  would  not  be  good  as  it  wouhi 
leave  Q.  P.  weak,  but,  Bhick  apparently  could  simplify  the  game  by  Kt,  to  Q. 
B.  3,  ii  is  true  that  iiis  Q.  B.  P.  would  become  doubled,  but  as  a  rule  in  prac- 
tice this  is  not  found  to  be  of  any  disadvantage. 


PETROFF' S  DEFENCE. 

The  defence  of  Kt.  to  K.  B.  3  at  Black's  second  move  is 
still  tliouglit  by  many  authorities  to  be  as  good  as  P.  to  Q.  3, 
or  even  Q.  Kt,  to  B  3,  It  was  long  considered  by  Petroff 
and  Jaenisch,  the  Russian  masters,  to  be  the  best  the  second 
player  coukl  adopt,  and  Mr,  Wormald  remarks  that  this 


PRTROFF's  DEFEIN^CE. 


39 


opinion  is  still  held  by  many  of  our  ablest  players.  In  tlie 
analysis  of  the  most  approved  variation  submitted  by  him, 
liowever,  after  the  presumedly  best  eight  moves  on  each 
side  a  position  is  brought  about  identical  with  a  leading 
form  of  the  French  game,  the  first  player  being  a  move  in 
advance,  it  follows  therefore  that  as  the  second  player  is 
one  move  behind,  that  unless  his  line  of  defence  can  be  im- 
proved upon,  the  French  game  is  preferable  for  him. 

There  are  other  lines  of  play  open  to  the  attacking  player 
which  do  not  appear  to  have  received  much  attention,  and 
on  the  whole  we  believe  that  the  defence  is  not  perfectly 
satisfactory.  The  Variation  presented  by  Mr.  Wormald  is 
as  follows : 


GAME  1. 

WHITE, 

BLACK. 

1 

P.  to  K.  4. 

1 

P.toK.  4. 

2 

Kt.  to  K.  B.  3. 

2 

Kt.  to  K.  B.  3. 

3 

Kt.  takes  P. 

3 

P.  to  Q.  3. 

4 

Kt.  to  K.  B.  3. 

4 

Kt.  takes  P. 

5 

P.  to  Q.  4. 

5 

P.  to  Q.  4. 

6 

B.  to  Q.  3. 

6 

B.  to  Q.  3.^ 

7 

Castles. 

7 

Castles. 

8 

P.  to  Q.  B.  4. 

8 

Kt.  to  K.  B.  3.  best 

And  White  lias  a  greater  advantage  than  the  first  move  should  afford  him- 
*  In  game  121  Chess  Masterpieces  Morpliy  played  B.  to  K.  2,  the  game 
was  won  by  Lowenthal.     It  lasted  70  moves. 


In  the  memorable  game  by  Correspondence  between  Pesth 
and  Paris  at  the  8th  move  the  game  proceeded  thus  : 


Pesth. 

Paris. 

WHITE. 

BLACK. 

8 

P. 

toQ. 

B. 

4. 

8 

B. 

to  K.  3. 

9 

Q. 

toQ. 

B. 

2. 

9 

P. 

to  K.  B. 

4 

10 

Q. 

to  Q. 

Kt 

.  3. 

V^ith 

a  manifest  advantage. 

The  following  Variation  wliich  appears  worthy  of  notice 
occurred  in  a  game  lost  by  Mr.  Bird  to  Mr.  Blackburne. 


40  petkoff's  defence. 


Black nuKNE. 

Bird. 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

Kt.  to  K.  B.  3. 

2 

Kt.  to  K.  B.  3. 

•> 
•J 

Kt.  to  Q.  B.  3. 

3 

Kt.  to  Q.  B.  3. 

4 

B.  to  Q.  Kt.  5. 

4 

B.  to  Q.  B.  4. 

5 

Kt.  takes  K.  P. 

5 

B.  takes  P.  (ch.) 

6 

K.  takes  B. 

6 

Kt.  takes  Kt. 

7 

P.  to  Q.  4. 

7 

Q.  Kt.  to  Kt.  6.  (ch,) 

8 

K.  to  Kt.  sq. 

8 

P.  to  Q.  B.  3. 

9 

B.  to  K.  2. 

9 

P.  to  K.  R.  4. 

10 

yriih 

P.  to  K.  R.  3. 

a  much  better  game. 

The  following  Variation  also  occurs  to  ns  as  leading  to  an 
interesting  game,  advantageous  to  the  first  player. 

WHITE. 

1  P.  to  K.  4. 

2  Kt.  to  K.  B.  3. 

3  Kt.  to  Q.  B.  3. 

4  Kt.  to  Q.  5. 

5  P.  takes  Kt. 

6  B.  to  B.  4. 

7  Kt.  to  Q.  4. 

8  Kt.  to  Kt.  3. 

9  Castles. 
10  P.  to  Q.  4. 

Wliite  has  more  freedom  and  we  think  that  his  game  is  preferable. 


BLACK. 

1 

P.  to  K.  4. 

2 

Kt.  to  K.  B.  3. 

3 

B.  to  Q.  Kt.  5 

4 

Kt.  takes  Kt. 

5 

Castles. 

6 

P.  to  K.  5. 

7 

B.  to  B.  4. 

8 

B.  to  Kt,  3. 

9 

P.  to  Q.  3. 

GAME  2. 

WHITE.  BLACK. 

1  P.toK.  4.  1  P.  toK.  4. 

2  Kt.  to  K.  B.  3.  2  Kt.  to  K.  B.  3, 

3  P.  toQ.  4.  3  P.  takes  P. 

4  P.  to  K.  5.  4  Kt.  to  K.  5. 

5  Kt.  takes  P.  5  P.  to  Q.  3. 

6  P.  takes  P.  6  B.  takes  P. 

7  B.  to  Q.  B.  4.  7  B.  to  Q.  B.  4. 

8  B.  to  K.  3.  8  B  takes  Kt. 

9  Q.  takes  B.  9  Q.  takes  Q. 
10    B.  takes  Q.  10  Castles. 

Even  game. 


THE 

SCOTCH 

GAMBIT. 

Variation 

AT   BlA 

ck's 

3d  Move. 

WniTE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

Kt.  toK.  B.  3. 

2 

Kt.  to  K.  B.  3 

3 

P.  to  Q.  4. 

3 

Kt.  takes  P. 

4 

B.  to  Q.  3, 

4 

P.  to  Q.  4. 

5 

P.  takes  P. 

5 

Kt.  to  Q.  B,  3. 

6 

Castles. 

6 

B.  to  Q.  B.  4. 

7 

P.  to  Q.  B.  4. 

7 

B.  to  1\.  3.   . 

8 

P.  takes  P. 

8 

Q.  takes  P. 

9 

B.  takes  Kt. 

9 

Q.  takes  B. 

0 

Kt.  to  Q.  B.  3. 

10 

Q.  to  K.  B.  4. 

41 


Cousidered  to  be  an  equal  game. 


.^^♦>  -«- 


THE  SCOTCH  GAMBIT. 

This  Opening  became  very  popular  after  its  occurrence  in 
tlie  celebrated  match  by  correspondence  between  Edinburgli 
and  London,  Mr.  Staunton  appears  to  have  been  partial  to 
it,  and  it  is  still  in  favor  with  Mr,  Steinitz,  Mr.  Blackburne, 
and  other  fine  players. 

Games  1  and  2  represent  the  most  approved  modern  forms 
usually  adopted.  ISJos.  3  and  4  may  be  dismissed  as  unsatis- 
factory to  second  player.  JNos.  5,  6,  and  7  are  the  Variations 
which  were  most  in  vogue  fomerly.  These  m.ay  frequently 
be  converted  by  second  player  into  forms  of  the  Giuoco 
Piano,  and  are  to  a  great  extent  superseded  by  Variations 
Nos.  1  and  2  above  mentioned. 

GAME  1. 

Method  Approved  in  Practice. 


WHITE. 

BLACK, 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

Kt.  to  K.  B.  :>. 

2 

Kt.  to  Q.  B.  3. 

3 

P.  to  Q.  4. 

3 

P.  takes  P. 

4 

Kt.  takes  P. ^• 

4 

B.  to  Q.  B.  4. 

6 

B.  to  K.  3. 

5 

Q.  to  K.  B.  3. 

6 

P.  to  Q.  B.  3. 

6 

K.  Kt.  to  K.  2. 

42 


THE   SCOTCH    GAMIUT. 


WHITE. 

7  B.  to  Q.  B.  4. 

8  Castles. 

9  B.  to  Q.  Kt.  3. 


BLACK. 

7  Castles. 

8  Q.  Kt.  to  K.  4. 

9  P.  to  Q.  3. 


Considered  tin  even  game. 

*Kt.  takes  P.     This  move  has  to  a  great  extent  superseded  B.  to  Q.  B.  4 
the  analysis  of  which  is  given  in  games  5,  6  and  7. 


GAME  2. 


Approved  in  Practice, — First  Form. 


2 
3 

4 


WHITE. 

P.  to  K.  4. 
Kt.  to  K.  B.  3. 
P.  to  Q.  4. 

Kt.  takes  P.^ 


BLACK. 

1  P.  to  K.  4. 

2  Kt.  to  Q.  B.  3. 

3  P.  takes  P.      ^ 

4  Q.  toK.  R.  5.^ 


*The  most  natural  reply  to  Black's  4th  move  is  Q.  to  Q.  3.  White  may 
however  obtain  a  fine  and  long  endurin:^  attack  by  abandoning  the  King's 
Pawn,  placing  Kt.  to  Q.  Kt.  5,  or  Kt.  to  K.  B.  3,  The  former  as  follows  leads 
to  a  critical  game: 


WHITE. 

5  Kt.  to  Q.  Kt.  5. 

6  B.  to  K.  2. 

7  Castles. 

8  Q.  Kt.  to  B.  3. 

9  Kt.  to  Q.  4.  1 


BLACK. 

5  Q.  takes  K.  P.  (cli.) 

6  K.  to  Q.  sq. 

7  P.  to  Q.  R.  3. 

8  Q.  to  K.  sq. 


And  the  authorities  are  pretty  evenly  divided  in  opinion  as  to  the  choice 
of  position.  This  openiui^  was  played  in  the  match  between  London  and 
Vienna  in  1874,  the  defence  Black  was  played  by  London,  and  resulted  in  its 
favor.  J\lr.  Steinilz  also  adopted  this  defence  once  in  his  1^76  match  against 
Mr.  Blackburne,  and  was  ultimately  successful  after  however  being  somewhat 
at  a  disadvantage  at  one  stage  of  the  game. 


Second  F 

OR"^! 

WHITE. 

1 

P.  to  K.  4. 

1 

2 

Kt.  to  K.  B.  3. 

2 

3 

P.  to  Q.  4, 

3 

4 

Kt.  takes  P. 

4 

5 

Kt.  to  K.  B.  3, 

5 

6 

B.  to  K.  2. 

6 

BLACK. 

P.  to  K.  4. 
Kt.  to  Q,  B,  3, 
P.  takes  P. 
Q,  to  K,  R.  5. 
Q,  takes  P,  (ch.) 
Kt.  to  Q.  Kt.  5.^ 


THE   SCOTCH   GAMBIT.  43 

WHITE.  '  BLACK. 

7  Kt,  to  Q.  R.  8,  '7    B.  to  Q.  B.  4. 

8  Castles, 

Mr.  Wormald  remarks  Avith  a  .^oocl  opening,  we  agree  with  Lim,  Black 
will  find  it  very  difficult  to  get  his  Queen  and  King  both  into  safe  quarters. 

*This  is  altogether  premature  and  had,  Black  having  gained  an  important 
Pawn  should  pla>'  lor  safety,  B.  to  K.  2.   is  his  proper  move. 


doubt. 


Yaeiation  at 

Move  5. 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P,  to  K,  4. 

2 

Kt.  to  K.  B.  3. 

2 

Kt,  to  Q,  B,  3, 

3 

P,  to  Q.  4, 

3 

P.  takes  P. 

4 

Kt,  takes  P, 

4 

Q.  to  K.  K.  5. 

5 

Q,  to  Q,  3, 

5 

Kt,  to  K.  B.  3, 

6 

Kt.  takes  Kt,  best. 

6 

Q.  P.  takes  Kt. 

7 

Kt.  to  Q.  B.  3, 

7 

B,  to  Q,  2. 

is 

remarked  that  "White  has  the  advantage,  this  however  is  o 

GAME  3 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

Kt.  to  K.  B.  3. 

2 

Kt.  to  Q.  B.  3. 

3 

P.  toQ.  4. 

3 

Kt.  takes  P. 

4 

Kt.  takes  K.  P. 

4 

Kt.  to  K.  3. 

5 

B.  to  Q.  B,  4. 

5 

P,  to  Q.  B.  3. 

6 

B.  takes  Kt. 

6 

Q,  to  K,  4.  (ch,) 

7 

Kt,  to  Q.  B.  3, 

7 

Q.  takes  K,  Kt, 

8 

B,  toQ.  Kt.  3. 

8 

B,  to  Q,  B.  4. 

9 

Castles. 

9 

Kt,  to  K.  B.  3, 

The  game  has  been  considered  as  even,  but  we  quite  concur  in  Mr.  Worm- 
aid's  opinion  that  most  playeis  would  prefer  White's  pos  tion.  K.  to  R.  sq. 
threatening  P.  to  K.  B.  4.  indeed  appears  immediately  embarrassing  for  Black. 


Vakiation  at  Mote  5. 

WHITE.  BLACK. 

5  P.  to  K,  B.  4.  5  B.  to  Q.  B.  4. 

6  Kt.  to  K.  B,  3.  6  P.  to  Q.  3. 

7  P.  to  K.  B,  5,  '7  Kt.  to  K.  B,  sq. 

8  Kt.  to  Q.  B.  3.  8  Q.  to  K,  2, 


44 


TlIK    SCOTCH    GA.MIUT. 


WHITE. 

9     B.  to  Q.  3. 

10  B.  to  K.  Kt.  5. 

11  Q.  to  K.  2. 


I3LACK. 

9     Kt,  to  K,  B,  3, 
10     P.  to  Q.  B.  3. 


And  the  uosition  is  somewhat  in  White's  favor. 


U\ME  4. 


WHITE. 

1  P.  to  K.  4. 

2  Kt.  to  K.  B..  3. 

3  P.  to  Q.  4. 

4  Kt.  takes  P. 

5  Q.  takes  Kt. 

6  P.  to  K.  5, 


BLACK. 

P.  to  K.  4. 
Kt.  to  Q.  B  3. 
P.  takes  P. 
Kt.  takes  Kt. 
Q.  to  K.  B.  3, 


And  Black  has  a  very  defensive,  and  by  no  means  satisfactory  game. 


tlAME  5. 


1 
2 

3 
4 

^ 

o 
6 
7 
8 
9 
10 


WHITE. 

P.  toK.4. 

Kt.  to  K,  B.  3, 

P.  to  Q.  4. 

B.  to  Q.  B.  4. 

Castles. 

P.  to  Q,  B.  3. 

Q.  to  Q.  Kt.  3. 

B.  takes  K.  B.  P.(cli) 

B.  takes  K.  Kt. 

P.  takes  B. 


1 
2 
3 

4 

5 
6 
7 
8 
9 
10 


BLACK. 

P.  to  K.  4, 

Kt,  to  Q,  B.  3. 

P.  takes  P. 

B.  to  Q.  B.  4. 

P,  to  Q.  3,  best, 

B.  to  K,  Kt.  5.  best, 

B.  takes  Kt, 

K.  to  B. 

R.  takes  B, 

P,  to  K.  Kt.  4. 


And  Black  has  a  winning  position. 


Variatioit  1, 


WHITE. 


5  P,  to  Q,  B,  3. 

6  Castles,  best, 

7  P.  to  Q.  R.  3. 

8  P,  to  Q.  Kt.  4. 

9  Q,  to  Q.  Kt.  3. 
10  Q.  Kt.  takes  P. 


4 
5 
6 
7 
8 
9 
10 


BLACK. 

B.  to  Q.  Kt.  5.  (ch,) 

P.  takes  P. 

P,  to  Q,  3, 

B.  to  R,  4, 

B.  to  Kt,  3, 

Q.  to  K.  B,  3. 

B,  to  K,  3, 


THE    SCOTCH    GAMBIT 


45 


WHITE. 

BLCK. 

11     Kt  to  Q,  5. 

11 

B.  takes  Kt, 

12    B.  takes  B. 

12 

K,  Kt,  to  K,  2, 

13     B.  to  K.  Kt.  5. 

13 

Q,  to  K.  Kt,  3. 

14     B.  takes  Kt, 

14 

Kt.  takes  B, 

15     B.  takes  P. 

' 

nd  the  game  is  considered  even. 

Yaeiatioi^  at  Black's  4th  Move. 

The  following  Variation  arising  from  Q.  to  K.  B.  3  at 
Black's  4th  move  in  lieu  of  B.  to  B.  4,  we  have  recently 
adopted  in  N'ew  York,  The  line  of  play  indicated,  is  we  be- 
lieve, deserving  of  attention. 


WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  toK.  4. 

2 

Kt.  to  K.  B.  3. 

2 

Kt.  to  Q.  B.  3. 

3 

P.  to  Q.  4. 

3 

P.  takes  P. 

4 

Kt,  takes  P. 

4 

Q.  to  B.  3. 

5 

B.  to  K.  3.  ^ 

5 

Q.  to  K.  Kt.  3 

6 

Q.  to  K.  B.  3. 

6 

Kt.  to  K.  B.  3 

7 

B.  to  Q.  3. 

7 

Kt.  to  K.  4 

8 

Q.  to  K.  Kt.  3. 

8 

Q.  takes  Q. 

9 

R.  P.  takes  Q. 

9 

P.  toQ.  4. 

Black's  position  is  rather  better. 
*  Interesting  Variations  ari<e  from  Kt.  to  Q.  Kt.  5  at  this  juncture.     Mr. 
Alberoni  ndoptfd  this  move  in  a  game  against  Mr.  Bird,  who  replied  by  B.  to 
B.  4.,  and  in  a  few  moves  obtained  a  winning  advantage. 


Mr.   Blackburne  has  recently  introduced  a  Variation  at 
White's  5th  move. 


WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

Kt.  to  K.  B.  3. 

2 

Kt.  to  Q.  B.  3. 

3 

P.  to  Q.  4. 

3 

P.  takes  P. 

4 

Kt.  takes  P. 

4 

B.  to  Q.  B.  4. 

5 

Kt.  to  Kt.  3. 

5 

B.  to  Kt.  3. 

6 

Kt.  to  Q.  B.  3. 

6 

P.  to  Q.  3. 

7 

B.  to  K.  2. 

7 

B.  to  K.  3. 

8 

B.  toK.  B.  4. 

8 

K.  Kt.  to  K.  2. 

9 

Castles. 

9 

K.  Kt.  to  Kt.  3 

46 


TJIE   SCOTCH   GAMBIT. 


WHITE. 

10  B.  to  K.  Kt.  3. 

11  K.  toK.  sq. 

12  P.  to  KB.  4: 

13  P.  takes  P. 

14  Kt.  to  Q.  5. 

Willi  a  slight  advantage  in  position. 


BLACK. 

10  Q.  to  Q.  2. 

11  Castles  Q.  side. 

12  P.  to  K.  B.  4. 

13  B.  takes.  P. 


A  very  fine  game  at  the  Vienna  Tournament  of  1873,  be- 
tween Anderssen  and  Rosenthal,  proceeded  in  the  following 


manner: 


No.    24    CHESS    MASTERPIECES 


Rosenthal. 

WHITE. 


1  P. 

2  Kt 
a    P. 

4  Kt 

5  B. 

6  P. 

7  P. 

8  Kt 

9  P. 

10  K. 

11  P. 

12  R. 

13  B. 

14  P 

15  P. 

16  B. 

17  B. 

18  B. 

19  B. 

20  Q. 

21  K. 

22  K. 

23  P. 

24  K. 

25  P. 

26  B. 

27  K 

28  P. 

29  R. 
ao    P. 


to  K.  4. 
.  to  K.  B 
to  Q.  4. 
.  takes  P. 
to  K.  3. 
to  Q.  B.  3. 
to  K.  B.  4 
.  to  Q.  R 
takes  Kt 
toB.2. 
takes  B. 
to  Q.  B. 


3. 


3. 


3. 

5. 

Kt. 

B. 

3. 

2. 

Kr. 

R. 


3. 


4. 

5. 

Kt. 


to  q. 

to  K 
toK. 
toK. 
to  Q. 
to  Q. 
toQ. 
toK. 
R.  to  K. 
to  K.  3. 
takes  P. 
lo  Q.  2. 
to  Q.  B. 
loQ.  6. 
.  R.  toK.  B. 
to  K.  Kt.  4. 
to  Q.  V>.  2. 
lakes  K.  B.  P. 


6. 


6  K. 

7  P. 

8  Kr 

9  B. 

10  B. 

11  Cm: 

12  P. 

13  P. 

14  Q. 

15  Q. 

16  Q. 

17  P. 

18  P. 

19  B. 

20  R. 

21  Kt 

22  P. 

23  P. 

24  P, 

25  B. 

26  B. 

27  P. 

28  B. 

29  R. 

30  R. 


(Ch.) 


Anderssen. 

BLACK. 

P.  to  K.  4. 
Kt.  to  Q.  B.  3. 
P    takes  P. 
B.  to  Q.  B.  4. 
Q.  to  K.  B.  3. 
Kt  to  K.  2. 
to  Q.  3. 
takus  Kt. 
to  Q.  Kt.  5. 
takes  Kt. 
i-tles. 

toQ.  B.  3. 
to  Q.  4. 

to  K.  R.  5.  (ch.) 
to  K.  R.  6. 
to  K.  3. 

B.  4. 
Kt.  3. 
Kt.  2. 
B.  2. 
Kt.  3. 


to  K. 
toQ. 
to  Q. 
to  K. 
.  to  K. 
to  Q.B.  4. 
to  Q.  5.  (ch.) 
to  Q.  R.  4. 
hiknH  P. 
lo  Q.  4. 
to  Q.  Kt. 
toK.  5. 
to  Q.  sq. 
takes  P. 


4.* 


Anderssen  subsequently  won. 

*This  clever  move  turns  the  game  in  favor  of  Anderssen. 


THE  SCOTCH   GAMBIT 


47 


GAME  G. 


WHITE. 

1  P.  to  K.  4. 

2  Kt.  to  K.  B,  3, 

3  P.  to  Q.  4. 

4  B.  to  Q.  B.  4. 

5  Kt  to  K.  Kt,  6, 


6  Kt.  takes  K.  B.  P. 

7  B.  takes  Kt.  (ch,) 

8  Q.  to  R.  5.  (chO 

9  Q,  takes  B. 

10  Q.  takes  P.  (cli.) 

11  P.  takes  Q. 

12  K.  to  Q.  sq.  best. 

13  B.  to  Q.  2. 

34  Kt.  to  Q.  R.  3. 

15  R.  to  K.  sq. 

With  a  superior  game. 


BLACK. 

1  P.  to  K.  4. 

2  Kt  to  Q.  B.  3. 

3  P.  takes  P. 

4  B.  to  Q.  B.  4, 

5  Kt  to  K.  R,  3. 

Far  preferable  to  Kt.  to  K.  4 

6  Kt.  takes  Kt. 

7  K.  takes  B. 

8  P,  to  K,  Kt  3, 

9  P.  to  Q.  4. 

10  Q.  takes  Q, 

11  K.  R.  to  K.  (ch.) 

12  Kt.  to  Q.  Kt.  5. 

13  Kt.  takes  Q.  P. 

14  B.  to  K.  B.  4. 


Variation  1  at  White's  10th  Move, 

WHITE.  BLACK. 

10  P.  takes  Q.  P.  10 

11  K.  to  Q.  sq.  11 

12  P.  to  Q.  B.  4.  12 

13  Q.  to  Q,  R,  3.  best  13 

14  P.  to  B.  3.  14 

15  B.  to  Q.  2.  15 

16  K.  R.  to  K.  sq.  16 


R.  to  K.  sq.  (ch.) 

R,  to  K.  4. 

Q,  to  R.  5. 

B,  to  Kt.  5.  (ch,) 

Q,  to  K.  B.  7. 

Q.  takes  K.  Kt.  P. 

B.  takes  P.  (ch.) 

And  wins. 


Yariation  2  AT  White's  10th:  Move, 


WHITE. 

10  p.  to  K.  5. 

11  P.  to  K.  B.  4, 

12  P,  takes  Kt. 


BLACK. 

10  K.  R.  to  K. 

11  Kt.  takes  P. 

12  R.  takes  P.  (ch.) 

And  wins. 


48 


THE   SCOTCH   GAMBIT. 


Yaiuation  3  AT  White's  10th  Move. 


WHITE. 

10  p.  toK.  B.  8. 

11  P.  takes  P, 

12  K.  to  B.  sq,  best. 

13  Kt.  to  Q.  2.  best. 
14.  Kt.  to  B.  3. 


10 
11 
12 
13 
14 


BLACK. 

P.  takes  P. 

Q.  to  K.  5.  (ch.) 

K.  K.  to  B.  sq. 

K.  toKt.  (dis.  ch.) 
Q,  takes  P, 


With  a  Pawn  more  and  a  better  position. 


Variation  4  at  White's  10th  Move, 


10 
11 
12 
13 


WHITE. 

Q,  Kt,  to  Q.  2. 
P,  to  K,  B,  3, 
Kt,  takes  P. 
K,  to  B,  sq.  best 


10 
11 
12 
13 


With  a  manifest  advantage. 


BLACK. 

K.  E.  to  K. 
P,  takes  P, 
Q.  to  R.  5.  (ch.) 
K.  to  K.  4. 


WHITE. 

1  P.  to  K.  4. 

2  Kt.  to  K.  B.  3. 

3  P.  to  Q.  4. 

4  B.  to  Q.  B.  4. 

5  Kt.  to  K.  Kt.  5, 

6  Q,  to  K.  R.  5, 

7  Castles. 

8  P.  to  K.  R.  3. 

9  P.  to  K.  B.  4. 


GAME  7. 


BLACK. 

1  P.  to  K.  4. 

2  Kt.  to  Q.  B.  3. 

3  P.  takes  P. 

4  B.  to  Q.  B.  4. 

5  Kt.  to  K.  R.  3. 

6  Q.  to  K,  2. 

7  P.  to  Q,  3, 

8  B,  toQ.  2, 

9  Castles  Q.  R, 


And  Black  preserves  the  Gambit  Pawn  with  at  least  an  equal  position. 


Variation  at  White's  6th  Move, 


6 

7 

8 

9 

10 


WHITE. 

Castles. 
P.  to  K.  R.  3. 
P.  to  Q.  B.  '6. 
K.  to  R.  sq. 
P,  toK,  B.  4. 


BLACK. 

6  P.  to  Q.  3. 

7  B.  to  Q.  2. 

8  Q,  to  K,  B,  3, 

9  Castles  Q.  R. 


While  has  a  good  opening,  but  Black  still  retains  the  Gambit  Pawn. 


THE    EVANS   GAMBIT   ATTACK.  49 

THE  EVAIN'S  GAMBIT  ATTACK, 

The  Evans  Gambit  may  truly  be  called  ^^  The  idol  of 
Chess  players.^^  Its  innumerable  phases,  and  the  marvel- 
lous combinations  to  whicli  the  various  forms  of  the  attack 
give  rise,  has  secured  it  the  first  place  in  the  estimation  of 
all  admirers  of  the  royal  pastime.  The  Bishop's  Gambit, 
the  Kieseritzky  Gambit,  and  the  Salvio  Cochrane  Gambit, 
are  scarcelj^  less  beautiful  openings  and  have  each  at  times 
been  more  or  less  in  favor,  but  the  popularity  of  the  Evans 
has  never  waned.  Notwithstanding  the  sacrifice  of  the 
Pawn,  and  the  fact  that  if  it  comes  to  an  end  game,  the  de- 
fending player  should  certainly  win,  it  remains  on  record 
that  of  the  published  games  between  the  finest  players, 
nearly  two-thirds  have  been  won  by  the  attack.  Our  pre- 
delictions  in  favor  of  the  defence  have  for  years  past  been 
well-known,  nevertheless  we  approach  the  consideration  of 
the  opening  with  much  difTidence,  and  the  greatest  possible 
feelings  of  respect  for  the  views  of  the  many  distinguished 
players,  analysts  and  writers  who  have  inclined  to  the  opinion 
that  in  practice  the  conductor  ot"  the  attack  should  in  the 
long  run  be  successful. 

Messrs.  Staunton  and  Wormald  observe. 

''  Of  all  the  openings  of  which  Chess  is  susceptible,  the 
Evans  Gambit  is  the  most  interesting,  its  combinations  are 
more  varied  and  more  beautiful,  the  opportunities  it  affords 
for  brilliant  attack  and  scientific  defence  are  more  abund- 
ant than  in  any  other  debut  yet  invented.  In  addition  to 
these  great  recommendations,  the  Evans  Gambit  is  consid- 
ered by  many  of  the  best  authorities  to  be  an  opening  of 
perfect  fairness  to  both  sides,  that  is  to  say,  the  attack  ob- 
tained by  the  sacrifice  of  the  Gambit  Pawn  is  worth  no  more 
than  it  costs.  So  it  remains  a  moot  point  to  this  moment 
whether  the  first  or  second  player  ought  to  win,  supposing 
the  best  moves  were  adopted  by  each  of  them." 

Of  the  following  eleven  games  No.  1  and  No.  11  are  by  far 
the  most  important,  being  approved  forms  of  the  two  ad- 


50 


THE   EVANS   GAMBIT   ATTACK. 


TTiittedly  best  defences,  and  to  these,  the  student  who  may 
wish  to  economize  liis  time  may  with  advantage  first  direct 

liis  attention. 

FIRST  FORM. 

Forms  of  defence  arising*  when  second  player  retires  his 
Bishop  at  5th  move  to  Q.  B,  4. 


GAME  1. 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

Kt.  to  K.  B.  3. 

2 

Kt.  toQ.  B.  3. 

8 

B.  to  Q.  Pk  4, 

3 

B.  to  Q.  B.  4. 

4 

P.  to  Q.  Kt.  4. 

4 

B.  takes  Kt.  P. 

5 

P.  to  Q.  B.  3. 

5 

B.  to  Q.  B.  4. 

6 

P.  to  Q.  4. 

6 

P.  takes  P. 

7 

Castles. 

7 

P.  to  Q.  3. 

8 

P.  takes  P. 

8 

B.  to  Q.  Kt.  3. 

9 

P.  to  Q.  5. 

9 

Kt.  to  Q.  R.  4. 

10 

B.  to  Q.  Kt.  2. 

10 

Kt,  to  K,  2, 

11 

B.  to  Q.  3. 

11 

Castles. 

12 

Kt.  to  Q,  B,  3, 

12 

Kt.  to  K.  Kt.  3, 

13 

Kt.  to  K.  2. 

13 

P.  to  Q.  B.  4. 

14 

Q,  to  Q,  2, 

14 

P.  to  K,  B.  3. 

15 

K,  to  R.  sq. 

15 

B.  to  Q.  B.  2. 

16 

Q,  R.  to  B, 

16 

R.  to  Q,  Kt, 

17 

Kt.  to  K.  Kt.  3 . 

Mr.  Staunton  dismisses  the  game  at  this  point  with  the 
observation  "  that  it  appeared  to  him  that  White  had  more 
than  an  equivalent  for  the  Gambit  Pawn." 

Mr,  Wormald  however  adds  :  "the  result  of  recent  ex- 
perience hardly  endorses  Mr.  Staunton's  dictum." 

The  correct  continuation  apparently  is : 


WHITE. 

BLACK. 

17 

P, 

to  Q,  Kt,  4, 

18 

Kt.  to  K.  B.  5. 

18 

P. 

to  Q.  B.  5. 

19 

B.  to  K.  2.  best. 

19 

P. 

to  Q.  Kt.  5. 

20 

B.  to  Q.  4. 

20 

P. 

to  Q.  B.  6. 

21 

Q.  to  Q,  sq. 

21 

B. 

to  y.  Kt.  3. 

22 

P.  to  Q.  R.  3   best. 

And  Mr.  Wormald  remarks  that  Wliite  has  no  superiority. 
These  are  the  opinions  expressed  in   Staunton  and  Worm- 


THE   EVANS    GAMBIT   ATTACK. 


51 


aid's  work  of  1876.     Mr,  Wormald  in  his  Chess  Openings 
published  in  1875,  also  dismisses  the  game  as  even. 

We  venture  to  differ  from  these  conclusions,  it  appeals  to 
Tis  that  Black's  position  after  his  17th  move  is  decidedly  su- 
perior to  White's,  sufficiently  so  indeed  to  constitute  a  win- 
ning advantage.  Black's  19tli  move  of  P,  to  Q.  Kt.  5  we 
consider  premature.  In  substitution  of  the  19th  to  21st 
moves  we  submit  the  follow^ing,  by  which  it  appears  to  us 
that  Black  can  maintain  his  Pawns  intact  for  the  end  gamy, 
and  should  thereby  ultimately  win. 

Substituted  Variation. 


WHITE. 

19  B.  to  K.  2. 

20  K.  Kt.  to  Q.  4.  ^ 


BLACK. 

19  Kt.  to  Q.  Kt.  2. 

20  B.  to  Q.  2. 


*  If  B.  to  Q.  4,  then  Black  replies  with  B.  to  Kt.  3.     White  cannot  break 
up  Black's  Pawns,  and  Kt  to  K.  6  will  avail  nothing. 

21     P.  to  K.  B.  4. 


21     Kt.  to  Q.  B.  4. 


And  with  goud  play  Black  should  win. 


White  can  however  v?ry  his  play  at  move  15  by  B.  to  Q. 
B.  3 


WHITE. 

BLACK. 

15 

B.  to  Q.  B.  3. 

15 

B.  to  Q.  B.  2. 

16 

Kt.  to  K.  Kt.  3. 

16 

P.  to  Q.  R.  3.* 

17 

Kt.  to  K.  B.  5. 

17 

B.  takes  Kt. 

18 

P.  takes  B. 

18 

Kt.  to  K.  4. 

19 

Kt.  takes  Kt. 

19 

B.  P.  takes  Kt 

20 

P.  to  K.  B.  4. 

20 

P.  to  Q.  Kt.  4. 

21 

P.  takes  P. 

21 

P.  to  Q.  Kt.  5. 

22 

P.  to  K.  B.  6. 

Wiih  a  winning  position. 

*  After  this  move  which  is  weak,  White  must  we  think  get  an  advantage. 


akiatioj^  i]\^    Reply  to  White's 

loTH  Move 

Q.  B.  3. 

WHITE. 

BLACK. 

15     B.  toQ.  B.  3.                      15 

B.  to  Q.  2. 

16     Kt.  to  K.  Kt.  3.                   16 

H.  to  K.  sq. 

OF  B,  to 


V 


52 


THE    KVANS    GAMBIT   ATTACK. 


WHITE. 

17  Kt.to  K.  B.  5. 

18  P.  takes  B. 

19  Kt.  takes  Kt. 


BLACK. 

17  B.  takes  Kt. 

18  Kt.  to  K.  4. 

19  B.  P.  takes  Kt. 


And  Black's  game  appears  preferable. 

In  :i  matcli  game;  between  Messr.>.  Wisker  and  Bird  the  latter  played  B.  to 
Q.  B.  2  and  P.  to  Q.  Kt.  3,  Mr  Wisker  replied  with  B.  takes  Kt.,  and  the 
game  became  slightly  in  favor  of  Black,  as  the  doubled  Pawns  ou  Rooks  file 
were  of  some  use  to  him. 


In  reference  to  move  13  Mr.  Wormald  observes:  *'A  game 
between  Messrs.  Koliscli  and  Paulsen,  at  the  Bristol  Chess 
Chess  Congress  in  1861,  has  always  been  referred  to  as  the 
lii'st  recorded  illustration  of  this  form  of  defence.  Strange 
to  say,  all  the  commentators  have  overlooked  a  consultation 
game  played  in  the  spring  of  1858,  and  published  shortly 
afterw^ards  in  the  "Field,"  in  which  Messrs.  Bird  and  Owen 
adopted  this  identical  move  with  success,  against  Messrs. 
Staunton  and  Barnes, 

Chess  Masterpieces  No.  129,  the  game  proceeded  thus: 


Staunton  and  Barnes. 

WHITE. 

1 

P.  to  K.  4. 

2 

Kt.  to  K.  B.  3. 

3 

B.  to  Q   B.  4. 

4 

P.  to  Q.  Kt.  4. 

5 

P.  to  Q.  B.  3. 

6 

P.  to  (J.  4. 

7 

Castles. 

8 

P.  takes  P 

9 

P.  lo  Q.  5. 

10 

B.  to  K.  2. 

11 

B.  to  Q  Kt.  2. 

12 

Q.toQ.  2. 

18 

Kt.  to  Q.  4. 

14 

K.  to  R  bq. 

15 

P.  to  K.  B.  4. 

] 

Bird  and  Owen. 

BLACK. 

1 

P.  to  K.  4. 

2 

Kt.  to  Q  B.  3. 

3 

B.  to  Q.  B.  4. 

4 

B.  takes  P. 

5 

B.  to  B.  4. 

6 

P.  lakes  P. 

7 

P.  to  Q.  3. 

8 

B.  to  Kr.  3. 

9 

Kt.  to  Q.  li.  4. 

10 

Kt.  to  K.  2. 

11 

P.  to  K.  B.  3. 

12 

Casiles. 

13 

Kt.  to  K.  Kt.  3. 

14 

B.  to  Q.  2. 

15 

P.  tu  Q.  B.  4. 

And  the  defence  subsequently  played  B.  to  Q.  B.  2  and  P.  to  Q.  Kt.  4, 
and  ultimately  won  by  their  Pawns. 


GAME  2. 

WHITE. 

BLACK. 

1 

P. 

to  K. 

4. 

1 

P. 

to  K.  4.  " 

2 

Kt 

.  to  K 

B. 

3. 

2 

Kt 

.  to  Q.  B. 

3 

THE  EVANS  GAMBIT  ATTACK. 


d'6 


WHITE. 

BLACK. 

3 

B.  to  Q.  B.  4. 

3 

B.  to  Q.  B.  4. 

4 

P.  to  Q.  Kt.  4. 

4 

B,  takes  Kt.  P. 

5 

P.  to  Q.  B.  3. 

5 

B.  to  Q.  B.  4. 

6 

P.  to  Q,  4, 

6 

P.  takes  P. 

7 

Castles. 

7 

P.  to  Q.  3. 

8 

P.  takes  P. 

8 

B.  to  y.  Kt.  3. 

9 

B.  to  Q.  Kt.  2. 

9 

K.  Kt.  to  IC  2. 

10 

Kt.  to  K.  Kt.  5. 

10 

P,  to  Q.  4. 

11 

P.  takes  P. 

11 

Kt,  to  Q.  R,  4. 

12 

P.  to  Q.  6. 

12 

Kt,  takes  B, 

13 

P.  takes  Kt. 

13 

Q,  to  Q.  4. 

14 

Kt.  to  Q.  B.  3. 

14 

Q,  takes  Kt. 

15 

Q,  toQ.  R.  4.  (ch.) 

15 

P.  to  Q.  B.  3. 

16 

Q.  takes  Kt, 

16 

B,  to  K,  R,  6, 

Jlack 

has  the  better  game. 

GAME  3 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

Kt.  to  K.  B.  3. 

2 

Kt.  to  Q.  B.  3. 

3 

13.  to  Q,  B.  4. 

3 

B.  to  Q.  B  4. 

4 

P.  to  Q.  Kt.  4. 

4 

B.  takes  Kt.  P, 

5 

P.  to  Q.  B.  3. 

5 

B.  to  Q.  B.  4. 

6 

P.  to  Q.  4. 

6 

P,  takes  P, 

7 

Castles. 

7 

P.  to  Q.  3. 

8 

P.  takes  P. 

8 

B,  to  Q.  Kt,  3, 

9 

Kt.  to  Q.  B.  3. 

9 

B.  to  K.  Kt.  5. 

10 

B.  to  Q.  Kt.  6.^ 

10 

B.  to  Q.  2. 

11 

P,  to  K.  5, 

11 

P,  takes  P, 

12 

K.  to  K.  sq. 

White  has  a  good  attack. 

*  White  may  also  play  Mr.  Eraser's  variation  of  Q.  to  Q.  R.  4. 


GAME  4. 

B.  to  B.  4  and  Kt.  to  Q.  R,  4  Defence. 


WHITE. 

1  P.  to  K.  4. 

2  Kt.  to  K.  B.  3. 

3  B.  to  Q.  B.  4. 


BLACK. 

1  P.  to  K,  4, 

2  Kt,  to  Q,  B.  3, 

3  B.  to  Q.  B.  4. 


54 


THE   EVANS    GAMBIT   ATTACK. 

WHITE. 

BLACK. 

4 

P.  to  Q.  Kt.  4. 

4 

B.  takes  Kt.  P 

5 

P.  to  Q.  J*>.  3. 

5 

B.  to  Q.  B.  4. 

0 

p.  to  Q.  4. 

6 

P.  takes  P, 

7 

Castles. 

7 

P.  to  Q.  3. 

8 

P.  takes  P. 

8 

P>,  toQ.  Kt.  3, 

9 

Kt.  to  Q.  B.  3. 

9 

Kt.  to  K.  B.  3. 

10 

P.  to  K.  5. 

10 

P.  takes  P. 

11 

B.  to  Q.  R.  3. 

11 

Kt.  to  Q.  R.  4. 

12 

K.  to  K,  sq. 

12 

Kt.  takes  B. 

13 

Q.  to  Q.  K.  4.  (ch.) 

13 

P.  to  Q.  B.  3. 

14 

Q.  takes  Kt. 

14 

B.  to  K,  3. 

15 

R.  takes  P. 

15 

Q.  to  Q.  2. 

16 

R.  takes  B,  (cli). 

16 

P.  takes  R, 

17 

Kt.  to  K.  5. 
White  must  win. 

Variation  at  Black's  I 

?Tii  Move. 

WHITE. 

BLACK. 

9 

Kt.  to  Q.  R.  4. 

10 

Kt.  to  K.  Kt.  5. 

10 

Kt,  takes  B. 

11 

Q.  to  R.  4.  (ch.) 

11 

Q.  to  Q,  2. 

12 

Q.  takes  Kt. 

12 

P.  to  K,  R,  3, 

13 

Kt.  to  K.  B.  3, 

13 

Q.  to  Q,  B.  3. 

14 

Q.  to  Q.  3. 

14 

B,  to  K.  Kt.  5, 

15 

P.  to  Q.  5. 

15 

Q.  to  Q.  2. 

16 

Kt,  to  Q,  4, 

16 

Kt.  to  K.  2, 

Lnd  Black  retains  his  Pawn,  and  White  has  i 

110  attack  to  compensj 

GAME 

5. 

WHITE. 

BLACK 

1 

P.  to  K.  4. 

1 

p.  to  K.  4. 

2 

Kt.  to  K.  B.  3. 

2 

Kt.  to  Q.  B.  3. 

3 

B.  to  Q.  B.  4. 

3 

B.  to  Q.  B.  4. 

4 

P.  to  Q.  Kt.  4. 

4 

B.  takes  Kt.  P. 

5 

P.  to  Q.  B.  3. 

5 

B.  to  Q   B  4. 

6 

P.  to  Q.  4. 

6 

P.  takes  P. 

7 

Castles. 

7 

P.  to  Q.  3. 

8 

P.  takes  P. 

8 

B.  to  Q.  Kt.  3. 

9 

P.  to  Q.  5. 

9 

Q.  Kt.  to  K.  2. 

10 

P.  to  K.  5. 

10 

B.  to  K.  Kt.  5 

THE  EVANS  GAMBIT  ATTACK. 


bi) 


WHITE. 

11  Q.  to  Q.  R.  4,  (ch.) 

12  Q.  to  Q.  Kt.  3. 

13  Kt.  toQ.  B.  3. 

With  the  better  opening. 


BL.\CK. 

11  B.   to  Q.  2. 

12  Kt.  to  K.  Kt.  3. 


Yakiation  AT  Black's  IOtii  Move. 


11 
12 
13 
14 
15 


WHITE. 

Kt.  to  Q.  B. 
B.  takes  Kt. 
Kt.  to  K.  4. 
Kt,  to  K.  B. 
Kt.  takes  K. 


3. 


8.  (ck.) 
P. 


BL.^CK. 

10  Kt.  to  K.  R. 

11  Castles. 

12  P.  takes  B. 

13  P.  takes  P. 

14  K.  to  P.  sq. 

15  Q,  to  Q,  3, 


Mr.  Staunton  prefers  Black's 
superior. 


game.     We  think  White's  position  slightly 


WHITE. 

^1  P.  to  K.  4. 

2  Kt   to  K.  B.  3, 

3  B.  to  Q.  B.  4. 

4  P.  to  Q.  Kt.  4. 

5  P.toQ.  B.  3. 

6  P.  to  Q.  4. 

7  Castles. 

8  B.  to  Q.  P.  3. 

9  P.toK.  5. 

10  B.  to  Q.  Kt.  5. 

11  P.  takes  P. 

12  Q.  to  Q.  Kt.  3. 

13  B,  to  Q,  3, 


GAME  6. 


1 

2 
3 
4 
5 
6 
7 
8 
9 

10 
11 
12 


BLACK. 

P.  to  K.  4. 
Kt.  to  Q.  B.  3. 
B.  to  Q.  B.  4. 
B.  takes  Kt.  P. 
B.  to  Q,  E.  4. 
P.  takes  P, 
Kt.  to  K.  B.  3. 
P.  toQ.  3. 
P.  to  Q.  4. 
Kt,  to  K,  5, 
B.  to  Q.  2. 
P.  toQ.  P.  3. 


It  appears  that  Black  has  time  to  play  B.  to  K.  3,  followed  by  Q.   Kt.  to 
K.  2  with  a  safe  game. 


Yakiation  at  Black's  7tii  Move. 


ELACK. 

7  P.  to  Q.  6. 

8  Q,  to  K.  B,  3. 

9  Q.  to  K.  Kt.  3. 
10  K.  Kt.  to  K,  2. 


WHITE. 

8 

9 

10 

11 

Q.  to  y. 

p.  to  K. 
p.  to  K. 
B.  to  Q. 

Kt.  3, 

5. 
sq. 
P.  3. 

A  strong  form  of  the  attack. 


56  THE  EA^VNS   GAM3UT    ATTACK. 

Variation  at  Black's  7rii  Move. 

WHITE.  BLACK. 

7     B.  to  Q.  Kt.  8. 

8  P,  to  K,  5,  8     P.  to  Q.  4. 

9  P.  takes  P,  en  passant. 
We  prefer  Blaek's  game.  

Variation  at  Black's  7tii  Move. 

WHITE.  BLACK, 

7  P,  takes  P, 

8  Q.  to  Q,  Kt.  3.  8  Q.  to  K.  B.  3. 

9  P.  to  K.  5.                              9  Q.  to  K.  Kt.  3. 
10    Q.  Kt.  takes  P.                   10  K.  Kt.  to  K.  2. 

See  Dr.  Zuker tort's  variation. 


GAME  7. 

Defence  Arising  from  Retiring  B.  to  Q.  R..  4  at  Black's 

5th  Move. 

WHITE.  BLACK. 

1  P.  to  K.  4.  1  P.  to  K.  4. 

2  Kt.  to  K.  B.  3.  2  Kt.  to  Q.  B.  3. 

3  B.  to  Q.  B.  4.  3  B.  to  Q.  B.  4. 

4  P.  to  Q.  Kt.  4.  4  B.  takes  Kt,  P. 

5  P.  to  Q.  B.  3.  5  B.  to  Q.  R.  4. 

Messrs.  Staunton  and  Wormald  observe:  '*  In  one  respect 
this  move  is  certainly  preferable  to  B.  to  B.  4,  as  it  allows 
Black  the  defence  of  Kt.  to  K.  B.  3  more  advantagously. 
On  the  other  hand,  when  the  B.  retires  to  Q.  R.  4,  White 
can  more  safely  push  the  attack  by  Q.  to  Q.  Kt.  3,  as  Black 
cannot  reply  with  Kt.  to  Q,  R,  4,  so  that  it  is  difficult  to  say 
which  should  really  luive  the  preference. 

The  question  as  to  the  relative  strength  of  B.  to  B.  4  and 
B.  to  R.  4  at  Black's  5th  move,  it  appears  to  us  must  de- 
pend upon  the  value  of  the  defence  submitted  in  game 
1  as  compared  with  the  compromised  defence  in  game  11. 
Dr.  Zukertort  w^lio  has  given  much  attemion  to  the  latter, 
contends  and  claims,  we  believe,  that  the  foreign  masters 
agree  with  him,  that  the  defence  arising  from  B.  to  R.  4 
followed  uj)  at  the  proper  moment  by  P.  to  Q.  Kt.  4  is  by 


THE   EVANS    GAMBIT    ATTACK. 


57 


far  the  most  complete  and  satisfactory  answer  to  the  Evans 
attack. 


WHITE. 

BLACK . 

6 

Castles. 

6 

Kt.  to  K.  B.  3. 

7 

P.  to  Q.  4. 

7 

Castles. 

8 

P  takes  K.  P. 

8 

K.  Kt.  takes  K.  P 

9 

Q.  to  Q.  3. 

9 

Kt.  to  Q.  B.  4. 

10 

Q.  to  Q.  5. 

10 

Kt.  to  K.  3. 

11 

B.  to  Q.  R.  3. 

Mr.  Staunton  remarks  that  Black  has  a  very  constrained  position.  We  do 
not,  l)0wever,  consider  that  White  has  any  attack  to  compensate  lor  the  Pawn 
sacrificed. 


GAME  8 

^ 

EFENi 

:e  Arising  from  Retiring  B 

.  toQ.  R.  4atB] 

5th 

Mov 

E. 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

Kt.  to  K.  B.  3. 

2 

Kt.  to  Q.  B.  3. 

3 

B.  to  Q.  B.  4. 

3 

B.  to  Q.  B.  4. 

4 

P.  to  Q.  Kt.  4, 

4 

B.  takes  P. 

5 

P.  to  Q.  B.  3. 

5 

B.  to  Q.  R.  4. 

6 

P.  to  Q.  4. 

6 

P.  takes  P. 

7 

Castles. 

7 

P.  to  Q.  3. 

8 

Q.  to  Q.  Kt.  3. 

8 

Q.  to  K.  B.  3. 

9 

P.  takes  P. 

9 

B.  to  Q.  Kt.  3. 

10 

B.  to  Q.  Kt.  5. 

10 

B.  to  Q.  2. 

11 

P.  to  K.  5. 

11 

P.  takes  P. 

12 

R,  to  K,  sq. 

12 

K.  Kt.  to  K.  2. 

13 

P.  takes  P. 

13 

Q.  to  K.  Kt.  3, 

14 

B.  to  K.  Kt.  5. 

Mr.  Staunton  remarks  that  Black  retains  the  advantage  of  a  Pawn  plus, 
but  at  the  cost  of  a  confined  situation. 

It  appears  to  us  tliat  if  White  at  his  13ih  move  play  B.  to  K.  Kt,  5,  Black 
cannot  maintain  an  even  game,  if  indeed  he  can  avoid  a  decided  inferiority. 


For  Example. 

WHITE. 

BLACK. 

13 

B.  to  K.  Kt.  5.                    13 

Q.  to  Q.  3.  best. 

14 

B.  takes  Kt.                         14 

Kt.  takes  B. 

15 

B.  takes  B.  (ch.)                 15 

Q.  takes  B. 

1(3 

Kt.  takes  K.  P. 

With  a  winning  position. 


58 


THE    KVANS   GAMBIT   ATTACK. 


GAMI 

:  9. 

Mk.  FRi 

user's 

V. 

V.RIATI0N. 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

Kt.  to  K.  B.  3. 

2 

Kt.  to  Q.  B.  3. 

3 

B.  to  Q.  B.  4. 

3 

B.  to  Q.  B.  4. 

4 

P.  to  Q.  Kt.  4. 

4 

B.  takes  Kt.  P 

5 

P.  to  Q.  B.  3. 

5 

B.  to  Q.  B.  4. 

6 

P.  to  Q.  4. 

6 

P.  takes  P. 

7 

Castles. 

7 

P.  to  Q.  3. 

8 

P.  takes  P. 

8 

B.  to  Q.  Kt.  3. 

9 

Kt.  to  Q.  B.  3. 

9 

B.  to  K.  Kt.  5. 

10 

Q.  to  Q.  Pt.  4. 

This  move  is  attributed  to  Mr.  Eraser.  Very  great,  in 
fact,  we  think  too  much  importance  has  been  attached  to 
the  attack  arising  from  it,  which  is  certainly  inferior  to  that 
favored  by  Prof.  Anderssen,     See  game  1. 

WHITE.  BLACK. 

10    B.  to  Q.  2, 

We  prefer  moving  K.  to  B.  sq.  for  Black  at  his  10th  move. 
Messrs.  Staunton  and  Wormald  admit  that  this  line  of  play 
23aral3^zis  the  attack  for  a  time,  but  add  that  Black's  game 
becomes  miserably  embarrassed.  It  appears  to  us  however 
that  they  somewhat  overrate  the  difficulty  of  Black's  posi- 
tion. 

The  K-ev.  G.  A,  Macdonnell  played  some  very  fine  speci- 
mens of  this  attack  against  Mr.  Bird  with  varying  success 
but  ultimately  abandoned  it.  For  the  illustrative  game 
given,  the  only  one  which  appears  to  have  been  preserved, 
we  are  indebted  to  the  kindness  of  Mr.  Boden. 


WHITE. 

11  Q.  to  Q.  Kt.  3.  11 

12  B.  takes  B.  P.  (ch.)  12 

13  Q.  to  Q.  r). 

See  Frascr  Mortimer  variation  next  game. 
WHITE. 

13 

14  Q.  to  K,  Kt.  5.  14 


BLACK. 

Kt.  to  Q.  P.  4. 
K.  to  B.  sq. 


BLACK. 

Kt.  to  K.  B.  3. 

K.    takes  B. 


THE   EVANS   GAMBIT  ATTACK. 


59 


15 

P.  to  K.  5. 

15 

Kt.  to  K.  Kt.  5. 

16 

Q.  to  K.  B.  4.  (cli.) 

16 

K,  to  Kt,  sq. 

17 

Kt.  to  K.  Kt.  5. 

17 

Kt.  to  K,  B,  3, 

18 

r.  to  K.  6. 

18 

B.  to  K,  sq. 

And  Black  has  the  advantage. 

^^^^^ 

GAME 

10. 

Fkasek  Mortimer  Yariatiot^. 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

Kt.  toK.  B.  3. 

2 

Kt.  to  Q.  B.  3. 

3 

B.  to  Q.  B.  4. 

3 

B.  to  Q.  B.  4. 

4 

P.  to  Q.  Kt,  4, 

4 

B.  takes  Kt.  P. 

5 

P,  to  Q.  B.  3. 

5 

B.  to  Q.  B.  4. 

6 

P.  to  Q.  4. 

6 

P.  takes  P. 

7 

Castles. 

7 

P.  to  Q.  3. 

8 

P.  takes  P. 

8 

B.  to  Q.  Kt.  3. 

9 

Kt,  to  Q,  B,  3, 

9 

B,  to  K,  Kt,  5. 

10 

Q,  to  Q,  R.  4, 

10 

B.  to  Q.  2. 

11 

Q.  to  Q.  Kt.  3. 

11 

Kt.  to  Q.  R.  4. 

12 

B.  takes  B.  P.  (cli.) 

la 

K.  to  B.  sq. 

13 

Q.  to  Q,  B.  2. 

. 

This  move  was  suggested  by  Mr,  Mortimer  a  few  years 
back,  it  leads  to  a  highly  interesting  and  somewhat  danger- 
ous attack,  which  properly  answered  however,  should  un- 
doubtedly result  in  favor  of  the  defending  player. 


WHITE. 

14  P.  to  K.  5, 

15  P,  to  Q,  5, 

16  P.  to  K.  6.  (ch,) 

17  P.  takes  B.  (ch.) 

18  Q.  to  K.  Kt.  6. 

19  B.  to  K,  Kt.  5. 

20  Q,  R.  to  K,  sq.  (ch.) 

21  Kt.  takes  Kt, 

22  R.  takes  P.  (ch.) 

23  R.  toK.  sq.  (ch,) 

And  White  it  is  considered  should  win. 
*  Weak. 


BLACK. 

13  K.  takes  B. 

14  P.  to  K.  R.  3. 

15  Kt.  to  K.  B,  3. 

16  B.  takes  P.^ 

17  K.  takes  P. 

18  Q.  to  K.  B.  sq. 

19  Kt.  to  Q.  B  3, 

20  Kt,  to  K,  4, 

21  P.  takes  Kt, 

22  K.  takes  R. 


60 


THE   EVANS    GAMBIT   ATTACK. 


CoMriLEu's  Variation. 

WHITE.  BLACK. 


17  P.  takes  B. 

18  Kt.  to  K.  R.  4. 


16  K.  to  Kt.  sq. 

17  Q,  takes  P, 

18  P.  to  K.  Kt.  4, 


Ami  Black  should  survive  the  attack  and  win. 

Mr.   Staunton  says:  "It  has  not  5''et  been  perhaps  sufRciently  tested  by 
analysis  and  practice  for  a  decisive  juil^meQt  to  be  pronounced  on  its  merits. 


15     11,  to  K.  sq. 

15 

16    B.  to  K.  Kt.  5. 

16 

17     P.  to  K.  6. 

17 

18     Q.  takes  Q. 

18 

19     P.  takes  B. 

19 

20    P.  to  Q.  5. 

20 

21     Kt.  takes  Kt, 

21 

ind  Black  has  the  advantage. 

Variation  at  Black's  14tii  Move. 

WHITE.  BLACK. 

K.  to  B.  sq. 
Kt.  to  Q.  B.  3. 
Q.  to  K.  sq. 
Q.  to  K,  Kt,  3. 
P.  takes  Q. 
Kt.  to  K.  B.  3. 
Kt.  to  K.  4. 
P.  takes  Kt, 


A  game  recorded  between  Koliscli  and  Hirsclifeld  illustra- 
tive oL'  this  opening,  is  so  interesting  that  we  give  it  in  full 
from  13th  move. 

No.  90  CHESS  MASTERPIECES. 

IIlIlSCIIFELD. 
BLA^  K. 

13  K.  takes  B. 

14  K.  to  B.  Fq. 

15  Q.  to  Q.  B.  sq. 

16  B.  toK.B.  4. 

17  Kt.  to  K.  II.  8. 

18  Kt.to  K.  Kt.  5.* 

19  B.  lakes  K.  B.  P.  (ch.) 

20  B.  takes  Ji.f 

21  Ki.  to  K.  B.  3. 

22  K.  to  K.  2. 

23  Q.  to  K.  B. 

24  B.  to  K. 

25  K.  to  Q. 
2C  P.  takes  Kt. 
27  Kt.  to  Q.  B.  3. 
'"^  V   lakes  R. 


KOLTSCH. 

WHITE. 

13 

Q.  to  Q.  B.  2. 

14 

P.  to  K.  5. 

15 

K.  to  K.  sq.| 

16 

P.  to  Q.  5. 

17 

Q.  to  Q.  3. 

18 

Q.  to  K.  B.  4. 

19 

P.  to  K.  0. 

20 

K.  to  R.  sq. 

21 

Q.  takes  B.  (ch.) 

22 

Kt.  to  K.  4. 

23 

B.  to  K.  Kt.  5. 

24 

R.  takes  15. 

25 

R.  to  Q.  B. 

26 

Kt.  to  K.  5. 

27 

P.  to  Q.  6. 

28 

R.  takes  Kt. 

\ 


THE    EVAXS    GAMBIT 

ATTACK. 

KOLISCH. 

Htrsciifei.d. 

WHITE. 

BLAt  K. 

29    Kt.  tnkes  Kt. 

29    p.  takes  Kt. 

30    B.  tak'S  P.  (ch.) 

30     K.  to  Q.  B.  sq 

31    P.  to  K.  7.  (dis.  ch.) 

*K.  1o  Kt.  sq.  better. 

f  Suicidal. 

Gl 


Fkaser  Mortimer  Yariatiotst — Illustrative  Game. 
No.  52  CHESS  MASTERPIECES. 


1 
2 
3 
4 
5 
6 
7 
8 
9 

10 
11 
13 
13 
14 
15 
16 
17 
18 
19 
20 
21 
23 
23 
24 
25 
26 
27 
28 
29 
30 
31 
32 
33 
34 
35 
36 
37 
38 
39 
40 


Macdonnell. 

WHITE. 

P.  to  K.  4. 
Kt.  to  K.  B.  3. 
B.  to  B.  4. 
P.  to  Q.  Kt.  4, 
P.  to  Q.  B.  3. 
Castle?. 
P.  to  Q.  4. 
P.  takes  P. 
B.  to  Q.  Kt.5. 
B.  takes  Kt. 
Kt.  to  Q.  B.  3. 
Q.  B.  to  K.  3. 
Q,  Kt.  to  K,  2. 
Q.  to  Kt.  3. 
Q.  to  B.  2. 
P.  takes  B. 
Kt.  to  Kt.  3. 
K.  to  R.  sq. 
Kt.  to  K.  2. 
Kt.  to  K.  Kt. 


P. 
P. 
P. 

Q. 


to  K.  B.  4. 

lakes  P. 

to  K.  B.  3. 

to  Kr.  3. 

lakes  Kt. 
Q.  to  Q.  B.  3. 
Kt.  to  K.  3. 
P.  to  K.  B.  5. 
Kt.  to  K.  B.  4, 
Q.  R.  to  Q.  sq 
Kt.  to  Q.  5. 
Kt.  takes  Q, 
Kl.  to  Q.  5. 
R.  to  K.  Kt 
Q.  R.  to  K. 
R.  to  K.  Kt 
Kt.  to  Q.  B. 
Kt.  to  K.  6. 
P.  takes  R. 
P.  to  K.  B.  4. 


B.  P. 

sq. 

?q. 

4. 

7. 


Bird. 

BLACK. 

1  P.  to  K.  4. 

2  Kt.  to  Q.  B.  3. 

3  B.toB.  4. 

4  B.  takes  Kt.  P. 

5  B.  to  B.  4. 

6  P.  to  Q.  3. 

7  P.  takes  P. 

8  B.  to  Kt.  8. 

9  K.  to  B.  sq. 

10  P.  takes  B. 

11  Q.  B.  to  Kt.  5. 
13  Kt.  to  K.  3. 

13  Q.  to  Q.  2. 

14  Q.  to  K.  3. 

15  Q.  B.  takes  Kt. 

16  Q.  R.toK. 

17  P.  to  K.  R.  4. 

18  P.  to  K.  R.  5. 

19  Q.  to  R.  6. 

20  Q.  to  Q.  3. 
31  P.  to  Q.  B.  4. 

22  Q.  to  Q.  B.  3. 

23  Kt .  to  K.  B.  4. 

24  Kt.  takes  B. 

25  B.  takes  P. 

26  R.  to  R.  3. 

27  R.  to  Kt,  3. 

28  R.  to  K.  B.  3. 

29  Q.  R.  to  K.  4. 

30  Q.  to  R.  5. 

31  R.  to  K.  R.  3. 
33  K.  to  Kt.  sq. 

33  P.  to  R.  6. 

34  K.  to  R.  3. 

35  P.  to  K.  B.  3. 

36  Q.  t  ikes  R.  P. 

37  Q.  to  K.  B.  7. 

38  R.  lakes  Kt. 

39  R.  to  Kt.  3. 

40  Mate  iu  2  moves. 


02  the  evans  gambit  attack. 

Defence  Arising  fkom  B,  to  Q.  R.  4. 
Dk,  Zukertort  Variations. 

In  tli(^  following  game  and  its  two  accompanying  varia- 
tions, Black  is  represented  to  have  tlie  advantage  in  each 
case.  No  line  of  play  is  submitted  by  which  White,  tlie 
lirst  ] flayer,  can  secure  even  an  equal  game,  if  therefore  this 
d(^fen(;e  is  as  strong  as  liere  represented,  it  appears  to  us  to 
strike  at  the  root  of  the  Evans  attack.  In  the  opening  remarks 
ol*  Mr.  Staunton,  he  says:  "It  remains  a  moot  point  to  tliis 
moiiK'iit  wliether  the  tirst  or  second  player  onght  to  win, 
supposing  thebest  moves  were  adopted  by  each  of  them." 

The  compiler  thinks  that  the  result  of  practical  experience 
shows  that  the  defence  arising  from  B.  to  Q.  R.  4  is  less  re- 
liable and  trustworthy  than  that  arising  from  B.  to  Q.  B.  4, 
and  Kt.  to  Q.  R.  4. 

GAME  11. 


WHITE. 

B-  A'ls. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

Kt.  to  K.  B.  3. 

2 

Kt.  to  Q.  B.  3. 

3 

B.  to  Q.  B.  4. 

3 

B.  to  Q.  B.  4. 

4 

P.  to  Q.  Kt.  4, 

4 

B.  takes  Kt.  P. 

5 

P,  to  Q,  B.  3. 

5 

B.  to  Q.  R.  4. 

6 

P.  to  Q.  4. 

6 

P.  takes  P. 

7 

Castles. 

7 

P.  takes  P. 

8 

Q.  to  Q.  Kt.  3. 

8 

Q.  to  K.  B.  3. 

9 

P,  to  K.  5. 

9 

Q.  to  K.  Kt.  3. 

10 

Q.  Kt.  takes  P, 

10 

K.  Kt.  to  K.  2. 

11 

Kt.  to  K.  2. 

11 

P.  to  Q.  Kt.  4. 

12 

B.  to  Q.  3.^ 

12 

Q.  to  K.  3. 

13 

Q.  to  Q.  Kt.  2. 

13 

Kt.  to  K.  Kt.  3. 

14 

Kt.  to  K.  B.  4. 

14 

K  t.  takes  Kt. 

15 

B.  takes  Kt. 

15 

P.  toK.  R.  3. 

1() 

Q.  R.  to  B.  sq. 

16 

P.  to  Q,  R.  3. 

17 

K.  R.  to  Q.  sq. 

17 

B.  to  Q.  Kt.  2. 

18 

Q.  to  Q.  Kt.  sq. 

18 

Q.  R.  to  Q.  sq. 

■-^  The  identical  moves  to  this  point  occurred  in  a  consnlfaJion  ffame  played 
at  Philadelphia  last  year,  Mr.   Bird  and  Mr.  Elson  contend ini^- against  Capt 
Mackenzie  and  Mr.  Martinez.    The  game  whicli  should  have  nsulitd  in  a  draw 
was  w..n  by  Messrs.  Bird  and  Elson,  but  only  through  a  faulty  move  on  tlie 
part  of  their  opponents  in  the  end  game. 

It  is  added  l)y  Staunton  aod  Wormald  that  Black  has  won  two  Pawns 
with  a  safe  game. 


THE   EYAI^S   GAMBIT   ATTACK. 


03 


The  position  presented  at  the  point  where  above  variation  ends  is  very  im- 
portant, because  it  results  from  apparently  the  best  moves  on  both  sides.  Has 
Black  liowever  a  safe  game  ?  we  doubt  it,  and  upon  this  hinges  the  whole 
question.  Continuing  the  anal3^sis  a  little,  the  following  moves  seems  to  sug- 
gest tliemselves: 

WHITE.  BLACK. 

19  P.  to  Q.  R.  4.  ly     P.  to  q.  Kt.  5. 

20  B.  to  K.  B.  5.  20    Q.  to  K.  2. 

21  B.  to  K.  Kt.  3, 

Threatening  B.  to  R.  4,  and  play  as  Black  may  he  will  be  subject  to  con- 
siderable attack.  -  X 


Variation  1 

AT 

White's 

11th  Move. 

WHITE. 

BLACK. 

11 

R.  to  K.  sq. 

11 

P.  to  Q.  Kt.  4. 

12 

Kt.  takes  Q.  K1 

^,  P, 

12 

R,  to  Q.  Kt.  sq. 

13 

Kt.  to  K.  R.  4. 

13 

Q.  to  K.  Kt.  5. 

14 

Q.  to  Q.  K.  4, 

14 

K.  to  Q.  sq. 

15 

Kt.  to  K,  B,  3, 

15 

B.  takes  R. 

16 

Kt.  takes  B. 

16 

P,  to  Q.  R.  3. 

17 

Kt.  to  Q.  R,  3, 

17 

R.  to  Q.  Kt.  5, 

18 
Black 

Q.  to  Q,  B.  2. 
has  much  the  better 

Variation  2 

game 
AT 

18 

Kt,  takes  P. 

White'  s 

llTH  Move. 

WHITE. 

BLACK. 

11 

B.  to  Q.  R,  3, 

11 

P,  to  Q.  Kt.  4- 

12 

Kt.  takes  P. 

12 

R,  to  Q.  Kt.  sq 

13 

B.  takes  Kt, 

13 

P,  to  Q,  R.  3, 

14 

B.  to  Q,  R.  3. 

14 

P.  takes  Kt. 

15 

B.  to  Q.  3. 

15 

Q.  to  K.  R,  4. 

16 

B.  to  Q,  Kt,  2, 

16 

Castles, 

We  si 

lould  prefer  White's 

:)E  Arising  fro 

game. 

Defen( 

mB. 

to  K,  2  AT  Black'  s  5th  ] 

WHITE. 

BLACK 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

Kt.  to  K.  B.  3. 

2 

Kt.  to  Q.  B.  3. 

3 

B.  to  Q.  B.  4. 

3 

B.  to  Q.  B.  4. 

4 

P.  to  Q.  Kt.  4. 

4 

B.  takes  Kt.  P. 

5 

P.  to  Q,  B.  3, 

5 

B,  to  K,  2, 

G4 


THE   EVANS    GAMIUT   ATTACK. 


WniTE. 

7 

8 

9 

10 

P.  to  Q.  4. 
Q.  to  Q.  Kt.  3. 
B.  takes  F,  (ch.) 
Q.  to  Q,  K.  4. 
Q.  takes  Kt, 

And  Whitens  game  is  preferable- 


6 

7 
8 
9 


BLACK. 

P.  takes  P. 
Kt,  to  Q.  R,  4, 
K.  to  B,  sq. 
K,  takes  B, 


Defence  Arising  from  B.  to  Q.  3  at  Black's  5th  Move. 

This  mode  of  defence  does  not  appear  to  have  been 
touched  upon  by  Staunton,  but  having  regard  to  the  fine 
games  between  Anderssen  and  Kieseritzky,  in  which  the 
latter  secured  even  results  by  adopting  the  defence,  we  can- 
not pass  it  by  as  altogether  unworthy  of  notice. 


WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

Kt.  to  K.  B.  3, 

2 

Kt.  to  Q.  B, 

3, 

3 

B.  to  B,  4, 

3 

B.  to  B.  4. 

4 

P.  to  Q.  Kt.  4. 

4 

B.  takes  Kt, 

P, 

5 

P.  to  Q.  B.  3, 

5 

B.  to  Q.  3. 

6 

Castles. 

6 

Q.  to  K.  2. 

7 

P.  to  Q.  4. 

7 

Kt.  to  K.  B. 

3. 

8 

Q.  B.  to  Kt.  5. 

8 

Castles. 

9 

K.  Kt.  to  R.  4. 

9 

P.  takes  Q. 

P. 

10 

Q.  Kt.  to  Q.  2. 

10 

Q,  to  K.  4. 

11 

Q.  Kt.  to  K.  B.  3. 

11 

Q.  to  Q.  B.  4. 

12 

B.  takes  Kt. 

12 

P.  takes  B, 

Hack 

,  Kieseritzky  subsequently  won 

the  game- 

IF 

THEN 

13 

Kt,  to  K.  B.  5, 

13 

B.  to  B.  5. 

14 

Kt.  to  K.  K  4. 

14 

P.  to  Q.  4. 

15 

Q,  to  Kt.  4.  (ch,) 

15 

B.  to  Kt.  4. 

And  it  appears  to  us  that  Black  can  survive  the  attack  and  should  win, 
but  if  White  at  his  8th  move  play  R.  to  K.  sq.  he  secures  we  think  an  advan- 
tage in  the  opening. 


EVAIS'S   GAMBIT   DECLINED.  65 

Defence  Arising  from  B.  to  Q.  3  at  Black's  5th  Move. 


WHITE. 

BL ICK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

Kt.  to  K.  B.  3. 

2 

Kt.  to  Q.  B.  3. 

3 

B.  to  Q,  B.  4. 

3 

B.  to  Q.  B.  4. 

4 

P.  to  Q.  Kt.  4. 

4 

B.  takes  Kt.  P. 

5 

P.  to  Q.  B.  3. 

5 

B.  to  Q.  3. 

6 

P.  to  Q.  4. 

6 

Kt.  to  K.  B.  3. 

7 

Kt,  to  K.  Kt.  5, 

7 

Castles. 

8 

P.  to  K.  B.  4. 

8 

P.  takes  K.  B.  P 

9 

P.  to  K.  5. 

9 

B,  takes  P. 

10 

P.  takes  B. 

10 

Q.  Kt.  takes  P. 

11 

B,  to  Q.  Kt.  3. 

11 

P.  to  K.  P.  3. 

12 

Kt,  to  K   R.  3, 

12 

P.  to  K.  Kt.  4. 

White,  Anderssen  subsequently  won  the  game. 

The  question  of  superiority  of  position  at  this  point  has  been  considered 
doubtful.  We  should  prefer  Black's  g?me  with  his  tour  Pawns  plus,  to  White's 
with  his  extra  piece. 


EYANS  GAMBIT  DECLINED. 

Defence  of  P.  to  Q.  4  at  Black's  4th  Move, 

This  defence  may  be  safely  adopted,  and  leads  to  a  game 
of  an  interesting  character,  although  very  seldom  played. 


1 
2 

o 
O 

4 

5 
6 

7 
8 
9 

The  game  is  thought  to  be  equal. 


GAME  1. 

WHITE. 

BLA.CK. 

P.  toK.  4. 

1 

P.  to  K.  4. 

Kt.  to  K.  B.  3. 

2 

Kt.  to  Q.  B.  3, 

B.  to  Q.  B.  4. 

3 

B.  to  Q.  B,  4. 

P.  to  Q.  Kt.  4. 

4 

P.  to  Q.  4. 

P.  takes  P. 

5 

Kt.  takes  P. 

P.  to  Q.  B.  3. 

6 

Kt.  takes  Q.  P 

Kt.  takes  K.  P. 

7 

Kt.  to  K.  B.  3. 

P,  to  Q,  4, 

8 

B.  to  Kt.  3. 

Castles. 

9 

Castles, 

66 


evans  gambit  declined, 
Variation  at  White's  6th  Move. 

WHITE. 

6  Kt.  takes  P. 

7  P.  to  Q.  4. 

8  Q.  to  K.  B.  3, 

9  Kt.  takes  Q. 
10  K.  to  Q.  sq. 

Black's  position  is  better,  but  Whitens  6ih  move  of  Kt,  lakes  P.  is  not  good. 


BLACK. 

6 

7 

8 

9 

10 

Q,  to  K,  Kt,  4, 
Q,  takes  Kt.  P. 
Q.  takes  Q. 
Kt.  takesP.  (cli.) 
Kt,  takes  Q.  P, 

DEFEIfCE   OF   P.  TO  Q.  4  AT  BlACK'S  4TH   MoVE 

BY  US  IN  Practice. 

WHITE. 

P.  to  K.  4.  1 

Kt.  to  K.  B.  B.  2 

B.  to  Q.  B.  4.  3 

P.  to  Q.  Kt.  4.  4 

P.  takes  P.  5 
B.  to  Q.  R.  3. 


-Adopted 


1 
2 
3 

4 
5 
6 


BLACK. 

P.  to  K.  4. 
Kt.  to  Q.  B.  3. 
B.  to  Q.  B.  4. 
P.  to  Q.  4. 

Kt.  takes  P, 


This  we  believe  to  be  stronger  than  P.  to  Q.  B.  3  the  move  recommended 
by  the  authorities. 


WHITE. 


7 

8 

9 

10 


p.  to  Q.  4. 
Kt.  to  K.  5. 
B.  takes  Kt. 
P.  to  Q.  B.  3. 


BLACK. 

6 

B.  to  Q.  3. 

7 

P,  to  K.  6, 

8 

Kt.  to  K.  B.  3. 

9 

B.  takes  B.  (ch.) 

10 

B.  to  Q.  3. 

The  game  appears  even. 


Defence  Arising  from  B.  Retiring  to  Kt.  3. 

GAME  1. 


WHITE. 

1  P.  to  K.  4. 

2  Kt.  to  K.  B.  3. 

3  B.  to  Q.  B.  4. 

4  P.  to  Q.  Kt.  4. 

5  P.  to  Q.  Kt.  5. 

6  Kt.  takes  K.  P. 

7  P.  to  Q.  4. 

8  B.  takes  K.  Kt 


BLACK. 

1  P.  to  K.  4. 

3  Kt.  toQ.  B.  3. 

3  B.  to  Q.  B.  4. 

4  B.  to  Q.  Kt,  3. 
6  Kt,  to  Q.  II.  4. 

6  KL  t  >  K,  R.  3, 

7  P.  to  Q.  3. 

8  P,  takes  Kt. 


GRECO    COUNTER   GAMBIT. 


67 


WHITE. 

BLACK. 

9 

B.  tak(>s  K.  Kt.  P. 

9 

R. 

to  K.   Kt. 

10 

B.  takes  B.  P.  (ch.) 

10 

K. 

takes  B. 

11 

B.  takes  K.  P, 

11 

Q. 

to  K,  Kt,  4, 

12 

Kt.  to  Q.  2. 

12 

Q. 

takes  Kt.  P 

13 

Q.  to  K.  R.  5.  (ch. 

13 

Q. 

to  K.  Kt.  3. 

14 

Q.  to  K.  R.  4. 

14 

P. 

to  K.  R.  3. 

15 

Castles  Q.  side. 

15 

Q. 

to  K.  Kt,  4, 

16 

Q,  takes  Q, 

16 

R. 

takes  Q, 

17 

K.  R.  to  K.  Kt, 

We  concur  in  the  ODinion  of  the  authorities  that  the  advantage  is  with 
White. 


-—.♦»—.- 


GRECO  COUNTER  GAMBIT. 

This  mode  of  answering  the  King's  Knight's  attacl^  is  not 
to  be  commended,  all  the  variations  given,  it  will  be  ob- 
served, result  in  favor  of  the  opening  player. 


(^lAME 

1. 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

Kt.  to  K.  B.  3. 

2 

P.  to  K.  B.  4, 

3 

Kt.  takes  P. 

3 

Q.  to  K.  B.  3. 

4 

P.  to  Q.  4. 

4 

P.  to  Q.  3. 

5 

Kt,  to  Q.  B.  4. 

5 

P.  takes  P. 

6 

Kt.  to  Q.  B.  3. 

6 

P.  to  Q.  B,  3. 

7 

Q.  Kt.  takes  K.  P, 

7 

Q.  to  K.  3. 

8 

Q.  to  K.  2. 

8 

P.  to  Q.  4. 

9 

Q,  Kt,  to  Q.  6.  (ch.) 

9 

K.  to  Q,  2. 

10 

Kt.  to  K.  B.  7. 

10 

Q.  P.  takes  Kt 

11 

Q.  takes  Q.  (ch.) 

11 

K.  takes  Q. 

12 

B.  takes  P.  (ch). 

12 

K.  to  K.  .1. 

13 

Kt.  takes  R. 

13 

B.  to  K.  3. 

14 

B.  to  Q.  3. 

14 

Ivt,  to  K.  B.  3. 

15 

B.  to  K.  Kt.  5. 

15 

P.  to  K.  Kt.  S, 

16 

Kt.  takes  P.  (ch.) 

16 

P.  takes  Kt. 

17 

B.  takes  P. 

White's  illume  is  decidedlx'  preferable. 


68 


GKECO  COUNT  Ell   GA]S1BIT. 


Yakiation  1  AT  Black's  6tii  Move. 


WHITE. 

P.  to  K.  Kt.  4. 
B.  to  Kt.  2. 
B.  takes  K.  P. 
Kt.  takes  B. 
Q,  to  K.  2. 


6 

7 

8 

9 

10 

11 

Kt.  from  B.  4  to  Q.  6.  (ch.) 


7 

8 

9 
10 
11 
12 

AVliitc  lias  a  winning  position. 


BLACK. 

B.  to  K.  B.  4. 
B.  to  Kt.  8. 
P.  to  Q.  B.  3. 
B.  takes  B. 
Q.  to  K.  3. 
P.  to  Q.  4. 


Variation 

2 

AT 

Black's 

6tii  Move. 

7 
8 
9 

WHITE. 

P.  to  Q.  5. 
Q.  to  Q.  4. 
Kt.  to  K.  3, 

6 

7 
8 

BLACK. 

Kt.  to  K.  2. 
Q.  to  K.  Kt.  3, 
B.  to  K.  B.  4. 

hiti 

e  will  win  a  valuable  Pawn 

Variation  3  at  Black's  6th  Move, 

WHITE.  ^     BLA.CK. 

6    Q.  to  K.  Kt.  3. 

7  P.  to  K.  B.  3.  7     Kt.  to  K.  B.  3. 

8  P.  takes  K.  P.  8 

9  Q.  to  K,  2.  9 
10     Kt,  to  Q,  2, 

White  will  gain  a  piece. 


Kt,  takes  P, 
B.  to  K.  B.  4. 


GAME 

WHITE. 

1  P.  to  K.  4. 

2  Kt.  to  K.  B.  3. 

3  B.  to  Q.  B.  4. 

4  Kt.  takes  P. 

5  Kt.  to  K   B.  7. 

6  K.  to  K,  B.  sq, 

7  Kt,  takes  R. 

8  Q,  to  K.  R.  5.  (ch,) 

9  Q.  takes  K.  R.  P. 

10  Q.  takes  Kt.  P.  (ch.) 

11  Kt.  takes  Q. 

White  has  a  winning  advantage. 


BLACK. 

1 

P.  to  K.  4. 

2 

P.  to  K.  B.  4. 

3 

P.  takes  P. 

4 

Q,  to  K.  Kt.  4, 

5 

Q.  takes  Kt.  P, 

6 

P.  to  Q.  4. 

7 

P.  takes  H, 

8 

P.  to  K.  Kt.  3. 

9 

B,  to  K.  3, 

10 

Q,  takes  Q, 

queen's  bishop's  pawn  game. 


QUEEN'S  BISHOP'S  PAWN  GAME. 

This  opening  is  less  attacking  than  many  others,  it  may 

ho\\ever  be  safely  adopted,  and  altliough  not  much  played, 

it  has  at  times  led  to  interesting  games. 

Mr.  Staunton  observes  :   "This  opening  appears  to  have 

been  very  "little  practiced  by  the  early  players,  and  to  have 

been  little  known  to  the  modern  ones  until  I  drevsr  attention 

to  its  merits  some  26  years  ago.     It  has  since  then  been 

grudgingly  admitted  into  favor,  and  in  another  quarter  of 

a  century  it  may  possibly  take  the  rank  it  deserves  among 

our  best  debuts." 

GAME  1. 

P.  TO  K.  B.  4  FOR  Black's  3d  Move. 


WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

Kt.  to  K.  B.  3. 

2 

Kt.  to  Q.  B.  3. 

3 

P.  to  Q.  B.  3. 

3 

P.  to  K.  B.  4, 

4 

P.  to  Q.  4. 

4 

P.  to  Q.  3. 

5 

Q.  P.  takes  P. 

5 

P.  takes  K.  P. 

6 

Kt.  to  K.  Kt.  5. 

6 

P.  to  Q.  4. 

7 

P.  to  K.  6. 

7 

Kt.  to  K.  4. 

8 

Q.  to  Q.  4. 

8 

Q.  to  Q.  3. 

9 

Kt.  to  Q.  E.  3, 

9 

P.  to  Q.  B.  3. 

10 

B.  to  K.  B.  4. 

30 

Kt.  to  Q.  6.  (ch.) 

11 

13.  takes  Kt. 

11 

Q,  takes  B, 

12 

Kt.  to  B.  7. 

12 

Kt.  to  K.  R.  3. 

18 

Kt.  takes  R. 

13 

Kt.  to  K.  B.  4. 

14 

Q.  to  Q.  R.  4. 

14 

B.  to  Q.  B.  4. 

15 

Captles. 

15 

B.  takes  K.  P. 

16 

B.  to  K.  2. 
.  lias  the  better  game. 

Variation  at 

16 

K.  to  K.  2. 

White's 

5tii  Move, 

WHTTE. 

BLACK. 

5 

B.  to  Q.  Kt.  r). 

5 

P.  takes  K.  P. 

6 

Kt.  takes  K.  P. 

6 

P.  takes  Kt. 

7 

B.  takes  Kt.  (ch.) 

7 

P.  takes  B. 

8 

Q.  to  R.  5,  (ch.) 

8 

K.  to  Q.  2. 

70 


queen's    bishop's    l^AWN    GAME. 


WHITE. 

9    Q,  to  K.  B.  5  (ell.) 
10    Q,  to  Kt,  5.  (ch.) 
n     Q.  to  K.  B.  r),(ch.) 

The  game  should  be  drawn. 


9 

K) 
11 


BLACK. 

K.  to  K.  2. 
K.  to  Q.  2. 
K.  to  K.  2. 


Variation  at 

White's 

7tii  Move. 

WHITE. 

BLACK. 

5 

B.  toQ.  Xt.  5. 

5 

P.  tak(^s  K.  P. 

6 

Kt.  takes  K.  P. 

6 

P.  takes  Kt. 

7 

Q.  to  K.  5.  (ch,) 

7 

K.  to  Q.  2. 

8 

P.  to  Q.  5. 

8 

Q.  to  K.  B.  3. 

9 

Castles. 

9 

Q.  to  K.  Kt.  3. 

10 

Q.  to  K.  2, 

With 

a  better  opening. 

GAME  2. 

P.  TO  Q.  4  AT 

Black's  3d  Move. 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

Kt.  to  K.  B.  3. 

2 

Kt.  to  Q.  B.  3. 

3 

P.  to  Q.  B.  3. 

3 

P.  to  Q.  4. 

4 

B.  to  Q.  Kt.  5. 

4 

P.  takes  K.  P. 

5 

Kt.  takes  K.  P, 

5 

Q.  to  Q.  4. 

6 

Q.  to  Q.  R.  4. 

6 

K,  Kt,  to  K,  2, 

7 

P.  to  K.  B.  4. 

7 

P.  takes  P.  en  passant. 

8 

Kt,  takes  P. 

8 

P.  to  Q.  K.  3. 

9 

B.  to  B.  4. 

9 

Q.  to  K.  5.  (cli.) 

10 

K.  to  B.  2. 

10 

B.  to  K.  3, 

n 

P.  to  Q.  3. 

11 

Q.  to  K.  B.  4. 

12 

R.  to  K.  sq. 

12 

P.  to  Q.  Kt.  4. 

18 

B.  takes  B. 

13 

P.  takes  B. 

14 

Q.  to  Q.  Kt.  3. 

14 

Castles  Q.  R. 

Even 

game. 

GAME  3. 

Kt  TO  K.  B,  3  AT  Black's  3d  Move. 


WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

Kt.  to  K.  B.  3. 

2 

Kt.  to  Q.  B.  3. 

queen's  bishop's  pawn  game. 


71 


WHITE. 

3  P,  to  Q.  B.  3, 

4  P.  to  Q.  4. 

5  B.  to  Q.  Kt.  5. 

6  Kt.  takes  K.  P. 

7  Q.  to  Q.  Kt.  3, 

8  B.  to  K.  Kt.  5. 

9  B.  takes  K.  Kt. 

10  B.  takes  Kt, 

11  Kt.  to  K.  B.  3. 

It  is  considered  that  Black's  doubled  Pawns  place  him  at  some  disadvan- 


BLACK. 

3 

Kk  to  K.  B. 

3. 

4 

P.  to  Q.  4. 

5 

Kt.  takes  K. 

P, 

6 

B.  to  Q.  2. 

7 

Kt.  to  K.  B. 

3. 

8 

B.  to  K.  2. 

9 
0 

P.  takes  B. 
P.  takes  B. 

tage. 


Yakiation  1  AT  Black's  4th  Move. 


5 
6 
7 
8 
9 
10 
11 


WHITE. 

P.  takes  P. 

B,  to  Q,  B,  4, 

B.  takes  B.  P.  (ch). 

Q.  to  Q.  5.  (ch.) 

K.  to  K.  B. 

Q.  to  Q.  B.  4. 

P.  takes  P.  en  passanL 


BLACK. 

4  Kt.  takes  K.  P. 

5  B.  toQ.  B.  4, 

6  Kt.  takes  K.  B.  P, 

7  K.  takes  B. 

8  K.  to  K.  sq. 

9  Kt.  to  K.  2. 

10  P.  to  Q.  4. 

11  Q.  takes  P. 


Black  has  much  the  better  game. 


Yakiation  2  at  Black's  4th  Move. 


WHITE. 


BLACK. 

4  Kt.  takes  K.  P. 

5  B.  to  Q.  B.  4. 

6  Kt.  takes  B.  P. 

7  Kt.  takes  R. 

8  B.  to  Q.  3. 


Black's  Kt.  cannot  escape,  and  White  has  the  better  game. 


5 

P.  to  Q.  5. 

6 

Q.  to  K.  2. 

7 

P.  takes  Q.  Kt. 

8 

B.  to  K.  3. 

9 

Q,  Kt.  toQ.  2. 

4 

5 


Yariation  3  AT  Black's  4th  Move, 


WHITE. 

P.  to  Q.  4. 
P.  to  Q.  5. 


BLACK. 

4  Kt.  takes  K.  P. 

5  B.  to  Q.  B.  4. 


72  KING  S   KNIGHT  S   GAMBIT. 

WniTE.  PLA^K. 

G     P.  tak(^s  Kt.  6  B.  takes  B.  P.  (cli.^ 

7  K.  to  K.  •.  7  P.  to  Q.  4. 

8  P.  takes  Kt.  P.  8  Q.  B.  takes  P. 
0     Q.  to  Q.  R.  4.  (ch.)  9  P.  to  Q.  ]^.  3. 

10  Q.  Kr.  to  Q.  2.  10  P.  to  K.  B.  4. 

11  Kt.  takes  Kt.  11  B.  P.  takes  Kt. 

12  K.  takes  B. 

And  White  has  the  advaniasce. 


KING'S  KNIGHT'S  GAMBIT, 
Ordinaky  Form 

This  is  a  very  fine  opening,  affording  great  variety  and 
mncli  scope  for  the  original  and  ingenious  player,  it  should 
not  be  ventured  however  unless  the  attacking  party  is  pre- 
pared to  play  the  Muzio  Gambit  or  the  Salvio  Cochrane 
Gambit,  because  the  second  player  by  advancing  P.  to  K. 
Kt,  5  at  his  fourth  move  can  compel  the  adoption  of  one  of 
these  openings. 


GAME  1. 

WAITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P. 

to  K.  4. 

2 

P.  to  K,  B.  4. 

2 

P. 

takes  P. 

3 

Kt.  to  K.  B.  3. 

3 

P. 

to  K.  Kt.  4. 

4 

B.  to  Q.  B  4. 

4 

B. 

to  K.  Kt.  2. 

5 

Castles. 

5 

P. 

to  Q.  3. 

P.  to  Q.  4,  or  P.  to  Q.  B.  -3,  can  also  be  safely  played. 

6  P.  to  Q.  4.^  6     P.  to  K.  K.  3. 

*  We  usuilly  play  P.  to  Q.  B.  3  first,  as  it  enables  I  he  Q.  to  move  to  Kt.  3 
in  case  of  need  a  move  earlier. 

7  P.  to  Q.  B.  3.  7    Q.  to  K.  2.t 

f  We  prefer  Kt.  to  K.  3. 

8  P.  to  K.  5.1;.  8    P.  takes  P. 

J  Premature  we  think. 


king's  knight's  gambit. 


73 


WHITE. 

BLACK. 

9 

Kt,  takes  P. 

9     B. 

takes  Kt 

10 

R.  to  K. 

10    B. 

to  K.  3. 

11 

B,  takes  B.§ 

11     P. 

takes  B, 

12 

R.  takes  B. 

§  R,  takes  B.  would  be  better. 

The  game  is  considered  even,  but  this  appears  to  us  a  weak  variation. 


tion. 


Variation  at 

White'  s 

5th  Move. 

WHITE. 

BLACK. 

5 

P.  to  Q.  4. 

5 

P.  toQ.  3. 

6 

P.  to  Q.  B.  3. 

6 

p.  to  K.  Kt.  5. 

7 

Kt.  to  K.  Kt.  sq. 

7 

Q.  to  K.  P.  5.  (ch.) 

8 

K.  to  B.  sq. 

8 

B.  to  K.  R.  3. 

9 

Q.  to  Q.  Ivt.  3. 

9 

Q,  to  K.  R.  4. 

Jlack 

is  considered  to  have  the  advantage,  but  it  is  not  a  probable  var 

OAME  2. 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

*2 

P.  to  K.  B.  4. 

2 

p.  takes  p. 

3 

Kt.  to  K.  B.  3. 

3 

P,  to  K,  Kt,  4 

4 

B.  to  Q.  B.  4. 

4 

B.  to  K.  Kt.  2. 

5 

P.  to  K,  H,  4. 

5 

P.  to   K .  R.  3. 

6 

P.  to  Q.  4. 

6 

P.  to  Q.  3. 

7 

P.  to  Q.  B.  3. 

7 

P.  to  K.  Kt.  5. 

8 

Q.  V>.  takes  P, 

8 

P.  takes  Kt. 

9 

Q.  takes  P. 

9 

B.  to  K.  3. 

10 

Kt,  to  Q,  2, 

10 

Kt.  to  K.  2. 

11 

P.  to  K.  K.  5. 

11 

B.  takes  B. 

12 

Kt.  takes  B. 

12 

P.  to  Q.  Kt.  4. 

13 

Kt.  to.K.  3. 

And  it  is  considered  that  White  lias  an  equivalent  for  his  lost  Knight,  bul 
this  appears  to  us  to  be  very  doubtful. 


Vakiation  1  AT  White's  7tii  Move. 


WHITE. 

7  Q.  to  Q,  3. 

8  P.  takes  P. 

9  R,  takes  R, 


BLACK. 

7  Kt.  to  Q.  B. 

8  P.  takes  P. 

9  B.  takes  R. 


3. 


74 


KING  S    KNIGHT  S    GAMBIT. 


BLACK. 

10  K,  to  B.  sq. 

11  B.  to  K.  Kt,  2. 

12  Kt,  to  K.  R,  3. 
13     P.  toQ.  B.  3.                      13  P.  toQ.  4. 

This  is  a  good  variation,  and  Black  appears  to  have  the  better  game. 


WHITE 

10 

P. 

toK. 

5, 

11 

Q. 

to  K. 

R, 

7. 

12 

Q. 

toK. 

R. 

f). 

Variation  2  at 

White's 

7tii  Move. 

WHITE. 

BLACK, 

7 

P.  takes  P, 

7 

P.  takes  P. 

8 

R.  takes  R, 

8 

B.  takes  R. 

9 

Q.  to  Q.  3. 

9 

Kt.  to  K.  R.  3. 

10 

P.  to  K.  Kt.  3. 

10 

Q,  to  K,  2, 

11 

Kt.  to  Q.  B.  3. 

11 

P.  to  Q.  B.  3. 

12 

P.  takes  P, 

12 

P.  to  K.  Kt.  5. 

13 

Kt.  to  K.  Kt.  5. 

13 

Kt.  to  Q.  2. 

14 

P.  to  K.  5 

14 

Kt.  to  K,  B,  3, 

15 

B,  to  K,  3, 

15 

P.  to  Q.  4. 

16 

B,  to  Q.  Kt,  3, 

16 

Kt.  to  K.  B.  4. 

17 

Castles. 

17 

Kt.  to  K.  Kt.  sq. 

Lnotl 

ler  good  variation  in  Blac 

Variation  3  at 

k's  favor. 

White'  s 

7tii  Move. 

WHITE. 

BLACK. 

7 

Kt.  to  Q.  B.  3. 

7 

P.  to  K.  Kt.  5. 

8 

Kt.  to  K.  Kt.  sq. 

8 

B.  to  K,  B,  3, 

9 

Q.  B.  takes  P, 

9 

B,  takes  P.  (ch.) 

10 

P.  to  K.  Kt.  3. 

10 

B.  to  K.  Kt.  4. 

11 

Q,  to  Q,  2. 

11 

B.  takes  B. 

12 

Q.  takes  B. 

12 

Q   to  K.  B.  3. 

13 

K.  Kt.  to  K.  2. 

13 

Q.  takes  Q. 

14 
Vhit 

Kt.  takes  Q. 

3  lias  the  better  game. 

Compiler' 

3  Variation  1, 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

P.  to  K,  B.  4. 

2 

P.  takes  P. 

3 

Kt.  to  K.  B.  3. 

3 

P.  to  K.  Kt.  4. 

CUNNINGHAM   GAMBIT. 


7? 


WHITE. 

4  B.  to  Q.  B.  4. 

5  Castles. 


BLACK. 

4    B.  to  K.  Kt.  2. 


If  P.  to  Q.  4,  or  P  to  Q.  B.  3,  be  played  by  White  at  this  juncture,  Black 
should  reply  with  P.  to  K.  Kt.  5. 


6  P.  to  Q.  B.  3. 

We  prefer  this  to  P.  to  Q.  4. 

7  Q.  to  Q.  Kt.  3. 

8  P.  to  Q.  4. 

9  Kt.  to  Q.  P.  3. 


5  P.  tc  Q.  3. 

6  P.  to  K.  P.  3. 


7  Q.  to  K  2. 

8  Q.  Kt.  to  Q.  2. 


And  White  will  have  a  fine  attack,  which  we  in  practice  should  consider 
equivalent  in  value  to  the  Pawn  sacrificed.  This  leads  to  a  very  interesting 
and  enjoyable  game,  and  we  commend  it  to  notice  as  an  attack  affording  fine 
scope  io  the  original  player. 


Compiler's  Variation  2. 


WHITE. 

1 

P.  to  K.  4. 

2 

P.  to  K.  B.  4. 

3 

Kt.  to  K.  B.  3. 

4 

B.  to  Q.  B.  4. 

5 

Castles. 

6 

P.  to  Q.  4, 

7 

P.  to  Q.  B.  3. 

8 

Q,  to  Q,  3, 

9 

P.  to  K.  5. 

Threatening  to  take  Kt.  with  Queen. 

10    P,  takes  P, 
And  Black  has  a  manifest  advantage. 


BLACK'. 

1  P.  to  K.  4. 

2  P.  takes  P. 

3  P.  to  K.  Kt.  4. 

4  B.  to  K.  Kt.  2. 

5  P.  to  K.  P.  3. 

6  Kt  to  K,  2, 

7  Kt.  to  K.  Kt.  3. 

8  Castles. 

9  P.  to  Q.  4. 


10    Q.  takes  P. 


-  '•'  -«- 


CUNNINGHAM  GAMBIT, 

The  authorities  generally  concur  in  considering  that  this 
is  not  a  trustworthy  defence.  Mr.  Bird  appears  to  have 
been  the  only  modern  player  avIio  has  adopted  it,  and  he 
still  adheres  to  the  opinion  that  it  is  perfectly  safe. 


76 


CUNNINGHAM 

(i  AMBIT. 

GAME 

1. 

"WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

p.  to  K,  B.  4. 

2 

P.  takes  P. 

3 

Kt.  toK.  B.  3. 

3 

B.  to  K.  2. 

4 

B.  to  Q.  B.  4. 

4 

B.  to  K.  R.  5.  (ch 

5 

K.  to  B.  sq. 

5 

B.  to  K.  B.  3.-^ 

0 

P.  to  K.  5. 

6 

B.  to  K.  2. 

7 

P.  to  Q.  4. 

7 

P.  to  Q.  4. 

8 

B.  to  K.  2. 

8 

P.  to  K,  Kt,  4. 

9 

P.  to  K.  R.  4. 

9 

P.  to  K.  Kt.  5, 

10 

Kt.  to  K.  R.  2. 

10 

P.  to  K.  R.  4. 

Jl 

Q.  B.  takes  P. 

11 

B.  takes  K.  R.  P. 

12 

P.  to  K.  Kt.  3. 

12 

B.  to  K.  Kt.  4. 

1? 

Kt,  takes  P. 

*  We  much  prefer  P.  to  Q.  4,  see  compiler's  analysis. 

White  considered  bettei. 

Two  garner  are  recorded  by  Staunton  and  Wormald  between  Wisker  and 
Bird,  and  M  icdonnell  and  Bird,  both  won  by  the  latterconductingtho  defence. 
At  move  5  in  the  first  of  these  Black  played  P.  to  Q.  3,  in  the  second  P.  to  Q. 
4,  the  latter  we  consider  the  best  move,  and  we  adduce  a  compilrr's  variation, 
(game  3),  which  appears  to  us  to  afford  second  player  a  good  defence  and  an 
even  game. 

Second  Form. 


WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

P.  to  K.  B.  4. 

2 

P.  takes  P. 

3 

Kt,  to  K,  B,  3, 

3 

B.  to  K.  2. 

4 

B.  to  Q.  B.  4. 

4 

B.  to  K.  R.  5.  (ch,) 

5 

P.  to  K.  Kt.  3, 

5 

P.  takes  P. 

6 

Castles. 

4 

P.  takes  P.  (ch.) 

7 

K.  to  R.  sq. 

7 

P.  to  Q.  4. 

•      8 

B.  takes  P. 

8 

Kt.  to  K.  B.  3. 

9 

B.  takes  P.  (ch.) 

9 

K.  takes  B. 

10 

Kt.  takes  B. 

10 

R.  to  K.  B. 

11 

P.  to  Q.  4. 

11 

K.  to  Kt.  sq. 

12 

Kt.  to  Q.  B.  3. 

It  White  play  B.  to  K.  Kt.  5  Black 

takes  K.  P.  with  Kt.,  which  resu 

in  a  winning  advantage  for  him. 

Black  for  choice. 

GAME 

2. 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4, 

2 

p.  to  K.  B.  4. 

2 

P.  takes  P. 

3 

Kt.  to  K.  B.  3. 

3 

B.  to  K.  2. 

CUNNINGHAM    GAMBIT. 


/  / 


WHITE. 

CLA'  K 

4 

B.  to  Q.  B.  4. 

4 

B.  to  K.  R.  5.  (ch.) 

5 

P.  to  K.  Kt.  3. 

5 

P.  takes  P. 

6 

Castles. 

6 

P.  takes  P.  (ch,) 

7 

K.  to  K.  sq. 

i 

P.  to  Q.  4. 

8 

B.  takes  P. 

8 

Kt.  to  K.  B.  3. 

9 

B.  takes  B.' P. 

(cli.) 

9 

K.  takes  B. 

10 

Kt.  takes  B. 

10 

R.  to  K.  B. 

11 

P.  to  Q.  3. 

11 

K.  to  K.  Kt.  sq. 

In  the  well-known  game  between  Messrs.   Morpliy  and  Bird  the  latter 
played  R  to  K.  sq. ,  whicii  is  greatly  inferior  to  the  move  in  the  text. 

We  prefer  Black's  game. 


YaRIATION    1  AT 

Black's 

7th  Move. 

WHITE. 

BLACK. 

7 

B.  to  K.  B.  3. 

8 

P,  to  K.  5. 

8 

P.  to  Q.  4. 

9 

P.  takes  B. 

9 

Kt.  takes  P. 

10 

B.  to  Q.  Kt.  3. 

10 

B.  to  K.  3. 

11 

P.  to  Q.  4. 

11 

Kt.  to  K.  5. 

12 

13 

B.  to  K.  B.  4. 
Q.  Kt.  to  Q.  2. 

12 

P.  to  K.  B.  4. 

¥: 


^ISTot  good. 

Weak  variation  for  Black.     White's  game  considered  preferable. 


Vakiation  2 

at 

Black'  s 

7th  Move. 

WHITE. 

7 

BLACK. 

Kt.  to  K.  P.  3. 

8 

P.  to  Q.  4. 

8 

P.  to  Q.  4. 

9 

B.  takes  -Kt. 

9 

Q.  P.  takes  K.  B 

10 

Kt.  to  K.  5. 

10 

P.  takes  B. 

11 

Kt,  takes  K.  B. 

P. 

11 

Q.  to  K.  2. 

12 

Kt.  takes  P. 

12 

Q.  takes  P.  (cli.) 

13 

K.  takes  P. 

13 

B.  to  K,  Kt,  5. 

14 

Kt.  to  Q.  B.  3. 

14 

Q.  to  K.  3. 

15 

Q.  to  Q.  2. 

W 

B.  to  K.  Kt.  4. 

16 

Q.  to  K.  B.  2: 

Verj  weak  variation  for  Black,     White  has  a  superior  position. 


78 


CUNNINGHAM   GAMBIT. 


Vakiation  3  at  Black's  Tth  Move. 


WHITE. 

7 

BLACK. 

B.  to  K.  2. 

8 

B  takes  P.  (cli.) 

8 

K.  to  B.  sq. 

9 

Kt.  to  K.  5. 

9 

Kt.  to  K.  B. 

3. 

10 

B.  to  Q.  Kt.  3. 

10 

Q,  to  K,  sq. 

11 

Kt.  to  B.  7. 

11 

R.  to  K.  Kt. 

sq, 

12 

P,  to  K.  6. 

12 

P.  to  Q.  4. 

13 

P.  takes  Kt. 

13 

P.  takes  P. 

14 

B.  takes  Q.  P. 

Exceedingly  weak  variation  for  Black.     White  the  better  game. 


Compiler's  Variation, 


1 
2 

3 

4 
5 
6 
7 
8 
9 
10 


WHITE. 

P.  to  K.  4, 
p.  to  K.  B.  4. 
Kt.  to  K.  B,  3. 
B.  to  Q.  B.  4. 
K.  to  B.  sq. 
B.  takes  P. 
Kt.  to  Q.  B  3. 
Kt.  takes  Kt, 
P.  to  Q,  3. 
P.  takes  P. 


GAME  3. 


BLACK. 

1  P.  to  K.  4. 

2  p.  takes  P. 

3  B-  to  K.  2. 

4  B.  to  K.  R.  5,  (ch.) 

5  P.  to  Q.  4. 

6  Kt.  to  K.  B.  3„ 

7  Kt.  takes  B. 

8  P.  to  K.  B.  4. 

9  P.  takes  p. 
10  Castles. 


And  Black  has  at  least  an  even  game. 


Variation  1  at  White's  9th  Move. 


WHITE. 

9  Kt,  takes  B.  9 

10  Kt.  takes  B.  P.  (ch.)  10 

11  Kt.  takes  R.  11 

12  Q.  to  K.  12 

13  Q.  to  K.  B.  2.  13 

14  P.  to  K.  E.  4.  14 

15  K.  to  K.  Kt. 


BLACK. 

Q.  takes  Kt. 
K,  to  Q.  sq. 
P.  takes  P. 
Q.  to  K.  2. 
Kt.  to  Q.  B.  3. 
R.  to  K.  B.  sq. 


White's  Kt.  cannot  escape,  and  this  coupled  with  Black's  very  superior 
position  should  secure  him  the  victory. 


king's  knight's  gambit.  79 

Variation  2  at  White's  9th  Nove, 

WHITE,  BLACK. 

9     Kt.  takes  B.  P,  9     P.  takes  P. 

10  Kt.  takes  13.  10     Q.  takes  Kt. 

11  P.  to  K.  Kt.  3.  11     Q.  to  K.  B.  3. 

B.  to  R  6  (ch.)  would  be  bad. 

12  K.  to  Kt.  2.  12     Castles. 
And  the  game  appears  even. 


KING'S  KNIGHT'S  GAMBIT— P.  to  K.  E.  4  ATTACK. 


1st, — Allgaier's  Mode,  Kt,  to  Kt.  5  at  5th  Move. 
2d. — Kieseritzky's  Mode,  Kt.  to  K.  5  at  5th  Move. 

This  important  opening  in  its  two  forms  now  to  be  ex- 
amined, differs  from  tlie  King's  Kniglit's  Ordinary  Gambit, 
the  Cunningham,  the  Salvio  Cochrane,  and  the  King's 
Bishop's  Gambit  in  this  respect,  that  first  player  at  No,  4 
moves  P.  to  K.  R.  4  instead  of  B.  to  Q.  B.  4  or  Castles.  The 
first  form  to  which  Allgaier  gave  much  attention  involves 
the  sacrifice  of  a  piece  at  White's  6th  move,  although  not 
theoretically  or  strictly  sound,  it  yields  an  attack  of  a  very 
brilliant  kind,  although  of  not  so  sound,  lasting  or  enduring  a 
character  as  that  afforded  by  Kt.  to  K.  5,  the  move  with  whicli 
Kieseritzky'  s  name  is  identified.  Both  however  are  remark- 
ably fine  debuts,  producing  quite  early  in  the  game  very 
critical  positions,  requiring  great  nicety  of  calculation  and 
powers  of  combination,  hence  the  opening  has  always  been 
in  great  favor  with  the  finest  players.  Anderssen,  Steinitz, 
Zukertort  and  Blackburne  all  evince  great  partiality  for  it, 
and  during  recent  years  Mr,  Macdonnell  has  conducted  the 
opening  with  remarkable  skill  and  success.  A  good  sample 
of  liis  play  will  be  found  in  illustrative  game.  Appendix. 

The  Allgaier  form  of  attack  proceeds  as  follows: 


80  KIESEKITZKY   GAMBIT, 

UAME  1. 


WHITE. 

BLACK. 

1 

P.  to  K.  4, 

1 

P.  to  K.  4. 

2 

l\  to  K.  B.  4, 

2 

P.  takes  P. 

3 

Kt.  to  K.  B.  3. 

3 

P.  to  K  Kt.  4. 

4 

P.  toK.  K  4. 

4 

P.  to  K.  Kt.  5, 

5 

Kt.  to  K.  Kt.  5. 

5 

P.  to  K,  11.  3. 

6 

Kt,  takey  B,  P. 

Th is  gaciifice  is  compulsory. 

6 

K.   takes  Kt. 

7 

B.  to  Q.  B.  4.  (cli,) 

7 

P.  to  Q,  4. 

8 

B.  takes  P.  (ch.) 

8 

K.  to  Kt.  2. 

9 

P.  to  Q.4. 

9 

Q.  to  K.  B.  3. 

10 

Q.  to  Q.  3. 

10 

Kt.  to  K.  2. 

11 

Kt.  to  Q,  B.  3, 

11 

Kt.  to  Q.  B.  3. 

12 

P.  to  K.  5. 

12 

Q.  to  K,  Kt.  3. 

13 

B.  to  K.  4. 

13 

B.  to  K.  B.  4. 

Black  has  the  superiority. 

Variation  at 

Black\s 

8th  Move, 

WHITE. 

BLACK. 

8 

K.  to  K.  sq. 

9 

P.  to  Q.  4. 

9 

Kt.  to  K.  2. 

10 

Kt.  to  Q,  B,  3, 

10 

B.  to  K.  Kt.  2. 

11 

Q.  B.  takes  P, 

11 

Q.  Kt.  to  B.  3. 

12 

B.  to  K,  3. 

12 

Q.  to  Q.  3. 

And  Black  has  we  consider  a  good  defence. 

See  variation  in  appc 

KIESERITZKY  GAMBIT. 

Form  1.— B.   to  K.  Kt,  2  Defence, 

This  is  a  very  fine  opening,  abounding  in  interesting  sit- 
uations, and  some  of  the  most  beautiful  games  on  record 
have  resulted  from  it.  Until  within  the  last  few  years  the 
attack  was  frequently  undertaken  by  the  finest  plaj-ers. 
Both  Anderssen  and  Harrwitz  each  won  the  only  game 
played  at  it  with  Paul  Morpliy.  We  believe  that  it  has 
long  been  considered  the  strongest  of  the  King's  Knight's 


KIESEIUTZKY    GAMBIT.  81 

Gambits  for  the  attacking  player,  liow  far  tliis  view  may 
have  become  modified  since  the  introduction  of  Paulsen's 
move  for  the  defence  of  B.  to  K.  Kt.  2,  it  is  not  easy  to  de- 
termine. There  is  little  doubt,  however,  that  this  is  the 
line  of  defence  most  favored  by  the  authorities  at  the  pres- 
ent time. 

FoEM  1. — Paulsen's  B.  to  K.  Kt.  2  Defence. 


GAME  1 

, 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

P,  to  K.  B.  4, 

2 

P.  takes  P. 

8 

Kt.  to  K.  B.  3. 

8 

P.  to  K.  Kt.  4. 

4 

P.  to  K.  Pt.  4. 

4 

P.  to  K.  Kt.  5. 

5 

Kt.  to  K.  5. 

5 

B.  to  K.  Kt.  2. 

6 

P.  to  Q.  4. 

6 

Kt.  to  K.  B.  3. 

7 

Kt,  to  Q.  B.  3. 

7 

P.  to  Q.  8. 

8 

Kt.  to  Q.  8. 

8 

Castles. 

9 

Q.  B.  takes  P. 

9 

Kt.  to  Q.  B.  3. 

10 

Kt.  to  B.  2. 

10 

Kt.  to  K.  R.  4. 

11 

B.  to  K.  Kt.  5. 

11 

P.  to  K.  B.  8. 

12 

B.  to  K.  8. 

12 

Kt.  to  Kt.  6. 

13 

B.  to  Q.  B,  4.  (ch.) 

13 

K.  to  R.  sq. 

14 

K.  to  K.  R.  2. 

14 

P.  to  K.  B.  4. 

31ack 

is  considered  to  have  an  advanta^ 

^e  in 

position. 

Yariation  at  White's 

6th  Move. 

WHITE. 

BLACK. 

6 

Kt.  takes  Kt.  P, 

6 

P.  to  Q.  4. 

7 

Kt.  to  K.  B.  2. 

7 

Kt  to  K.  2. 

8 

P.  takes  P. 

8 

Castles. 

9 

B.  to  K.  2. 

9 

Kt.  to  K.  B.  4. 

10 

Castles. 

10 

Kt.  to  Kt.  6. 

11 

R.  to  K.  sq. 

11 

B.  to  Q.  5. 

V2 

P.  to  Q.  B.  3. 

12 

B.  takes  Kt.  (ch.) 

18 

K.  takes  B. 

13 

Q.  takes  R.  P. 

Tlie  position  is  still  considered  in  Black't  favor. 


82 


KIESEKITZKY   GAMBIT. 


Variation  at  White's  Ttii  Move. 


WHITE. 

BLACK. 

7 

Q.  B.  takes  P. 

7 

P.  to  Q.  3. 

8 

Kt.  to  Q.  B.  4. 

8 

Kt.  takes  P. 

9 

11  to  Q.  3. 

9 

Q,  to  K,  2. 

10 

Q.  to  K.  2. 

10 

P.  to  K.  B.  4. 

11 

P.  to  Q.  B.  3. 

11 

Q.  Kt.  to  Q.  2. 

12 

Q.  Kt.  to  Q.  2. 

12 

Q.  Kt.  to  K.  B,  3 

18 

Castles  Q.  R. 

ilack 

will  be  able  to  Castle  ar 

1(1  retain  his  Pi 

iwn. 

Variation  at 

White's 

9th  Nove. 

WHITE. 

BLACK. 

9 

Kt.  takes  B,  P. 

9 

Kt.  takes  K.  P, 

10 

Kt.  takes  Kt. 

10 

K.  to  K.  sq. 

11 

B.  to  K.  2. 

11 

R.  takes  Kt. 

12 

P.  to  Q.  B.  3, 

12 

Kt.  to  Q.  2. 

13 

¥hit 

Castles. 
b's  position  is  preferable 

Form  2— Kt.  to  K. 

B,  3 

Defence, 

eiAME  1. 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

P.  to  K.  B.  4. 

2 

P.  takes  P. 

3 

Kt.  to  K.  B.  3. 

3 

P.  to  K.  Kt.  4. 

4 

P.  to  K.  R.  4. 

4 

P.  to  K.  Kt.  f). 

5 

Kt.  to  K.  5. 

5 

Kt.  to  K.  B.  3. 

6 

B.  to  Q.  B.  4. 

0 

P.  to  Q.  4. 

7 

P.  takes  P. 

7 

B.  to  Q.  3. 

8 

P.  toQ.  4. 

8 

Kt.  to  K   R.  4. 

9 

Kt.  to  Q.  B.  3. 

9 

Q.  to  K,  2. 

10 

B.  toQ.'Kt.  5.  (ch.) 

10 

P.  to  Q.  B.  3. 

11 

P,  takes  P. 

11 

P.  takes  P. 

12 

Kt.  to  Q.  5. 

12 

Q.  to  K.  3. 

13 

Kt.  toB.  7.  (ch.) 

13 

B.  takes  Kt. 

14 

B.  to  Q,  B.  4. 

14 

Q.  to  K.  B.  4. 

KIESERITZKY   GAMBIT. 


88 


WHITE. 

BLACK. 

15     B.  takes  B.  P.  (cli,) 

15     Q.  takes  B. 

16     Kt.  takes  Q, 

16     K.  takes  Kt. 

The  Handbanh  considers  the  positioa  in  favor  of  Black,  but  Mr.  Staunton 
thinks  this  is  not  proven. 

At  first  impression  we  were  disposed  to  prefer  Black's  game,  upon  a  care- 
ful continuation,  with  the  best  moves  on  each  side,  AVhite  appears  to  have 
rather  the  advantage,  his  Q.  P.  and  Q.  B.  P.  seeming  to  turn  the  balance  in 
his  favor.     See  variation  on  Black's  loth  move  in  appendix. 


9 

10 
11 
13 
13 
14 


Variation  at  9Tn  Move. 


No.    85    CBESS    MASTERPIECES 


HiRSCHPELD. 
WHITE. 

B.  to  Q.  Kt.  5.  (ch.) 
Kt.to  Q    -i.  3. 
B.  to  K.  Kt.  sq. 
B.  takes  K.  B.  P. 
P.  to  K.  Kt.  3. 
B.  loR.  6.  (ch.) 


Mayet. 

BLACK. 

9 

K.  to  B.  sq. 

10 

Kt.  to  Kt.  G. 

11 

Q.  takes  R.  P. 

12 

Kt.  to  K.  4.  (dis 

13 

Q.  to  R  7. 

ch.) 


And  White  ultimately  won  the  game,  (36  moves). 


GAME  2. 


WHITE. 

1  P.  to  K.  4. 

2  P.  to  K.  B.  4. 

3  Kt.  to  K.  B.  8. 

4  P.  to  K.  R.  4. 

5  Kt,  to  K.  5, 

6  B.  to  Q.  B.  4. 

7  P.  takes  P. 

8  P.  to  Q.  4. 

9  Castles. 

10  Q.  to  K.  sq. 

11  K.  takes  Q. 

12  Kt.  to  Q.  B.  3. 

13  P.  to  K.  Kt.  3. 

14  B.  to  K.  K.  6. 

15  Kr.  takes  P.  at  B. 

16  Kt.  to  K,  P.  4, 


6. 


BLACK. 

1  P.  to  K.  4. 

2  P.  takes  P. 

3  P.  to  K.  Kt. 

4  P.  to  K.  Kt. 

5  Kt.  to  K.  B. 

6  P.  to  Q.  4. 

7  B.  to  Q.  3. 

8  Kt.  to  K.  R. 

9  Q,  takes  R. 

10  Q.  takes  Q. 

11  Castles, 

12  B.  to  K.  B, 

13  P.  to  K.  B. 

14  R.  to  K.  sq. 

15  Kt.  toQ.  2. 

16  Kt.  takes  P 


4. 
P. 


4. 

6. 


And  Black  has  the  advantage. 


84 


KIESERITZKY    GAM15IT. 


A^AUIATION    AT    MoVE   9. 


WHITE. 

liLACK. 

9 

B.  to  Q.  Kt.  5. 

(ch.) 

9 

P. 

to  Q.  B.  3. 

10 

P.  takes  P. 

10 

}\ 

takes  P. 

11 

Kt.  takes  Q.  B. 

P. 

11 

Kl 

L  takes  Kt. 

12 

B.  takes  Kt.  (c 

h.) 

12 

K, 

to  J],  sq. 

13 

B.  takes  R. 

13 

Kt.  to  Kt.'6. 

14 

K.  to  B.  2. 

14 

Kt 

:.  ttikes  P.  (ch.) 

15 

Q.  takes  Kt. 

15 

P. 

to  Kt,  6.  (ch.) 

16 

K.  to  K.  sq. 

16 

Q, 

to  K.  2.  (ch.) 

J7 

K.  toQ.  sq. 

17 

B, 

to  Kt.  5.  (ch.) 

18 

B.  to  K.  B.  3. 

18 

B. 

takes  B.  (ch.) 

19 

P.  takes  B, 

19 

li. 

to  Kt.  sq. 

Black 

's  game  is  much  superior. 

A  beautiful  specimen 

of  this 

oj)ening 

is  afforded  by 

following  game: 

No.  21  CHESS  MASTERPIECES. 

MiESES. 

Anderssen. 

WHITE. 

BL  \CK. 

9 

B.  to  Q.  Kt.  5.  (ch.) 

9 

P.  to  Q.  B.  3. 

10 

P.  takes  P. 

10 

P.  takes  P. 

11 

Kr.  takes  Q.B.  P. 

11 

Kt.  takes  Kt. 

I'Z 

B.  takes  Kt.  (ch.) 

12 

K.  to  n.  sq. 

13 

B.  takes  K. 

13 

Kt.  to  Kt.  6. 

14 

R-  to  K.  R  2. 

14 

V>.  to  K.  B.  4. 

15 

B.  loQ.  5. 

15 

K.  toK.  Kt.  2. 

16 

Q.  Kt.  to  B.  3. 

16 

R.  toK.  sq.  (ch.) 

17 

K.  to  K.  B.  2. 

17 

Qt  to  Q.  Kr.  3. 

18 

Kt.  to  Q.  n.  4. 

18 

Q.  toQ.R.  3. 

19 

Kt.  to  Q.  B.  3. 

19 

K.  B.  lo  K.  4. 

20 

P.  to  Q.  R.  4. 

20 

Q.  10  K.  B.  8   (Oh. 

21 

Q.  takes  Q. 

21 

K.  B.  takes  P.  (ch.) 

22 

B.  to  K.  3. 

22 

R.  takes  B. 

Black 

.  mates  next  move. 

Akotiier  Memorable  Example. 


9 
10 


No    118  CHESS  MASTERPIECES. 


Haiiuwitz. 

WHITE. 

B.  toKt.  5.  (ch.) 
P.  takes  P. 


AIORPIIY. 
BLACK. 

9    P.  to  Q.  B.  3. 

10     Castles.* 


*' Apparently  a  slip  on  the  part  of  Morpliy. 


KIESEKITZKY   GAMBIT. 


85 


Harrwitz. 

WHITE. 

11  P.  takes  P. 

12  Q.  takes  Kt.  P.  (ch.) 

13  Q.  B.  takes  P. 


MORPHY, 
BLA.CK. 

11  Q.  B.takesP. 

12  K.  Kt.  to  Kt.  2. 


And  HaiTwitz  ultimately  won,  but  not  until  47  moves  had  been  played. 
Morpby's  conduct  of  this  up-hill  game  may  be  classed  among  his  finest  efforts. 


Form  3    R.  to  K. 

R.  2  Defence  at  6tii  Move. 

GAME  1. 

W^niTE. 

BL.\CK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

P.  to  K.  B.  4. 

2 

P.  takes  P, 

3 

Kt.  to  K.  B.  3. 

3 

P.  to  K.  Kt.  4. 

4 

P.  to  K,  P,  4, 

4 

P,  to  K.  Kt.  5, 

5 

Kt.  to  K.  5, 

5 

P.  to  K.  R.  4. 

6 

B.  to  Q.  B.  4. 

6 

P.  to  K.  P,  2, 

7 

P.  to  Q.  4. 

7 

P.  to  Q.  3. 

8 

Kt,  to  Q,  3, 

8 

P.  to  K.  B.  6. 

9 

P.  takes  P. 

9 

B.  to  K.  2. 

10 

B.  to  K,  3. 

10 

B.  takes  P.  (ch.) 

11 

K.  to  Q.  2. 

11 

P.  takes  P. 

12 

Q.  takes  P. 

12 

B.  to  K.  Kt.  5. 

13 

Q,  to  K.  B.  4. 

13 

Kt.  to  Q.  2. 

14 

Kt,  to  Q.  B.  3 

14 

Kt.  to  Q.  Kt.  3. 

15 

B.  to  Q.  Kt,  3. 

15 

P.  to  Kt.  2. 

16 

P.  to  K.  5. 

16 

B.  to  Kt.  4. 

It,  is  thought  there  is  little  advantage  on  either  side.  With  the  most  ac- 
curate play  however,  Black  ought  perhaps  to  maintain  his  K.  R  P.,  and  win 
in  the  end  game. 


Form  4 — Kt.  to  K.  P.  3  Defence  at  6th  Move. 

WHITE.  BLACK. 


1 

P.  toK.  4. 

1 

P.  to  K.  4. 

2 

P.  to  K.  B.  4. 

2 

P.  takes  P. 

3 

Kt.  to  K.  B.  3. 

3 

P.  to  K.  Kt.  4. 

4 

P.  to  K.  R.  4. 

4 

P.  to  K.  Kt.  5. 

5 

Kt.  to  K.  5. 

5 

P.  to  K   R  4. 

6 

B.  to  Q.  B.  4. 

6 

Kt.  to  K.  R.  3 

7 

P.  to  Q.  4. 

7 

P.  to  Q.  3. 

8 

Kt.  to  Q.  3. 

8 

P.  to  K,B.  6, 

86 


K I ESE KITZ  K  Y    GAMBIT. 


WHITE. 

9  P.  takes  P. 

10  B.  to  K.  3. 

n  K.  to  Q.  2. 

V2  Q.  takes  P, 

18  Q.  to  K,  B.  sq. 

14  Kt.  to  K.  B.  4. 


BLACK. 

9  B.  to  K.  2. 

10  B.  takes  P.  (ck.) 

11  P.  tak(>s  P. 

12  B,  to  K.  Kt,  5, 
18  B,  to  K,  Kt,  4, 


While  is  cousiilered  by  the  aulhoiities  to  have  the  better  position,  but  is 
this  so?     Continuing  the  variation  we  may  play. 

14     Kt.  to  Q.  B.  3. 
15     Kt.  to  Q.  B.  3.  15     Kt.  to  Q,  K  4. 

The  last  move  of  Black   is  we  think  effective,  and  we  should  prefer  his 
game. 


Form  5    B.  to  K.  2 

FOR  Defence  at  Stii  Move. 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

P.  to  K.  B.  4. 

2 

P.  takes  P. 

3 

Kt.  to  K.  B.  3. 

3 

P.  to  K.  Kt.  4. 

4 

P.  to  K.  R.  4. 

4 

P.  to  K.  Kt.  5. 

5 

Kt.  to  K.  5. 

5 

B.  to  K.  2. 

6 

B.  to  Q.  B.  4. 

6 

B.  takes  P.  (ch.) 

7 

K.  to  B.  sq. 

7 

Kt.  to  K.  R.  3. 

8 

Kt.  takes  Kt.  P, 

8 

Kt,  takers  Kt. 

9 

Q.  takes  Kt. 

9 

B.  to  K.  Kt.  4. 

10 

R.  to  K.  R.  5. 

10 

P.  to  Q.  4. 

11 

Q.  takes  K.  B. 

11 

Q,  takes  Q. 

12 

Vhit 

R.  takes  Q. 
B  has  the  belter  game. 

12 

P.  takes  B, 

Form  6— Kt.  to  Q.  B.  3  for  Defence  at  5th  Move. 

WHITE.  BLACK. 


1 

P.  to  K,  4. 

1 

P.  to  K.  4. 

2 

P.  to  K,  B.  4. 

2 

P.  takes  P. 

3 

Kt.  to  K.  B,  3. 

3 

P.  to  K.  Kt.  4. 

4 

P.  to  K.  R.  4. 

4 

P.  to  K.  Kt.  5, 

5 

Kt.to  K.  5. 

5 

Kt,  to  Q.  B.  3, 

6 

P.  to  Q.  4. 

6 

Q.  to  K.  2, 

7 

Kt,  to  Q.  B.  3, 

7 

Kt,  takes  Kt, 

8 

Kt,  to  Q,  5, 

8 

Q.  to  Q.  3. 

KIESERITZKY   GAMBIT.  87 

WHITE.  -7) ''^4)'?  BLACK. 

9    P.  takes  Kt.  ^'^'^Ar  x  /"   9    Q.  takes  P. 

10  Q.  B.  takes  P.  10     Q.  takes  K.  P.  (ch.) 

11  Q.  to  K.  2.  11    Q,  takes  Q,  (ch.) 

12  B.  takes  Q. 
White  has  the  advantage. 

Yariation  at  White's  6th  Move, 

WHITE.  BLACK. 

6  Kt.  takes  K.  B.  P.  6  K.  takes  Kt. 

7  B.  to  Q.  B.  4.  (ch.)  7  P.  to  Q.  4. 

8  B.  takes  P,  (ch.)  8  K.  to  K,  sq. 

9  P.  to  Q.  3.  9  K.  Kt.  to  K.  2. 

10  B.  takes  Q.  Kt.  (ch.)  10     Kt,  takes  B. 

11  Q.  B.  takes  P, 

White  has  not  sufficient  attack  to  compensate  for  the  piece. 


Yariation  at  White's  6th  Noye. 

WHITE.  BLACK. 

6  Kt.  takes  Kt.  6    Q.  takes  Kt.  P.  (ch.)  y 

7  Q,  to  K,  2.  7    Q.  takes  Q.  (ch,) 

8  B.  takes  Q.  8     Q.  P.  takes  Kt. 

9  B.  takes  K.  B.  P. 

We  prefer  White's  game. 


In  addition  to  the  foregoing  forms  of  defence,  Black  can 
play  at  5th  move  Q.  to  K.  2,  and  as  this  move  was  snccess- 
fuUy  adopted  by  Rosenthal  against  Blackbnrne  in  the  cele- 
brated last  game  of  the  Yienna  Tournament  in  1873,  more 
importance  may  probably  be  attached  to  it  than  has  gener- 
ally been  supposed.  Strange  to  say,  Messrs,  Staunton  and 
Wormald's  great  and  comprehensive  work  does  not  al- 
lude to  it. 

Illustrative  Game. 

No.    60    CHESS    MASTERPICEES. 

Blackburne  Rosentha 

WHITE.  BLACK. 

1  P.  to  K.  4.  1     p.  to  K.  4. 

2  P.  to  K.  B.  4.  2     P.  takes  P. 


88 


THE   MUZIO   GAMBIT. 


P.* 


Blackburns. 

WHITE. 

3  Kt.  to  K.  B.  3. 

4  r.  U)  K.  K.  4. 

5  Ki.  to  K.  5. 

6  Kt.  talus  K.  Kt. 

7  Kt.  to  K.  B.  3. 

8  Kt.  to  Q.  B.  3. 

9  Kt.  to  K.  Kt.  4. 

10  Kt.  to  K.  3. 

11  Q.  to  K.  Kt.  4. 

12  Q.  takes  B.  P. 

13  Ki.toK.  B.  5, 

14  B.to  K   2. 

15  B.  toK.  Kt.  4. 
IG  P.  to  Q.  4. 

17  B.  takes  B. 

18  Q.  to  K.  Kt.  4. 

19  Q.  to  K.  II.  5.  (ch.) 

20  B.  to  K.  Kt.  4. 

*  P.  to  Q  4  we  b3lieve  is  best  here. 

And  Rosenthal  won  in  a  few  more  moves. 


Rosenthal. 

BLACK. 

3  P.  to  K.  Kt.  4. 

4  P.  to  K.  Kt.  5. 

5  Q.  to  K.  2. 

C  P.  to  K.  B.  4 

7  P.  takes  P. 

8  Kt.  lo  K.  B.  3. 

9  Kt.  to  K.  R.  4. 

10  Kt.  toK.Kt.  6. 

11  Kt.  takes  U. 

12  P.  to  Q.  B.  3. 

13  Q.  to  K.  3. 

14  P.  to  Q.  4 

15  Q.  to  K.  B.  3. 
IG  B.  takes  Kt. 

17  B.  to  Q.  3. 

18  R.  to  K.  B. 

19  Q.  to  K.  B.  2. 

20  Q.  takes  Q. 


THE  MUZIO  GAMBIT. 

One  of  the  most  beautiful  openings,  it  involves  the  sacri- 
lice  of  the  King's  Knight,  but  is  generally  believed,  if  not 
conclusively  proved,  to  be  disadvantageous  to  the  attack- 
ing player.  The  attack  however  is  very  formidable,  and  re- 
quires great  care  in  answering. 

OAME  1. 


WHITE. 

BLACK. 

1 

P,  to  K,  4. 

1 

P,  to  K.  4, 

2 

P,  to  K,  1],  4. 

2 

p.  takes  P. 

3 

Kt.  to  K.  B.  8. 

8 

P.  to  K.  Kt.  4. 

4 

B.  to  Q.  B.  4. 

4 

P,  to  K.  Kt.  5, 

6 

Casth^s. 

5 

P.  takes  Kt. 

6 

Q.  takes  P. 

6 

Q.  to  K.  B.  3. 

7 

P,  to  K,  5. 

7 

Q.  takes  P, 

8 

P.  to  Q.  3. 

8 

B,  to  K,  R.  3. 

9 

B.  to  Q.  2. 

9 

Kt.  to  K.  2. 

10 

Kt.  to  Q.  B.  3. 

10 

Kt.  to  Q.  B,  3, 

11 

Q,  R.  to  K,  sq. 

n 

Q.  to  K.  B.  4. 

The  best  move,  iu  fact  tlic  key  move  for  the  defence. 


THE    MUZIO    GAMBIT. 


80 


12 
18 
14 
15 
16 
17 
18 
19 
20 
21 
22 
23 
24 
25 


WHITE. 

R.  to  K.  4. 
to  K.  2. 


Q 

Q. 

K. 
P. 
R. 
R. 
B. 
Kt 
K. 


B.  takes 


P. 
B, 


R.  takes 

to  K.  R.  4. 

takes  B,  P. 

takes  Kt,  (cli.) 

takes  Kt. 
to  Q.  5. 

to  B.  sq. 
R,  takes  B.  (ch,) 
Q.  to  K.  6.  (ch.) 
Kt.  to  K.  B.  6. 
Kt.  to  Q.  5. 


12  Kt 

18  P. 

14  B. 

15  Q. 

16  Q, 

17  Kt 

18  K. 

19  B. 

20  Q. 

21  Q. 

22  K. 
28  K. 

24  Q. 

25  Q. 


BLACK. 

.  to  K.  4. 
to  Q.  8. 
takes  B. 
to  K.  Kt.  4. 
to  Kt,  2. 
,  takes  R. 
to  Q.  sq. 
to  Q.  2. 
to  Q.  5.  (cli.) 
takes  K.  R.  P. 
takes  R. 
to  Q.  sq. 
to  Q.  R.  5. 
to  K.  R.  5. 


Dismissed  as  drawn,  but  White  apparently  can  win.     See  appendix. 


1 

Variation  at 

White's  12th  Move. 

WHITE. 

BLACE. 

12 

Kt.  to  Q.  5, 

12 

K.  to  Q.  sq. 

13 

B,  to  Q,  B,  3. 

13 

R,  to  K.  sq. 

14 

Kt.  to  B.  6. 

14 

R,  to  K.  B.  sq. 

15 

P.  to  K.  Kt.  4, 

15 

Q.  to  K.  Kt.  3. 

16 

l\  to  K.  R.  4. 

16 

P.  to  Q.  4. 

17 

B.  takes  P, 

17 

Q.  B.  takes  P. 

18 

Q,  takes  B, 

18 

Q.  takes  Q. 

19 

Kt.  takes  Q. 

19 

R.  to  K.  Kt.  sq 

20 

B,  to  K,  B.  3, 

20 

P.  to  K.  B.  4. 

21 

B.  to  B.  6. 

21 

K.  to  Q.  2. 

22 

P.  to  Q.  4. 

22 

P.  takes  Kt. 

^onsi 

dered  that  Black  should 

win. 

Variation  at  White's  5tii  Move. 

WHITE.  BLACK. 


5 

P.  to  Q.  4. 

5 

P.  to  Q,  4. 

6 

B.  takes  Q.  P. 

6 

P,  toQ.  B.  3. 

7 

B.  to  Q.  Kt.  3. 

7 

P.  takes  Kt. 

8 

Q.  takes  P. 

8 

Q,  takes  P. 

9 

Q.  B.  takes  P. 

9 

Kt.  to  K.  B.  3 

10 

Kt.  to  Q.  2, 

10 

B.  to  K.  Kt.  5 

11 

Q.  to  K.  Kt.  3 

11 

Kt.  takes  P, 

90 


THE    MUZIO    GAMBIT 


WHITE. 

12  Kt.  takes  Kt. 

13  K.  to  Q.  2. 

White  is  considered  to  liave  the  better  game 


BLACK. 

12    Q.  takes  Kt.  (ch.) 


Variation  at  Black 

\s  llTii  Move, 

WHITE. 

BLACK. 

11     Q,  to  Q.  B.  4.  (ch.) 

K.  to  R.  sq. 

12    Kt.  to  Q.  5. 

R.  takes  Kt.  (ch.) 

13    K.  takes  R. 

Kt.  to  Q.  5.  (ch.) 

14     K.  to  Q.  sq. 

Q.  to  K.  R.  5. 

15    Q.  to  K,  B.  sq. 

Q,  to  K.  R.  4.  (ch.) 

16     P.  to  K.  B.  3. 

12 
13 
14 
15 
16 

Considered  that  Wliite  should  win. 

17  Q.  B.  takes  P, 

18  R.  takes  B, 

19  R.  takes  K.  B.  P. 

20  R.  to  K,  B.  8.  (dis.  ch.) 

21  Q.  takes  Kt.  mate. 


17  B,  takes  B. 

18  Kt.  to  Q.  B.  3. 

19  Q.  to  K.  sq, 

20  Kt,  to  K,  2, 


tlAME  2. 


WHITE. 

1  P.  to  K.  4. 

2  P.  to  K,  B.  4. 

3  Kt.  to  K.  B.  3. 

4  B.  to  Q.  B.  4. 

5  Castles. 

6  Q.  takes  P. 

7  Q.  takes  P, 

8  B.  takes  P.  (ch.) 

9  Kt.  to  Q.  B.  3. 

10  Q.  takes  Q. 

11  P.  to  Q.  4. 

12  R.  takes  Kt, 

White  is  considered  to  have  equivalent  for  his  lost  piece. 


Variation  at  Black's  6th  Move. 


WHITE. 


BLACK. 

1  P.  to  K.  4. 

2  p.  takes  p. 

3  P.  to  K.  Kt.  4. 

4  P.  to  K.  Kt.  5. 

5  P.  takes  Kt. 

6  Q.  to  K.  2. 

7  Kt.  to  Q.  B.  3. 

8  K.  to  Q.  sq. 

9  Q.  to  K.  4. 

10  Kt.  takes  Q. 

11  Kt.  takes  B. 


7    P.  to  Q.  4. 


BLACK. 

6  B.  to  K.  R.  3. 

7  Q.  to  K.  B.  3. 


THE   MUZIO    GAMBIT. 


91 


WHITE. 

BLACK. 

8 

P.  to  K.  5. 

8 

Q,  to  K,  B.  4. 

9 

Kt.  to  Q.  B.  3. 

9 

Kt.  to  Q.  B.  3. 

10 

Kt.  to  K.  2. 

10 

K,  Kt,  to  K,  2, 

11 

B.  to  Q,  3. 

11 

Q,  to  K.  3, 

12 

P.  to  Q.  B.  3. 

12 

Kt.  to  K.  Kt.  3. 

13 

Q,  to  K.  R,  5. 

13 

B.  to  K.  Kt,  2, 

14 

Q.  B.  takes  P, 

14 

Castles. 

15 

Kt.  to  K.  Kt.  3. 

15 

Q.  Kt.  to  K.  2. 

16 

Kt.  to  K.  4. 

16 

P.  to  K.  B.  3. 

17 

P,  takes  P, 

17 

B,  takes  P, 

18 

B,  to  K,  5, 

\^hit( 

3's  game  is  considered 

Variatio]^?^  J 

decidedly  superior 

LT  Black's  Cth  Move, 

WHITE. 

BLACK. 

6 

Kt.  to  Q.  B.  3. 

■  7 

Q.  takes  P. 

7 

P.  to  K.  B.  3. 

8 

Kt.  to  Q.  B.  3. 

8 

Q.  to  K.  2. 

9 

B.  takes  K.  Kt. 

9 

R.  takes  B, 

10 

Kt.  to  Q.  5. 

10 

Q.  to  Q.  B,  4,  (cli.) 

11 

K,  to  R.  sq. 

11 

B,  to  Q,  3, 

12 

Q   to  K.  R.  4. 

Vhit 

3  is  considered  to  have 

a  fine  position. 

Tgame  3. 

WHITE. 

black. 

1 

P.  to  K.  4. 

1 

p.  to  K.  4. 

2 

P.  to  K,  B,  4, 

2 

P,  takes  P. 

3 

Kt,  to  K,  B,  3, 

3 

P.  to  K,  Kt,  4, 

4 

B.  to  Q.  B,  4. 

4 

P.  to  K.  Kt.  5. 

5 

Castles. 

5 

P.  takes  Kt. 

6 

Q.  takes  P. 

6 

Q.  to  K,  B.  3. 

7 

P.  to  K.  5. 

7 

Q.  takes  P. 

8 

P.  toQ.  3. 

8 

B.  to  K.  R,  3. 

9 

B.  to  Q.  2. 

9 

Kt.  to  K.  2. 

10 

Kt.  to  Q.  B.  3. 

10 

P.  to  Q.  B.  3. 

11 

Q.  R.  to  K.  sq. 

More  forcible  than  Kt.  to  K.  4,  a  once  favorite  move. 


92 


THE   MUZIO   GAMBIT. 


5, 


P. 


WHITE. 

12  K.  to  K.  sq. 

13  Q.  to  K.  K. 

14  B,  takes  Q. 
ir^  Kt.  takes  P. 
10  H.  to  Q.  B.  3. 

17  B.  takes  R. 

18  Kt.  takes  Kt.  (ch,) 

19  Q.  takes  B.  P. 

20  R,  takes  Kt, 

21  Q.  to  K.  6.  (ch.) 

22  R.  takes  Q. 

23  P.  to  K.  R.  4. 

24  R.  takes  P. 

25  R.  to  K.  Kt.  4. 

26  R.  to  Q.  B.  4. 

27  R.  to  K,  3, 

28  P.  to  Q.  4. 


(ch.) 


BLACK. 

11 

Q,  to  Q,  B,  4,  (ch.) 

12 

P.  toQ.  4. 

13 

Q.  to  Q.  ;:;. 

14 

P,  takes  B. 

15 

Q.  Kt.  to  Q.  B.  3. 

16 

B.  to  Q.  2. 

17 

Castles. 

18 

Kt.  takes  Kt. 

19 

R.  takes  B. 

20 

B.  to  Q.  B.  3. 

21 

Q,  takes  Q. 

22 

B.  to  K.  Kt.  4. 

23 

B.  takes  R.  P, 

24 

B.  to  K.  Kt.  6. 

25 

B.  to  Q.  2, 

26 

K.  to  Q.  sq. 

27 

R.  to  K.  Kt.  sq. 

Considered  doubtful  which  has  the  advantage. 


jS'o  better  illustrative  game  can  be  adduced  than  the  fol- 
lowing between  Messrs.  Kolisch  and  Paulsen.  It  is  doubt- 
ful whether  the  moves  on  either  side  could  be  improved 
upon,  and  the  contest  appears  to  strengthen  the  conclusion 
that  against  accurate  play  the  Muzio  Gambit  attack  should 

fail. 

No    92  CHESS  MASTERPIECES. 

Paulsen. 

BLACK. 

1  P.  10  K.  4. 

3  P   takes  P. 

3  P.  to  K.  Kt.  4. 

4  P.  10  K.  Kt.  5. 

5  P.  tuk».s  Kt. 

6  Q.  to  K.  B.  3. 

7  Q.  takes  P. 

8  B.  to.K.  R.3. 

9  Kl.  to  K  2, 

10  Q.  Kt.  K)  B.  3. 

11  Q.  to  K.  B.  4. 

12  K.  10  Q.  sq. 

13  K.  to  K.  Kt.  sq. 

14  B.to  K.   Kt.  4. 

15  B.  takes  B. 


Koi.iscn. 

WIUTE. 

1 

p.  to  K .  4. 

2 

P.  to  K.  B.  4. 

3 

Kt.  to  K.  B.  3. 

4 

B.  to  Q.  B.  4. 

5 

Caslle>. 

C 

Q  .takes  P. 

7 

P.  to  K.  5. 

8 

P.  to  Q.  3. 

9 

B.  lo  Q.  2. 

10 

Kt.  toQ.  B.  3. 

11 

Q.  II.  to  K.  sq 

12 

Kl.  to  Q.  5. 

13 

B.  to  Q.  B.  3. 

14 

B.  toK.  13.  6. 

15 

B   takes  Kt. 

.S  A  L  V  i  <)  C"  UV 1 1  l<  A  N  K    G  A  M  BIT. 


93 


16 
17 

18 
19 
20 
21 
22 
28 
24 
25 
26 
27 
28 
29 
30 
31 
33 


R 
P. 
P. 
Q- 


KOLISCH. 
WHITE. 

.  to  K.  4. 
to  K.  Kt. 


Paulsen. 


BLACK. 


to  K.  R.  4. 

takes  B.  P. 

takes  K.  B.  P. 
]{.  takes  Q. 
H.  takes  K.  R.  P. 
Q.  R.  lakes  Kt. 
Kt.  to  Q.  B.  7. 
Q.  R.  to  K.  B.  4. 
Q.  R.  to  B.  7. 
Q.  R.  takes  B.  (ch.) 
K.  R.  to  Kt.  7. 
R.  takes  R. 
R.  to  K.  Kt.  6. 
R.  takes  Q.  P. 
K.  to  B.  2. 


White  resigned. 


16  B. 

17  Q. 

18  B. 

19  P. 

20  Q. 

21  Kt 

22  Kt 

23  P. 

24  R. 

25  B. 

26  K. 

27  K. 

28  R. 

29  B. 

30  B. 

31  R. 

32  R. 


4. 
3. 


to  K.  Kt. 
to  K.  Kt 
takes  P, 
to  Q.  3. 
takes  Q. 
.  to  K.  4. 
.  takes  B. 
to  Q.  B.  3. 
to  Q.  Kt.  sq. 
to  K.  2. 
takes  Kt, 
to  Kt.  3. 
takes  R. 
to  K.  3. 
takes  Q.  R.  P. 
to  K.  Kt.  sq. 
takes  P. 


SALYIO  COCHRAISTE  GAMBIT. 

The  question  as  to  the  soundness  or  otherwise  of  this 
opening  is  of  considerable  importance,  because  the  second 
player  whenever  the  ordinary  form  of  the  King's  Knight's 
Gambit  is  played  upon  him,  can  by  advancing  P.  to  K.  Kt, 
5,  compel  his  adversary  to  adopt  it  or  the  Mnzio  Gambit. 
The  latter  opening,  although  affording  a  splendid  attack,  is 
admittedly  unsafe,  and  if  as  we  believe  the  Salvio  Cochrane 
Gambit  is  also  disadvantageous  to  the  attacking  ]3iay^er,  it 
follows  tliat  the  King's  Knight's  Gambit  cannot  be  prud- 
ently risked  at  all.  The  first  player  may  however  by  play- 
ing P.  to  K.  P.  4  for  his  fonrth  move  resolve  the  opening 
into  the  Allgaier  or  Kiesertzky  Gambit,  the  latter  being  an 
attack  which  many  eminent  players  still  consider  can  be 

safely  ventured. 

GAME  1. 


WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

P.  to  K,  B.  4. 

2 

P.  takes  P. 

3 

Kt.  to  K.  B.  3. 

3 

P.  to  K.  Kt.  4. 

4 

B.  to  Q.  B  4. 

4 

P.  to  K.  Kt.  5. 

94  SALVIO   COCHRANE   GAMBIT. 

Here  if  White  leaves  his  Knight  to  be  captured,  the  debut 
resolves  itself  into  the  Muzio  Gambit. 

WHITE.  BLACK. 

5  Kt.  to  K.  5.  5    Q.  to  K.  R.  5.  (ch.) 

6  K.  to  B.  sq,  6     Kt.  to  K.  E.  8. 

This  move  has  always  appeared  to  us  unnecessarily  de- 
fensive. We  therefore  in  succeeding  games  x>i'(^pose  to  try 
Kt.  to  K.  B.  3  as  suggested  by  Salvio,  and  P.  to  K.  B.  6, 
Mr.  Cochrane' s  move.  Kt»  to  Q.  B,  3  also  leads  to  a  very 
critical  irame. 


&• 


Note. — Mr.  Geo.  Walker  in  bis  1846  edition  of  the  Art  of  Chess  Play, 
remarks:  "The  tiue  game  cert  liniy  acquiied  by  Black  tlirough  moving  K.  Kt. 
to  R.  8,  furnishes  additional  proof  that  when  at  move  4  Black  attacks  Kt. 
with  P,  your  best  resource  i^  to  adopt  the  Muzi  >  (ximbit."  Mr.  Walker  how- 
ever gives  for  White's  8th  move  P.  lakes  P.,  which  is  undoubtedly  inferior  to 
either  B.  to  K.  B.  4,  approved  by  Jaeoisch  and  Znkertort,  or  Q.  to  K.  sq.,  to 
"Which  Wi3  venture  to  give  tiie  preference. 

BLACK, 

P.  to  K.  B.  6.  best. 

P.  takes  P.  (ch.)* 

P.  to  Q.  3. 

B.  takes  B. 

Q.  to  E.  6.  (ch,) 

B.  to  K.  6.  (ch.)  &c. 

*  Why  this  exchange  ?  Kt.  to  Q.  3  we  should  prefer,  White'*  B.  ia  surely 
more  useful  than  the  Black  Kt.  at  K.  3. 


WHITE. 

7 

P.  to  Q.  4. 

7 

8 

B.  toK.  B.  4. 

8 

9 

K.  takes  P. 

9 

10 

B.  takes  Kt. 

10 

11 

Kt.  to  Q.  3. 

11 

12 

K.  to  B.  2  or  Kt.  sq. 

12 

Substituted  Yakiation. 

WHITE.  BLACK. 

10  Kt.  to  Q.  3.  10    B.  to  Kt.  2. 

11  Kt.  to  B.  2. 

And  White  has  a  good  game. 


Variation  1  at  Black's  7Tn  Move. 

FAVORED  BY  STEINITZ. 

WHITE.  BLACK. 

7  P.  toQ.  4.  7    P.  toQ.  3. 

8  Kt.  to  Q.  3.  8    P.  to  K.  B.  6 

9  P,  to  K.  Kt  3.  9     Q.  to  K.  2. 


SALVIO   COCHRANE   GAMBIT,  95 


10  K.  Kt.  to  K.  B.  2.^  10    Q.  B.  to  K.  3. 

11  Q.  Kt.  to  Q.  R,  3.  11     Q.  B.  takes  K.  B.(ch)t 

12  Q,  Kt.  takes  Q.  B,  12     Q.  to  K.  3. 

*  Alihougli  this  move  was  adopted  by  Steinitz  ia  one  of  the  games  of  his 
match  with  Anderssen,  it  appears  to  us  wei^k,  we  prefer  K.  to  B.  2,  followed 
by  Kt.  to  Q.  B.  3. 

f  At  this  point  P.  to  K.  B.  4  appears  to  us  an  excellent  move  for  Black. 
White  will  scarcely  have  time  then  to  adopt  the  excellent  line  of  play  contem- 
plated by  Steinitz,  viz.:  P.  to  K.  R.  3,  with  the  view  of  breaking  up  Black's 
Pawns,  an  excellent  illustration  of  this  line  of  play  occurred  in  a  game  between 
Messrs.  .Macdonnell  and  Bird,  recorded  in  ''Land  and  Water,"  but  whicL  hs 
not  found  its  way  into  any  of  the  books. 


Variation  2  at  Black's  7th  Move. 

ALSO  FAVORED  BY  STEINITZ. 
Moves  I  to  6  as  before. 

WHITE.  BLACK, 

7  P.  to  Q.  4.  7    P,  to  K.  B.  6. 

8  Kt.  to  Q.  B.  3.  8     P.  takes  P.  (ch.) 

9  K.  takes  P.  9     Q.  to  R.  6.  (ch.) 

10  K.  to  Kt.  sq.  10  P.  to  Kt.  6. 

11  B.  to  K.  B.  sq.  11  P.  takes  P.  (ch.) 

12  R.  tak(>^s  P.  12  E.  to  Kt.  sq.  (ch.) 

13  R.  to  Kt.  2. 

With  the  better  game,  but  if  Black  at  his  8th  move  before  taking  the  P. 
checking,  plays  P.  to  Q.  3,  if  we  mistake  not,  he  gets  a  manifest  advantage  in 
position,  for  if  White  retires  his  Kt.  to  Q.  3  he  cannot  then  get  his  B.  back  to 
the  rescue;  if  on  the  other  hand,  White  at  his  8th  move  takes  K.  Kt.,  Black 
rotakes  with  B.,  ]eavin«r  White's  K.  Kt.  still  attacked;  if  he  takes  B.  P.  with 
Kt,  Black  can  reply  with  R.  to  K.  B.,  if  B.  takes  P.  (ch.),  then  K.  to  Q.  sq. 
and  White  we  think  should  lose  in  either  case. 


Variation  3  at 

White'  s 

8th  Move. 

WHITE. 

BLACK. 

8 

Q.  to  K.  sq. 
K.  takes  Q. 

8 

Q.  takes  Q.  (ch.) 

9 

9 

P.  takes  Kt.  P. 

10 

R.  to  K.  Kt. 

10 

P.  to  Q.  3. 

11 

Kt.  to  Q.  3. 

11 

B.  to  Kt.  2. 

12 
13 

P,  to  Q.  B.  3, 
Kt.  to  K.  B.  4. 

12 

Kt.  to  Q.  B.  3. 

And  we  like  White's  game  as  well  as  Black's. 


06 


SALVIO   COCHRANE  GAMBIT. 


OR, 


WHITE. 

11 

B.  takes  Kt. 

12 

B.  takes  B. 

13 

P.  to  Q.  5. 

BLACK. 

11  P,  takes  Kt, 

12  K.  takes  B. 


And  White  has  we  think  as  good  a  game  as  Black. 


Variation  4  at  White's  8th  Move. 


8 
9 

10 
11 


WHITE. 

P.  to  K.  Kt.  3. 
K.  to  B.  2. 
K.  to  K.  B. 
Kt.  to  Q.  3. 


BLACK. 

8  Q.  to  K.  G.  (ch, 

9  Q.  to  Kt.  7  (ch.) 

10  P.  to  K.  B.  4. 

11  P.  takes  P. 


This  appears  a  tempting  line  of  play  for  Black, 
in  next  variation  is  better  for  him. 


Kt.  to  K,  B.  2.  as  shown 


12  Kt.  to  B.  4. 

13  K.  takes  P. 

14  B.  takes  P. 

15  K.  to  Q.  3. 

16  K.  to  B.  3. 

17  K.  to  B.  4. 


12  Kt.  to  B.  4.  (ch.) 

13  P.  to  Q.  4.  (ch.) 

14  Kt.  to  Q.  3.  (ch.) 

15  B.  to  B,  4.  (ch.) 

16  Kt.  to  Kt.  4,  (ch.) 


If  K.  to  Kt  3.  then  Black  takes  B.  P.  (ch.) 


18  Q.  takes  Q. 

19  K.  takes  Kt. 

20  K.  to  B.  4. 

21  Kt.  takes  P. 

And  White  should  win. 


17  Q.  takes  B.  P.  (ch.) 

18  B.  takes  Q. 

19  P.  to  B.  3.  (ch.) 

20  P.  takes  B.  (ch.) 


Variation  5  at  Black's  11th  Move. 


WHITE. 


12 

Kt.  to  K.  B 

13 

P.  to  K.  5. 

14 

B.  takes  Kt. 

15 

K.  to  Q.  3. 

16 

B.  takes  B- 

17 

B.  takes  P. 

(ch.) 


BLACK. 

11  Kt.  to  K.  B. 

12  B.  to  K.  R. 

13  P.  to  Q.  3. 

14  K.  takes  B. 

15  B.  takes  Kt. 

16  P.  takes  P. 

17  P.  to  Q.  sq. 


2. 

3, 


Black's  next  move  of  Kt.  to  Q.  B.  3  will  give  him  an  advantage. 


SALVIO    COCHRANE   GAMBIT.  97 

GAME  2. 

We  have  remarked  that  Kt.  to  K.  R.  3  at  Black's  6th 
move  appears  unnecessarily  defensive,  and  in  practice  the 
move  does  not  appear  successful.  We  now  try  Kt.  to  ^. 
B,  3  which  appears  to  us  preferable. 

WHITE.  BLACK. 

1  P.  to  K,  4.  1  P.  to  K.  4. 

S  P.  to  K.  B.  4.  2  P.  takes  P. 

3  Kt.  to  K.  B.  3.  3  P.  to  K.  Kt.  4. 

4  B.  to  Q.  B.  4.  4  P.  to  K.  Kt.  5. 

5  Kt.  to  K.  5.  /)  Q.  to  K.  R.  5.  (ch.) 

6  K.  to  r>.  sq.  6  Kt.  to  K.  B,  3. 

7  Q,  to  K,  sq,^  7  Q.  takes  Q.  (ch.) 

8  K.  takes  Q.  8  P.  to  Q.  3. 

9  Kt.  takes  B.  P.  9  P.  to  Q.  4. 

10  P>.  takes  P.  10  Kt.  takes  B. 

11  Kt.  takes  R.  11  Kt.  to  K.  B,  3. 

12  P.  to  Q.  3.  12  B.  to  K.  Kt  2. 

13  B.  takes  P.  13  B,  takes  Kt, 

14  P.  to  Q.  B.  3.  14  P.  to  Q.  B.  3. 

15  Kt.  to  Q.  2. 

*The  only  satisfactory  move  for  White,  if  Kt.  takes  K.  B.  P.  then  Black 
j^      by  Pawn  to  Ktag^  4  wins  two  pieces  for  a  Rook. 
Considered  an  even  game. 


YATtiATioN^  AT  Black's  8th  Move. 

WHITE.  BLACK. 

8     Kt.  takes  P. 
9     B.  takes  P.  (ch.)  9     K.  to  K.  2. 

10  B,  to  Kt.  3.^  10     B.  to  K.  Kt.  2. 

Kt.  to  K,  B.  3.  is  given  by  eminent  authorities. 

11  Kt.  takes  Kt.  P,  11     P.  to  Q.  3. 

12  Kt,  to  B.  2-  12     Kt.  takes  Kt. 

13  K,  takes  Kt, 

*Mr.  Staunto'i  advocates  B.  to  K.  T(.  5  at  this  point,  and  Mr.  Gossip  in  his 
booli  endorses  that  opinion,  we  differ  however.    Their  variation  proceeds  thus: 

Variation  at  Black's  IOtii  Move. 

WHITE.  BLACK. 

10    Kt.  to  K.  B.  3. 

This  move  is  given  for  Black  by  eminent  authorities,  we  mucli  prefer  B. 
to  K.  Kt.  2  given  above,  or  Kt.  to  Q.  B.  4  would  be  believe  give  Black  at 
least  an  even  game. 


98  SALVIO   COCIIKANE   GAMBIT. 

BLACK. 


WHITE. 

11 

P.  to  Q.  4. 

12 

Kt.  to  Q.  3, 

13 

P,  takes  P. 

14 

K.  to  B.  2. 

11  p.  to  Q.  3.  i 

12  P.  to  B.  6.  ' 


13    P.  takes  P. 
And  White  has  the  better  game,  owing-  to  the  inferior  play  of  Black. 


Variation  at  White's  IOth  Move, 

WHITE.  BLACK. 

8     Kt.  takes  P. 
9    B.  takes  P.  (ch.)  9    K.  to  K.  2.  ' 

10  B.  to  K.  R,  5,  10    P,  to  K.  Kt.  6, 

This  10th  move  of  Black  is  so  obviously  weak  that  it  is  useless  to  pursue 
the  variation  which  extends  to  19  moves,  it  results  in  a  Pawn  more  and  a  bet- 
ter position  for  Wliite. 

11  P.  to  K,  R.  3, 

The  correct  move,  it  is  clear  that  both  Black's  advanced  Pawns  must  fall. 


Substituted  Variation  AT  Black's  10th  Move. 

WniTE.  BLACK. 

10  B.  to  K.  R.  5.  10    B,  to  IL  Kt,  2, 

11  Kt.  takes  Kt.  P, 

He  appears  to  have  nothing  better. 


11 

Kt,  to  Q.  B.  3. 

12 

P.  to  Q.  3. 

12 

Kt.  to  K.  B.  3. 

13 

Kt,  takes  Kt. 

13 

B.  takes  Kt. 

14 

P.  to  Q.  B.  3. 

14 

Kt.  to  K.  4. 

15 

B.  to  K,  2. 

15 

P.  to  B.  6. 

16 

P.  takes  P. 

16 

R,  to  K.  Kt, 

■UA 


Black's  position  with  command  of  the  open  file  for  his  Rook  appears  to 
lo  be  an  equivalent  for  White's  extra  Pawn. 


Variation  at  White's  7tii  Move. 

WHITE.  BLACK. 

7  Kt.  to  Q.  B.  3.  7    Kt.  to  Q.  B.  3. 

8  P.  to  Q.  4.  8     Kt.  takes  Kt. 

9  P.  takes  Kt,  9     Kt.  to  K.  R.  4. 


SALVIO   COCHRANE   GAMBIT. 


99 


wniTs. 

10  Q.  to  Q.  5.  10 

11  K.  to  Kt.  sq.  11 

12  Q.  takes  B.  P.  (ch.)  12 
J  3  Q.  B.  takes  P.  13 

14  K.  takes  Kt.  14 

15  B.  to  K.  Kt.  3.  15 

16  Q.  to  Q.  5. 


BLACK. 

Kt.  to  Kt.  6,  (ell.) 

Kt.  takes  R. 

K.  to  Q.  sq. 

B,  to  Q,  B.  4.  (ch.) 

P.  to  K.  B.  sq, 

Q.  to  K.  P.  3. 


Considered  an  even  game,  but  for  a  long  hard  contest  we  sliould  prefer 
Black. 


l/i&AME  8. 

We  now  come  to  Mr.  Cochrane' s  move  of  P.  to  K.  B.  6. 
All  the  variations  submitted  give  Black  an  advantage,  the 
replies  given  are:  P.  to  Q.  4,  B.  takes  B.  P.  (ch-),  Kt.  takes 
B.  P,,  P.  to  K.  Kt.  3,  and  P.  takes  P.  The  important  move 
of  Q,  to  K,  sq.  in  this,  as  well  as  Kt.  to  K.  B.  3  variation, 
appears  however  to  have  received  but  little  attention 


WHITE. 

BLACK. 

1 

2 
3 
4 

5 
6 

7 

P.  to  K.  4. 
P.  to  K.  B.  4. 
Kt.  toK.  B.  3. 
B.  to  Q.  B.  4. 
Kt.  to  K.  5. 
K,  to  B,  sq. 
P.  to  Q.  4. 

1 

2 
3 

4 
5 
6 

7 

P.  to  K.  4.  . 

P.  takes  P. 

P.  to  K.  Kt.  4. 

P.  to  K,  Kt,  5. 

Q.  to  K.  P.  5.  (ch.) 

P.  to  K.  B.  6. 

P.  takes  P.  (ch.)^'^ 

*  We  doubt  whether  this  move  is  best. 

8 
9 
10 
11 
12 
13 
14 
15 

K.  takes  P. 

K.  to  Kt.  sq. 

Q.  to  Q.  3. 

P.  takes  Q. 

B.  takes  Kt. 

Kt.  takes  K.  B.  P. 

K,  to  Kt.  2, 

P.  to  K.  B.  sq. 

8 
9 

10 
11 
12 
13 
14 
15 

Q,  to  K.  P.  6.  (ch.) 
Kt.  to  K.  P.  3. 
Q.  takes  Q. 
P.  to  Q.  3. 
B.  takes  B, 
B,  to  K,  6.  (ch.) 
P.  to  K.  B.  sq. 
B.  takes  Q.  P. 

Black 

is  considered  to  have  the 

advantage. 

Variation  1  at 

White's 

7tii  Move, 

wriiTE. 

BLACK. 

7 

B.  takes  B.  P.  (ch. 

r 

7 

K.  to  K.  2. 

100 


SALVIO    COCHRANE   (J  A  MBIT. 


WHITE. 

p,T,ArK. 

8 

P. 

takes  P. 

8      P. 

to  Q.  8. 

9 

B. 

takes  Kt. 

9    P. 

takes  Kt. 

10 

B. 

to  Q.  B.  4. 

10     P. 

takes  V. 

11 

Q. 

takes  P. 

11     B. 

to  K.  li.  6.  (ch.) 

The 

cap 

ture  of  this  Pawn  now  h 

ly  B. 

,  is  bad. 

Kt.   takes  P.  would  be 

even  more  disastrous. 

Black  considered  to  have  an  evident  superiority. 

Strange  as  it  may  appear  the  analysists  overlook  the  fact  that  While  must 
lose  his  Q.  or  be  mated  in  3  moves  thus: 


WHITE. 
K.  to  Kt.  sq. 
B.  takes  K. 
Q.  to  K.  B.  sq. 


BLACK. 
K.  to  Kt.  sq.  (ch.) 
Q.  to  K.  8.  (Oh.) 
Q.  takes  Q.  mate. 


Variation  2  at  White's  Ttji  Move. 


BLACK. 

7  Q.  to  K.  R.  6.  (ch.) 

8  Kt.  to  K.  B.  3. 

9  P.  to  Q.  8. 

10  P.  to  Q.  4, 

11  Q.  to  Kt.  7.  (ch.) 

12  Kt.  to  Q.  B.  3.* 

13  K.  takes  Kt. 

14  Kt.  takes  l'>.  (ch.) 

15  B,  to  K,  R,  3,  (ch.) 

16  P.  to  B.  7.  (dis.  ch.) 

xVnd  mates  next  move. 

*If  B.  to  K.  3  (ch.)  at  Black's  12Lh  move,  White  k|.  moves  to  Q.  4,  and 
gets  to  Kt.  3  in  safety. 


WHITE. 

7 

P.  to  K.  Kt. 

3. 

I  > 

K.  to  B.  2. 

9 

P.  to  Q.  3. 

10 

Kt.  takes  B. 

P. 

11 

Kt,  takes  R 

^ 

12 

K.  to  K.  3 

13 

Kt.  to  K.  B. 

7. 

14 

B.  takes  P. 

(oh.) 

15 

P.  takes  Kt. 

16 

K.  to  K.  4. 

Yakiation  3  AT  White's  5th  Move. 

WHITE. 

7  P.  takes  P. 

8  Q.  to  K.  2. 

9  Kt.  takes  B.  P, 

10  Q.  to  K.  B.  2. 

11  K.  to  K.  sq, 

12  K.  to  Q.  sq. 

Black  it  is  considered  must  win. 


BLACK. 

7 

Kt,  toK.  P>,  3, 

8 

p.  to  Q.  3. 

9 

P.  takes  P. 

10 

B.  to  R.  6.  (ch.) 

11 

Q.  takes  P.  (ch). 

12 

Q.  takes  B. 

salvio  cociikane  gambit.  101 

Compiler's  Variation  1. 

Q,  to  K,  sq.  for  White's  7th  move  in  re-ply  to  P,  to  K,  B.  6, 

Mr.  Cochrane' s  move. 

WHITE.  BLA'^K. 

1  P.  to  K.  4. 

2  P.  to  K.  B.  4. 
8     Kt.  to  K.  B.  B. 

4  B.  to  Q.  B.  4. 

5  Kt.  to  K.  5. 

6  K.  to  B.  sq. 

7  Q.  to  K.  sq. 

8  K.  takes  P. 

9  K.  to  B.  2. 

10  K.  to  K.  2. 

11  P.  to  Q.  3. 

12  B.  takes  Kt. 

13  B.  to  K.  Kt.  7. 

14  B.  takes  P. 

15  K.  to  Q.  sq. 

White  for  choice,  as  he  will  have  the  better  position  whether  Black  change 
Queens  or  not. 


1 

P.  to  K.  4, 

2 

P.  takes  P. 

3 

P.  to  K   Kt.  4. 

4 

P,  to  K.  Kt.  5. 

5 
6 

Q.  to  K,  K.  5  (ch.) 
P.  to  K.  B.  6. 

7 

8 

9 

10 

P.  takes  P.  (ch,) 
Q.  to  K.  6.  (ch.) 
B.  to  B.  4.  (ch.) 
Kt.  to  K.  R.  3. 

11 

P.  to  Q.  3. 

12 

P.  takes  Kt. 

13 

R.  to  Kt.  sq. 

14 

Q.  to  K.  6.  (ch.) 

Compiler's  Variation  2. 
Kt.   to   Q.    B.    3^   at  move   6   for  Defence. 

BLACK. 

1  p.  to  K.  4. 

2  P.  takes  P. 

3  P.  to  K.  Kt.  4. 

4  P.  to  K.  Kt.  5. 

5  Q.  toK.  R.  5.  (ch.) 

6  K.  to  B.  sq.  6     Kt.  to  Q,  B.  3. 

This  move  which  does  not  appear  to  have  been  suggestedby  the  authori- 
lics,  is  we  consider  worthy  of  notice. 

7  Q.  takes  Kl".  P.  7    Q.  takes  Q. 

8  Kt.  takes  Q,  8     P.  to  Q,  4. 

9  P.  takes  P.  9     Kt,  to  Q,  5, 

Black  gains  the  exchange  and  should  win. 


WHITE. 

1 

P.  to  K.  4. 

2 

p.  to  K.  B.  4. 

8 

Kt.  to  K.  B.  3. 

4 

B.  to  Q.  B.  4. 

5 

Kt.  to  K.  5. 

102  salvio  cochrane  gambit. 

Compiler's  Variation  8. 
Kt.   to  Q.    B,    3  move  0  for  Defence. 


WHITE. 

BLACK. 

1 

P,  to  K.  4. 

1 

P.  to  K.  4. 

2 

P.  to  K.  B.  4. 

2 

P.  takes  P. 

3 

Kt.  to  K.  B.  3. 

3 

P.  to  K.  Kt.  4. 

4 

B.  to  Q.  B.  4. 

4 

P.  to  K.  Kt.  5, 

5 

Kt.  to  K.  5. 

5 

Q.  to  K.  R.  C).  (ch.) 

6 

K.  to  B.  sq. 

6 

Kt.  to  Q,  B,  3, 

7 

Kt.  takes  B.  P, 

7 

P.  to  K.  B.  6. 

8 

P.  to  Q  4.-^- 

8 

Kt.  to  Q.  R.  4. 

9 

Q.  to  Q.  3. 

9 

P.  takes  P.  (ch.) 

10 

K.  takes  P. 

10 

Q.  to  R.  6.  (ch,) 

11 

K.  to  Kt.  sq. 

11 

Q.  takes  Q. 

12 

P.  takes  Q, 

12 

Kt.  takes  B. 

13 

Kt.  takes  R. 

13 

Kt.  to  Kt.  3. 

Black  should  win. 

*  If  Kt.  takes  R,  Black  wins  easily  by  P.  takes  P.  ch.,  and  Q.  to  R.  6  ch 


Variation  at  White's  9th  Move, 

WHITE.  BLACK. 

9    B.  to  Q.  5.  9    P.  to  Q.  B.  3. 

10  Kt.  takes  R.  10     P.  takes  B. 

11  P.  takes  P.  11     B.  to  K.  Kt.  2. 

And  Black  should  win. 


Variation  at  White's  9tii  Move. 

WHITE.  BLACK. 

9     Kt.  to  K.  5.  9     Kt.  takes  B. 

10  Kt.  takes  Kt.  10    P.  takes  P.  (ch.) 

11  K.  takes  P,  11     Q.  to  R.  6.  (ch.) 

12  K.  to  Kt.  sq,  12     Kt.  to  K.  B.  3. 

13  Q.  to  Q.  3. 

And  White  has  rather  the  better  game. 


The  following  remarkably  interesting  game  is  a  highly  in- 
structive exaniph3  of  this  opening. 


king's  gambit  refused. 


103 


No.  78  CHESS  MASTERPIECES. 


Hanstein. 

WHITE. 

1  P.  to  K.  4. 

2  P.  to  K.  B.  4. 

3  Kt.  to  K.  B.  3. 

4  K.  B.  to  Q.  B.  4. 

5  K.  Kt.  to  K.  5. 

6  K.  to  K.  B.  sq. 

7  P.  to  Q.  4. 

8  P.  to  K.  Kt.  3. 

9  K.  to  K.  B.  2. 

10  K.  to  K.  3. 

11  K.  Kt.  toQ.  3. 

12  K.  Kt.  to  K.  B.  4. 

13  K.  to  Q.  3. 

14  Q.  B.  takes  B. 

15  Q.  Kt.  toQ.  B.  3. 

16  K.  B.  lakes  Kt.  (ch.) 

17  B.  to  Q.  6. 

18  P.  toK.  R.4. 

19  K.  R.  to  K.  Kt.  sq. 

20  K.  R.  to  K.  B.  sq. 

21  K.  to  Q.  B.  4. 

22  K.  takes  Q.  Kt.  P. 

23  K.  takes  Kt. 

24  Q.  to  Q.  B.  sq. 

25  P.  to  K.  5. 

26  Q.  to  K.  B.  4. 

27  R.  to  Q.  B.  sq. 

28  P.  to  Q.  Kt.  3. 

29  B.  lakes  R. 

30  K.  to  Q.  6. 

31  P.  to  Q.  5. 

Resigns. 

*  P.  to  K.  B,  4  is  preferable. 


Der  Lasa. 

BLACK. 

1  p.  toK.  4. 

2  P.  takes  P. 

3  P.  to  K.  Kt.  4. 

4  P.  to  K.  Kt.  5. 

5  Q.  toK.  R.5.  (eh.) 

6  P.  toK.  B.  (). 

7  K.  Kt.  toR.  3. 

8  Q.  toK.  R.  6.  (ch.) 

9  Q.  to  K.  Kt.  7.  (ch.) 

10  P.  toK.  B.  3.* 

11  K.  Kt.  to  K.  B.  2. 

12  K.  B.  to  K.  R.  3. 

13  B.  takes  K.  Kt. 

14  P.  to  Q.  B.  3. 

15  P.  toQ.  Kt.  4. 

16  K.  takes  B. 

17  Kt.  to  Q.  R.  3. 

18  P.  to  Q   Kt.  5. 

19  Q  to  K.  B.  7. 

20  Kt.  to  Q.  B.  4  (ch.) 

21  B.  to  Q.  R.  3.  (ch.) 

22  B.  takns  R. 

23  B.  10  Q.  R.  3, 

24  P.  to  K.  R.  4. 

25  Q.  R.  to  K.  sq. 

26  Q.  R.  to  K.  3. 

27  K.  R.  toK.  ?q. 

28  Q.R,  tak.sK.  P.  (ch.) 

29  R.  takes  B.  (ch.) 

30  R.  to  K.  2. 

31  Q.toQ.  Kt.  3. 


KING'S  GAMBIT  REFUSED. 

B.  TO  Q.  B,  4  Heply. 

In  tlie  opinion  of  many  oi:  the  frequenters  of  the  world- 
renowned  London  Chess  quarters,  Simpson's  Divan,  some 
of  the  games  played  there  between  Messrs.  Bird  and  Boden 
at  this  opening  may  be  classed  among  the  most  interesting 
as  well  as  best  contested  of  late  years.     It  is  to  be  regretted 


104 


KING  S    GAMBIT   KKFUSED. 


that  none  of  them  have  been  jDreserved,  as  there  are  no  very 
good  examples  of  this  opening  on  record. 


1 
2 
3 

4 

^ 

6 

7 

8 

9 

10 

11 

12 


W.IITE. 

P.  to  K.  4. 
P.  to  K.  Pk  4. 
Kt.  to  K.  B.  3. 
P.  to  Q,  B,  3, 
B.  to  K,  2. 
B.  takes  B. 
P.  to  Q.  Kt,  4. 
P.  to  Q.  Kt.  5, 
P.  to  Q.  4. 
P.  takes  P. 
P.  takes  P. 
B.  to  K.  2. 


GAME  1. 


BLACK. 

1  P.  to  K.  4. 

2  B.  to  Q.  B.  4. 

3  P.  to  Q.  3. 

4  B,  to  K.  Kt.  5. 

5  B.  takes  Kt. 

6  Kt.  to  Q.  B.  3. 

7  B.  to  Q.  Kt.  3. 

8  Q.  Kt.  to  K.  2. 

9  P.  takes  Q.  P. 

10  P.  to  Q.  li.  3, 

11  R.  takes  P. 

12  R.  to  Q.  R.  2. 


And  White  is  considered  to  have  a  more  free  position. 


Variation  1  at  Black's  3d  Move. 


WHITE. 

4 

K.  P.  takes 

5 

W  to  Q.  4. 

6 

P.  takes  B. 

7 

K.  to  B.  2. 

8 

B.  to  Q.  Kt. 

9 

K.  takes  P. 

10 

Kt.  to  Q.  B. 

11 

B.  to  K.  sq. 

P. 


5.  (ch.) 
3. 


The  game  is  considered  about  equal. 


HLACK. 

3  P.  to  Q.  4. 

4  \\  to  K.  5. 

t)  p.  takes  Kt.. 

6  Q.  to  K.  2.  (ch.) 

7  P.  takes  P. 

8  K.  to  B.  sq. 

9  Q.  tcikes  P. 

10  Kt.  to  K.  B.  3. 

11  B.  to  K.  B.  4. 


Ya kiation  2  AT  Black's  3d  Move, 


4 
5 
6 
7 
8 
9 


WHITE. 

P.  takes  P. 
Kt,  tnkes  Kt. 
P.  to  K.  Kt.  3. 
Q.  to  K.  2. 
P.  to  Q.  4. 
Kt.  to  K.  B.  3. 


BLACK. 

3  Kt.  to  Q,  B.  3. 

4  Kt.  takes  P. 

5  Q.  to  K.  B,  5.  (ch.) 

6  Q.  takes  K,  P.  (ch.) 

7  Q,  takes  R, 

8  B.  to  K.  2. 

9  P.  to  Q.  3. 


i 


kixg's  gambit  refused.  lOo 

WHITE.  BLACK. 

10  B.  to  K.  3.  10    B.  to  K.  Kt.  5. 

11  Q.  Kt.  to  Q.  2. 

White  has  the  better  game. 


GAME  2. 

WHITE. 

BLKCK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

P.  to  K.  B.  4. 

2 

B.  to  Q.  B.  4. 

3 

Kt.  to  K.  B.  3. 

3 

P.  to  Q.  3. 

4 

B.  to  Q,  B,  4, 

4 

Kt.  to  K.  B.  3. 

f) 

Q.  to  K.  2, 

5 

Castk's. 

6 

P.  to  Q.  B.  3. 

6 

B.  to  K.  Kt.  5. 

7 

P.  to  Q.  3. 

7 

Kt.  to  Q.  B.  3.* 

8 

P.  to  Q.  Kt.  4. 

8 

B.  to  Q.  Kt.  3. 

9 

P.  to  Q.  R.  4, 

9 

P,  to  Q.  R.  3, 

10 

P.  to  K.  B.  5. 

10 

P.  to  Q.  4. 

11 

B.  to  Kt.  3. 

11 

P.  takes  K.  P. 

12 

P.  takes  P. 

12 

P.  to  K,  R.  3. 

13 

Kt.  to  Q.  R.  3. 

13 

Q.  toK.  2. 

14 

Kt.  to  Q.  B.  4. 

14 

B.  to  R,  2. 

15 

P.  to  K.  R.  3. 

15 

B.  takes  Kt. 

16 

Q.  takes  B. 

*  Mr.  Boden  occasionally  plays  Q.  Kt.  to  Q.  2. 
White's  position  has  more  freedom. 


WHITE.  BLACK. 

1  P.  to  K.  4.  1  P.  to  K.  4. 

2  P.  to  K,  H.  4.  2  B.  to  Q.  B.  4. 

3  Kt.  to  K.  B.  3.  3  P.  to  Q.  3. 

4  P.  to  Q.  B.  3.  4  B.  to  K.  Kt.  5. 

5  P.  toQ.  4.  5  P.  takes  P. 
0  P.  takes  P.  6  B.  takes  Kt. 

7  P.  takes  B.  7  Q.  to  R.  5.  (cli.) 

8  K.  to  K.  2.  8  B,  to  Q.  Kt,  3. 

9  B.  to  K.  3.  9  Kt.  to  K.  B.  3. 

10  Kt,  to  Q.  B.  3.  10  Kt.  to  K.  R.  4, 

11  R.  to  K.  Kt.  11  Q.  takes  R.  P.  (ch.) 

12  R.  to  Kt,  2.  12  Kt.  takes  B,  P.  (ch.) 

13  B.  takes  Kt.  13  Q.  takes  B. 

14  R.  takes  K.  Kt.  P,  14  Q.  to  K.  B.  3. 


100 


KING  S    GAMBIT    REFUSED. 


WHITE. 

15  R.  to  K.  Kt.  4. 

16  Q.  takes  Q. 

Black  wins. 


BLACK. 

15  Q.  takes  Q.  P, 

16  13.  takes  Q. 


Variation  at  White's  IOtii  Move, 


WHITE. 

10  Q.  to  K.  sq. 

11  Kt.  to  Q.  B.  3. 

12  R,  to  Q.  sq. 

We  rather  prefer  White's  game,  but  many  may  differ  from  us. 


BLACK. 

10  Q.  to  K.  R.  4. 

11  Kt.  to  Q.  B.  3. 


King's  Gambit  Refused  by  P,  to  Q.  4. 


(tJAME   1. 


white. 

BLACK. 

1 

p.  to  K.  4. 

1 

P.  to  K.  4. 

2 

P.  to  K.  B.  4. 

2 

P.  to  Q.  4, 

3 

P. takes  Q,  P. 

3 

P.  to  K.  5. 

4 

B.  to  Q.  Kt.  5.  (ch.) 

4 

P.  to  Q.  B.  3. 

5 

P.  takes  P. 

5 

P.  takes  P. 

6 

B.  to  Q.  B.  4. 

6 

Kt.  to  K.  B.  3. 

7 

P.  to  Q.  4. 

7 

Q.  Kt.  to  Q.  2. 

8 

Kt,  to  K,  2, 

8 

Kt.  to  Q,  Kt.  3, 

9 

B.  to  Q.  Kt.  3. 

9 

B.  to  Q.  R.  3. 

10 

Kt.  to  Q.  B.  3. 

10 

B.  to  Q.  Kt.  5. 

11 

Castles, 

11 

B.  takes  Q.  Kt 

12 

P.  takes  B. 

12 

K.  Kt.  to  Q.  4. 

13 

R.  to  K.  sq. 

13 

Castles. 

The  jTjame  is  considered  about  even,  for  although  White  has  a  Pawn  more, 
his  forces  are  not  so  weU  disposed  as  Black's. 


(;Ax>IE  2. 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

P.  to  K.  B.  4. 

2 

P.  to  Q.  4. 

3 

P.  takes  Q.  P. 

3 

Q.  takes  P. 

4 

Kt.  to  Q.  B.  3. 

4 

Q.  to  K.  3, 

5 

P,  takes  P, 

5 

Q.  takes  P.  (ch.) 

6 

B.  to  K.  2. 

6 

B.  to  Q.  3. 

king's  gambit  kefused.  107 

WHITE.  BLACK. 

7  Kt.  to  K.  B.  3.  7    Q.  to  K.  2. 

8  r.  to  Q.  4.  8     B.  to  K.  3. 

9  Castles. 

And  Wbite'e  position  is  considered  preferable. 


Variation  at  Black's  3d  Move. 

WHITE.  BLACK. 

3  P.  takes  P, 

4  B.  to  Q.  Kt.  5.  (chO  4  B.  to  Q.  2. 

5  Q.  to  K.  2.  (ch.)  5  Q.  to  K.  2. 

We  should  prefer  B.  to  K.  2. 


WHITE. 

BLACK. 

6 

Kt.  to  Q.  B.  3. 

6 

Kt.  to  K,  B,  3, 

7 

B.  takes  B. 

7 

Q.  Kt.  takes  B. 

8 

P.  to  Q.  4. 

8 

Castles. 

9 

Q.  takes  Q, 

9 

B.  takes  Q. 

To 

B.  takes  P, 

10 

Kt.  to  Q.  Kt.  3 

Jlack 

considered  to  have  a 

I  slight  advantage 

in  position. 

GAME  3. 

WHITE. 

BLACK. 

1 

p.  to  K.  4, 

1 

P.  to  11.  4. 

2 

P,  to  K,  B.  4. 

2 

P.  to  Q.  4. 

3 

P.  takes  Q.  P, 

3 

P.  to  K.  5. 

4 

P.  to  Q.  B.  4. 

4 

B.  to  Q.  B.  4, 

5 

P.  to  Q.-Kt.  4. 

5 

B.  to  Q.  5. 

6 

Kt.  to  Q.  B.  3. 

6 

P.  to  Q.  Kt.  4, 

7 

K.  Kt.  to  K.  2. 

Vhit 

e  retains  his  Pawn  an 

Yakiation 

d  has  no  disa 

dvac 

'S   ' 

tage  in  position. 

AT  Black 

iTH   NOVE. 

WHITE. 

BLACK. 

4    P.  to  Q.  B.  3. 

5  Kt.  to  Q.  B.  3.  5    Kt.  to  K.  B,  3. 

6  P,  to  Q.  3. 

White  still  retains  hia  Pawn. 


108 


K:.\  .  .'.    C  A. MBIT    HEFUSED. 


King's  Gamiut  Hkfused  by  P.  to  Q.  3. 


WHITE 

1  P.  to  K.  4. 

2  P.  to  K.  B.  4. 
8  B.  to  Q.  B,  4. 
4  Kt.  to  K.  B.  3. 
f)  P.  to  K.  P.  4. 

6  Kt.  to  K.  Kt.  5. 

7  P.  to  Q.  4. 

8  Kt.  to  K.  6. 
J)  P.  to  Q.  5. 

:10  P.  takes  B. 

11  Kt.  toQ.  B.  3, 

12  Kt,  to  Q,  o, 

18  B.  to  Q.  Kt.  8. 

14  P.  to  K.  Kt.  8. 

If)  Q.  to  Q.  4. 

16  B.  takes  Kt. 

17  Kt.  to  K.  8. 


GAME  1. 


BLACK. 

1  P.  to  K.  4. 

2  P.  to  Q.  8. 
8  P.  takes  P. 

4  P.  to  K.  Kt.  4. 

5  P.  to  K.  Kt.  5. 

6  Kt.  to  K.  R.  8. 

7  P.  to  K.  B.  8. 

8  Q.  to  K.  2. 

9  B.  takes  Kt. 

10  Kt.  to  Q,  B.  3. 

11  Kt.  to  K.  4. 

12  Q.  to  K.  Kt.  2. 
18  J',  to  K.  B.  6. 

14  R.toQ.  B.  sq. 

15  P.  to  Q.  B.  8. 

16  Q.  takes  B. 


Stauutoii  Pi-'ifcrs  White's  game,  the  Handbuch  pronounces  the  game  equal 


Variation  at  Black's  7tii  Move, 


WHITE. 


8 
9 

10 

11 


Q.  B.  takes  P, 
Castles. 
B.  takes  P. 
Q.  to  Q.  2. 


FLACK. 

7  Q,  to  K,  2. 

8  P.  to  K.  B.  3, 

9  P.  takes  Kt. 
10  Q.  to  Q.  2. 


White  has  the  better  game. 


i 


4 


KINGS   BISHOP  S  DEFENCE. 


109 


KING'S  BISHOPS  OPENING. 


KING'S  KNIGHT'S  DEFENCE, 

It  appears  to  be  generally  admitted  by  recent  autliorities 
that  B.  to  Q.  B.  4  as  first  player's  second  move  is  inferior 
to  Kt.  to  K.  B.  3,  and  we  think  that  there  can  be  little 
doubt  as  to  the  accuracy  of  this  view.  As  a  matter  of  fact 
in  practice  the  King's  Bishop's  opening  is  seldom  played  by 
iirst-class  players,  it  leaves  more  option  for  the  second  play- 
er, whose  King's  Pawn  being  free  from  attack,  may  reply 
with  Kt.  to  K,  B.  3,  B.  to  Q.  B.  4,  or  even  P.  to  Q.  B.  3,  as 
well  as  Kt.  to  Q.  B.  3.  Mr.  Wormald  furnishes  ^ve,  and 
Messrs.  Staunton  and  Wormald  ten  variations,  but  in  only 
two  of  them  does  their  analysis  result  in  an  equal  game  for 
the  first  player. 

Black's  best  reply  is  Kt.  to  K.  B.  3.  If  White  elect  for 
a  safe  line  of  play  the  game  will  result  in  the  Giuoco  Piano, 
which  equally  arises  in  the  K.  Kt.  opening,  thus: 


WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P,  to  K.  4, 

2 

B.  to  Q.  B.  4. 

2 

Kt.  to  K,  B.  3, 

3 

Kt.  to  Q.  B.  3. 

3 

B.  to  Q.  B.  4. 

4 

Kt.  to  K.  B.  3. 

4 

Kt.  to  Q.  B.  3. 

GAME  1. 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

B.  to  Q.  B.  4. 

2 

Kt.  to  K.  B.  3. 

3 

Kt,  to  K,  B,  3, 

3 

Kt.  takes  K.  P. 

4 

P.  toQ.  3. 

4 

Kt.  to  K.  B.  3. 

5 

Kt.  takes  K.  P. 

5 

P.  toQ,  4. 

iiO 


MR,    BODEN  S   ATTACK. 


WHITE. 

BLACK. 

6 

B. 

toQ. 

Kt 

3. 

6 

B. 

to  Q.  3. 

7 

P. 

toQ. 

4. 

7 

Castles. 

8 

Ca 

istles. 

8 

P. 

to  Q.  B,  4, 

9 

P. 

toQ, 

B. 

3. 

9 

Kt 

.  to  Q.  B.  3 

Even 

game. 

a >^ 

MR.  BODEN' S  ATTACK. 

The  following  line  of  play  invented  by  Mr.  Boden  yields 
a  very  strong  attack,  which  requires  great  care  in  answer- 
ing. The  second  player  however  ought  to  maintain  the 
Pawn,  and  the  game  should  be  in  his  favor. 


WHITE. 

1  P.  to  K.  4. 

2  B.  to  Q.  B,  4. 

3  Kt.  to  K.  B.  3, 

4  Kt.  to  Q.  P>.  3. 

5  Q.  P.  takes  Kt. 

6  Castles. 

7  Kt  to  K.  R.  4. 

8  P.  to  K,  B.  4. 

9  P.  to  K.  B.  5. 

10  Q,  to  R.  5.  (ch.) 

11  Kt.  to  K.  B.  3.t 


BLACK. 

1  P.  to  K.  4. 

2  Kt.  to  K.  B.  3. 

3  Kt.  takes  P, 

4  Kt.  takes  Kt. 

5  P.  to  K.  B.  3.^ 

6  P,  to  Q,  3. 

7  P.  to  K.  Kt.  3. 

8  Q.  to  K.  2. 

9  P.  to  K,  Kt,  4, 

10  K.  toQ.  sq. 

11  Q.  toK.  sq. 


*  P.  to  Q.  B.  3.  leads  to  an  even  game  only,  it  is  preferred  by  Staunton. 
And  Black  can  safely  develope  his  game  and  retain  his  Pawn. 


WHITE, 
flf  Kt.  toK'.6. 
Q.  to  K.  R.  3. 
P.  takes  Q. 
P.  takes  B. 


BLACK, 
then        Q.  to  K.  ?q. 
Q.  takes  Ki. 
B.  takes  Q. 
P.  takes  P.  and  wins. 


Messrs.  Staunton  and  Wormald's  variation  is  as  fol- 


lows: 


WHITE. 

1  P,  to  K.  4, 

2  B.  to  Q.  B.  4. 

3  Kt.  to  K.  B.  3. 

4  Kt  to  Q,  B.  3. 


BLACK. 

1  P.  toK.  4. 

2  Kt.  to  K.  B.  3. 

3  Kt.  takes  P. 

4  Kt.  takes  Kt. 


MK,    BODEN'S    attack. 


111 


WHITE. 

5  Q.  P.  takes  Kt 

6  Castles. 

7  Kt.  to  K,  E.  4, 

8  Q,  to  K.  K  5.  (ch.) 


BLACK. 

5  P.  to  K.  B,  3. 

6  Q,  to  K.  2, 

7  P.  to  Q,  3. 

8  K,  to  Q.  sq. 


They  add  White  has  more  than  an  equivalent  for  his  lost  Pawn. 
We  fail  to  see  it. 


The  following  are  interesting  examples  of  Mr,  Boden's 

attack. 

Example  No,  1. 


No.  46  CHESS  MASTERPIECES. 


BODEN. 

WHITE, 


1 

2 

3 
4 
5 
C 
7 
8 
9 
10 
11 


P.  to  K.  4. 
B,  to  Q.  B.  4 
Kt.  to  K.  B.  3. 
Kt.  to  Q.  B.  3. 
Q.  P.  takes  Kt, 
Cast  les. 
K.  R.  to  K. 
Kt.  to  K.  R  4. 
P.  to  K.  B.  4. 
K.  B.  P.  takes  P. 
li.  takes  K.  P. 


1 

2 
3 
4 
5 

6 

/*- 

8 

9 

10 


BraD, 

BLACK. 
P.  to  K.  4. 
Kt,  to  K.  B. 
Kt.  takes  P. 
Kt,  takes  Kt. 
P.  to  K.  B.  3 
P.  to  Q.  3. 
Kt.  to  Q.  B 
Kt.  toK.  2.* 
P.  to  Q.  B.  3. 
B.  P.  takes  P. 


And  ultimately  won. 

*  The  cause  of  Black's  difficulties. 


3. 


Example  No,  % 
Variation  at  Black's  5tii  Move, 

No.  108  CHESS  MASTERPIECES. 


BoDEN. 
WHITE. 

6  Kt,  takes  K.P. 

7  Castles. 

8  K.  R.  to  K 

9  K,  B.  to  Q  3. 
10  P.  to  K.  B  4 


5 
6 
7 
8 
9 
10 


MORPHY. 
BLACK. 

P.  to  Q.  B.  8 
P.  to  Q  4. 
K.  B.  to  Q.  S 
Q.  B.  to  K.  3 
Kt.  to  Q,  2. 
Kt.  takes  Kt 


The  game  became  quite  even,  and  ultimately  resulted  in  a  draw. 


112 


LOPEZ   GAMBIT. 


LOPEZ  GAMBIT. 

This  opening  is  known  to  be  disadvantageons  to  the  first 
player,  and  is  seldom  ventured. 


GAME  1. 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

B.  toQ.  B.  4, 

2 

B,  to  Q.  B,  4, 

3 

Q.  to  K.  2. 

3 

Kt.  to  Q.  B.  3. 

4 

P.  toQ.  B.  3, 

4 

Kt,  to  K,  B,  3, 

5 

P.  to  K.  B.  4, 

5 

B.  takes  K.  Kt. 

6 

R.  takes  B. 

6 

Castles. 

7 

P.  to  Q,  3. 

7 

P.  to  Q,  4. 

8 

B.  takes  Q.  P. 

8 

Kt.  takes  B. 

9 

P.  takes  Kt. 

9 

P.  takes  K.  B.  P 

0 

Q.  B.  takes  P, 

10 

R.  to  K.  sq. 

ack 

:  has  a  winning  position. 

—  .  >. . . A.  -^. 

DOUBLE  GAMBIT. 

Properly  answered  the  second  player  can  retain  his  pawn 
with  a  preferable  position. 

GAME   1. 


WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

B.  to  Q.  B.  4, 

2 

B.  to  Q.  B.  4. 

3 

P.  to  Q.  Kt.  4. 

3 

B.  takes  P. 

4 

P.  to  K.  B.  4. 

4 

P.  to  Q.  4. 

5 

P.  takes  Q.  P, 

5 

P.  to  K.  5, 

6 

Kt.  to  K.  2. 

6 

Kt.  to  K.  B.  3. 

7 

Castles. 

7 

Castles. 

8 

Kt.  to  Q,  B.  3. 

8 

P.  to  Q.  B,  3.* 

9 

P.  takes  P. 

9 

Kt.  takes  P. 

10 

K.  to  R.  sq. 

10 

B.  to  K.  Kt,  5. 

*  B.  to  K.  Kt.  5  appears  still  better. 
Black  has  the  better  position. 


queen's  bishop  pawn  game. 


113 


QUEEN'S  BISHOP  PAWN  GAME. 

This  opening,  favored  by  Pliilidor,  received  mucli  atten- 
tion at  the  hands  of  Mr.  Lewis,  it  is  now  little  practiced, 
Kt.  to  K.  B.  3  for  White's  3d  move  being  much  preferred 
to  that  in  the  text. 

GAME  1. 


WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

B.  to  Q.  B.  4. 

2 

B.  to  Q.  B.  4. 

3 

P.  toQ.  B.  3, 

3 

Kt.  to  K.  B,  3, 

4 

P.  to  Q  4. 

4 

P.  takes  P. 

5 

P.  to  K.  5. 

5 

P.  to  Q,  4. 

6 

B.  to  Q.  Kt.  5.  (ch.) 

6 

B.  to  Q.  2. 

7 

B.  takes  B. 

7 

K.  Kt,  takes  B. 

8 

P.  takes  P. 

8 

B.  to  Q.  Kt,  6.  (ch.) 

9 

Kt,  to  Q.  B.  3. 

9 

Castles. 

10 

K.  Kt.  to  K.  2. 

10 

P.  to  Q.  B.  4. 

11 

P,  takes  P. 

11 

Kt.  takes  Q.  B.  P. 

12 

Castles. 

12 

B.  takes  Kt. 

13 

Kt.  takes  B. 

13 

P.  to  Q.  5, 

14 

Kt.  to  K.  2. 

14 

Kt.  to  Q.  B.  3. 

Consi 

dered  an  equal  game. 

2. 

GAME 

WiJITE. 

PLA.CK. 

1 

P.  to  K.  4. 

1 

P.  to  K,  4. 

2 

B.  to  Q.  B.  4, 

2 

B.  to  Q.  B.  4, 

3 

P.  to  Q.  B.  3. 

3 

Kt.  to  K.  B.  3, 

4 

P.  to  Q.  4. 

4 

P.  takes  P. 

5 

P.  to  K.  5. 

5 

P.  to  Q.  4. 

6 

B.  to  Q.  Kt.  3. 

6 

Kt.  to  K.  5. 

7 

P.  takes  P. 

7 

Q.  to  K.  R,  5. 

8 

P.  to  K.  Kt.  3. 

8 

Kt.  takes  Kt,  P, 

9 

B.  P.  takes  Kt. 

9 

Q.  to  K,  5.  (ch.) 

10 

K.  to  B.  sq. 

10 

Q.  takes  R, 

11 

P.  takes  B. 

11 

B.  to  R.  6.  (ch.) 

12 

K.  to  B.  2. 

12 

Q.  takes  R.  P.  (ch.) 

13 

K.  to  B.  3. 

13 

Q.  to  Kt.  7.  (ch.) 

14 

K.  to  K.  3. 

14 

Q.  takes  Kt.  P.  (ch. 

Black  should  win. 

114 


THE  PISIIOP  S   GAMBIT, 


WHITE. 

1  P,  to  K.  4. 

2  11  to  Q.  B.  4. 
8  Q,  to  K.  2. 

4  P.  to  K.  B.  4. 

5  P.  takes  P. 

6  Kt.  to  K.  B.  3. 

7  P.  to  Q.  4. 

8  P.  to  K.  5. 
0  Castles. 

10  Q.  to  Q.  3. 

11  Kt.  to  Kt.  5. 

12  Kt.  toK.  4. 

13  B,  takes  Kt. 

14  Kt.  toB,  6,  (ch.> 

15  P,  takes  B. 

White  has  a  winning  advantage. 


GAME  3. 


BLACK. 

1  P.  to  K.  4, 

2  P.  to  Q.  B.  3. 

3  Kt.  to  K.  B.  3. 

4  P.  to  Q.  3. 

5  P,  takes  P. 

6  B.  to  Q.  3. 

7  P.  takes  P. 

8  Castles. 

9  B.  to  Q.  B.  4. 

10  Kt.  to  Q.  4, 

11  P,  to  K.  Kt.  3, 

12  B.  to  K.  2. 

13  P.  takes  B. 

14  B.  takes  Kt 


THE  BISHOP'S  GAMBIT. 

Perhaps  there  is  no  opening  which  affords  more  scope  for 
the  exercise  of  the  faculties  of  invention  and  powers  of  com- 
bination than  the  Bishop' s  Gambit.  In  every  phase  of  it 
the  most  interesting  positions  are  sure  to  arise,  and  the 
situations  almost  invariably  become  complicated  andcritical 
in  the  extreme.  Originality  of  conception,  and  fertility  of 
resource  are  therefore  much  needed,  and  in  proportion  to 
the  judicious  exercise  of  these  qualities  will  success  more  or 
less  depend.  In  regard  to  the  great  players  who  have  fav- 
ored this  debut,  it  occurs  to  us  as  matter  for  surprise  that 
Morphy  so  rarely  adopted  it,  neither  does  it  seeni  to  have 
been  much  played  by  the  leading  English  players.  AVe  do 
not  recollect  any  recorded  game  ol'  Staunton  or  Buckle  at 
this  opening,  and  Boden,  Blackburne  and  Macdonnell  very 
seldom  play  it.  The  foreign  masters  however  appear  to 
have  been  quite  partial  to  it,  as  may  be  gatliered  from  the 


THE   bishop's    gambit,  115 

very  fine  published  games  of  Anderssen,  Harrwitz,  Kieser- 
itzlvA'  and  Lowenthal.  The  following  are  recorded  in  Chesss 
Masterpieces: 

No.        While.  Blnck.  Moves.    Defencp.  Won  bj-. 

7  Harrwilz  and  Andci>sea. . .  .35.  .Q.  to  R  5  &  P.  to  K.  Kt.  4. .  Andersst  n. 

9  Anderssen  and  Kieseritzky.  .22.  .Q.  to  R.  5  &  P.  to  Q.  Kt.  4.  .xiuderss'  n. 

14  Lowenthal  and  Anderssen.  .33.  .Q.  to  R.  5  &  P.  to  K.  Kt.  4.  .Anderssen. 

15  Anderssen  and  Lowenthal. .  .20.  .P.  to  Q.  Kt.  4  &  Q.  to  R.  5.  .Anderssen. 
17  Lowenthal  and  Anderssen. .  .28  Q,  to  R.  5  &  P.  to  K.  Kt.  4.  .Lowenthal. 
53  Rosenthal  and  Bird 20.  .Kt.  toK.  B.  3&B.  to  Q  Kr.  S.Bird. 

71     Burden  and  Amateur 21.  .Q.  to  R.  5  &  P.  to  K.  Kt.  4.  .Burden. 

86    Wyvilland  Capt.  Kennedy.  .20. .  P.  to  K.  B.  4  &  Q.  to  R.  5.  .  .Kennedy. 

88  Schuiten  and  Kieseritzky. .  .29.  .P.  to  Q.  Kt.  4  &  Q.  1o  R.  5.  .Kieseritzky 

89  •*  "  ...18..Q.  toR.  5&P.  to  Q.  Kt.  4..Kieserilzky 

There  are  six  lines  of  defence  presented  by  the  authori- 
ties, viz.: 

1,     The  Classic  Defence  of  Q.  to  E,.  5,  checking  at  Black's 
3d  move. 

3  at  Black's  3d  move. 

3  "  " 

a  u 

a  ii 

iQ  iC 

Classic  Defence  Arising  feom  Q.  to  R.  5  at  Black's 
3d  Move — Approved  Yakiation. 

In  referring  to  this  very  beautiful  form  of  reply  to  the 
Bishop's  Gambit  attack,  Mr.  Staunton  remarks:  "I  give 
precedence  to  this  line  of  defence,  not  as  the  best,  for  1 
cannot  prove  it  to  be  so,  and  many  excellent  players  now 
think  it  is  not  trustwortliy.  I  place  it  first,  because  it  is 
what  is  called  the  Classic  Defence,  and  leads  to  by  far  the 
most  instructive  and  entertaining  games  of  all  the  systems 
of  defence  of  which  this  opening  is  susceptible." 

The  first  four  moves  are: 

GAME  1. 

WHITE.  BLACK. 

1  P.  to  K.  4.  1     r.  to  K.  4. 

2  r.  to  K,  B.  4,     .  2    P.  takes  P. 


2. 

Kt.  to  K.  B.  ; 

3. 

Kt.  to  Q.  B. 

4. 

P.  to  Q.  4 

5. 

P.  to  Q.  Kt.  ^ 

6, 

P.  to  K.  B.  4 

116  THE  bishop's  gambit. 

WHITE.  BLACK. 

3  B  to  Q.  B.  4.  B     Q,  to  II,  5.  (ch.) 

4  K.  to  B.  sq.  4    T.  to  K.  Kt.  4. 

The  advanc>3  of  tlie  K.  Kt.  P.  at  this  point  Jias  had  the 
sanction  of  most,  if  not  all,  of  the  leading  writers  on  the 
opening.  In  the  splendid  games  recorded  between  Anders- 
sen,  Harrwitz,  Lowenthal  and  others,  it  was  adopted  by 
each  of  these  great  players.  Many  autliorities  in  Europe, 
and  nearly  all  in  America  appear  to  intdine  to  the  opinion 
that  the  defence  in  this  form  does  not  result  in  a  perfectly 
satisfactory  game  for  the  second  player.  Possibly  the  au- 
thorities in  their  estimate  of  it  may  have  been  somewhat  led 
astray  through  the  almost  universal  adoption  of  P.  to  K. 
Kt.  4  at  4tli  move  for  the  second  player.  This  appears  to 
us  to  be  premature.  We  x^^'^^'^i'  P.  to  Q.  3,  delaying 
P.  to  K.  Kt.  4  until  it  becomes  necessary  to  defend  the 
Gambit  Pawn.  This  move  of  P.  to  Q.  3  does  not  seem  to 
have  been  noticed  by  modern  authorities,  and  we  therefore 
submit  variations  in  support  of  our  opinion  that  the  defence 
based  upon  it,  conducted  in  the  way  hereafter  shown  is  quite 
satisfactory,  if  not  in  reality  the  best  that  can  be  adopted. 

Mr.  Staunton  adds:  "Black  for  his  fourth  move  may 
play  Kt.  to  Q.  B.  3,  or  Kt.  to  K.  B.  3,  but  that  neither  move 
is  quite  satisfactory." 

We  take  the  defence  of  Q.  to  R.  5(cli,)  first  in  order  agree- 
ing with  Mr,  Staunton  in  considering  it  the  most  interesting, 
and  also  at  the  same  time  believing  it  to  be  the  best  answer 
to  the  attack. 

Proceeding  however  first  with  the  approved  variation  we 
have: 

WmTE.  BLACK. 

5  Kt.  to  Q.  B.  3.  5    B.  to  K.  Kt.  2. 

6  P.  to  K.  Kt.  3. 

One  of  the  disadvantages  arising  from  Blaclv's  4(li  move  of  P.  to  K.  Kt. 
4  is  that  Wliite  can  adopt  with  advantage  the  Macdonnall  attack  so  highly 
favored  by  Mr.  Fra^(  r. 

WmTE.  FLACK. 

6     P,  takes  P. 

7  Q.  to  K,  B.  3.  7    P,  to  K,  Kt,  7,  (ch,) 


THE   bishop's   gambit. 


117 


WHITE. 

BLACK, 

8 

K.  takes  P. 

8 

Kt.  to  K.  R.  3. 

9 

Kt.  to  Q.  5. 

9 

K.  to  Q.  sq. 

10 

P.  toQ.  4. 

10 

P.  to  Q.  B.  3. 

11 

Kt.  to  Q.  B.  3. 

11 

P.  toQ.  4. 

J2 

Q.  to  K.  Kt.  3. 

12 

Q.  takes  Q.  (ch.) 

13 

P.  takes  Q. 

13 

B.  takes  Q.  P, 

14 

B.  takes  P.  (cli.) 

14 

K.  to  B.  2. 

15 

B.  to  K.  B.  4.  (cli.) 

15 

K.  to  Kt.  3. 

16 

Kt,  takes  Q.  P.  (cli.) 

16 

P,  takes  Kt, 

17 

R.  takes  Kt.  (cli.) 

17 

P.  to  K.  B.  3. 

18 

B.  takes  Q.  P. 

White  must  win. 

Variatio]^  1  AT  White's 

5th  Move. 

WHITE. 

BLACK. 

5 

Kt.  to  K.  B.  3.^ 

0 

Q.  to  K.  R.  .4 

6 

P.  to  K.  R.  4. 

6 

B.  to  K.  Kt.  2. 

7 

P.  to  Q.  4. 

7 

P.  to  K.  R.  3. 

8 

Kt.  to  Q.  B.  3. 

8 

Kt.  to  K.  2. 

9 

K.  to  Kt.  sq. 

9 

Q.  to  K.  Kt.  3. 

10 

P.  to  K.  5. 

10 

P.  to  K.  B.  4. 

11 

P.  takes  P. 

11 

P.  takes  P. 

12 

R.  takes  R.  (cli.) 

12 

B.  takes  R. 

13 

P.  to  K.  Kt.  3. 

13 

Q   Kt.  to  Q.  B.  3. 

14 

P.  takes  P. 

14 

P.  takes  P.  (dis.  cIl 

) 

]o 

K.  to  B.  sq. 

15 

Q.  to  K.  Kt.  6, 

16 

Q.  to  K.  2. 

*  Inferior  to  Kt.  to  Q.  B.  3. 

Game  considered  about  equal. 

YARiATiojsr  2  at  White's 

6th  Move. 

WHITE. 

BLACK. 

5 

Kt.  to  Q.  B.  3.- 

5 

B.  to  K.  Kt.  2. 

6 

P.  toQ.  4.^ 

6 

P.  to  Q.  3. 

7 

P.  to  K.  5. 

7 

P.  takes  P. 

8 

Kt.  to  Q.  5, 

8 

K.  to  Q.  sq. 

9 

Kt.  to  K.  B,  3. 

9 

Q.  to  R.  4. 

10 

l\  takes  P. 

10 

B.  to  Q.  2. 

11 

B.  to  Q.  2. 

11 

P.  to  Q,  B.  3. 

12 

B.  to  Q.  R.  5.  (ch.) 

12 

P.  to  Q.  Kt,  3, 

13 

B.  to  Q.  B.  3. 

13 

Q.  to  K.  Kt.  3. 

118  THE  lusnop's  gambit. 


WHITE. 

BL.\CK. 

14 

Kt.  toQ.  Kt.  4. 

14 

P. 

toK.  Kt.  5 

15 

Kt.  to  Q.  4. 

15 

P. 

to  Q.  K.  4. 

16 

B.  to  Q.  8. 

1() 

Q. 

to  K.  P..  4, 

17 

Q.  Kt.  takes  P.  (cli.) 

*  These  are  the  moves  most  in  favor  for  the  aUack,  see  examples  between 
Anderssen,  Harrwiiz  and  Lowenthal. 

And  the  game  is  considered  in  White's  favor. 


Variation  3 

AT 

Will 

rE  s 

Gtii  Move. 

WHITE. 

6  Kt,  to  K.  B.  3. 

7  P.  to  K.  P.  4, 

8  Q.  P.  takes  B, 

9  B.  to  K.  2. 
10     Kt.  to  Q.  4. 

6 

7 
8 
9 

BLACK. 

Q.  to  K.  p.  4. 
B,  takes  Q.  Kt 
Kt.  to  Q.  B.  3. 
P.  to  K.  Kt.  6. 

liere  is  no  perceptible  advanta 

ge  on  ei 

ther . 

side. 

Example  No.  1, 
No.  7  CHESS  MASTERPIECES. 


Hakrwitz. 

Anderssen. 

WHITE. 

BLACK. 

1     P.  to  K.  4. 

1 

P.  to  K .  4. 

2    P.  to  K.  B.  4. 

2 

P.  t:ikesP. 

3    K.  B.  t.)Q.  B.  4. 

3 

Q.  to  II.  5.  (ch.) 

4    K.  to  B.  sq. 

4 

P.  to  K.  Kt.  4. 

5    p.  to  Q.  4.  . 

5 

B.  to  Kt.  2.* 

6     Kt.  to  Q.  B.  3.  * 

C 

Kt.  to  K.  2.  r 

7    Kt.  to  K.  B.  3. 

7 

Q.  to  K.  R.  4. 

8    P.  to  K.  5. 

8 

P.  to  K,  B.  3. 

Dn  by  Anderssen  in  37  moves. 

Example  No,  2. 
No.  14  CHESS  MASTERPIECES. 


Lowenthal. 

WHITE. 

1  P.  to  K.  4. 

2  P.  toK.  B.4. 

3  K.  B.  to  Q.  B. 

4  K.  to  B.  sq 

5  Kt.  to  Q.  B.  3 


Anderssen. 

BLACK. 

1 

2 
3 
4 
5 

P.  to  K  4. 
P. ink  s  P. 
Q.  toPt.  5.  (ch.) 
r.  to  K.  Kt.  4. 
B.  toKt.  2. 

THE  bishop's  gambit.                           119 

LOWENTHAL.  AnDERSSEN. 

WHITE.  BLICK. 

6  P.  toQ.  4.  6    Kt.  toK.  2. 

7  P.  to  K.  5.  7    P.  to  K.  B.  3. 

8  Kt.  to  K.  4.  •                            8    R.  to  K.  B.  sq. 

Won  by  Auderssen  in  34  moves. 


Example  No.  3, 
No.  17  CHESS  MASTERPIECES. 


LOWENTHAL. 
WHITE. 

1  P.  to  K.  4. 

2  P.  loK.  P>.  4. 

3  K.  B.  to  Q.  B.  4. 

4  K.  to  B.  sq. 

5  Kt.  loQ.  B.  3. 

6  P.  loQ.4. 

7  P.  to  K.  Kt.  3. 

8  K.  to  Kt.  2. 

Won  by  Lowentbal  in  30  moves. 


Anderssen 

BLACK. 

1 

P.  to  K.  4. 

2 

P.  lak.sP. 

3 

Q.  to  Pi.  5.  (cb.) 

4 

P.toK.  Kt.4. 

5 

B.  to  Kt.  2. 

6 

Kt.  to  K.  2. 

7 

P.  takes  K.  Kt.  P 

8 

Q.  to  K.  R.  3. 

Compiler'  s  V akiatiot^. 

GAME  1. 

The  difference  between  the  form  of  the  Classic  defence 
usually  adopted  and  that  now  submitted  consists: 

Firstly. — At  Black's  4th  move  in  playing  P.  to  Q.  3  in- 
stead of  P.  to  K.  Kt.  4,  the  move  most  approved  by  the 
authorities. 

Secondly. — P.  to  K.  B.  3  is  substituted  for  P.  to  K.  R.  3 
in  re23ly  to  first  player' s  move  of  P.  to  K.  R.  4. 

Variation  1. 

WHITE.  BLACK. 

1  P,  toK,  4,  1  P.toK.  4. 

2  P.  to  K.  B.  4.  2  P.  takes  P. 

3  B.  to  Q.  B.  4.  3  Q.  to  R.  5.  (ch.) 

4  K.  to  B.  sq.  4  P.  to  Q.  3. 

It  appears  to  us  tbat  by  deferring  P.  to  K.  Kt.  4  until  it  becomes  absohitely 
necessary  to  defend  tbe  Gambit  Pawn,  Black  luiving  played  P.  to  Q.  3  gels  bis 
Q.  B.  free  in  time  to  frustrate  tbe  Fraser  attack,  the  lirst  move  of  vvbicb  P.  to 
K.  Kt.  3  connot  be  played  in  tbis  case  witlioiit  disadvantage. 


120  THE  bishop's  gamtiit. 

FoK  Example. 

WHITE.  BLACK. 

P.  1o  K.  Kt.  3.  P.  takes  P. 

Q.  to  K.  B.  3.  r.  to  Kt.  7.  (cli.) 

K.  lakes  P.  Q  to  Ki.  5.  (cli.) 

Changiug  Queuus,  rcmaiuing  with  a  Pawn  plus,  aud  u  fair  position. 

5  Kt.  to  Q.  B.  3.  5     Kt.  to  K.  2. 

If  P.  to  Q.  4  Black  can  reply  with  B.  to  K.  3,  White  cannot  well  change; 
off  Bishop,  aud  P.  lo  Q.  5  would  be  obviously  weak  for  him. 

6  Kt.  to  K.  B.  3.  6     Q.  to  K.  U.  4. 

7  l\  to  Q.  4. 

Again  it  does  not  appear  that  White  can  play  P.  to  K.  Kt.  3  with  any  ad- 
vantage. 

7    P.  to  K.  Kt.  4. 

8  P.  to  K.  R.  4.  8     P,  to  K,  K  3,* 

9  K.  to  K   Kt.  sq.  9     P.  to  K.  Kt,  5. 

10  Kt.  to  K.  sq.  10  B.  to  K.  R.  3. 

11  Kt.  to  Q.  3.  11  P,  to  K.  -B.  6. 

12  Kt.  to  K.  B.  4.  12  B,  takes  Kt, 

13  B.  takes  B.  13  Kt.  to  Q,  B.  3, 

*B3''  playing  the  usual  move  of  P.  to  K.  R.  3  Black  occupies  the  square  on 
which  he  requires  to  place  his  B.  By  the  move  in  the  text  he  leaves 
this  square  open,  aud  also  has  a  retiring  place  for  his  Q.  in  tlie  event  of  play- 
ing his  K.  to  Q.  sq.,  which  in  some  variations  he  may  require  to  do. 

And  Black  has  retained  his  Pawn,  without  any  disadvantage  in  position. 


Variation  2  at 

White's 

9tii  Move. 

WHITE. 

BLACK. 

9 

B.  to  K.  2. 

9 

P.  to  K.  Kt.  5. 

10 

Kt.  to  K.  R.  2. 

10 

P.  to  K.  B.  4. 

11 

P.  takes  B.  P. 

11 

Kt.  takes  B.  P. 

12 

Kt.  takes  Kt.  P. 

12 

Kt,  to  Kt.  6.  (cli.) 

13 

K.  to  K.  sq. 

13 

B.  takes  Kt. 

14 

B.  takes  B. 

14 

Q.  to  K.  B.  2. 

15 

R.  to  K.  R.  3, 

15 

P.  to  K.  R.  4. 

16 

B.  to  K.  B.  3. 

16 

Kt.  to  Q.  B.  3. 

B.  to  B.  8  would  place  the  B.  in  jeopardy. 

17  Kt.  to  Q.  5.  17    Castk's  Q.  sidf.^ 

18  B.  takes  P.  18     R.  to  K.  sq.  (cli.) 

And  should  win. 

*B.  to  Q.  It.  3  would  not  be  good  for  Black. 

B.  to  Q.  B.  3. 
R.  takes  Kt.  P.  lakes  R. 


THE  bishop's  gambit. 


121 


WHITE. 
B.  takes  R.  P. 
B.  takes  B. 
Q.  takes  K.  and  wins. 


BLACK. 
B.  to  Q.  7.  (ch.) 
R.  takes  B. 


Compiler's  Yakiatiois^ 

Great  care  is  requisite  on  the  part  of  Black  in  replying  to 
White's  9tli  and  10th  moves,  any  other  repl}^  tlian  P.  to  K. 
B,  4  on  the  part  of  Black  appears  to  result  in  White's  favor. 

For  Example. 
Variation  at  White's  9th  Move. 


WHITE. 

BLACK. 

9 

B.  to  K.  2. 

9 

P,  to  K.  Kt.  5, 

10 

Kt.  to  K.  R. 

2. 

10 

P.  to  K.  B.  6. 

11 

P.  takes  P. 

11 

Q,  takes  P.P. 

12 

P.  tak(>^s  P. 

12 

Q,  to  R,  6.  (ch,) 

13 

Iv.  to  K.  sq. 

13 

Q.  to  R  5.  (ch.) 

14 

K,  to  Q,  2. 

14 

B.  toP,  3.  (ch.) 

15 

K.  to  Q.  3. 

15 

Q.  to  Kt.  6.  (ch.) 

16 

B.  to  B.  3. 

16 

B.  takes  B. 

17 

11.  takes  B. 

Lnd  " 

White  has  the  better  game. 

Compiler's  Variation  Jointly  with  Mr,  F.  Perrin. 

Adopted  in  2)ractice  loith  31r.  Perrin  in  Neio  YorJc  and  Brooklyn^ 


F.  Perkin. 

WHITE. 

1  P,  to  K.  4. 

2  P.  to  K.  B.  4. 

3  B.  to  Q.  B.  4. 

4  K,  to  B,  sq. 

5  Kt.  toK.  B.  3. 

6  P.  to  Q.  4. 

7  Kt.  to  Q,  B,  3, 

8  P.  to  K.  R.  4. 


October,  1877. 


GAME  1 


II.  E.  Bird. 

BLACK. 

1 

p.  to  K.  4. 

2 

P.  takes  p. 

3 

Q.  to  R.  5  (ch.) 

4 

P.  toQ.  3. 

5 

Q.  to  K.  R.  4. 

6 

P.  to  K.  Kt,  4. 

7 

Kt,  to  K.  2, 

8 

P.  to  K.  B.  3. 

122  THE  bishop's  gambit. 

WHITE.  BLACK. 

9     p.  to  K.  r:.  9     B.  to  Rt.  2.  best, 

10  Kt.  to  K.  4.  JO    Q.  P.  takes  P. 

11  Q.  P.  takes  P.  11     K.  to  K.  B.  sq. 

12  P.  takes  B.  P.  12     H.  takes  P. 

13  Kt.  takes  B.  (cli.)  13     R.  takes  Kt. 

14  K.  to  K.  Kt.  sq.  14     P.  to  K.  Kt,  5. 
1.^    Kt.  to  Kt.  5.  15    Kt.  to  Q.  B.  3. 

16  B.  to  Q.  2.  16     B.  to  Q.  2. 

17  B.  to  Q.  13.  3.  17     R.  to  K.  B.  sq. 

And  Black  will  be  able  to  castle  on  Q.  side,  with  a  superior  game. 


Variation  1  at  Black's  10th  Move. 

WHITE.  BLACK. 

10  Kt.  to  K.  4.  10  p.  to  K.  B.  sq, 

11  P.  takes  Q.  P.  11  P.  takes  P. 

12  Kt.  takes  Q.  P.  (ch.)  12  K.  to  Q.  sq. 

13  B.  to  Q.  2.  13  Kt.  to  Q.  B.  3. 

14  K.  to  Kt.  sq.  14  P.  to  K.  Kt,  5, 

15  Kt.  to  K.  P.  2. 

White  now  threatens  to  take  Q.  B.  with  Kt.  and  then  K.  Kt.  P. 

15    P.  to  K.  B.  4. 

16  P.  to  Q,  B.  a  16    P.  to  K.  B.  6. 

17  P.  to  K.  Kt.  3.  17    B.  to  K.  P.  3. 

And  Black  has  a  manifest  superiority.     P.  to  K.  B.  5  will  be  very  efieo- 
tive. 


Variation  2  at 

Black's 

IOtii  Move. 

WHITE. 

BLACK. 

10 

Kt.  to  K,  4, 

10 

P.  to  K.  Kt.  5. 

11 

P.  takes  K.  B.  P. 

11 

P.  takes  Kt. 

12 

P.  takes  B. 

12 

P.  takes  Kt.  P.  (ch.) 

13 

K.  takes  P. 

13 

Q.  to  Kt.  3.  (cli.) 

14 

K.  to  B.  sq.  best* 

14 

Q.  takes  Kt.  P. 

15 

P.  to  K.  Kt.  sq. 

15 

Q.  to  K.  P.  3. 

16 

Q.  to  K.  B.  3. 

16 

P.  to  K.  B.  sq. 

Black  still  has  the  advantage. 

the  bishop  s  gambit, 
Variation  3  at  White's  13th  Move. 


123 


WHITE. 

13     K.  to  B.  2. 


BLACK. 

13     P.  takMS  R. 


Making  a  Kt.  cli. 

14    Q.  takes  Kt.  14     R.  to  K.  B,  sq. 

The  position  is  peculiar,  and  this  is  apparently  Black's  only  good  move. 


15  P.  takes  R.  (Q/s  ch.) 

16  B,  takes  B,  P. 


15  K.  takes  Q. 

16  P.  to  Q.  4. 


And  notwithstanding  White's  fine  position  there  appears  no  way  to  avoid 
the  loss  of  a  piece.  For  example:  if  Kt.  to  Kt.  8,  then  Black  plays  Q.  to  K. 
B.  2;  if  Kt.  to  B.  6,  the  following  appears  the  probable  continuation: 

17  Kt.  to  B.  6.  17    Q.  to  B.  4. 

If  Q.  to  B.  2  then  B.  to  li.  6  (ch.)  is  fatal. 

18  K.  to  K.  3.  18    P.  takes  B. 

19  R.  to  K.  B.  sq. 

And  White  has  a  very  pretty  attack. 


Variation  4  at 

Black's 

9th  Move. 

WHITE. 

BLACK. 

9 

Q.  P.  takes  P.  bad. 

10 

Q.  P.  takes  P. 

10 

B,  to  Kt,  2. 

11 

Kt.  to  Q.  Kt.  5. 

11 

Kt,  to  Q,  R,  3, 

12 

Kt.  to  Q.  6.  (ch.) 

12 

P.  takes  Kt. 

13 

B.  to  Kt.  5.  (ch.) 

13 

B.  to  Q.  2. 

14 

B.  takes  B.  (ch.) 

14 

K.  takes  B. 

15 

P.  takes  B.  P. 

Threatening  to  check  with  Kt.  at  K.  5  winning  Q. 


■]  6     P,  takes  B, 

17  Kt.  toK.  Kt.  5. 

18  B.  takes  P. 


15  P.  to  K.  Kt.  5. 

16  K.  R.  to  K.  Kt. 

17  R.  takes  P. 

18  R.  to  K.  Kt.  3- 


There  is  attack  and  resource  on  both  sides,  it  is  difficult  to  fix  a  preference 
for  either. 


Variation  5  at  White'  s  IOtii  Move. 


WHITE. 

9    P.  to  K.  5. 


BLACK. 

9     B.  P.  takes  P,  bad. 


I'i4  THE  bishop's  gambit. 

WHITE.  BLACK. 

10  Q.  P.  takes  P.  10    Q.  P.  takes  P. 

11  Kt.  takes  K.  P,  11     Q.  takes  Q.  (ch.) 

12  Kt.  takes  Q. 

And  AVhite  has  the  better  game. 

9     P.  toK.  5.  9     Q.  l\  takes  P. 

10  P.  takes  P.  10     B,  to  Kt,  2. 

11  Kt,  to  Q.  Kt.  5. 

White's  position  is  preferable. 


Vakiation  6  AT  White's 

10th  Move, 

WHITE. 

lil.ACK. 

10 

P.  takes  Q.  P. 

10 

P.  takes  P. 

11 

Kt.  to  K.  4. 

11 

P.  to  Q.  4. 

12 

B.  to  Kt.  5.  (ch,) 

12 

Q.  Kt,  to  Q.  B,  3, 

18 

Kt.  to  Q.  6.  (ch,) 

13 

K.  to  Q.  sq. 

14 

K.  to  Kt.  sq. 

14 

P.  to  Kt.  5. 

15 

Kt.  to  K.  sq. 

15 

P.  to  K.  B,  6. 

16 

Kl.  takes  B. 

16 

R.  takes  Kt. 

17 

W  takes  P. 

17 

P.  to  K.  B.  4. 

18 
51ack 

P.  to  Q.  B,  3. 

has  a  manifest  advantage. 

18 

B,  to  K,  B,  3, 

)PTI 

:d  in  Practice  with  A. 

P.  B 

ARNEs,  IN  New  YORI 

October, 

1877 

game  1. 

a.  p.  Barnes. 

H.  E.  Bird. 

WIIITl^J. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4, 

2 

P.  to  K.  B.  4. 

2 

\\  takes  P. 

3 

B.  to  Q.  B.  4. 

3 

Q.  to  R.  5.  (ch,) 

4 

K.  to  Vy.  sq. 

4 

P.  to  Q.  3. 

5 

Q.  to  K.  B.  3. 

5 

Kt.  to  Q.  B.  3. 

6 

P.  to  K.  Kt.  3. 

6 

Q.  to  K.  B.  3, 

7 

Q.  takes  P. 

7 

Kt,  to  Q,  5, 

8 

B.  to  Q.  3, 

8 

P.  toK.  U.  4. 

9 

P.  to  Q.  B.  3. 

9 

Kt.  to  K.  3. 

10 

Q.  takes  Q. 

10 

Kt.  takes  Q. 

11 

K.  to  Kt.  2. 

11 

P.  to  K.  R   5. 

12 

B.  to  Q.  B.  2. 

12 

P,  to  K,  R,  6,  (ch.) 

THE   BISHOP  S 

GAMBLT.                                       120 

WHITE. 

BLACK. 

13 

Kt.  takes  P. 

13 

R.  takes  Kt. 

14 

K.  takes  R. 

14 

Kt.  toK.  B.5.(disch.) 

15 

K.  to  R.  4. 

15 

Kt.  to  Kt.  7.  (ch.) 

16 

K.  to  Kt.  5. 

16 

Kt.  to  R.  2.  (ch.) 

17 

K.  to  R.  4. 

17 

P.  mates. 

GAME 

2. 

A.  P.  Barnes. 

H.  E.  Bird, 

will  PE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

P.  to  K.  B,  4. 

2 

P.  takes  P. 

3 

B.  to  B.  4. 

3 

Q.  to  R.  5.  (ch.) 

4 

K.  to  B.  sq. 

4 

P.  to  K.  Kt.  4. 

5 

Kt.  to  K.  B 

3. 

5 

Q.  to  R.  4. 

6 

P.  to  K.  R. 

4. 

6 

P.  to  K,  R.  3. 

7 

B.  takes  P. 

(cli,) 

7 

Q.  takes  B. 

8 

Kt.  to  K.  5. 

8 

Q.  to  Kt.  2. 

9 

Q.  to  R.  5.  (ch.) 

9 

K.  to  K.  2. 

10 

Kt.  to  Kt.  6. 

(ch,) 

10 

K.  to  Q.  sq. 

11 

Kt.  takes  R 

11 

Q,  takes  Kt. 

12 

P.  takes  P. 

12 

B.  to  K.  2, 

13 

Q.  to  B.  7. 

13 

Kt.  to  Q.  B.  3. 

14 

P.  to  Q.  4. 

14 

Kt,  takes  P.* 

15 

B.  takes  P. 

15 

Kt.  takes  P. 

16 

B.  to  K.  5. 

16 

Q.  takes  B. 

17 

Q.  takes  Kt 

.  (ch.) 

17 

B,  to  B. 

18 

Q.  takes  B. 

(ch.) 

18 

Q.  to  K,  sq. 

19 

Q.  takes  Q.  (ch). 

19 

K.  takes  Q. 

20 

P.  takes  P. 

20 

P.  toQ,  Kt.  3. 

21 

P.  to  R.  7. 

21 

B.  to  R.  3.  (ch,) 

22 

K.  to  B.  2. 

22 

K,  to  B.  2. 

23 

P.  Queens. 

23 

R.  takes  Q. 

24 

R.  takes  R, 

24 

Kt.  takes  R. 

25 

R.  to  R,  8, 

25 

B.  to  Q.  6, 

26 

Kt,  to  P>,  3, 

26 

P.  to  R.  4, 

27 

K.  to  K.  3. 

27 

B.  to  B.  8. 

28 

K.  to  Q.  2. 

28 

B.  takes  P. 

29 

R.  to  R,  7. 

*  B.  takes  Kt.  P.  would  obviously  be  fatal. 
And  White  wins. 


Black  has  now  a  bad  game. 


120 


THE  bishop's  gambit. 


Defence  Arising  from  Kt.  toK.  B.  Sat  Black's  3d  Move. 


6 

7 

8 

9 

10 

11 

12 

IB 

14 

15 

16 


GAME  1. 

WHITE. 

P.   loK.  4.  1 

P.  to  K.  B.  4.  2 

B.  to  Q.  B,  4.  3 

Kt.  to  Q.  B.  3.  4 

P.  to  K.  5.  5 

B.  to  Q.  Kt.  5.  (cli.)  6 

P.  takes  Kt.  7 

Q.  toK.  2.  (cli.)  8 

Q.  takes  P.  (cli.)  9 

Kt.  toK.  B.  3.  10 

Q.  takes  Kt.  P.  11 

Kt.  takes  Q.  P.  12 

Kt.  to  Q.  B.  7.  (cli.)  13 

Q.  takes  R,  14 

K.  to  Q.  sq,  15 

P.toQ.  3.  16 


BLACK. 

P.  to  K.  4. 
p.  takes  p. 
Kt.  to  K,  B.  3, 
B.  to  Q.  Kt.  5. 
P.  toQ.  4. 
P.  to  Q.  B.  3. 
P.  takes  B. 
B.  to  K.  3. 
Kt.  to  Q.  n.  3. 
Q.  takes  P. 
11.  to  Q.  B.  sq. 
Q.  to  K.  B.  4. 
R.  takes  Kt. 
Q.  to  K.  5.  (ch.) 
Castles, 
Q.  to  K.  Kt.  3. 


Black  is  considered  to  have  tlie  advantage. 


Variation  at  Black's  4tii  Move, 


4 

5 
6 
7 
8 
9 


WHITE. 

P.  to  Q.  3. 
P,  takes  P, 
Q.  to  K.  2,  (ch,) 
B.  takes  Kt. 
B.  takes  P. 
Kt.  to  K.  B.  3. 


BLACK. 

4  P.  to  Q.  4. 

5  Kt.  takes  P. 

6  B.  to  K.  3. 

7  Q.  takes  B. 

8  B.  to  Q.  B.  4. 

9  P.  to  Q.  B.  3. 


Position  slightly  in  "White's  favor. 


Illustrative  Game. 

A  game  between  Rosenthal  and  Bird  at  the  Vienna  Tour 
nament,  1873,  proceeded  thus: 

No.  53  CHESS  MASTERPIECES. 


RoSEN'niAL. 
WHITE. 

10  p.  takes  K.  Kt.  P. 

11  Kt.  to  K.  B.  3. 

12  P.  to  Q.  4. 


Bird. 

BLACK. 

10  R.  toK.  Kt.  sq. 

11  Q.  to  Q.  2. 

12  P.  to  Q.  K.  3. 


THE 

BISHOP.S    GAMBIT. 

Rosenthal. 

Bird. 

WHITE, 

BLACK. 

13 

Q.  to  Q.  R.  4. 

13 

B,  to  Q.  3. 

1% 

Kt.  to  K.  2. 

14 

R.  takes  P. 

15 

Castle?. 

15 

B.  to  K.  R.  6. 

16 

Kt.  to  K.  sq. 

16 

B.  takes  K.  Kt.  P. 

17 

Kt.  tMkcs  B. 

17 

Q.  to  K.  R.  6. 

18 

R,  to  B.  2, 

18 

P.  to  B.  6. 

19 

Kt.  to  Kr.  3. 

19 

B,  takes  Kt. 

20 

P.  takes  B. 

20 

R.  takes  P. 
And  wins. 

GAME  2. 

WHITE, 

BLACK. 

1 

P,  to  K.  4, 

1 

P.  to  K.  4. 

2 

P.  to  K.  B.  4. 

2 

P.  takes  P. 

3 

B.  to  B.  4. 

3 

Kt.  to  K.  B.  3. 

4 

P.  to  K.  5. 

4 

P.  to  Q.  4. 

5 

B.  to  Kt.  a 

5 

Kt.  to  K,  5. 

6 

Kt.  to  K,  B,  3, 

6 

B.  to  K.  Kt.  5. 

7 

Castles. 

7 

Kt.  to  Q.  B.  3. 

127 


The  above  moves  occurred  in  a  game  between  Anderssen  and  Morphy,  to 
which  our  attention  has  been  called  by  our  esteemed  friend  and  patron  Dr. 
Owen,  President  of  the  Philidor  Club  in  Brooklyn.  For  liis  8th  move  Anders- 
sen  (White)  played  B.  to  R.  4,  wliich  appears  to  us  weak,  iVlorphy  won  the 
game  in  37  moves,  wliich  by  desire  we  give  in  full, 

In  substitution  of  Anderssen's  8th  move  of  B.  to  R,  4  we  should  prefer  P. 
to  Q.  4,  Wliite  then  we  think  has  a  superior  game. 


8     P.  to  Q.  4. 


8    P.  to  K.  Kt.  4. 


If  Black  takes  Kt.  P.  retakes  driving  Kt.  away  with  a  manifest  advantage. 

9    Kt.  to  Q,  B.  3,  9    Kt.  takes  Kt 

10    P,  takes  Kt. 

Willi  the  better  game.  See  Appendix. 


Variation  at  White's  4th  Move. 


WHITE. 

1 

P.  to  K.  4. 

2 

p.  to  K.  B.  4. 

3 

B.  to  B.  4. 

4 

Kt.  to  Q.  B.  3. 

5 

P.  to  K.  5. 

(5 

P.  takes  Kt. 

7 

P.  takes  P. 

8    Q.  to  K.  2,  (ch.) 


BLACK. 

1 

P.  to  K.  4. 

2 

p.  takes  P. 

3 

Kt.  to  K.  B.  3 

4 

B.  to  Kt.  5. 

5 

P.  to  Q.  4, 

6 

P.  takes  B. 

7 

R.  to  Kt. 

8 

B.  to  K.  3. 

128 


THE   BISHOP  S   GAMBIT, 


9  Kt.  to  K.  B,  8. 

10  P.toQ.  Kt.  3. 

11  r.  takes  B. 

12  B.  toQ.  2. 

13  Castles  Q.  R. 

The  game  appears  pretty  even. 


9 
10 
11 
12 
13 


Kt.  to  Q.  B.  3. 
B.  takes  Kt. 
Q.  to  K.  B.  3. 
Q.  takes  Kt.  P. 
Castles  Q.  R. 


FENCE  Arising  from  P,  to  Q.  4  at  Black's  3d  Move. 


WHITE. 

1  P.  to  K.  4. 

2  P.  to  K.  B.  4. 

3  B.  to  B.  4. 

4  B.  takes  Q.  P. 

5  Kt.  to  Q.  B.  3, 

6  P.  to  Q.  3. 

7  P.  takes  Kt. 

8  Kt.  to  K.  B.  3. 

9  P.  takes  B. 
10  P.  to  Q.  B.  4. 

Considered  an  even  game. 


GAME  1. 


1 
2 

3 

4 
5 
6 

7 
8 
9 


BLACK. 

P.  to  K.  4. 

p.  takes  P. 

P.  to  Q.  4. 

Kt.  to  K.  B.  3. 

B.  to  Q.  Kt.  5. 

Kt.  takes  B, 

Castles. 

B.  takes  Kt.  (ch.) 

Q.  takes  P. 


WHITE. 

1  P.  to  K.  4. 

2  P,  to  K,  B.  4. 

3  B.  to  Q.  B.  4. 

4  P>.  takes  P. 

5  K.  to  B.  sq. 

6  Kt.  to  Q.  B.  3. 

7  P,  to  Q,  4, 

8  Kt.  to  K.  B.  3. 

9  P.  to  K.  P.  4. 

10  K.  to  Kt.  sq. 

11  Kt,  to  K,  5. 

12  P.  takes  B. 

13  Q.  to  Q.  4. 

14  B.  takes  Kt.  (ch.) 

15  Kt.  to  K.  2. 


GAME  2. 


BLACK. 

1  P.  to  K.  4, 

2  P.  takes  P, 

3  P.  to  Q.  4. 

4  Q,  to  K.  5.  (ch.) 

5  P.  to  K.  Kt.  4. 

6  B.  to  K.  Kt.  2. 

7  Kt  to  K.  2, 

8  Q,  to  K.  P.  4. 

9  P.  to  K.  R.  3. 

10  P.  to  K,  Kt,  5, 

11  B.  takes  Kt. 

12  Kt.  to  Kt.  3. 

13  Kt,  to  Q,  B.  3, 

14  P.  takes  B. 


White  has  rather  a  better  game. 


THE   BISHOP  S   GAMBIT, 


129 


Variation  1  at  Black's  4tii  Move. 


WHITE. 

5  Kt.  to  Q.  B.  3. 

6  Kt.  to  K.  B.  3. 

7  Q.  P.  takes  B, 

8  B.  to  Q,  B,  4, 

9  K.  takes  Q, 

10  Q,  B.  takes  P. 

11  li.  to  K.  sq. 

Even  game. 


BLACK. 

4  Kt.  to  K.  B.  3, 

5  B.  to  Q.  Kt.  5. 

6  B.  takes  Q.  Kt. 

7  P.  to  Q,  B,  3, 

8  Q.  takes  Q.  (ch.) 

9  Castles. 

10  Kt.  takes  P. 


Variation  2  at 

White'  s 

5th  Move. 

WHITE. 

BLACK. 

5 

Kt  to  K,  B,  3, 

5 

Kt.  takes  B. 

6 

P.  takes  Kt. 

6 

Q.  takes  P, 

7 

Kt,  to  Q.  B.  3. 

7 

Q.  to  K.  R.  4. 

8 

P.  toQ,  4. 

8 

B,  to  Q.  3. 

9 

Q.  to  K.  2,  (ch,) 

9 

K.  to  Q.  sq. 

10 

Castles. 

10 

P.  to  K.  Kt.  4 

11 

Q.  to  Q.  Kt,  5, 

11 

P.  to  K.  B.  4. 

12 

Q,  to  Q.  5, 

12 

Kt.  to  Q.  B.  3. 

13 

Kt.  to  K.  5. 

13 

.R.  to  K.  B.  sq 

14 

Kt.  takes  Kt,  (cli.) 

14 

*P.  takes  Kt. 

15 

Q.  takes  P. 

15 

P,  to  K.  B.  6. 

16 

P.  to  K.  Kt.  3. 

16 

P.  to  Kt.  5. 

Variation  3  at  White'  s  5tii  Move, 


WHITE. 

5    Q.  to  K.  2.  5 

,    6     P.  takes  Kt  (dis„  ch.)  6 

7  Q.  to  K.  B.  3.  7 

8  P.  to  K.  Kt  3.  8 

9  P.  takes  B.  9 

10  Q.  to  K.  B.  2.  10 

11  Kt  to  K.  2.  11 

12  Q.  Kt  to  B.  3.  12 

Black  must  win. 


BLACK. 

Kt.  takes  B, 

B.  to  K.  2. 

B.  to  K.  R.  5.  (ch,) 

Castles. 

Q.  takes  P.  (ch.) 

R.  to  K.  sq.  (ch.) 

Q,  to  K.  R.  4, 

P.  to  K.  B.  6. 


130  THE  bishop's  gambit. 

Defence  Arising  from  Kt.  to  Q.  B.  3  at  Black's  3d  Move. 

GAME  1. 

WHITE.  BLACK. 

1  P,  to  K,  4,  1     P.  to  K.  4. 

2  P.  to  K.  B.  4.  2     P.  takes  P. 

3  B.  to  Q.  B.  4.  3     Kt.  to  Q.  B.  3. 

Evidently  an  inferior  defence,  therefore  dismissed. 


Defence  Arising  FROM  Kt.  to  Q.  B.  3  atBlack's4tii  Move 

GAME  1 

WHITE.  BLACK. 

1  P.  to  K.  4.  1  P.  to  K.  4. 

2  P.  to  K,  B.  4.  2  P.  takes  P. 

3  B.  to  Q.  B.  4.  3  Q.  to  R.  5.  (cli,) 

4  K.  to  B.  sq,  4  Kt.  to  Q.  B.  3. 

5  Kt.  to  K.  B.  3.  5  Q.  to  R.  4. 

6  P.  to  Q.  4.  6  P.  to  Q.  Kt.  4, 

7  Kt.  to  Q.  B.  3.  7  P.  to  Q.  3. 

8  P.  to  K,  K  4.  8  P.  to  K.  R.  3. 

9  K.  to  Kt,  sq.  9  P.  to  K.  Kt.  5. 

10  Kt.  to  K.  sq.  10  P.  to  K.  B.  6. 

11  B.  to  Q,  3,  11  Kt.  to  K.  B.  3. 

12  Kt.  to  Q.  3.*  12  Q.  to  K.  Kt.  3. 

13  Kt.  to  K.  B.  4. 

Willi  a  decided  advantage. 


Defence  Arising  from  P.  to  Q.  Kt.  4  at  Black's  3d 

Move. 

This  defence  is  not  without  merit.  It  was  much  in  favor 
with  Kieseritzky,  and  has  resulted  in  several  very  beautiful 
games,  four  of  these  viz.:  Anderssen  aud  Kieseritzky,  No. 
9;  Anderssen  and  Lowenthal,  No.  15;  Kieseritzlvy  and  Schul- 
ten,  88  and  89  are  recorded  in  Chess  Masterpieces. 

GAME  1. 


WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1     P,  to  K.  4. 

2 

P.  to  K,  B.  4, 

2     P.  tak(vs  P. 

3 

B.  to  Q.  B.  4. 

3     P.  to  Q.  Kt.  4. 

THE  BISHOP  S    GAMBIT. 


131 


WHITE. 

4  B,  takes  Q.  Kt.  P, 

5  K.  to  B.  sq. 

6  Kt.  to  K.  B.  8, 

7  B.  to  Q.  B.  4. 

8  Kt.  to  Q.  B.  3. 

9  P.  toQ.  3, 

10  P,  takes  B, 

11  R,  to  Q.  Kt. 

12  P.  to  K.  R.  4. 

13  K.  to  Kt.  sq. 

14  Kt.  to  Q.  4. 

15  P.  to  Kt.  3. 

16  B.  to  K.  B.  4, 

Mr.  Slaunton  prefers  White's  game. 


BLACK, 


4 

Q.  to  K.  R.  5.  (ch.) 

5 

B.  to  Q.  Kt.  2. 

6 

Q.  to  K.  R.  4. 

7 

Kt.  to  K.  B.  3. 

8 

B.  to  Q.  Kt.  5. 

9 

B.  takes  Kt. 

10 

P.  to  K.  Kt.  4. 

11 

B.  to  Q.  B.  3. 

12 

P,  to  K.  R.  3. 

13 

P.  to  Kt.  5. 

14 

Q,  to  K,  -4. 

15 

P.  to  B.  6. 

Example  No.  1. 

The  memorable  game  between  Anderssen  and  Kieseritzky, 
No.  9  Chess  Masterpieces,  proceeded  thus: 


Anderssen. 

WHITE. 

1  P.  lo  K.  4. 

2  P  to  K.  B.  4. 

3  B.  to  B.  4. 

4  K.  to  B.  pq. 

5  B.  takes  Kt  P. 


KlESERITZKY. 
BLACK. 

1  P.  to  K.  4. 

2  p.  takes  P. 

3  Q.  to  R  5.  (eh.) 

4  P.  to  Q.  Kt.4. 

5  Kt.  to  K.  B.  3. 


The  game  being  considered  by  many  one  of  tbe  most  beautiful  on  record, 
we  continue  it  to  the  finish. 


6  Kt.  10  K.  B.  3. 

7  P.  to  Q.  3. 

8  Kt.  to  K.  R.  4. 

9  Kt.  to  K.  B.  5. 

10  P.  to  K.  Kt.  4. 

11  R.  to  K.  Kt.  sq. 

12  P.  to  K.  R.  4. 

13  P.  to  K.  5. 

14  Q.  to  K.  B.  3. 

15  B.  takes  P. 

16  Kt.  to  Q.  B.  3. 

17  Kt.  to  Q.  5. 

18  B.  io  Q.  6. 

19  P.  to  K,  5. 

20  K.  to  K.  2. 

21  Kt.  takes  Kt.  P.  (cli.) 

22  Q.  to  B.  G.  (ch .) 

Mates  next  move. 


6  Q. 

7  Kt, 

8  Q. 

9  P. 

10  Kt. 

11  P. 
13  Q. 

13  Q. 

14  Kt 

15  Q. 

16  B. 

17  Q. 

18  B. 

19  Q. 

20  Kt, 

21  K 


to  K.  R.  3. 

to  K.  R.  4. 
to  Kt.  4. 
to  Q.  B.  3. 

to  K.  B.  3. 
takes  B.» 
to  K.  Kt.  3. 
to  Kt. 

to  K.  sq. 
to  B.  3. 
to  B.  4. 
to  Q.  Kt.  P. 
takes  K.  R. 
takes  R.  (ch.) 

to  Q.  R.  3. 
to  Q.  sq. 


132 


TJIE   BISHOP  S    GAMBIT 

• 

Example  No.  2, 

No.  15  CHESS  MASTERPICEES. 

Anderssen. 

LOWENTHAL. 

WrilTE. 

BLACK. 

1 

P.  to  K .  4.                                                    1 

P.  to  K.  4. 

3 

P.  to  K.  B.  4.                                              2 

]-•.    t;iK(vsP. 

3 

K.  B.  lo  Q.  B.  4.                                          3 

P.  to  Q.  Kt.  4. 

4 

B.  to  Q   Kt.  P.                                            4 

Q.  to  R.  5.  (cli.) 

5 

K.  to  K.  B.  sq.                                              5 

P.  to  K.  Kt.  4. 

6 

Kt.  to  Q.  B.  3.                                            6 

K.  B.  loKt.  2. 

7 

P.  to  Q.  4.                                                    7 

K.  Kt.  to  K.  2. 

8 

Kt.  to  K.  B.  3.                                             8 

Q.  10  K.  R.  4. 

9 

P.  toK.  R.  4.                                              9 

P.  to  K.  R.  3. 

10 

P.  to  K.  5.                                                  10 

K.  Kt.  to  K.  B.  4 

11 

K.  to  Kt.  sq.                                               11 

Kt.  to  K.  Kt.  6. 

12 

K.  R.  to  K.  R.  2.                                       12 

Q.  toK.  Kl.  ?.. 

13 

Q.  Kt.  to  Q.  5.                                           13 

K.  to  Q.  sq. 

14 

K.  R.  P.  takes  P.                                        14 

P.  takes  P. 

15 

R.  takes  R.                                                15 

B.  lakes  R. 

IG 

K.  Kt.  takes  Kt.  P.                                   16 

Q.  takes  Kt. 

17 

Q.  B.  takes  B.  P.                                      17 

Q.  to  K.  R.  5. 

18 

B.  takes  Kt.                                               18 

Q.  takes  B. 

19 

Q.  to  K.  R.  5.                                            19 

Q.  to  K.  Kl.  sq. 

20 

Q.  to  K.  R.  4  (ch.)  and  wins. 

Example  No.  3. 

No.    88    CHESS    MASTERPIECES. 

SceULTEN. 

KlESEHITZKY. 

WHITE. 

BLACK. 

1 

P.  to  K.  4.                                                      1 

P.  to  K.  4. 

2 

p.  to  K.  B.  4.                                             2 

p.  tak.'s  P. 

3 

B.  to  Q.  B.  4.                                             3 

P.  lo  Q.  Kt.  4. 

4 

B.  takes  Kt.  P.                                            4 

Q.  B.  to  Kt.  2. 

5 

p.  toQ.  3.                                                   5 

Q.  to  R.  5.  (eh.) 

6 

K.  toB.  sq."                                               6 

P.  to  K.  Kt.  4. 

^oa 

by  Kieseritzky. 

Example  No.  4. 
No.  89  CHESS  MASTERPIECES. 


SCHULTEN. 

AVHITE. 

1 

2 
3 
4 
5 
G 

P.  to  K.  4. 
P.  to  K.  B.  4. 
B.  to  Q   B.  4. 
K.  to  B.  sq. 
B.  lakes  Kt.  P. 
Kt.  lo  Q.  B.  3. 

Won 

by  Kieseritzky. 

Kiesp:ritzky. 

BLACK. 

1  P.  to  K.  4. 

2  P.  takes  P. 

3  Q.  to  h.  5.  (ch.) 

4  P.  to  Q.  Kt.  4. 

5  Kt.  to  K.  B.  3. 
C  Kt.  to  K.  Kt.  5. 


THE   BISHOP  S    GAMBIT, 


133 


GAME  2. 


1 
2 
3 

4 

5 

6 

7 

8 

9 

10 

11 

12 


WHITE. 

P.  to  K.  4. 
P.  to  K.  B.  4. 
B.  to  Q.  B.  4. 
B.  takes  B.  P. 
Q.  to  R.  5.  (ch. 
Q.  to  Q.  5.  (ch.) 
Q.  takes  B. 
Kt.  to  Q.  B.  3. 


(ch.) 


K.  to  Q.  sq. 
P.  to  Q.  R.  4. 
Kt.  to  Q.  5. 
P.  to  Q.  4. 

Black  has  the  advantaore. 


BLACK. 

1  p.  to  K.  4. 

2  P.  takes  P. 

3  P.  to  Q.  Kt,  4. 

4  K.  takes  B. 

5  P,  to  K.  Kt.  3, 

6  K.  to  Kt.  2. 

7  Kt,  to  Q.  B.  3. 

8  Q.  to  R,  5.  (ch.) 

9  B.  to  Q.  R.  3. 

10  P.  to  Q.  Kt.  5. 

11  te.  to  Q.  3. 

12  K.  Kt.  to  K.  2. 


Variation  at  Black's  4th  Move, 


4 
5 
6 

7 
8 


B. 
P. 
K. 

Kt 


WHITE. 

to  Q.  Kt,  3. 
toQ.  R.  4, 
to  J3,  sq. 
to  K.  B.  3. 


P.  to  Q.  3. 


4 
5 

6 
7 
8 


P. 

Q. 
P. 

B. 
Q. 


BLA.CK. 

to  Q.  R 

to  R. 
to  Q, 
to  Q. 
toK. 


4. 
5.  (ch.) 
Kt.  5. 
R.  3.  (ch.) 
B.  3. 


Defence  Arising  from  P.  to  K.  B4  at  Black's  3d  Move. 


GAME   1. 


WHITE. 

1  P.  to  K.  4. 

2  P.  to  K.  B.  4. 

3  B.  to  Q.  B.  4. 

4  Kt.  toQ.B.  3. 

5  K.  to  B.  sq. 

6  Kt,  takes  P, 

7  Q.  to  K.  2. 

8  Kt.  to  K.  B.  3. 

9  P.  to  Q.  3. 
13  Q.  B.  takes  P. 

11  Q.  to  Q.  2. 

12  P.  takes  B. 

13  R.  to  K.  sq. 

14  Kt.  to  K.  Kt.  5. 

Dismissed  witU  the  remark  that  Black  must  lose. 


BLACK. 

1  P,  to  K.  4. 

2  P.  takes  P. 

3  P.  to  K.  B.  4. 

4  Q.  to  K.  R,  5.  (v^h.) 

5  P,  takes  P. 

6  P.  to  Q.  B.  3. 

7  K.  to  Q.  sq. 

8  Q.  to  K.  2. 

9  P.  to  Q.  4. 

10  B,  to  K.  Kt.  6 

11  B.  takes  Kt. 

12  P,  takes  B. 

13  Q.  to  K.  B.  2. 


134 


the  bishop  s  gamiut. 
Variation  1  at  White's  4tii  Move. 


wniTE. 

BLACK. 

4     Q,  to  K,  2. 

4 

Q.  to  K.  R.  5.  (ch.) 

5     K,  to  Q.  sq. 

5 

P.  takes  P. 

6    Q.  takes  P.  (ch,) 

6 

B.  to  K.  2, 

7    P.  to  Q.  4. 

7 

Kt,  to.K.  B.  3. 

8    Q.  takes  K.  B.  P. 

8 

Q.  takes  Q, 

9     B.  takes  Q. 

9 

P.  to  Q.  4. 

10    B.  to  Q.  3. 

10 

B.  to  K.  Kt.  5.  (ch.) 

11     Kt.  to  K.  2. 

11 

Kt.  to  Q.  B.  3. 

12     P.  to  Q.  B.  3. 

( 

Dismissed  as  equal. 

1 

i 

: 

4th  Move, 

Ya  riation  2  at 

White's 

WHITE. 

BLACK. 

4     Kt.  to  K.  11.  3. 

4 

Q.  to  K.  R,.  5.  (ch.) 

5    Kt.  to  B.  2, 

5 

P.  takes  P. 

6     B.  takes  Kt. 

6 

R.  takes  B. 

7    Q.  to  K.  2. 

7 

P.  to  Q,  4. 

8     P.  toQ.  B.  4. 

8 

Kt.  to  Q.  B.  3. 

9     P.  takes  P. 

9 

Kt.  to  Q.  5. 

10     Q.    takes  P,  (ch.) 

10 

Q,  to  K.  2.                              : 

11     Q.  takes  Q.  (ch.) 

11 

B.  takes  Q. 

12     K,  to  Q.  sq. 

12^ 

B.  to  K.  R.  5. 

Black  has  a  decided  superiority. 

Variation 

AT   9th 

Move. 

WRITE. 

BLACK. 

9     Q.  Kt.  to  K,  Kt.  5. 

9 

P.  to  Q.  4« 

10    Q.  takes  Q.  (ch.) 

10 

K.  takes  Q. 

Black  has  the  better  game. 

THE  FRENCH  GAME,  135 


SPECIAL  OR  IRREGULAR  OPENINGS. 


•We  now  come  to  those  games  which  are  not  considered  to 
come  under  the  category  of  either  King' s  Knight' s  or  King's 
Bishop' s  opening.     They  are  as  under,  viz.  : 

SPECIAL— 

The  Feench  Game. 
Sicilian  Game. 
Queen's  Knight's  Game. 

Hampe  or  Vienna  Opening. 
Steinitz  Opening. 
Centre  Gambit. 
Centre  Counter  Gambit. 

FlANCHETTO. 

irregular- 
King's  Bishop's  Pawn  Opening. 
From's  Gambit. 

OPENINGS  ON  THE  QUEEN'S  SIDE—      . 

Queen's  Bishop  Pawn  Opening  (P.  to  Q.  B.  4). 
"        Rook  Pawn  Opening  (P.  to  Q.  R.  3). 
"        Gambit  Accepted. 
"        Gambit  Evaded. 
"        Pawn  Irregular. 

The  consideration  of  the  above  might  well  occupy  a  space 
equal  to  that  devoted  to  the  twenty- eight  forms  of  the  King's 
Knights  and  King's  Bishops'  openings.  Pleasing  and  use- 
ful variations  of  the  King's  Bishop  Pawn  opening  and 
Fianchetto  alone  might  be  furnished  sufficient  to  make  a 
small  and  interesting  volume.  My  time,  however,  is  ex- 
hausted, my  kind  subscribers  more  or  less  impatient,  and 


136  THE  FRENCH   GAME. 

my  good  printer,  whose  zeal  and  attention  to  my  interest  is 
most  highly  appreciated,  reminds  me  that  the  si)ace  allotted 
to  the  work  has  already  been  exceeded.  I  am  reluctantly, 
therefore,  compelled  to  abbreviate  the  remaining  openings 
more  than  I  otherwise  would  have  desired.  Should,  how- 
ever, the  work  be  successful  and  justify  an  extension  at  a 
future  time,  I  cannot  help  adding  that  those  friends  who 
have  honored  me  with  their  names  as  subscribers  will  be 
entitled  to  mv  lirst  consideration. 


•^>  •  «<^ 


THE  FRENCH  GAME.— P.  to  K.  3  keply  for  Black's 

1st  Move. 

It  is  said  that  the  eminent  Russian  Chess  authority, 
Jaenisch,  considered  this  to  be  the  only  perfectly  satisfac- 
tory answer  to  P.  to  K.  4. 

We  cannot  go  so  far  as  this,  but  there  appears  no  doubt 
that  P.  to  K.  3  for  second  players  lirst  move  opens  up  a 
very  safe  line  of  play  for  him.  Many  of  the  most  eminent 
players  have  been  of  opinion  that  after  the  few  opening 
moves  each  party  is  thrown  as  much  upon  his  own  powers 
of  resource  in  this  as  in  any  form  of  debut.  Mr.  Buckle 
almost  invariably  adopted  it,  and  his  games  are  amongst 
the  finest  and  most  accurate  on  record. 

It  is  frequently  resorted  to  in  matches,  especially  where 
the  result  depends  upon  a  single  game  only.  The  idea  has 
at  times  prevailed  in  some  quarters  that  it  leads  to  a  dull 
form  of  game,  but  our  experience  is  that  such  is  by  no 
means  the  case. 

The  celebrated  N  ew  York  game  with  Mr.  Mason  in  which 
Mr.  Bird  won  the  Silver  Cup  prize  for  greatest  brilliancy  in 
the  Clipper  Tournament  was  at  this  opening.         , 

OAME  1. 

WHITE.  BLACK. 

1  P.  toK.  4.  1     P.  toK.  3. 

2  P.  to  Q.  4.  2    P.  to  Q.  4. 


THE   FEENCH   GAME. 


137 


wniTE. 

BLACK. 

3 

P.  takes  P. 

3 

P.  takes  P. 

4 

Kt,  to  K,  B,  3, 

4 

Kt,  to  K.  B.  3. 

5 

B.  to  Q.  3. 

5 

B.  to  Q.  3. 

6 

Castles. 

6 

Castles. 

7 

P,  to  Q.  B,  4,* 

7 

P.  takes  P. 

8 

B,  takes  Q.  B.  P. 

8 

B.  to  K.  Kt.  5. 

9 

B.  to  K,  3. 

9 

P.  to  Q.  B,  3, 

10 

Q.  Kt.  to  Q,  2. 

10 

Q.  Kt.  to  Q.  2 

11 

Q.  to  Q.  Kt.  3. 

11 

Q.  to  Q,  Kt.  3 

12 

Q.  to  Q.  B.  2. 

12 

Q.  to  Q.  B.  2. 

13 

Q.  R,  to  Q.  B.  sq. 

*  Mr.  Buckle  did  not  approve  of  this  move. 

The  game  is  considered  even  ;  Black  may  have  a  very  slight  shade  of  ad- 
vantage owing  to  White's  isolated  Pawn. 


OAME  2. 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  3. 

2 

B.  to  Q,  Kt.  5,* 

2 

P.  to  Q.  R.  3. 

3 

B,  to  R.  4. 

3 

P.  to  Q.  Kt.  4, 

4 

B,  to  Kt.  8, 

4 

P,  to  Q.  B.  4. 

5 

P  to  Q.  3, 

5 

P.  to  Q.  4. 

*This  move  of  Mr.  Bird's  is  we  believe  worthy  of  attention,  and  does  not 
merit  the  condemnation  it  has  received. 

Mr.  Wisker,  in  his  notes  to  a  game  between  Messrs.  Bird  and  Fleissig» 
thinks  that  Black  gets  an  advantage  here. 


6  P.  to  Q,  R.  4. 

7  B.  to  R.  2. 


6    P.  to  Q.  B.  5. 


White  although  apparently  on  the  defensive,  has,  we  think,  the  sounder 
game.  Black's  position,  we  believe,  so  far  from  being  strong  will  prove  to  be 
compromised  by  the  advance  of  thees  Pawns. 


GAME  3. 

WHITE. 

BLACK. 

1 

P.  to  K.  4, 

1     P.  to  K.  3 

2 

P,  to  Q,  4, 

2     P.  to  Q.  4. 

3 

Kt.  to  Q.  B.  3. 

If  Black  replies  with  Kt.  to  K.  B.  3,  which  is  his  best  move,  White  can- 
not play  P.  to  K.  5  with  advantage.  The  corret  reply  is  P.  takes  P.,  the  game 
will  then  become  similiar  in  form  to  the  abcvc  No.  1. 


138 


SICILIAN   GAME, 


WHITE. 


BLACK. 

K.  B.  to  Q.  Kt.  5. 


4 

P.  takes  P. 

5 

Kt,  to  K,  B.  3. 

6 

K.  B.  to  Q.  3. 

7 

Castles. 

8 

Kt.  to  K.  2. 

9 

Kt.  to  K.  5. 

A  weak  move  in  this  form  of  opening,  the  Bishops  are  more  valuable  in 
the  centre  of  the  board. 

4  P.  takes  P. 

6  Kt.  to  Q.  B.  3. 

6  Kt.  to  K.  B.  3. 

7  Castles, 

8  Kt,  to  K,  2. 


These  moves  occurred  in  a  game  between  Steinitz  and  De  Vere  at  the 
186G  Dundee  meeting,  the  precision  with  which  Steinitz  takes  advantage  of 
the  flaw  in  his  opponents  opening  reminds  us  of  Paul  Morphy's  play,  and  ren- 
ders the  remainder  of  the  game  worthy  of  record,  it  proceeded  thus: 

No.  137  CHESS  MASTERPIECES. 

De  Vere. 

BLACK. 

9  Kt.  to  K.  Kt.  3. 

10  Kt.  to  K.  5. 

11  K.  B.  to  Q.  R.  4. 

12  P.  takes' B. 

13  Kt.  takes  Kt. 

14  K.  B.  to  Kt.  3. 

15  P.  to  K.  B.  4. 

16  R.  tpkcs  P. 

17  P.  to  K.  Kt.  3. 

18  Q.  B.  to  K.  B.  4. 

19  Q.  to  K.  B.  sq. 

20  R.  to  K.  3. 

21  P.  takes  R. 

22  P.  toK.6. 

23  Q.  to  Q.  3. 
Resigns. 


Steinitz. 

WHITE. 

10 

P.  to  K.  B.  4. 

11 

P.  to  Q.  B.  3. 

12 

B.  takes  Kt. 

13 

Kt.  to  Kt.  3. 

14 

B.  P.  takes  Kt. 

15 

B.  to  K.  3. 

16 

P.  tHk(  s  P.  en  passant. 

17 

Q.  to  K.  R.  5. 

18 

Q.  toK.  R.  6. 

19 

B.  to  K.  Kt.  5. 

20 

Q.toK.  R.  4. 

21 

R.  takes  B. 

22 

R.  to  K.  B. 

23 

R.  takes  P. 

24 

B.toK.  B,  6. 

SICILIAN  GAME. 

The  Sicilian  opening  was  for  many  years  prior  to  the 
great  London*Chess  gathering  of  1851  considered  a  perfectly^ 
trustworthy  defence.  The  experience  of  that  Tournament, 
however,  engendered  some  doubts  as  to  the  validity  of  the 
Sicilian  Defence,  and  for  six  or  seven  years  it  was  out  of 
favor.     In  1858  Anderssen  adopted  it  with  much  success, 


SICILIAN   GAME. 


139 


and  subsequently  it  again  came  into  favor.  We  now  re- 
gard it  as  a  perfectly  satisfactory  defence,  leading  in  many 
of  its  stages  to  highly  interesting  forms  of  game.  It  may 
be  mentioned,  incidentally,  that  Mr.  Kolisch  and  Mr.  Bird 
spent  a  day  with  Mr.  Staunton  three  weeks  before  his 
death,  and  the  question  of  the  Sicilian  opening  was  discussed 
when  the  great  master  agreed  in  considering  it  a  perfectly 
trustworthy  defence. 


WHITE. 

1  P,  to  K.  4. 

2  P.  to  Q.  4. 

3  Kt.  to  K.  B.  a 

4  Kt.  takes  P. 

5  B.  to  Q.  3. 

6  B.  to  K.  3. 

7  P.  to  Q,  B.  4. 

8  Q.  B.  P.  takes  P. 

9  P.  takes  P. 
10  Kt.  takes  Kt. 


GAME  1. 


BLACK. 

1  P,  to  Q.  B.  4, 

2  P.  takes  P. 

3  P.  to  K.  3. 

4  Kt.  to  K.  B.  3. 

5  Kt.  to  Q.  B.3. 

6  B.  to  K.  2. 

7  P.  to  Q.  4. 

8  P.  takes  P. 

9  Kt,  takes  P. 
10  P.  takes  Kt. 


The  game  appears  about  equal,  perhaps  White  slightly  for  choice. 


YAKIATIOIi   1 

AT 

Blac 

k's  3d  Move. 

WHITE. 

BLACK, 

3     Kt.  to  Q.  B.  3. 

4 

B.  to  Q.  B.  4. 

4    P.  to  K.  3. 

5 

Kt.  tak(.^s  P. 

5    B.  to  Q.  B.  4. 

6 

Kt.  to  Q,  Kt,  3. 

6    B.  to  Q.  Kt.  3 

7 

Castles. 

7     K.  Kt,  to  K.  2 

8 

Kt.  to  Q.  B.  3. 

8    P.  to  Q.  E.  3. 

9 

B.  to  K.  B.  4. 

9     P.  to  K.  4. 

10 

B.  to  K.  Kt.  3. 

/Onsi 

dered  an  even  game,  we  rather  prefer  White's  position. 

Yakiation  2  AT  Black's  3d  Move, 


WHITE. 


B.  to  Q.  B.  4. 
Q.  to  K.  2. 

Castles. 


3 
4 
5 
6 


BLACK. 

P.  to  K.  4. 
Q.  to  Q.  B.  2. 
Kt.  to  Q.  B.  3. 

B.  to  K.  2. 


With  a  Pawn  more  but  an  inferior  position. 


uo 


SICILIAN   GAME. 


GAME  2. 


WillTE. 

1  P.  to  K.  4.      • 

2  Kt.  to  K.  B.  3. 

3  P.  to  Q.  4. 

4  Kt.  takes  P. 

5  Kt.  to  Q.  Kt.  5. 

6  Kt.  to  Q.  (),  (ch.) 

7  Q.  takes  B, 

8  Q.  to  K,  Kt.  3. 

9  P.  to  K.  C). 

10  Q.  takes  K,  Kt.  P, 

11  Q.  takes  Q. 


RLACK. 

1  P.  to  Q.  B,  4. 

2  P.  to  K.  3, 

3  P.  takes  P. 

4  Kt.  to  Q.  B.  3. 

5  P.toQ.  K.  3. 

6  B.  takes  Kt.-* 

7  Q.  to  K.  2. 

8  P,  to  K.  B.  4. 

9  Q.  to  Q.  B.  4. 

10  Q.  takes  K.  P.  (ch,) 

11  Kt.  takes  Q, 


*  Mr,  Alberoni  advocated  K.  to  K.  2  at  this  point. 
Equal  game. 


GAME  3. 

WHITE. 

BLACK. 

1 

P.  toK.  4. 

1 

P.  to  Q.  B.  4. 

2 

B.  to  Q.  B.  4. 

2 

P.  to  K.  3, 

3 

Kt.  to  Q.  B.  3. 

3 

Kt.  to  K.  2. 

4 

Q.  to  K.  2. 

4 

Kt.  to  Q,  B,  3. 

5 

Kt.  to  K.  B.  3, 

5 

P.  to  Q.  R.  3. 

6 

P.  to  Q.  3. 

6 

Kt.  to  K.  Kt.  S 

7 

Castles. 

7 

B.  to  K.  2. 

8 

B.  to  K.  3. 

8 

Castles, 

Then 

3  appears  no  inferiority 

in  Black's 

game 

'• 

WHITE. 

1  P.  to  K.  4. 

2  Kt.  to  Q.  B.  3. 

3  Kt.  toK.  B.  3. 

4  P.  to  Q.  4. 

5  Kt.  takes  P. 

6  P.  to  Q.  K.  3. 

7  B.  to  Q.  B.  4. 

8  P.  takes  P. 

9  B.  to  Q.  Kt.  3. 
10  B.  to  K.  3. 


GAME  4. 


BLACK. 

1  P.  to  Q.  B.  4, 

2  Kt,  to  Q.  B.  3. 

3  P.  to  K.  3. 

4  P.  takes  P. 

5  Kt.  to  K.  B.  3, 

6  P.  to  Q.  R.  3. 

7  P.  to  Q.  4. 

8  P.  takes  P. 

9  B.  to  Q.  B.  4. 


The  positions  are  about  equal. 


SICILIAN    GAME. 


141 


GAME  5 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  Q,  B.  4. 

2 

p.  to  K.  B.  4. 

2 

p.  to  K.  3. 

3 

Kt.  to  K.  B.  3. 

3 

P.  to  Q.  4. 

4 

P.  takes  P.^^ 

4 

P,  takes  P. 

5 

P.  to  Q.  4. 

5 

Kt.  to  Q.  B.  a 

*P.  to  K.  5  is  not  considered  good. 

The^ 

jame  is  even. 

GAME  6. 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P .  to  Q.  B.  4. 

2 

p.  to  Q   B,  4. 

2 

Kt,  to  Q,  B.  3. 

3 

Kt.  to  Q,  B,  3. 

3 

P.  to  Q.  R.  3. 

4 

Kt.  to  K.  B.  3. 

4 

P.  to  K.  3. 

.5 

B.  to  K.  2. 

5 

K,  Kt.  to  K.  2, 

6 

P,  to  Q.  4. 

6 

P.  takes  P. 

7 
And^ 

Kt.  takes  P. 

White  has  no  superiorit 

Variation  1 

y- 

7 
te's 

Kt  to  K.  Kt.  3 

AT   WhI 

2d  Move.     *" 

WHITE. 

BLACK. 

1 

P.  to  K.  4, 

1 

P,  to  Q.  B.  4. 

2 

P.  to  Q,  Kt.  3. 

2 

Kt.  to  Q.  B.  3. 

3 

B.  to  Q.  Kt,  2. 

3 

P.  to  Q.  R.  3. 

4 

P.  to  Q.  R,  4. 

4 

P.  to  K.  3. 

5 

Kt.  to  K,  B.  3. 

5 

P.  to  Q.  3. 

6 

Kt.  to  Q.  B.  3. 

6 

Kt.  to  K,  B.  3. 

7 

B.  to  K.  2. 

7 

B.  to  K.  2, 

8 

Castles. 

8 

Castles. 

9 

P.  to  Q.  4. 

9 

P,  takes  P. 

10 

Kt.  takes  P. 

10 

Q.  to  Q.  Kt.  3. 

11 

Kt.  takes  Kt. 

11 

P,  takes  Kt. 

There 

J  appears  no  advantage. 

Variation  2 

AT  White's 

>  2d  Move, 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  Q.  B.  4. 

2 

P.  to  K,  Kt,  3. 

2 

P.  to  K.  3. 

3 

B.  to  K.  Kt.  2. 

3 

P.  toK.  Kt,  3. 

142 


THE  VIENNA   OPENING. 


WHITE. 

BLACK. 

4 

P. 

to  Q.  B.  3. 

4 

B. 

to  K. 

Kt. 

2. 

5 

Kt 

:.  to  K.  2, 

5 

Kt 

.  toK 

.  2. 

0 

r. 

to  Q.  8. 

6 

Kt 

.  toQ. 

B. 

3, 

7 

B. 

to  K.  3. 

7 

r. 

toQ. 

Kt. 

3. 

Thei 

;arae 

is  even. 

> — i^ — • 

THE  VIENNA  OPENING;   OR,  QUEEN'S  KNIGHT'S 

GAME. 

This  is  a  perfectly  safe  and  very  popular  opening.  Ac- 
cording to  Messrs.  Staunton  and  Wormald  it  was  lirst 
brought  prominently  into  notice  by  Mr.  Hampe  of  Vienna. 
It  is  favored  by  Mr.  Steinitz  who  conducts  the  opening  with 
such  remarkable  skill  and  success  that  his  name  has  become 
intimately  identified  with  it,  and  it  is  frequently  termed 
amongst  leading  players  The  Steinitz  Opening. 

GAME   1. 

BLACK. 

1  P.  to  K,  4, 

2  K:  to  Q.  B  3. 


wmrE. 

1  P.  to  K.  4. 

2  Kt,  to  Q.  B.  3. 


We  prefer  B.  to  Q.  B.  4  and  also  consider  Kt.  to  K.  B.  3  slightly  better. 


3  P.  to  K.  B,  4. 

4  Kt.  to  K.  B.  3. 

5  B.  to  Q,  B.  4. 

6  Castles. 

7  P.  to  Q.  3. 

8  Q.  takes  P. 

9  P.  takes  B. 

10  Q.  B.  takes  P. 


3 

4 
6 

7 

8 

9 

10 


P.  takes  P. 
P.  to  K.  Kt.  4. 
B.  to  K.  Kt.  2. 
P,  to  K.  Kt.  6. 
P.  takes  Kt. 
B.  takes  Kt. 
Q.  to  K,  B.  3. 
P.  to  Q.  3. 


Black  is  considered  to  have  the  better  game. 


4 


Mr.  Steinitz  Variation, 


WHITE. 

P.  to  Q.  4. 
K.  toK.  J. 


BLACK. 

4    Q.  to  K,  K.  5,  (ch.) 
6    P.  to  Q.  4. 


THE  VIENT^A   OPENING. 


143 


WHITE. 

6  Kt.  takes  Q,  P, 

7  Kt,  to  K,  B.  3, 

8  Q.  B.  takes  P. 

9  B.  to  K.  Kt.  s: 

10  Kt.  takes  Kt. 

11  P.  to  Q.  B.  3. 

White  has  a  superior  position. 


BLACK. 

6  B.  to  K.  Kt.  5.  (ch.) 

7  Castles. 

8  Kt.  to  K.  B.  3. 

9  Q.  to  K.  R.  3, 
10  Q.  takes  Kt. 


GAME  2. 

WHITE, 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K,  4. 

2 

Kt.  to  Q.  B,  3, 

2 

Kt  to  K,  B. 

3, 

3 

P.  to  K,  B.  4. 

3 

P.  to  Q.  4, 

4 

P.  takes  Q.  P. 

4 

Kt.  takes  P. 

5 

Kt.  takes  Kt. 

5 

Q.  takes  Kt. 

6 

P.  takes  P. 

6 

Kt.  to  Q.  B. 

3, 

7 

Kt.  to  K.  B.  3. 

7 

B.  to  K.  Kt. 

5. 

8 

B.  to  K.  2. 

8 

Kt.  takes  P. 

ack 

's  position  is  consider 

Variation 

ea  slightly  pi 

refer 

e's 

able, 

3d  Move. 

AT  Whit 

WHITE. 

BLACK 

3 

B.  to  Q.  B.  4, 

3 

B,  to  Q.  B.  4. 

4 

Kt.  to  K.  B.  3, 

4 

P.  t    Q.  3. 

5 

P.  to  K.  P.  a 

5 

B,  to  K.  3. 

6 

B.  to  Q.  Kt,  3. 

6 

Castles. 

7 

P.  to  Q.  3. 

OR, 

7 

Q,  Kt.  to  Q. 

2 

3 

Kt.  to  K.  B.  3, 

3 

B.  to  Q.  Kt. 

5 

4 

Kt.  takes  P. 

4 

Q,  to  K.  2. 

5 

1\  to  K.  B.  4. 

5 

P.  to  Q.  3. 

6 

Kt.  to  K.  B.  3. 

6 

B,  takes  Kt. 

7 

Q.  P.  takes  B. 

7 

Kt,  takes  P. 

8 

B.  to  K.  2, 

8 

Castles. 

9 

Castles. 

WHITE. 

1  P.  to  K.  4. 

2  Kt,  to  Q.  B,  3. 


GAME  3. 


BLACK. 

1  P.  to  K.  4. 

2  B.  to  Q.  B.  4, 


144 


CENTRE   GAMBIT. 


WHITE. 

3  P.  to  K.  B,  4. 

4  Kt.  to  K.  B.  3. 

5  Vk  to  Q.  B.  4, 


BLACK. 

3  P.  to  Q.  3. 

4  Kt.  to  K.  B.  3, 

5  Kt.  to  Q,  B.  3. 


Considered  in  each  case  about  an  equal  game. 


CENTRE   GAMBIT. 

This  opening  may  resolve  itself  into  a  Scotch  Gambit 
if  first  player  makes  for  3d  move  Kt.  to  K.  B.  3.  B.  to  Q. 
B.  4.  is  not  quite  so  good  as  that,  so  this  opening  is  inferior 
to  that  famous  debut. 

GAME  1. 


wmTE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

P.  to  Q.  4. 

2 

p.  takes  p. 

3 

B.  to  Q.  B,  4. 

3 

Kt.  to  K,  B.  a 

4 

P.  to  K.  5. 

4 

P.  toQ.  4. 

5 

B.  to  Q.  Kt.  3. 

5 

Kt.  to  K.  5. 

6 

Kt.  to  K,  2, 

6 

P.  to  Q.  B.  4. 

7 

P.  to  K.  B.  3. 

7 

Kt.  to  K.  Kt.  4 

8 

Kt.  to  K.  B.  4. 

8 

P.  to  Q.  B.  5. 

9 

B.  to  Q.  K  4.  (ch.) 

9 

Kt.  to  Q.  B,  3. 

10 

B.  takes  Kt.  (ch.) 

10 

P.  takes  B. 

11 

Q.  takes  P. 

11 

Kt,  to  K.  3. 

12 

Kt.  takes  Kt. 

12 

P.  takes  Kt. 

13 

Castles. 

13 

P.  toQ.  B.  4. 

About  equal.     Black  for  choice. 

GAME 

2. 

WHITE. 

PLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

p.  to  Q.  4. 

2 

P.  takes  P. 

3 

Kt.  to  K.  B.  3. 

3 

B.  to  Q.  Kt.  5. 

4 

B.  to  Q.  2. 

4 

B.  to  Q.  B.  4. 

5 

B.  to  Q.  B.  4. 

5 

Kt.  to  Q  B.  3. 

6 

B.  to  K.  B.  4. 

6 

P.  to  Q,  3. 

7 

P.  to  Q.  B.  3. 

7 

P.  takes  P. 

(ch.) 


THE  CENTRE  COUNTER  GAMBIT. 


145 


WHITE. 

BLACK. 

8 

Q.  Kt.  takes  P. 

8 

B.  to  K.  3. 

9 

B.  takes  B. 

9 

P.  takes  B. 

10 

Q.  to  Q.  Kt.  3. 

10 

Q,  to  Q.  B.  sq. 

11 

Kt.  to  K.  Kt.  5. 

11 

Kt.  to  Q.  5. 

Castli 

ng  on  Queen's  side  would  give  ' 

1  fair  position. 

Black 

has  the  better  game. 

GAME 

3. 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

P.  to  Q.  4. 

2 

p.  takes  P. 

3 

P.  toQ.  B,  3. 

3 

P.  takes  P. 

4 

B,  to  Q.  B.  4. 

4 

P.  takes  P. 

5 

Q.  B.  takes  P. 

5 

Kt.  to  K.  B.  3. 

6 

P.  to  K.  5. 

6 

B.  to  Q.  Kt.  5,  (ch,) 

7 

Kt.  to  Q.  B.  3. 

7 

Q.  to  K.  2. 

8 

K.  Kt.  to  K.  2.      ■. 

8 

Kt.  to  K.  5. 

9 

Castles. 

9 

Kt.  takes  Kt. 

10 

Kt.  takes  Kt. 

10 

B,  takes  Kt. 

11 

B.  takes  B. 

11 

Castles. 

And  White  has  not  attack  enough  to  compensate  for  the  two  Pawns  he  has 
sacrificed. 


-M «♦.         ■« 


THE  CENTRE   COUNTER   GAMBIT.— P.  to   Q.    4. 

Defence. 

With  very  careful  play  tlie  second  player  need  not  incur 
any  particular  disadvantage  by  tliis  defence.  His  position, 
however,  is  slightly  inferior. 


GAME  1. 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  Q.  4. 

2 

P.  takes  P. 

2 

Q.  takes  P. 

3 

Kt.  to  Q.  B.  3. 

3 

Q.  to  Q.  R.  4, 

4 

P.  to  Q.  4. 

4 

P.  to  Q.  B.  3. 

5 

B.  to  Q.  2. 

5 

Q.  to  Q.  B.  2. 

Black  appears  to  have  a  safe  position. 


146 


THE  QUEEN'S  GAMBIT. 


GAME  2. 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

'  P.  to  Q.  4. 

2 

P.  takes  P. 

2 

Kt.  to  K.  B.  3. 

3 

B.  to  Q.  Kt,  5. 

(cli.) 

3 

B.  to  Q.  2. 

4 

B.  to  Q.  B.  4. 

4 

P,  to  Q  Kt.  4. 

5 

B,  to  Q.  Kt.  3, 

6 

B.  to  K.  Kt.  6, 

6 

P.  to  K,  B.  3. 

6 

B.  to  K.  B.  4. 

7 

Q.  to  K.  2. 

7 

P.  to  Q,  K.  3, 

8 

P.  to  Q.  B.  4. 

8 

P.  to  Q.  B.  3, 

9 

Kt.  to  Q.  B,  3. 

9 

P.  to  Q.  Kt,  5. 

10 

Kt.  to  Q.  sq. 

Considered  slightly  in  White's  favor. 


*  '•>  "» 


THE  QUEEN'S  GAMBIT. 

This  is  a  perfectly  sound  and  very  instructive  opening, 
and  was  much  favored  by  Mr.  Harrwitz  who  played  it  beauti- 
fully, as  well  as  the  other  Queen's  Pawn  openings.  It  is 
less  adopted  than  those  on  the  King's  side. 


GAME  1. 

_ 

WHITE. 

BLACK. 

1 

P.  to  Q.  4. 

1 

P.  to  Q,  4. 

2 

P.  to  Q.  B.  4, 

2 

P.  takes  P. 

3 

P.  to  K.  3. 

3 

P.  to  K.  4. 

4 

B.  takes  P. 

4 

P.  takes  P. 

5 

P.  takes  P.      . 

5 

B.  to  Q.  3. 

6 

Kt.  to  K.  B.  3. 

6 

Kt.  to  K.  B.'3. 

7 
nsi 

Castles, 
dered  an  even  game. 

7 

Castles. 

GAME  2. 

WHITE. 

BLACK. 

1 

P.  to  Q,  4. 

1 

p.  to  Q.  4. 

2 

P.  to  Q.  B,  4. 

2 

P.  takes  P, 

3 

P.  to  K.  4. 

3 

P.  to  K.  4, 

4 

P,  to  Q.  5. 

4 

P.  to  K.  B.  4, 

5 

B.  takes  P. 

5 

Kt.  to  K.  B.  3. 

i 


THE  queen'  S  gambit. 


147 


WHITE, 

6  Kt.  to  K.  B.  3. 

7  P.  takes  P. 

8  Castles. 

9  Kt.  to  Q.  B.  3, 

About  an  equal  game. 


BLACK. 

6  B.  to  Q.  3. 

7  B.  takes  P. 

8  Castles. 

9  Q.  Kt  to  Q.  2. 


Yakiation 

AT 

Black's 
3 

3d  Move, 
P.  to  K.  B.  4. 

4 

p.  toK.  5. 

4 

B.  to  K.  3. 

5 

Kt.  to  Q.  R.  3. 

5 

Kt.  to  Q  B.  3. 

6. 

B.  to  K.  3. 

6 

Kt.  to  Q.  R.  4. 

7 

Q.  to  Q.  R.  4.  (cli.) 

7 

P.  to  Q.  B.  3. 

8 

B.  to  Q.  2. 

8 

Q.  takes  P. 

9 

Q.  takes  Kt. 

9 

Q.  takes  Q.  Kt. 

10 
11 

Vhit 

B,  to  Q,  B.  3, 
Kt.  takes  P. 

e's  game  is  preferable. 

10 

Q.  to  Q.  Kt.  3. 

The  following  excellent  examples  are  furnished  in  Chess 

Masterpieces,  viz.  : 

Example  'No.  1. 


No.  Ill  CHESS  MASTERPIECES. 


Harrwitz. 

WHITE. 

P.  to  Q.  4. 
p.  lo  Q-  B.  4. 
Kt.  to  K.  B.  3. 
B.  to  Q.  B.  4. 

Harrwitz  won  in  55  moves. 


MORPHY. 
BLACK. 

p.  to  K.  3. 
P.  to  Q.  4. 
Kt.  to  K.  B.  3. 
P.  to  Q.  R.  3. 


Example  No,  2, 
No.  115  CHESS  MASTERPIECES. 


Harrwitz. 

WHITE. 

1  P.  to  Q.  4. 

2  P.  to  Q.  B.  4. 

3  Kt.  to  Q.  B.  3. 

4  B.  to  K.  Kt.  5. 

Morphy  won  in  54  moves. 


MORPHY. 
BLACK. 

P.  to  K.  B.  4. 
P.  to  K.  3. 
Kt.  toK.  B.3. 
B.  to  K.  2 


148 


QUEEN  S   GAMBIT   EV^ADED. 


Example  No.  3, 
No.  152  CHESS  MASTERPIECES 


Labouudonnais. 

I\Iacdonnell. 

WHITE. 

LLACK. 

1  p.  to  Q  4. 

2  P.  lo  Q.  ]i  4. 

3  P.  to  K.  4. 

4  P.  to  q.  5. 

1  p.  toQ.  4. 

2  P.  takt  s  P. 

3  P.  10  K.  4. 

4  P.  to  K.  B.  4 

Macdonnell  won  in  36  moves. 

Example  No.  4. 

No.  157  CHESS  MASTERPIECES. 


Blacrburne. 

WHITE. 

1  P.  to  Q.  4. 

2  P.  to  Q.  B.  4. 

3  Kt.  to  K.  B.  3. 

4  P.  to  K,  3. 


Rosenthal. 

BL.VCK. 

p.  to  Q.  4. 
P.  takes  P. 
P,  to  K.  3. 
Kt.  to  K.  B. 


Rosenthal  won  in  41  moves. 

KoTE. — The  above  are  remarkably  fine  games,  we  much  regret  having  to 
omit  them  from  this  work. 


QUEEN'S    GAMBIT    EVADED. 

No.  32  CHESS  MASTERPIECES. 

Anderssen.  Szen. 

BLACK. 

P.  to  Q.  4. 


W^IIITE. 

-. 

1 

P. 

to  Q.  4. 

2 

P. 

to  Q.  B. 

4. 

3 

P. 

to  K.  3. 

4 

Kt 

.  to  Q.  B 

3. 

5 

Kt 

.  to  K.  B 

.  3. 

6 

P. 

to  Q.  R. 

3. 

Won  by  Szen  in  26 

moves. 

P.  to  K  3. 
Kt.  to  K.  B.  3. 
P.  lo  Q.  H.  4. 
Kt.  to  Q   B.  3. 
P.  to  Q.  R.  3. 


QUEEN'S  BISHOP  PAWN   OPENING. 

This  is  an  luiexceptionable  opening  for  first  player.  It  is 
considered  by  Steinitz  and  Blackburne  much  stronger  than 
P,  to  K.  B.  4.     We  have  a  preference  for  the  latter  move. 


queen's  kook  pawn  opening. 


149 


In  a  consultation  game  played  at  Vienna,  July  19tli,  1873, 
the  following  weie  the  opening  moves: 


No.  15G  CHESS  MASTERPIECES. 


Steinitz, 

Blackburne  &  Bird. 

Andekssen, 

Paulsen  &  Rosenthal 

W.jITE. 

BLACK. 

1 

P.  to  Q.  B.  4. 

1 

P.  to  K.  B.  4. 

2 

P.  to  K.  3. 

2 

P.  to  K.  3. 

3 

Kt.  10  K.  B.  3. 

3 

Kt.  to  K.  B.  3. 

4 

P.  toQ.  R.  3. 

4 

P.  to  Q.  B.  4. 

5 

Kt.  to  Q.  B.  3. 

5 

Kt.  to  Q.  B.  3. 

6 

P.  to  Q.  4. 

6 

P.  takes  P. 

7 

P.  takes  P. 

7 

B.  to  Q.  3. 

8 

B.  to  Q.  3. 

8 

P.  to  Q.  Kt.  3. 

9 

Cnstles. 

9 

Castles. 

10 

K.  11.  to  K.  sq. 

10 

P.  to  Q.  R.  3. 

White  for  choice. 

Ander 

ssen  won  in  28  moves 

No.  61  CHESS 

MASTERPIECES. 

Barnes. 

BODRN. 

WHITE. 

BLACK. 

1 

P.  to  Q.  B.4. 

1 

P.  toK.  4. 

2 

Kt,  to  Q.  B.  3. 

2 

P.  to  K.  B.  4. 

3 

P.  to  K.  3. 

3 

Kt.  to  K.  B.  3. 

4 

Kt.  to  K.  R  3. 

4 

P.  toQ.B.  4. 

5 

P.  to  Q.  Kt.  3. 

5 

Kt.  to  Q.  B.  3. 

6 

K.  B.  to  K.  2, 

6 

K.  B.  to  K.  2. 

7 

Q.  Kt,  to  Q.  5. 

7 

P.  to  K.  5. 

8 

P.  to  K.  B.  3. 

8 

P.  to  Q.  3. 

9 

Kt.  takes  K.  Kt.  (ch.) 

9 

K.  B.  takes  Kt. 

10 

Q.  R.  to  Q.  Kt.  &q. 

10 

Q.  to  K.  2. 

Boden  won  in  33  moves. 


QUEEN'S  ROOK  PAWN  OPENING. 

The  move  of  Pawn  to  Q.  R.  3  has  been  adopted  for  first 

move  in  very  important  games,  it  has  the  highest  authority 

in  support  of  it,  being  approved  by  Anderssen,  Boden  and 

Steinitz.     No  doubi  it  is  perfect!}^  sound  and   good,    but 

rather  slow. 

No.    98    CHESS    MASTERPIECES. 


Anderssen. 

WHITE. 

P.  to  Q.  R.  3. 
P.  to  q.  B.  4 


MOKPIIY. 
BLACK. 

P.  to  K.  4. 
Kt.  to  K.  B.  3. 


150  queen's   pawn    IKUEQULAR. 


WHITE. 

BLACK. 

Andkkssen. 

MOUI'HY. 

3 
4 

5 
G 

pi] 

Kt.  to  Q  B.  3. 
1*   t.kesP. 
P.  to  K.  3. 
Kt.  to  K.  B.  3. 

y  won  in  42  moves. 

3  P.  to  Q  4. 

4  Kt.  takes  P. 

5  Q.  B.  to  K.  3. 
C    K.  B.  to  Q.  3. 

No.  136  CHESS  MASTERPIECES. 

Stkinitz. 

Blackburne. 

wiirrE. 

BLACK. 

1 
2 
3 

4 
5 
6 

p.  to  Q.  R.  3. 
P.  lo  Q.  4. 
P.  to  K.  4. 

P.  takes P, 
B.  to  Q.  3. 
Kt.  to  K.  2. 

1  P.  to  K.  Kt.  3. 

2  B.  to  K.  Kt.  2. 

3  P.  to  Q.  B.  4. 

4  Q.  to  Q.  B.  2. 

5  Q.  takes  P. 

6  Kt.  to  Q.  B.  3. 

Steinitz  won  in  31  moves. 


QUEEN'S  FAWN  IRREGULAR. 

The  following  are  good  illustrations  of  irregular  openings 

on  Queen's  side. 

GAME   1. 


WHITE. 

BLACK. 

1 

r.  to  Q.  4. 

1 

P.  to  K.  B.  4. 

2 

p.  to  K.  4. 

2 

p.  takes  P, 

3 

Q.  Kt.  to  B.  3. 

3 

P.  to  K.  3. 

4 

Q.  to  K.  R.  5.  (ch.) 

4 

P.  to  K.  Kt.  3. 

5 

Q,  to  K,  6. 

5 

Kt.  to  K.  B.  3. 

6 

B.  to  K,  Kt,  5. 

6 

B.  to  K.  2. 

7 

P.  to  Q.  5. 

7 

Castles. 

8 

B,  to  K.  R.  6. 

8 

P.  to  Q.  3. 

9 

Q.  to  Q.  4. 

9 

P.  to  K.  4. 

0 

Q.  to  Q.  2. 

10 

R.  to  K.  B.  2. 

These  moves  occurred  in  the  celebrated  game  between  Rev.  Mr.  Owen 
and  Prof.  Anderssen  in  the  British  Tournament  of  1862,  Chess  Masterpieces 
No.  22. 


No.  70  CHESS  MASTERPIECES. 

Buckle.  Williams. 

W.ilTE.  ISLACK. 

1  P.  to  Q.  4.  1     P.  to  K.  3. 

2  P.  to  Q.  B.  4.  2    P.  to  K.  B.  4. 


QUEEX  S   PAWN   IRREGULAR. 


151 


Buckle. 

Williams. 

waiTE. 

BLACK. 

3 
4 
5 
6 

Kt.  to  K.  B.  3. 
Q.  B.  to  Q.  2. 
Q.  takes  B. 
Kt.  to  Q.  B.  3. 

3 
4 
5 
6 

K.  B.  checks. 
B.  takes  B.  (cli) 
Kt,  1o  K.  B.  3. 
P.  to  Q.  Kt.  3. 

Buckle  won  in  58  moves. 

No.  79  CHESS  MASTERPIECES. 

Hanstein. 

Der  Las  a. 

WHITE. 

BLACK. 

1 

2 
3 
4 
5 
6 
7 
8 
9 
10 

Hanste 

P.  to  Q.  4. 
p.  to  Q.  5. 
P.  to  K.  4. 
P.  to  K.  B.  4. 
K.  B.  to  Q.  3. 
K.  B.  takes  P. 
Kt.  to  Q.  B.  3. 
Kt.  to  K.  B.  3. 
P.  takes  K.  P. 
Castles. 

iin  won  in  23  moves. 

1 
2 
3 
4 
5 
6 
7 
8 
9 
10 

P.  toQ.  B.4. 
P.  to  K.  4. 
P.  to  Q.  3. 
P.  to  K.  B.  4. 
P.  takes  K.  P. 
Kt.  to  K.  B.  3. 
K.  B.  to  K.  2. 
Castles. 
P.  takes  P. 
Kt.  takes  B. 

The  following  game  illustrates  a  form  of  the  opening,  and 
affords  a  good  example  of  Mr.  Staunton' s  play  in  his  palmy 
days: 


GAME  2. 


Staunton. 

St.  Am  ant. 

WHITE.       , 

BLACK. 

1 

P.  toQ.  4. 

1 

p.  to  Q.  B.  4. 

2 

P.  to  y.  5. 

2 

p.  to  K.  B.  4. 

3 

Q.  Kt.  to  B.  3. 

3 

P.  to  Q.  3. 

4 

P.  to  K.  4. 

4 

P.  takes  P. 

5 

Kt.  takes  P. 

5 

P.  to  K.  4. 

6 

B,  to  K.  Kt.  5. 

6 

Q.  her  R.  4.  (ch.) 

7 

P.  toQ.  B.  3. 

7 

Q.  B.  to  K.  B.  4. 

8 

Q.  Kt.  to  Kt.  3. 

8 

B.  to  K.  Kt.  3. 

9 

B.  to  Q.  3. 

9 

B,  takes  B. 

10 

Q.  takes  B. 

10 

P.  to  K.  Kt.  3.^=^ 

11 

Kt.  to  K.  2. 

11 

B.  to  K.  2, 

12 

Q.  Kt,  to  K.  4, 

12 

Q,  her  Kt.  3. 

13 

Castles  K.  side. 

13 

Q.  Kt.  to  Q.  2. 

14 

B.  takes  B. 

14 

Kt.  takes  B, 

15 

Q.  Kt.  to  K.  Kt.  5, 

15 

P.  to  K.  R.  3. 

16 

Kt.  to  K.  6. 

16 

Q.  Kt.  to  K.  B.  sq 

lo2  king's   lilSPOP's   PAWN   GAME, 


WHITE. 

I5LACK. 

17 

Kt.  tfilves  Kt. 

17 

R.  takes  Kt. 

18 

P.  to  Q.  Kt.  4. 

18 

P.  takes  P.f 

J9 

P.  takes  P, 

19 

K.  to  Vk  2. 

20 

K,  to  R.  sq. 

20 

K.  to  Kt.  2. 

21 

P.  to  K.  B.  4. 

21 

Q.  R.  to  Q.  sq. 

22 

Q.  P..  to  Q.  sq. 

22 

P.  toK.  R.  4, 

23 

Q.  her  B.  3. 

23 

Q,  lier  Kt.  4. 

24 

Q.  her  24 

24 

R.  to  K.  B.  4. 

25 

Kt.  to  Kt.  3. 

25 

R.  to  K.  B.  3. 

26 

P.  takes  P. 

26 

R.  takes  R.  (ch). 

27 

R.  takes  R. 

27 

P.  takes  P. 

28 

Q.  to  K.  Kt.  5. 

28 

R.  to  Q.  2. 

29 

Q.  takes  K.  P.  (ch.) 

29 

K.  to  R.  3. 

Mate  in  4  moves. 

*  A  weak  move,  B.  to  K.  2  would  bo  preferable. 

f  R  to  Q.  B.  is  stronger. 

:{:  Very  well  played. 

The  above  is  one  of  the  games  in  the  celebrated  championship  match  be- 
tween England  and  France,  played  in  1843.     Final  score- 

Staunton,  11.  St.  Amant,  6.  Drawn,  4. 


KING'S  BISHOP'S  PAWN  GAME. 

This  form  of  opening  has  become  very  popular  during 
the  past  three  or  four  years.  It  was  frequently  played  in 
the  1873  match  between  Bird  and  Wisker.  Anderssen 
favors  this  opening,  Steinitz  prefers  P.  to  Q.  B.  4  for  first 
move ;  and  we  believe  considers  that  P.  to  K.  B.  4  cannot 
be  played  in  reply  by  second  player  without  his  obtaining 
an  inferior  opening. 

GAME   1. 


WHITE. 

BLACK. 

1     p.  to  K,  B.  4. 

1      P.  to  Q.  4. 

2     P.  to  K.  3. 

2     p.  to  Q.  B.  4. 

3     Kt.  to  K.  B.  3. 

3     P.  to  Q.  R.  3. 

We  believe  Ili;ii  in  this  position  it  is  disadvantageous  for  Black  to  allow 
his  Pawn  to  be  dotiblcd  on  ti-e  Bishop's  pile,  and  we  incl  no  to  agree  with  Mr, 
Steinitz's  opinion  tliat  V.  to  Q.  11.  3  ought  to  be  played  by  B'ack  before  bring- 
ing out  Ills  Kniglii. 

4     l\  to  Q.  Kt.  3.  4    Kt.  to  K.  B.  3. 


KINO'S    BISHOP  S 

PA  WIS 

OAME. 

WHITE. 

BLACK, 

5 

B.  to  Q.  Kt.  2. 

5 

P.  to  K.  3. 

6 

B.  to  K.  2. 

6 

Kt,  to  Q,  B,  3. 

7 

Castles. 

7 

B.  to  K.  2. 

8 

P.  toQ.  B.  3. 

8 

Castles. 

9 

Kt.  to  Q.  R,  3. 

9 

P.  to  Q.  Kt.  4. 

10 

Kt.  to  Q.  B.  2. 

10 

B.  to  Q.  Kt.  2. 

11 

Kt.  to  K.  sq. 

11 

Kt.  to  K.  sq. 

12 

K.  to  Q.  3, 

12 

P.  to  K.  B.  3or4 

13 

Kt.  to  K.  B.  2. 

153 


And  we  consider  that  the  positions  are  equal,  inclining  to  tlie  opinion, 
however,  that  Wliite  will  get  some  attack  by  phiying  K.  lo  R.  sq.,  J^  to 
K.  Kt.  and  P.  to  K.  R.  3.  Black  in  the  meantime  moving  Kt.  to  K.  B.  3  an(i 
advancing  his  Pawns  on  Queen's  side.  In  the  very  interesting  and  stoutly 
contested  games  between  Messrs.  Wisker  and  l^>ird  at  this  opening,  the  former 
won  games  by  the  strength  of  his  position  on  Queen's  side  ;  the  latter  about  as 
often  carried  the  day  on  his  King's  side. 


Illustrative  Games. — First  10  OPETfiNO  Moves. 
No.  13  CHESS  MASTERPIECES. 

Anderssen.  Kolisch. 


WHITE. 

BLA(  K. 

1 

P.  to  K.  B.  4. 

1 

P.  to  K.  3. 

2 

Kt.  to  K.  B.  3. 

2 

P.  toQ.  4. 

3 

P.  to  K.  3. 

3 

P.  loQ.  B.  4. 

4 

B.  to  Kt.  5.  (ch.) 

4 

Kt.  toQ.  B.  3. 

5 

B.  talics  Kt.  (ch.) 

5 

P.  takes  B. 

6 

P.  to  Q.  B.  4. 

6 

B  to  Q.  R.  3. 

7 

Kt.  to  Q.  R.  3.  ■ 

7 

B.  to  Q.  3. 

8 

Cables. 

8 

Kt.  to  K.  B.  3. 

9 

P.  to  Q.  Kt.  3. 

9 

Castles. 

10 
Qde 

B.  to  Kt.  2. 

rssen  won  in  31  moves. 

10 

Kt.  to  Q.  2. 

No.  54  CHESS  MASTERPIECES. 

BinD. 

Rosenthal. 

WHITE. 

BLACK. 

1 

P.  to  K.  B.  4. 

1 

P.  to  K.  3. 

2 

P.  to  K.  3. 

2 

P.  toK.  B.  4. 

3 

Kt.  to  K.  B.  3. 

3 

P.  10  Q.  B.4. 

4 

P.  \o  Q.  Kt.  3. 

4 

Kt.  to  K.  B.  3. 

5 

B.  to  Q.  Kf.  2. 

5 

P.  toQ.  Kt.  3. 

C 

Kt.  to  Q.  R.  3. 

6 

B.  to  Q.  Kt.  2. 

7 

P.  toQ.  B.  4. 

7 

B.  to  K.  2. 

8 

n.  to  K.  2. 

8 

Kt.  to  Q.  B.  3. 

9 

Castles. 

9 

Ca.^tles. 

10 

Kt.  to  Q.  B.  2. 

10 

Q.  to  K.  sq. 

Bird  won  in  60  moves, 


164 


KING  S    lUS hop's    pawn    GAME. 


No.    68    CHESS    MASTERPIECES. 


Buckle, 


WHITE. 

1 

P.  to  K.  B.  4. 

1 

3 

P.  to  Q.  Kt.  3. 

3 

3 

p.  to  K.  Kt.  3. 

3 

4 

B.  to  Q.  Kt.  3. 

4 

5 

B.  to  K.  Kt.  3. 

5 

G 

Kt.  to  Q.  B.  3. 

C 

7 

Kt.  to  K.  li.  3. 

7 

8 

Casllcs. 

8 

6 

p.  to  K.  3. 

9 

10 
3uc 

Q.  toK.  3. 
kle  won  in  41  moves. 

10 

LOWENTHAL. 
r.LACIv. 

P.  to  K.  B.  4. 
Kt.  to  K.  B.  3. 
P.  to  K.  3. 
B.  loK.2. 
P.  to  Q.  B.  3. 
Ki.  to  Q.  R.  3. 
P.  to  Q.  3. 
Castles. 
B.  to  Q.  3. 
P.  to  K.  R.  3. 


No.  145  CHESS  MASTERPIECES. 


Bird. 

WiSKER. 

WHITE. 

BLACK. 

1    P.  to  K.  B.  4. 

1 

P.toQ.  B.  4. 

3    Kt.  to  K.  B.  3. 

3 

Kt.  to  Q.  B.  3. 

3    P.  to  K.  3. 

3 

P.  to  Q.  R.  3. 

4    B.  10  K.  3. 

4 

P.  to  K.  Kt.  3. 

5     Casiles. 

5 

P.  t.>  Q.  4. 

6     P.  to  Q.  4. 

6 

P.  to  K.  3. 

7    P.  to  i).  B.  3. 

7 

Kt.  to  K.  B.  3. 

8    Q.  Kt.  to  Q.  3. 

8 

P.  to  Q.  Kt.  3. 

9    Kt.  to  K.  5. 

9 

Kt.  takes  Kt. 

0    K.  B.  P.  takes  Kt. 

10 

Kt.  to  Q.  3. 

1  won  in  33  moves. 

No    149  CHESS  MASTERPIECES. 


Macdonnell. 

WHITE. 

1 

P.  to  K.  B.  4. 

3 

P.  to  K.  3. 

3 

Kt.  to  K.  B.  a 

4 

B.  to  K.  2. 

5 

C'astlc'S. 

6 

Q.  to  K.  sq. 

7 

Kt.  to  Q.  K.  3. 

8 

K.  to  R.  sq. 

9 

R.  to  Q.  Kl. 

10 

P.  loQ.  Kt.3. 

WiSEER. 
BLACK. 

1  P.  to  Q.  4. 

2  P.  to  K.  Kt.  3. 

3  B.  to  Kt.  3. 

4  P.  to  Q.  B.  4. 
6  Kt.  toQ.  B.  3. 

6  Q.  to  Q   Kt.  3. 

7  Kt.  to  K.  R.  3. 

8  P.  to  Q.  R.  3. 

9  Q.  to  Q.  B.  3. 
10  Castles. 


Wislier  won  in  30  moves. 


THE   FIANCIIETTO.  155 

KKG'S  BISHOP'S   PAWN   GAME. 
Pawn  to  King  4th,  or  Centre  Gambit  Reply. 

The  sacrifice  of  the  King's  Pawn  by  Black  at  his  first 
move  is  not  a  prudent  venture.  It  requires,  however,  to  be 
met  by  a  proper  line  of  play,  or  the  first  player  gets  involved 
in  difl[iculties. 

GAME  1. 


wiirrE. 

BLACK. 

1 

P.  to  K.  B.  4. 

1 

P,  to  K.  4. 

2 

P,  takes  P. 

2 

P.  to  Q.  3. 

3 

P.  takes  P. 

3 

B.  takes  P. 

4 

Kt.  to  K,  B.  3. 

4 

B,  to  K.  Kt.  5, 

5 

P.  to  Q.  4, 

5 

Kt.  to  Q,  B,  3. 

6 

B,  to  K,  Kt.  5. 

6 

P    to  K.  B.  3. 

7 

B.  to  K.  3. 

If  B.  to  R.  4  White  can  take  Kt.  with  B.,  and  then  P.  with  Kt. 

7     Q.   to  K.  2. 

8  B.  to  B.  2.  8    Castles  Q.  R. 

9  Q.  Kt.  to  Q.  2.  9    Kt.  to  Q.  Kt  5. 

10  P.  to  Q,  R,  3, 

If  P.  to  Q.  B.  3,  then  Kt.  mates. 

]0     Kt.  to  Q.  4. 

11  P.  to  Q.  B,  4.  11     Kt.  to  K.  B.  5. 

Threatening  mate  on  the  move. 

12  P.  to  K.  3.  12     Kt.  to  Q.  4. 

13  Kt.  to  Q.  B.  4. 

These  moves  occurred  in  1873,  Bird  playing  White  and  Mr.  Boden  Black. 
If  While  can  outlive  the  attack,  which  we  think  he  should,  with  his  extra 
Pawn  he  ouglit  to  win. 

Note. — This  strikes  us  as  being  a  very  pretty  variation. 


'♦>  "« 


THE  FIANCHETTO 

Leads  to  a  somewhat  defensive,  if  not  cramped  game,  but  in 
the  hands  of  highly  original  and  imaginative  players  ahords 
far  more  resource  for  the  second  player  than  is  generally 


ir>6  EXPERIMENTAL  OPENINGS. 

siippos(Hl.     The  cMniiiciit  amateur,  llov.  Mr.  Owen,  conducts 
this  i'orni  of  defence  with  marvellous  judgment  and  ability. 

GAME  1. 

WHITE.  IJLACK. 

1  P.  to  K.  4.  1     p.  to  Q,  Kt.  :i 

2  l\  to  Q.  4.  2     B.  to  Q.  Kt,  2. 
8     Kt.  to  Q.  P>.  3,  3     P.  to  K.  3. 

4  P.  to  Q.  R.  3. 

An  important  move  in  the  opening. 

4  P.  to  Q,  B,  4. 

5  B.  to  K.  3.  5  P,  takes  P. 

6  B.  takes  P.  6  Kt,  to  Q.  B.  3. 

7  B.  to  K.  3.  7  Kt.  to  K.  B.  3. 

8  P.  to  K.  B.  4.  8  B.  to  K.  2, 

White  has  a  better  developed  game. 


EXPERIMENTAL    OPENINGS. 

Pawn  to   King's   Knight's   4tii. 

This  opening  we  have  adopted  for  a  change  on  one  two 
occasions,  with  our  friend  Mr.  Boden.  It  gives  a  sliglitly 
inferior  gaii>e  to  the  first  player,  and  lias,  we  fear,  little  be- 
yond novelty  to  recommend  it. 

GAME  1. 

WHITE.  BLACK. 

1  P.  to  K.  Kt.  4.  1  P.  to  Q.  4. 

2  p.  to  K.  3.  2  P.  to  Q.  B.  4. 

3  P.  to  K,  R,  4,  3  P.  to  K.  4. 

4  P.  to  Q.  Kt.  3,  4  P,  to  Q.  R.  3. 

5  B.  to  Q.  Kt.  2.  5  Kt.  to  Q.  B.  3. 

6  Kt.  to  Q.  B.  3.  6  P.  to  K.  B.  4. 

7  P.  takes  P.  7  B.  takes  P. 

8  B.  to  K.  Kt.  2.  8  Kt.  to  K.  B.  3. 

Black's  game  is  undoubtedly  preferable. 


The  following  tw^o  forms  of  d(3fence  to  the  Ruy  Lopez 


EXPEIIIMET^TAL  OPENINGS.  15'^ 

have  been  kindly  submitted  to  us  ;  both  of  them,  as  well  a: 

many  other  valnaed  contributions,   will  liave  more  spacr 

allotted  to  them  in  my  Second  Edition  (should  I  ever  reach 

that  happy   stage)  than  unfortunately  I  am  able  to  give  a,t 

the  present  time. 

RuY  Lopez. 

Defence  tried  by  A.  P.  Barnes,  of  New  York  and  Brook- 
lyn. 

GAME  1. 

■WHITE.  BLACK. 

1  P.  to  K.  4.  1  p.  to  K.  4. 

2  Kt.  to  K.  B.  3.  2  Kt,  to  Q.  B.  3. 

3  B.  to  Q.  Kt.  5.  3  P.  to  K.  Kt.  3. 

4  B.  takes  Kt.  4  Q,  P.  takes  B. 

5  Kt.  takes  K.  P.  5  Q.  to  Q.  5. 

Black  regains  his  Pawn  with  at  least  an  even  game. 


Yakiation  1  AT  White's  4th  Move. 

4 
5 
6 

WHITE.                                                                           BLACK. 

P,  to  Q.  4,                             4    Kt.  takes  P. 
Kt.  takes  Kt.                        5    P.  takes  Kt. 
Q.  takes  P.                            6    Q,  to  K.  B.  3. 

)0U 

t  an  even  gpme,  White  perhaps  for  choice. 

Yaeiation  2  AT  White's  4th  Move. 

WHITE.  BLACK. 

4  p.  to  Q.  B,  3.  best*  4  B.  to  K.  Kt.  2. 

5  P.  to  Q.  4,  5  K.  Kt.  to  K,  2. 

6  B.  toK.  Kt.  5.  6  P.  toK.  B.  3. 

7  B.  toK.3. 

*This  move  was  adopted  by  Mr.  Bird  against  Mr.  A.  P.  Barnes,  who  h 
subsequently  informed  u-s  that  he  believes  it  to  be  the  best. 
White's  game  is  preferable. 


King's  Knight's  Opening, — P.  to  K.  Kt.  3.  foe  Black"  . 

2d  Move, 

This  reply  for  Black  at  his  2d  move  is  also  suggested  1 


158 


EXPERIMENTAL  OPENINGS. 


Mr,  A.  P.  Barnes.     Black  can  regain  liis  Pawn,  but  at  the 
cost  of  an  inferior  position. 


GAME  1. 

WHITE. 

BLACK. 

1 

P,  to  K.  4. 

1 

P.  to  K.  4. 

2 

Kt.  toK.  B.  3. 

2 

P.  to  K.  Kt.  3. 

3 

Kt.  takes  P. 

3 

Q.  to  K.  2. 

4 

P.  to  Q.  4. 

4 

P,  to  Q.  3. 

5 

Kt.  to  K.  B.  3. 

5 

Q.  takes  P.  (ch.) 

6 

B.  to  K.  2. 

6 

Kt.  to  K.  2. 

7 

Castles. 

7 

B.  to  K.  Kt.  2. 

8 

Kt.  to  Q,  B,  3. 

8 

Q.  to  K.  3. 

Black  has  a  very  inferior  game. 


APPENDIX, 


159 


APPENDIX. 


Note  at  Page  79 — Allgaiee  Gambit. 

The  illustrative  game  of  Mr.  Macdonnell's  mentioned  at 
page  79,  refers  to  one  of  a  very  interesting  character  which 
we  had  the  pleasure  of  contesting  with  him  in  1873.  To 
the  best  of  our  recollection  it  was  won  by  our  accom- 
plished opponent,  it  was  copied  by  Mr.  Wisker  at  the 
time,  and  published  in  his  Chess  column  of  *' Land  and 
AVater.-'  It  does  not  appear  in  the  books,  and  not  having 
time  to  procure  it  from  our  friend,  the  present  Chess  editor 
of  "Land  and  Water,"  we  substitute  the  following  Muzio 
Gambit,  as  a  fair  specimen  of  Mr,  Macdonnell'  s  happy  style 
of  play. 


Macdonnell. 

WHITE. 

1  P.  to  K.  4. 

2  P.  to  K.  B.  4, 

3  Kt.  to  K.  B.  3. 

4  B.  to  Q.  B.  4, 

5  Castles. 

6  Q.  takes  P. 

7  P.  to  K.  5. 

8  P.  to  Q.  3. 

9  Kt.  to  Q.  B.  3. 

10  B.  to  Q.  2. 

11  Q,  P,  to  K,  sq. 

12  K.  to  R.  sq. 

13  Q.  to  K.  P.  5. 

14  Q.  B.  takes  P, 

15  B.  takes  Kt. 

16  R.  takes  K.  B.  P. 

17  p..  takes  Kt. 

18  Q.  toK.  B.  7.  (ch,) 


Bird. 

BLACIi. 

1  P,  to  K.  4. 

2  P.  takes  P. 
S  P.  to  K.  Kt.  4. 

4  P.  to  K,  Kt.  5, 

5  P.  takes  Kt 

6  Q.  to  B,  a 

7  Q.  takes  K,  P, 

8  B,  to  K,  P.  3, 

9  Kt,  to  K.  2. 

10  Kt,  to  Q,  B.  3, 

11  Q.  to  Q.  B.  4.  (ch,) 

12  Kt.  to  K,  4, 

13  B.  to  Kt.  2, 

14  P.  to  Q.  3. 

15  B.  takes  B, 

16  K,  to  Q.  sq. 

17  K.  takes  K, 
13  K.  to  Q.  sq. 


* 


♦The  check  is  bad,  Q.  to  K.  B.  4  is  the  correct  move. 


160 


APPENDIX. 


WHITE.  BLACK. 

J  9     Kt.  to  Q.  5.  19    R.  to  K.  sq. 

20  -B.  to  Q.  Kt.  5  and  mate  in  2  moves. 

See  Diagram  No.  13. 

As  a  matter  of  interest,  and  for  the  correct  information 
of  Cliess  readers,  some  regard  should,  we  think,  be  had  to 
the  score  of  players  when  recording  their  games.  In  Mr. 
Gossip's  large  and  handsome  book  on  the  Chess  openings, 
^ixor  seven  games  are  given  as  lost  by  Mr.  Bird  to  him,  but 
not  one  gained.  The  fact  is  that  Mr.  Bird  won  in  the  ratio  of 
at  least  five  to  one  from  Mr.  Gossip.  This  result  was  ex- 
plained by  the  London  Chess  Journals  on  the  appearance 
of  Mr.  Gossip' s  book,  but  has  never  been  referred  to  by  our- 
selves until  now.  Mr.  Gossip's  justification  was  unique  in 
its  way,  he  said:  "I  have  published  all  the  games  I  have 
won  of  Mr,  Bird,  he  is  at  liberty  to  publish  those  he  won 
from  me." 


KIESERITZKY  GAMBIT. 

VARiATioisr  IN  Game  1,  Form  2 — Kt.  to  K.  B.  3  Defence 
AT  Black's  14th  Move. 


WHITE. 


15 
16 
17 


B.  takes  P.  (ch.) 
B.  takes  Kt. 
Castles. 


14 
15 
16 
17 


BLACK. 

Q.  to  K.  B.  4. 
K.  to  B,  sq. 
B.  takes  Kt. 
B.  to  Q.  B.  2. 


And  it  appears  to  us  that  Black  should  win. 


25 
26 

27 
28 
29 
30 


MUZIO    GAMBIT. 


WHITE. 

P.  to  Q.  Kt.  3. 
P.  to  Q.  B.  4. 
Kt.  to  Q.  5.^ 
B.  takes  P. 
Q.  takes  Q.  (ch.) 


GAME  1. 


25 

26 

27 
28 
29 


Kt.  takes  P.  (ch.)  and  wins. 
We  can  see  no  satisfactory  reply  for  Black, 


Q. 
Q. 
R. 

Q. 


BLACK. 

to  Q.  Kt.  5. 
to  Q.  B.  3. 
to  K.  sq. 
takes  B. 


K.  takes  Q. 


(Cll.) 


APPENDIX 

• 

ALLGAIER 

. 

Yakiation  at  White' 

S 

7th  Move. 

GAME  2. 

WHITE. 

BLACK. 

1 

P.  to  K.  4. 

1 

P.  to  K.  4. 

2 

P.  to  K.  B,  4. 

2 

P,  takes  P, 

8 

Kt.  to  K.  B.  3. 

3 

P.  to  K.  Kt.  4 

4 

P.  to  K.  R,  4. 

4 

P.  to  K.  Kt.  5. 

5 

Kt.  to  K.  Kt.  5. 

5 

P.  to  K.  R.  3. 

6 

Kt.  takes  B,  P, 

6 

K,  takes  Kt. 

7 

Q.  takes  Kt.  P. 

7 

Kt.  to  K.  B.  3. 

8 

Q.  takes  B.  P. 

161 


It  was  considered  formerly  that  at  this  stage  of  the  game  White's  attack 
was  irreslible,  B.  to  Q.  3  however  is  now  considered  the  key  move  to  a  per- 
fectly satisfactory  defence  as  follows; 


9    B.  to  Q.  B,  4,  (ch.) 

10  Q.  to  K,  B.  3. 

11  Castles, 


8  B.  to  Q.  3. 

9  K,  to  Kt.  2, 

10    R.  to  K,  B.  sq. 


If  P.  to  Q.  4.  Black  can  safely  take  K.  P. 

B.  to  B.  4,  (ck.) 

And  Black  can  pla}'-  P.  to  Q.  3,  or  even  P.  to  Q.  4.  with  a  piece  more,  and 
quite  a  safe  position. 


KIESERITZKY    GAMBIT. 


B.  TO  K.  Kt.  '2  Defence. 


WHITE. 

1 

P.  to  K.  4. 

2 

P.  to  K,  B.  4. 

3 

Kt.  to  K.  B.  3. 

4 

P,  to  K.  K  4. 

5 

Kt,  to  K,  5. 

6 

Kt.  takes  Kt.  P 

7 

Q,  takes  Q.  P. 

8 

K.  to  B.  2. 

9 

K.  to  B.  3, 

0 

K.  takes  B. 

BLA.CK. 

1  P,  to  K,  4, 

2  P.  takes  P. 

3  P.  to  K,  Kt.  4. 

4  P.  to  K.  Kt.  5. 

5  B.  to  K.  Kt.  2. 

6  P.  to  Q.  4. 

7  Q,  to  K,  2.  (cli.) 

8  B.  to  Q.  5.  (ch.) 

9  B.  takes  Kt.  (ch,) 
10  Kt.  to  B.  3,  (ch). 

And  wins. 


162 


APPENDIX. 


Kt.  TO  Q.  B.  3  Defence  Move,  Omitted  in  2nd  Varia- 
tion.— Page  87. 

WHITE.  BLACK. 

6    p.  to  Q.  4.  6     Q.  to  K.  2, 


BISHOPS  GAMBIT. 


Kt.   TO  K.    B.    3  Defence. 


1% 

Game  between  Anderssen  and  Morpliy,  referred  to  at  p.  ISJj^  / 


Andekssen. 

WHITE. 

1  P.  to  K.  4. 

2  P.  to  K.  15.  4. 

3  B.  to  Q.  B.  4. 

4  P.  to  K.  5. 

5  B.  to  Kt.  3. 

6  Kt.  to  K.  B.  3. 

7  Castles, 

8  B.  to  R.  4. 

9  B.  takes  Kt.  (ch.) 

10  P.  to  Q.  4. 

11  P.  to  Q.  B.  3. 

12  P.  to  Q.  Kt.  4. 

13  P.  takes  P. 

14  Q.  to  Kt.  3. 

15  P.  lo  Q.  K.  3. 

16  Kt.  to  Q.  B.  3. 

17  Q.  takes  Kt. 

18  P.  lakes  P. 

19  Q.  to  Q.  3. 

20  W  to  K.  11.  4. 

21  P.  takes  P. 
23  P.  t )  Kt.  3. 

23  R.  to  R.  2. 

24  R.  to  K.  Kt.  2. 

25  P.  to  K.  6. 

26  P.  takes  P.  (ch.) 

27  K.  takes  B. 

28  Kt.  lo  K.  5. 

29  P.  tak<  s  P. 

30  P.  takes  P, 
81  K.  to  Kt.  sq. 

32  K.  to  B.  2. 

33  K.  toK.3. 
84  Kt.  to  B.  8. 
35  R.  takes  R. 


MoRPnY. 

BLACK. 

1  p.  to  K.  4. 

2  P.  takes  P. 

3  Kt.  to  K.  B.  3. 

4  P.  to  Q.  4. 

5  Kt.  to  K.  5. 

6  B.  to  K.Kt.  5. 

7  Kt.  to  Q.  B.  3. 

8  P.  to  K.  Kt.  4. 

9  P.  takes  B. 

10  P.  to  Q .  B.  4. 

11  B.  to  K.  2. 

12  P.  takes  Kt.  P. 

13  Castl.^s. 

14  R.  to  Q.  Kt.  sq. 
16  P.  to  Q.  B.  4. 

16  Kt.  takes  Kt. 

17  P.  takes  Kt.  P. 

18  B.  takes  P. 

19  P.  to  Q.  R.  4. 

20  P.  to  K.  R.  3. 

21  P.  takes  P. 

22  R.  to  Kt.  3. 

23  R.  to  K.  Kt.  3. 

24  B.  to  K.  R.  6. 

25  B.  takes  R. 

26  K.  to  Kt.  2. 

27  Q.  lo  Q.  B.  sq. 

28  R.  to  R.  3. 

29  K.  K.  to  R.  sq. 

30  R.  toH.  7.  (ch.) 

31  R.  to  R.  8.  (ch.) 

32  K.  R.  to  R.  7.  (ch.) 

33  R  to  R.  6.  (ch.) 

34  R.  takes  Kt.  (cli. 

35  Q.takesB.  (ch.) 

And  mate  in  2  moves. 


DIAGRAMS, 


163 


NOTEWORTHY  POSITIONS  WHERE  REMARKABLY 
FINE  COMBINATIONS  OCCURRED. 


Evans  Gambit, 


Mr.  ANDERSSEN  and  Mr.  DUFRESNE, 


Number  5  in  Chess  Masterpieces  at  White's  19th  move. 


BLACK. 


i  W 


wM  M^W^^^  


m  kfmkwmk 


§MM 


mWy. 


m 


^^ ^^^.^^^^^^^^^ 


W;-. 


\^^^^rT$yo  "^^myyw,  ^/?r==^:-y:' ^^;>M 


WHITE. 


Andei^ssen. 

WHITE. 

19  Q.  R  to  Q.  sq. 

20  R.  lakes  Kt.  (cli.) 

21  Q.  takes  Q.  P.  (ch.) 

22  B.  toK.  B.'5.  (ch.) 

23  B.toQ.  7.  (eh.) 

24  B.  takes  Kt   mate. 


DUFRESNE. 
BLACK. 

19  Q.  lakes  Kt. 

20  Kt.  takes  R. 

21  K. 'takes  Q. 

22  K.  to  K.  sq. 

23  K.  to  B.  or  Q. 


164  dia(;ra.ms, 

NOTEWORTHY  POSITIONS— Continued. 


Bishop's  Gambit, 


Mr.  ANDERSSEN  and  Mr.  KIESERITZKY. 


Number  9  in  Chess  Masterpieces  at  White's  10th  move. 


BLACK. 


WHITE. 


ANDERSSEN. 

WHITE. 

10 

P.  to  K.Kt.  4. 

11 

K.  1o  K.  Kt.  sq. 

13 

P.  to  K.  R.  4. 

l:] 

P.  to  K.  R.  5. 

1-4 

Q.  to  K.  B.  3. 

ir> 

B.  takes  P. 

10 

Kr.  to  Q.  B.  3. 

17 

Kt.  to  Q.  r>. 

18 

B.  to  Q.  6. 

19 

P.  to  K.  5. 

20 

K.  to  K.  2. 

21 

Ki.  takes  Kt.  P. 

22 

Q.toB    0.   (ell.) 

23 

B.  to  K.  7.  mute 

(cli.) 


KlESERITZKY. 
BLA.CK. 

10  Kt.  to  K.  B.  3. 

11  P.  takes  B. 

12  Q.  10  K.  Kt.  3. 

13  Q.  10  Kt.  4. 

14  Kt.  to  K'.  sq. 

15  Q.  to  K.  B.  3. 

16  B.  to  B.  4. 

17  Q.  takes  Q.  Kt.  I 

18  15.  takes  K.  R. 

19  Q.  takes  R.  (cli.) 

20  Kt.  to  q.  R.  3. 

21  K,  to  Q.  =q. 

22  Kt.  lakes  Q. 


DIAGRAMS, 

NOTEWORTHY  POSITIONS— Continued. 


165 


Cup  Game — New  York,  1877. 

Unanimously  awarded  b}--  the  judges  as  first  in  brilliancy,  and  entitled  to  the 
prize  in  the  New  York  Clipper  Tournament. 


Mk.  bird  and  Mr.  MASON. 


French  Opening — At  White's  29t]i  move, 

BLACK. 


29  ?. 

30  K. 

31  R. 

32  P. 

33  Q. 

34  Q. 

35  K. 

36  K. 

37  K. 

38  K. 

39  P. 

40  R. 

41  R. 

42  K. 


43 
41 

2. 

45 

Q,. 

46 

R. 

47 

Q. 

48 

K. 

49 

K. 

50 

Kr 

51 

Kt 

BlJlD. 
WHITE, 
to  Q.  R.  5. 
takes  B. 
to  R   6. 
takes  R. 
Kt.  toB.  4. 
Kt.  to  Kt.  6. 
Kt.  takes  P. 
Kt.  to  K.  5. 
to  K.  3. 
to  Kt  2. 
to  b.  6. 
takes  P. 
to  K  Kt.  3. 
Kt.  to  Kt.  4. 
Kt.  to  B.  4. 
to  R.  2 

Kr.  to  R.  5.  (ch.) 
t'lUesR.  P. 
Kr.  tr)  B.  6. 
to  Kt.  2. 
Kt.  toK.  5, 
.  to  Kt.  6.  (cli.) 
.  lakes  R.  (dis.  ch.)  and  wins. 


WHITE. 


29 
30 
31 
32 
33 
34 
35 
36 
3T 
38 
39 
40 
41 
42 
43 
44 
45 
40 
47 
48 
49 
50 


Mason. 

BLACK. 
B   takes  P. 
Q.  R.  to  K.  B. 
R.  tiikes  Q. 
Kt.  to  Q.  sq. 
Q-  to  Q.  B.  gq. 
R.  toK. 
Q.  to  B.  2.  (ch.) 
Q.  takes  B.  P. 
Q.  to  Q.  7. 
Q.  takes  Q.  P. 
P.  takes  P. 
Kr.  to  K.  3. 
Kt.  to  Kt.  4. 
K.  to  Kt.  2. 
Q.  to  K.  5.  (ch.) 
K'..  to  R.  2. 
K.  to  R. 
Q.  to  Q    B.  7. 
R.  to  K.  2. 
P.  t..Q.  5. 
Q  to  (^.  B. 
K.  to  Kr.  2. 


V6i] 


DIAGRAMS, 


NOTEWORTHY  POSITIONS— Continued. 


King's  Bishop's  Game. 


Mr.  BODEN  and  Rev.  G.  A.  MACDONNELL. 


Number  64  in  Chess  Masterpieces  at  Black's  20tli  move. 


BLACK. 


^/^^.. 


V/a 


Ki 


m, 


''^/y/.A.yZ         ■ZA//.Ay/A,         V/mmo         ^^. /.',..< 

'//A/.y/A  ,  VZ/AA/////,  V'//A^///y  V//'A/,/ 

J^M      • 

/c%^  /</  '/y/A/Ay/^  ''Ayyy^yy'  ^y/'  - 

y///yy//  y/yZy///y/  y/yy/yy/y// 

I    ■    W  A  IS 

'^  ^^^  V/yy/yM  V/y/y.y/Z 


^^;^ 


^^J^ 


WHITE. 


Macdonnell. 

WHITE. 

21  P.  lako?  Q. 

23  K.  to  Kl.  s(i. 

23  Q.  to  Q.  B.  2. 

24  B.  takes  Q.  B. 


BoDEN, 
BLACK. 

20  Q.  takes  Kt. 

21  B.  to  K.  P.  6.  (ch.) 

22  B.  to  K.  ;3. 

23  Q.  K.  lakes  Q.  P. 

24  Kt.  takes  B. 

And  wins. 


DIAGRAMS, 

NOTEWORTHY  POSITIONS— Continued. 


167 


King's  Bishop's  Opening. 


Mr.  MORPHY  and  Mr.  BODEN. 


No.  108  in  Chess  Masterpieces  at  White's  38th  move. 


BLACK. 


WHITE. 


This  position  is  one  of  special  interest  as  having  arisen  in  one  of  the  finest 
contested  games  between  Morphy  and  Boden,  the  latter  (White)  having  now 
the  move  played  P.  takes  P.,  and  the  game  was  drawn;  if,  however,  he  had 
played  R.  takes  P.  he  could  liave  won  the  game.  The  position  is  very  instruc- 
tive, and  quite  worthy  the  attention  of  the  student.     The  game  proceeds  thus: 


BODWN. 

MORPIIY. 

WHITE. 

BLACK. 

38    P.  takes  P. 

38 

K.  to  K.  3. 

39    K.  to  K.  3. 

39 

P.  to  K.  Kt.  4. 

40    P.  to  K.  Kt.  4. 

40 

K.  to  Q.  3. 

41     K.  to  K.  4. 

41 

K.  to  K.  3. 

Drawn  by  mutual  consent. 

VARIATION. 

38    R.  takes  P.    (ch.) 

38 

R.  takes  R. 

39     P.  takes  R. 

And  Wliite  must  win. 

39 

K .  to  Q.  2. 

40    K.  to  K.  4. 

40 

K.  to  Q.  B. 

41     K.  to  Q.  5. 

41 

K.  to  Kt.  2. 

42    K.    takes  P.  at  B.    5,  and 

must  win 

thr< 

3ugti  an  extra  Pawn  on 

Queen's  side. 

J  68 


DIAGRAMS, 


JS'OTEWORTHY  POSITIONS— Continued. 


RuY  Lopez  Attack. 


Mu.  NEUMAN  and  Mk.  KOLISCII, 


AT      BLAOIt'S      3Stli     ]>J:0VE 


BLACK. 


m 


iii 


«1     iii<s 


i?....././  JW^^. 


MiBi 


«1 


yyy/yy// 

yy/yy//y// 


'y/yy/'" 


WM/,. 


^1 


yy'/. 


''''''' '^yxm/yA 1^1' 


M# 


1^ 


y/yy/yyy... 


v/y 


m 


yyyyyyy/y/ 


# 


WHITE. 


Nedman. 

WHITE. 

3G  p.  takes  P. 

;}7  K.  to  Q.  S(i. 

38  K.  takes  B. 

39  K.  to  B.  2. 

40  K.  to  K.  sq. 

41  Q.  toK.B.  2. 

42  Q.  to  K.  B. 


KoLiscn. 

BLACIv. 

35 

P.  to  K.  B.  4. 

36 

Q.  to  K.  U.  7.  (cli.) 

37 

B.  takes  Kt. 

38 

Q.  to  \\.  8.  (ch.) 

39 

Q.  toB.  6.  (cli.) 

40 

B.  to  Q.  6. 

41 

Q.  toH.  8.  (ch.) 

42 

Q.  takes  Q.  male. 

DIAGUA]\IS, 


169 


NOTEWORTHY  POSITIOjSTS— Continued. 


Queen's  Gambit, 


Mr.  LABOURDONNAIS  and  Mr.  MACDONNELL. 


Number  153  in  Chess  Masterpieces  at  Black's  13tli  move. 

BLACK. 


WHITE. 


LABOURDONNAIS. 
WHITE. 


14  P. 

15  K. 

16  Q. 

17  K. 

18  P. 

19  P. 

20  R. 

21  B. 

22  P 

28  B 

24  K. 

25  K. 

26  R. 

27  It. 
2-i  P. 

29  Q. 

30  K. 

31  Q. 

32  K. 

33  K. 
31  K. 

35  (i 

36  (i 


takes  Q. 
to  K.  t-q. 
to  Q.  3. 
TO  Q.  2. 
to  Q.  Kt.  3. 
to  Q  K.  3. 
to  K.  Kt. 
takfs  P. 
lakes  B. 
toB.  4. 
to  B.  2. 
takes  P.  (ch.) 
to  B.  7.  (ch.) 
to  Q.  K'.  7. 
takes  Kt. 
to  Q.  Kt. 
to  B.  3. 
to  H.  2. 
to  Kl.  4 
takes  B. 
to  R.  4. 
to  K.  2. 
to  K.  5. 


Macdonnell. 

BLACK. 

13  Kt.  takes  Kt. 

14  Kt.  to  K.  6.  (ch.) 

15  K.  takes  B. 

16  R.  to  Q.  sq. 

17  Kt.  to  Q.  B.  3. 

18  B.  to  Q,  E.  4. 

19  Q,.  R.  loB. 

20  P.  to  Q  Kt.  4. 

21  B.  takes  Kr. 

22  Kt.  to  Q.  5. 

S3  Kt.  takes  P.  (ch.) 

24  Kt.  takes  Q.R. 

25  K.  to  B.  3. 

26  K.  to  Kt  3. 

27  Q.  Kt.  takes  B. 

28  R.  takes  P. 
£9  B.  loKt.  3. 

30  R.toB.  6. 

31  Kt  toB.5.  (dis.  ch) 
3-2  R.  to  K.  Kt.  sq. 

33  P.  taksR. 

34  K.  to  B.  3. 
^5  R.  to  Kt.  3. 

36  Kt  to  K.  0  and  wins. 


170 


DIA(JUAM8, 


NOTEWORTHY  positions-Continued. 


Philidok's  Defence, 


Mr.  MORPIIY  and  Mr.  BIRD. 


No.  104  in  Chess  Masterpieces  at  Black's  17th  move. 


BLACK. 


WHITE. 


18  B. 

19  P. 

20  P. 

21  K, 
23  K 

23  P. 

24  Q. 

25  K, 

26  B. 

27  K. 

28  K. 

29  K. 


Bird. 

WHITE. 

takes  R. 

to  Q.  B.  3. 

to  Q.  Kt.  4 

to  Q.  B.  2. 

to  Q.  Kt.  2, 

takes  B. 

takes  R. 

to  Q.  B.  2. 

takes  P. 
,  to  Q.  3. 
.  to  Q.  2. 
.  to  Q.  sq. 
Resigns. 


MORPHY. 
BLACK. 

17  K.  R.  takes  K.  B.  P. 

18  Q.  to  Q.  R.  6. 

19  Q.  takes  Q.  R.  P. 

20  Q.  toQ.  R    8.  (eh.) 

21  Q,  toQ.  R.  5.  (eh.) 

22  B.  takes  Q.  Kt.  P. 

23  R.  takesP.  (cli.) 

24  Q.  lakes  Q.  (ch.) 

25  P.  to  K.  f). 

26  B.  to  K.  li.  4.  (cli.) 

27  Q.  to  Q.  B.  5.  (ch.) 

28  Q.  toQ.  R.  7.  (eh.) 

29  q.  to  Q.  Kt.  8.  (ch.) 


DIAGRAMS, 


Mi 


NOTEWORTHY  POSITIONS— Continued. 


Mr.  PAULSEN  and  Mr.  IMORPHY. 


Number  124  in  Chess  Masterpieces  at  Black's  17tli  move. 


BLACK. 


WHITE. 


Paulsen. 

WHITE. 

18  P.  takes  Q. 

19  K.  to  R.  sq. 

20  li.  to  Q. 

21  K.  to  Kt. 

22  K.  to  B. 

23  K.  to  Kt. 

24  K.  toll. 

25  Q.  to  K.  B. 

26  K.  takes  B. 

27  R.  to  Q.  R.  6. 

28  P.  to  Q.  4. 


MORPHY, 

BLACK. 

17  Q.  takes  B. 

18  R.  to  Kt.  3.  (ch.) 

19  B.  to  n.  6. 

20  B.  toKt.  '/.  (ch.) 

21  B.  takes  P.  (dis.  ch.) 

22  B.  toKt.  7.(ch.) 

23  B.  toR.  6  (dis.  ch.) 

24  B.  takes  P. 

25  B.  takes  Q. 

26  R.  to  K.  7. 

27  R.  toK.  R.  3. 

28  B.  to  K.  6  and  wins. 


172 


DIAGRAMS, 


NOTEWORTHY  POSITIONS— CoNTmuED. 


Rev.  G.  a.  MACDONNELL  and  :Mii.  BIRD. 


AT      ^V  TI I  T  E '  S      1  -r  t  li      3X  O  V  E 


BLACK. 


Hi  i  iP     ^ 

^      PR 

^»     mi 


':^-'V V////////^/, 


I 

V/. 


^# 


rj«- 


is 


////V/'//// 


■ 


^i 


1 


J^-' 

te 


V/////////A 


'^}77^/Z; 


WHITE. 


Macdonnell. 

WHITE. 

17  R.  takes  Kt. 

18  Q.  toB.  7.(ch.) 

19  Kt.  to  Q.  5. 

20  B.  to  Q.  Kt.  5  and  wins. 


Bird. 

BLACK. 

17  K.  takes  R. 

18  K.  lo  Q.  sq. 

19  R.  toK.&q 


DIAGRAMS, 


173 


NOTEWORTHY  POSITIONS— Continued. 


Mr.  HORWITZ  and  Mr.  STAUNTON. 


No.  27  in  Chess  Masterpieces  at  Black's  22d  move, 

BLACK. 


WHITE. 


HORWITZ. 
WHITE. 

23  P.  to  K.  R.  3. 

24  Kt.  to  Q.  2. 

And  Black  mates  in  4  moves. 

25  K.  to  R.  2. 

26  R.  takes  B. 

27  K.  to  Kt.  sq. 

28  K.  takes  Kt. 

25  K.  to  R.  3. 

20  Kt.  to  K.  B.  3. 

27  K.  to  R.  ?q. 

28  Kt.  lakes  Q. 


THUS 


OR 


Staunton. 

BLACK. 

22  Q.  takes  Kt. 

23  B.  takes  K.  B.  P. 

24  Kt.  to  K.  Kt.  6.  (ch.) 


25  Q.  to  K.  B.  5. 

26  Kt.  to  B.  8.  (dis.  ch.) 

27  Q.  to  R.7.  (ch.) 

28  Q.  to  K.  R.  8.  mate. 

25  Q.  10  K.  B.  5. 

26  Kt.  takes  R.  (dis.  ch  ) 

27  Q.  to  K.  R.  7.  (ch.) 

28  Kt.  mates. 


DI  AG  HAMS, 


174 


NOTEWORTHY  positions-Continued. 


Queen's  Pawn  Irregular. 


Mr.  STAUNTON  and  Mil  St.  AMANT. 


AT      T^HITE'S     ^4  til     MOVE 

BLACK. 


Mi 


V//yyy////} 


.y//yyyy/M' 


'Z//''^///.  W^//^/y j^^'^^^^ 


'-my 


m 


///. 


IM 


^»     A     PIP  ^^ 


k 


Zy/////M 


wm. 


a 


'™ 


WHITE. 


Staunton. 

WHITE. 

24  Q.  to  Q.  2. 

25  Kt.  TO  Kt.  3. 
2()     P.  takes  P. 

27  R.  lakes  R. 

28  Q.  loK.  K<   5. 

29  Q.  lakes  K."P.  (ch.) 

Mate  in  4  moves. 


St.  Amant. 

BLACK. 

24  R.  to  K.  B.  4. 

25  R.  to  K.  B-3. 

26  R.  takes  R.  (ch.) 

27  P.  takes  P. 

28  R.  to  Q.  2. 

29  K.  to  R.  3. 


DIAGRAMS, 


^75 


NOTEWORTHY  POSITIONS— Continued. 


Mr.  STEINITZ  and  Mr,  MOISTGREDIEN  . 


1^0.  141  in  Chess  Masterpieces  at  White' s  16tli  move. 


BLACK. 


WfliTE. 


Steinitz. 

WHITE. 

16  R  takes  K.  R.P. 

17  B.  P.  takes  Kt. 

18  Q.  takes  P. 

19  Q.  to  K.  R.  5.  (ch.) 

20  Q  to  R.  6.  (ch.) 

21  Q.  toR.  7.  (ch.) 

22  Q.  to  R.  3.  (cli.) 

23  R.  to  K.  B.  (ch.) 

24  Q.toKG. 

25  B.  toK.  Kt.  5. 

26  B.  takisK.  Kt.  P. 

27  Q.  takes  R.  (ch.) 

28  R.  to  K.  B.  8.  (ch.) 

29  Q.  takes  Q.  mate. 


MONGREDIEN. 


BLACK. 


(Ch.) 


16  Kt 

17  K. 

18  K, 

19  K. 

20  K. 

21  K. 

22  K. 

23  K. 

24  R. 

25  Q. 

26  R. 

27  K. 

28  Q. 


.  takes  Kt. 
takes  R. 
R.  to  K. 
to  Kt  2. 
to  B.  2. 
to  K.  3. 
toB.  2. 
to  K.  sq. 
to  K.  Kt. 
to  Q.  2. 
takes  B, 
to  Q.  sq. 
to  K.  sq. 


Kt. 


1'76  INDEX  OF   PKOBLEMS. 


INDEX  OF  PROBLEMS. 


PAGE. 

W.  Atkinson,  Esq I77 

A.  P.  Barnes,  Esq 178 

G.  E.  Carpenter,  Esq ;179 

E.  B.  Cook,  Esq 180 

C.  A.  Gilberg,  Esq 181 

J.  Henderson,  Esq 182 

C.  Mohle,  Esq 183 

Dr.  C.  C.  Moore 184 

M.  J.  Murphy,  Esq 183 

R.  11.  Seymour,  Esq.   186 

F.  M.  Teed,  Esq 187 


PROBLEMS. 


177 


PROBLEM  BY  W.  ATKINSON,  Esq., 
Montreal. 


BLACK. 


^«^^^ 


fS       Ml 


ii^^^ 


WHITE. 


White  to  play  and  give  mate  in  3  moves. 


178 


PliOBLEMtt, 


PROBLEM  BY  A.  P.  BARNES,  Esq. 


BLACK. 


m      'mm 
mm  . 


''m/M 


mw4 


y,M, 'i^l^. 


WMM 


y/// 


0yW> 

mm 


^^^^P  ^^R=  WyW'' 

'/yzy//////.  yy////////A  y/yy////. 


M- 


i  ^ 


WHITE. 


White  to  play  and  give  mate  in  3  moves. 


PFvOBLEMS. 


17. 


PROBLEM  BY  GEO.  E.  CARPENTER,  Esq,, 
Tarrytown,' N.  Y. 


BLACK. 


WHITE. 


White  to  play  and  give  mate  in  4  moves. 


180 


PKOBLEMS. 


PROBLEM  BY  E.  B.  COOK,  Esq,, 

HOBOREN,     N.    J. 


BLACK. 


W'A^/>. 


7/  '^-    .,///  '/^T^^/ 


% 


Y/^// y/'///. 


#"J^ 


'h 

mm 


'mm 


'^i^'^'^ 


■?>y///////y. 


9k 


wniTE. 


White  to  play  and  give  mate  in  5  moves. 


PKOBLEMS. 


181 


PROBLEM  BY  CHAS.  A.  GILBERG,  Esq, 


BLACK. 


(4 


mm 

w/z/z/M 


i 


W/////M 


wm^. 


i       mm 


%</.A/^^ 


m. 


^'.^^,,^^,,,,,^^^\,^,,,,,,,,J^^ky., 


WHITE. 


White  to  play  and  give  mate  in  3  moves. 


f 


182 


PKOBLEMS. 


PROBLEM  BY  J.  HENDERSON,  Esq., 
Montreal. 


BLACK. 


.  ''//.■./ ^ //./// 


'Wm, 


■:'mt 


4SM 


^"■''-'r^^' 

%..-^ 


% 


"mm 


'4 


x//././/. -yy/M^. 'M,<M         ■     f^^'. 


y/yv'y//y/ 


■'>^^yy,v/y,  ■'/■yy/y////yj^^,^^,^^^,  W/y/y,/^:  WW^y 


Ifl 


WIllTF. 


White  to  play  and  give  mate  in  3  moves. 


PK0J3LEMS. 


183 


PROBLEM  BY  CHAS.  MOHLE,  Esq, 


BLACK. 


^WM 


"  '^///V/. 


^^^>^ 


y/////////Z'. 


WHITE. 


White  to  play  and  give  mate  in  4  moves. 


184 


PKOBLEMS. 


PROBLEM  BY  Dr.  C.  C.  MOORE, 


BLACK, 


^ 


e     «^^ 


m 


m 


m 


m 


WHITE. 


White  to  play  and  give  mate  in  3  moves. 


PKOBLEMS. 


185 


PROBLEM  BY  M.  J.  MURPHY,  Esq., 

Quebec. 


BLACK. 


WHITE. 


White  to  play  and  give  mate  in  2  moves. 

^-  ■ 

I.     Q.  tor     /t'.S  ^^^^  CLi^  --^vv^^v^ 


Om  oi^ 


rf^  JamA 


186 


PK0J5LEMS. 


PROBLEM  BY  ROBERT  H.  SEYMOUR,  Esq., 


BLACK. 


y/xmrn 


iii 


mm,     i 


m/A 


m. 


^#;^^^^^ 


m_%mA 


WHITE. 


White  to  play  and  give  mate  in  3  moves. 


PKOBLEMS. 


187 


PROBLEM  BY  F.  M.  T.  TEED,  Esq. 


BLACK. 


E^l 


i 


^1        i 


^ 


11 


0 


^; 


■////  ■'///■'/, 


-•^^S. 


mm 


'MM. 


^ii 


WHITE. 


White  to  play  and  give  mate  in  3  moves. 


J 


nCT  5  -  1950 


''^- 


>A>^ 


9^    " 


f      v 


*  ^- 


<\  \,^'  :) 


^"•\.#  -' 


>  A'S' 


\    *  0 


"^^0^ 


^ 


cp'^oii^c^^     <y^^^^:%     ^^^'^^^%     ^^'i 


.^^ 


•.V 


^    ^^       ^. 


%>,'^^ 


h^. 


%    .^\^.%^.\%,^,^^  :'Ma\\<^^  :M^\%<^''  ' 


Qj/'o.x*      \V 


%  ^^ 


:  ^^"^^ 


^^ 


.V 


-^     aV 


°'^      vV'.-o,   % 


%..    ^o,x^      A 


-     '^         a'^     * 


V  ^ 


^    ^^^  <<^ 


c.*^  ^ 
0^^^      ^ 


^  /  %  '^'M 

* "        rv^      s '  *  /•       <^ 


^^ 


^  0    -^